Ship Dossier // Gutamaya

Imperial CutterMultipurpose

Series Ships Updated 2026-06-25
Briefing

Top-tier capital all-rounder — apex shields, near-800-tonne cargo and real firepower in one Imperial hull

The Cutter out-shields, out-hauls and out-runs the Anaconda, making it the premier combat-and-trade flagship at the large-pad endgame. Its modest jump range rules out deep exploration, and the Imperial Duke grind gates access — but for a single hull that dominates conflict zones and hauls a fortune behind the strongest shields in the game, nothing else compares.

Imperial Cutter
Imperial Cutter · Gutamaya
82/100
~794 t
Max cargo
1H 2L 4M
Hardpoints
~703 MJ
Base shield
323 m/s
Boost speed
~200M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Cutter is what happens when a luxury liner is built like a warship. It carries the strongest shields in the game, hauls nearly 800 tonnes, mounts a huge plus two large and four medium hardpoints for serious firepower, and — uniquely for so large a ship — boosts past 320 m/s. It trades, fights, mines and even passenger-cruises at the very top end, all in one opulent hull.

Its weaknesses as an all-rounder are specific: a modest jump range makes it a poor explorer, and it needs the long Imperial Duke grind. But for combat-and-trade versatility — hauling a fortune one day, dominating a conflict zone the next, behind apex shields and at unexpected speed — little compares. It's the Imperial endgame flagship, and the natural reward at the top of the rank ladder you're already climbing.

Where this hull shines

Top-end combat-and-trade versatility: bulk hauling a fortune through danger, dominating conflict zones, defended mining, and luxury passenger cruising — all in one apex-shielded Imperial flagship.

02

Key Stats & What Makes It Versatile

Max cargo
~794 t
Base shield
~703 MJ (highest in game)
Hardpoints
1H · 2L · 4M
Top speed / boost
202 / 323 m/s (fast)
Utility mounts
8
Optional internals
8·8·6·6·6·5·5·4·3·1
Military slots
2 (class 5)
Pad
Large
Rank
Imperial Duke
Permit
None

Four things make the Cutter a luxury capital all-rounder:

The ceiling, stated honestly

Its jump range is modest, so it's a poor explorer — the one role it can't do well. It needs the long Imperial Duke grind, costs ~200M Cr, and is large-pad-bound. The Cutter's case is top-end combat-and-trade versatility behind the best shields; for exploration or rank-free access, the Anaconda is the better generalist.

03

Why This Rating

Scorecard

Apex shields, ~794 t cargo, a huge-mount battery and 323 m/s boost make it a class-leading capital all-rounder; a ~28 LY jump range and Duke gate are the only real drags.

The 82/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals29/30
Optional internals run 8·8·6·6·6·5·5·4·3·1 plus two class-5 military slots and 8 utility mounts, yielding ~794 t cargo or any role module set — the deepest internal layout in the field.
Firepower19/20
Seven hardpoints (1 huge, 2 large, 4 medium) anchored by the single huge mount give genuine conflict-zone firepower, second only to the Corvette among large all-rounders.
Jump range8/20
Even engineered with Increased Range, max jump is only ~28 LY (~16 stock), the worst trait of the hull and the one role — exploration — it cannot serve.
Flexibility & re-fit cost11/15
One A-rated hull re-roles between combat, trade and mining via storable module sets, but ~200M Cr hull (~280M+ engineered), the Imperial Duke gate and large-pad lock raise the entry and refit cost.
Survivability & handling15/15
Base ~703 MJ shield (highest in game) reaches ~2,500+ MJ engineered with a prismatic and five boosters; 323 m/s boost and Dirty Drives keep a capital hull unexpectedly agile.
Weighted total82/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — large all-rounders

ShipClassMax cargo (t)Pros & cons vs Imperial CutterRating
AnacondaLarge~470Far better range; no rank; more roundedWeaker shields; less cargo; slower88
Imperial Cutter thisLarge~794— this hull (baseline)82
Federal CorvetteLarge~618Even better combat; tankyFederal rank; poor range; slower78
Imperial ClipperLarge~250Faster still; cheaperFar less capable all-round73

The Cutter is the luxury combat-and-trade capital. The Anaconda is the better all-rounder thanks to its range and rank-free access, and the Corvette out-fights it — but neither matches the Cutter's blend of apex shields, huge cargo and speed. The Imperial top-end pick.

Other classes — the versatile mediums

ShipClassMax cargo (t)Pros & cons vs Imperial CutterRating
AnacondaLarge~470Better range; no rankWeaker shields88
PythonMedium~294Medium pad; cheaper; no rankFar less cargo, shield and firepower86
Krait Mk IIMedium~230Medium pad; SLF; cheaperFar less of everything84
CorsairMedium~318Medium pad; fast; modernFar less shield and capacity82
Federal CorvetteLarge~618Better combatFederal rank; poor range78

The versatile mediums are cheaper, rank-free and land more flexibly, doing most roles at smaller scale. The Cutter justifies its rank and pad only if you want top-end combat-and-trade capability behind the best shields in the game — the Imperial luxury flagship.

05

Cost & Access

Hull
~200M Cr
A-rated multirole
~225M Cr
Engineered
~280M+ Cr
Pad
Large
Rank
Imperial Duke
Permit
None

At ~200M Cr and behind the Imperial Duke rank, the Cutter is a major endgame commitment. A multirole fit with a prismatic shield pushes the all-in figure past 280M Cr.

It sits at the top of the Imperial Navy you're already climbing toward Squire and the Achenar permit — so the Cutter is a natural long-term reward, and one engineered hull serves as your combat flagship and your fortune-hauler both.

Imperial endgame flagship

The Cutter caps the Imperial ladder you're already on — one luxury hull that fights at the top end and hauls a fortune, behind the best shields in the game.

06

3-State Loadout

A balanced top-end multirole fit built around apex prismatic shields. Initial is buy-only; A-rated is the multirole baseline; Engineered makes it excellent at combat and trade alike, then re-tunes the optionals to the job in front of you.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 14A Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe single huge mount carries the alpha; Overcharged + Corrosive Shell strips armour resistance for the whole battery.
Large 13C Beam Laser (Gimballed)G5 Efficient + Thermal VentGimballed beam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire.
Large 23C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large as a multi-cannon for hull damage; Overcharged + Auto Loader keeps its DPS uninterrupted.
Medium 12F Pulse Laser (Gimballed)G5 Efficient + Thermal VentGimballed pulse fills the four mediums cheaply; Efficient + Thermal Vent makes it near heat-free — swap for cargo-friendly empties when trading.
Medium 22F Pulse Laser (Gimballed)G5 Efficient + Thermal VentSecond medium pulse; Efficient keeps total weapon draw low so the distributor sustains the huge gun.
Medium 32F Pulse Laser (Gimballed)G5 Efficient + Thermal VentThird medium pulse rounds out the laser convergence for shield work.
Medium 42F Pulse Laser (Gimballed)G5 Efficient + Thermal VentFourth medium pulse; flexible — drop the mediums entirely on a pure-trade swap.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of the booster stack; Heavy Duty multiplies the prismatic's raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsStacked Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but it still pays.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth booster rounds out the shield stack before utilities turn to defence.
Utility 50I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 60I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 80A Shield BoosterG5 Heavy Duty + Super CapacitorsFifth Heavy-Duty booster in the last utility for more shield headroom.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Overcharged + Thermal SpreadPowers eight guns, a big prismatic and cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives preserve the surprising agility of a capital hull.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated with G5 Increased Range + Mass Manager to soften the Cutter's weak jump; engineer once, reuse across role swaps.
Life Support7E Life Support7A Life SupportG5 Lightweight (no experimental effect)Kept A-rated for reliability on a luxury hull; Lightweight trims mass with no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate and Charge Enhanced to sustain the huge gun and shield cells; Super Conduits deepens the weapon capacitor.
Sensors7E Sensors7D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; multirole needs no sensor range, so save the mass.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Military 25D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Optional Internals
Size 88A Prismatic Shield GeneratorG5 Reinforced + Hi-CapThe prismatic shield is the Cutter's identity — fit it first; Reinforced maximises its MJ and Hi-Cap adds more (Resistance Augmented is a booster blueprint, not valid here).
Size 88E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 66E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement; HRP caps at size 5 so it exactly fills this slot.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Apex shield, then re-tune

Built around a prismatic shield for unmatched survivability; the rest re-tunes — fill the optionals with cargo to haul a fortune, swap in HRPs and more guns to fight, or a mining suite to mine. Keep role module sets in storage. It is a poor explorer — leave deep range to other ships.

07

Initial Loadout — Buy-Only Plan

The Initial column is buy-only: earn Duke, buy the hull, and fly it on its stock E-rated core internals — 8E Power Plant, 8E Thrusters, 7E Frame Shift Drive, 7E Life Support, 7E Power Distributor and 7E Sensors, on the stock 6C Fuel Tank and the hull's factory Lightweight Alloy bulkheads.

Every hardpoint, all eight utilities, both military slots and every optional internal stay empty at this stage — no shield generator, no weapons, no boosters and no cargo until you can afford the A-rated jump.

Build role-specific module sets (trader, combat, miner) to swap once the cores are A-rated.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a luxury all-rounder:

Shields first, then everything

The prismatic shield is what makes the Cutter survive any role — fit it first, then A-rate the cores, harden the bulkheads to Military Grade, and build storable module sets for combat and trade.

09

Engineering Plan

The house all-rounder engineering pattern at luxury scale. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Prismatic Shield (8)Reinforced (G5)Hi-CapLei Cheung
Power Plant (8)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (8)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

High — a capital hull engineered across apex shields, combat and mobility; but each module is done once and reused. The prismatic shield needs Imperial-faction access. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Shield (MJ)~900~1,400~2,500+
Effective armour~540 (alloy)~1,300 (mil-grade)~3,500+ (HD)
Max cargo (t)~600~700~794
Combat capabilitystrongstrongstrong
Max jump (LY)~16~22~28 (weak)
Versatilityhigh (not range)highhigh (not range)

Engineered, the Cutter fights hard, hauls a fortune and shrugs off anything behind a 2,500 MJ shield — and behind that, a Heavy-Duty Military Grade hull stacked with reinforcements still soaks ~3,500 armour if the bubble ever drops, at surprising speed. Superb at combat and trade. Only its weak jump range and Duke gate hold it back from the Anaconda's all-round crown. The luxury Imperial flagship.

11

Key Activities & Where To Do Them

Getting started
  • Top-end combat and trade. Dominate conflict zones or haul a fortune through danger, behind apex shields.
  • Defended bulk hauling. Carry the maximum cargo a medium-rank pilot can dream of, safely.
  • Powerplay and CG flagship. A capital hull for high-stakes logistics and combat alike.
Advanced
  • Luxury passenger cruising. Fit cabins for a comfortable, well-shielded liner — it has a passenger-capable frame.
  • Re-role on demand. Swap module sets between combat, trade and mining.
  • Imperial endgame. The flagship reward at the top of the rank ladder you're already on.
Generic example uses

Whatever the week demands except deep exploration — bounties, a fortune-haul, a defended mining run, a luxury cruise. As a Gutamaya hull it caps your Imperial-rank journey beyond the Achenar permit.

12

Field Notes — What Else To Know

Verdict

The Imperial Cutter is the luxury capital all-rounder: apex shields, nearly 800 tonnes of cargo, real firepower and surprising speed in one opulent Imperial hull. Its weak jump range keeps it from the Anaconda's all-round crown, and the Duke grind gates it — but for top-end combat-and-trade versatility behind the best shields in the game, the Cutter is the Imperial endgame flagship.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/imperial_cutter
Elite Dangerous (official)Frontier's official Imperial Cutter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-cutter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_cutter.json
Inara — Imperial CutterShip reference page: stat block, cargo capacity, hardpoint & module slot layout.inara.cz/elite/ship/75
Fandom wikiImperial Cutter ship article: role profile, Gutamaya manufacture, Duke rank requirement.fandom.com/wiki/Imperial_Cutter
YouTube — TheYamiksOpinionated review of the Imperial Cutter, covering shields, cargo capacity, firepower and handling across the hull's profile.youtube.com/watch?v=XOxoTrEqohA