Ship Ratings // Rating Methodology

Rating Methodology Reference

Series Ships Updated 2026-06-25
Field Briefing

The number is a roster-relative, fully-engineered judgment — not a spec-sheet sum.

Every dossier and role-comparison page scores a ship 1–100 for one role. The figure is an editorial verdict against a fixed set of role-weighted factors — it is not computed from a published equation. It answers one question: how good is this hull at this job once it is fully engineered, measured against every other ship doing the same job?

Roster-relative

Each score is set against the whole field in that role, not in a vacuum.

Engineered-state

Judged at the ship's fully-built ceiling, not its stock loadout.

Sourced facts

The raw stats behind every verdict are verified against EDCD, INARA, Coriolis and EDSY.

01

What The Number Means

The scale

A single 1–100 suitability rating per ship, per role — not stars, not a tier letter. Higher is a better fit for that job. In practice the field spans roughly 40 to 98: a stock starter at one end, a fully-engineered apex at the other.

Every dossier and comparison table renders the score the same way — the number beside a linear bar. The figure is the verdict for one ship; the bar lets you eyeball where it sits on the whole ladder at a glance.

98/100
66/100
40/100

Bars on a ladder — Corvette (98), Viper Mk IV (66), Sidewinder Mk I (40), all combat.

How to read a score in bands

90+

Apex

The ceiling of the role; class-leading once engineered. Few ships reach it.

80–89

Top-tier

A genuinely excellent platform with at most one clear weakness.

65–79

Capable

A solid working choice, often a budget or transitional pick.

50–64

Entry / situational

Does the job at the bottom of the field; you will outgrow it.

Below 50

The floor

A starter or a novelty for the role — useful for learning, not for earning.

Why no stars

Five stars cannot separate twenty-eight combat hulls. A 1–100 scale can hold a whole role on one ladder and show the real distance between, say, an 88 and a 90 — close rivals — versus a 90 and a 40.

02

The Two Principles

Ground rules

Two rules govern every score on this site. Read them once and every dial makes sense: the rating is roster-relative and judged at engineered state.

Roster-relative

vs the whole field

A ship is scored against every other ship in the same role, not against an absolute ideal. The role's best hull anchors the top of the scale; everything else is placed relative to it. Move a ship to a different role and its number changes, because the field and the factor weights change.

Engineered-state

the built ceiling

The score reflects what the hull becomes fully engineered — A-rated cores, the role's blueprint tour, experimental effects — not its showroom stats. A hull that is mediocre stock but transforms with engineering is rated for the ship you will actually fly.

The small-vs-large caveat

Class is not a handicap baked into the number. A small ship and a large ship on the same score are not equal in absolute power — the small one is simply excellent for its class. The Kestrel Mk II at 85 is the best small combat ship; the Anaconda at 88 is a heavy. Both are superb for what they are, but the Anaconda out-guns and out-tanks the Kestrel outright. Always compare within a pad class first.

So a 90 small ≠ 90 large?

Correct. Each is rated against its own role's whole roster. Same score means “equally excellent for its class”, not “equally powerful in a fight”. The pad-class grouping in every table exists precisely so you compare like with like before you compare across classes.

Why does range/cost not move the score?

Only role-effectiveness moves the rating. Credit cost, rebuy and rank gates are listed alongside as cost, not folded into the number — a cheap 80 and an expensive 80 are equally good at the job; the cheap one is simply easier to own and fly boldly.

03

The Scoring Rubric

Shared method

The score is a judgment, not a derived formula — but it is not opaque. Each role defines an ordered list of factors; a ship is weighed factor-by-factor against the field, and the verdict is expressed as one number. To make that verdict legible, each factor carries an explicit weight (its share of 100, in priority order), and every dossier now shows a “Why This Rating” scorecard whose weighted points sum to the headline number. The weights are an editorial decomposition of the priority order — the first factor drives the ceiling, the last is a tiebreaker — not an in-game equation.

The scorecard in each dossier

Open any ship dossier and read § Why This Rating: the role's factors, each scored earned / weight with a bar, totalling the ship's 1–100 rating. It is the “show-your-work” behind the verdict — the same factors and weights described in section 04 below, applied to one hull.

  1. Pick the role's factors

    Each role has its own ordered factor list (section 04). Combat leads with hardpoints; trading with cargo; exploration with jump range. The leading factor is the dominant driver of the score.

  2. Take the engineered ceiling

    Assess each factor at the hull's fully-built state — A-rated, role blueprint tour, experimentals — not stock.

  3. Weigh against the whole roster

    Place the ship relative to every other hull in the role. The role's best anchors the top; the weakest anchors the floor.

  4. Resolve the verdict to one number

    The factor judgments collapse into a single 1–100 figure, then a one-line verdict and pros/cons explain it.

What pushes a ship to 90+ vs ~50

Reaches 90+

Leads or ties the role's top factor (max hardpoints, biggest hold, longest jump), with no fatal weakness in the supporting factors. The hull defines the ceiling others are measured against.

Lands near ~50

Trails the field on the top factor and carries a clear weakness elsewhere. Often a starter hull — flyable for the role, but bettered by almost anything you can afford next.

Where the floor sits

The floor is roster-relative too. Combat — a huge, deep field — bottoms out at 40 (Sidewinder). Passenger is the tightest field in the series: every hull is a genuinely good liner, so its floor sits at 80 (Dolphin), not 40.

05

Worked Examples

Why the number

Real scores from the dossiers, walked factor-by-factor. For each role, a high example and a low or illustrative one — so you can see exactly what separates a ceiling from a floor.

Combat — the full spread: 98 vs 66 vs 40

ShipClassHardpointsWhy this scoreRating
Federal CorvetteLarge2×H 1×L 2×M 2×STwo huge mounts — a count nothing else fields; 666 armour; class-8 distributor feeds it all; capital agility holds guns on targetRear Admiral rank gate; 22M rebuy98
Viper Mk IVSmall2×M 2×STanky for a small; honest budget starter; no rank gateTiny hardpoints; PD3 chokes under load; thin shield; slow66
Sidewinder Mk ISmall2×SFree; where everyone startsTwo small mounts; PD1; negligible shield/armour — the role floor40

The Corvette wins on the top factor (hardpoints) and carries no fatal weakness — that is a 98. The Viper trails on every factor but is flyable — a mid-60s budget pick. The Sidewinder leads on nothing — the 40 floor.

Exploration — the ceiling vs the benchmark vs the floor

ShipClassWhy this scoreRating
MandalayMediumClass-leading engineered jump range; runs cool; great canopy; room for AFMU/SRV/DSSNewer hull, premium price96
Asp ExplorerMediumThe classic benchmark — superb canopy, fine range, cheap, ample internalsBettered on range and heat by the modern hulls above it72
AdderSmallCheap, light, scoops; a viable first explorerShort range, small tank, cramped internals — the exploration floor60

Range leads the exploration rubric, so the Mandalay's engineered-range lead anchors the 96. The beloved Asp still scores a respectable 72 — capable, but out-ranged by the modern ceiling. The Adder is the floor at 60.

Trading — capacity ceiling vs the floor

ShipClassWhy this scoreRating
Panther Clipper Mk IILargeThe biggest hold in the game — capacity leads the trading rubric; enough shield to survive a roundSlow; large-pad only, locked out of outposts98
Type-8MediumBest medium-pad capacity — reaches outposts the larges cannotCarries less than the large freighters by design82
HaulerSmallCheap, long-ranged for its size; a fine first traderTiny hold; trivial shield — the trading floor58

Cargo dominates trading, so the Panther's record hold anchors the 98. Note the Type-8 at 82 is not “worse” than a large at 95 — it carries less but reaches markets the large never can. The Hauler is the 58 floor.

Mining — why the purpose-built hull tops a bigger hold

ShipClassWhy this scoreRating
Type-11 ProspectorLargeThe only hull designed to mine — exclusive tools, perfect slot layout, top effective ore capacityA mining specialist; little else95
Imperial CutterLargeHolds more raw cargo than the Type-11; superb shieldNot laid out for mining; Imperial rank gate92
KeelbackMediumCheapest defended miner; SLF bay for protectionSmall effective hold — the mining floor68

A clean demonstration of the rubric: the Cutter holds more raw cargo, but mining is scored on effective ore capacity and tool/slot fit — so the purpose-built Type-11 takes the 95 ceiling, with the Cutter just behind at 92.

06

Reading The Comparison Tables

Practical

Every role page carries a full ladder and per-class breakdowns. Read them in this order: pick your pad class first, then compare scores within it, then decide whether you need pad reach or raw capability across classes.

Rule of thumb

If two ships are within two or three points, treat them as equals on capability and choose on cost, rank gate, pad access or how the ship feels to fly. The score separates tiers, not near-rivals.

07

Sources

The scores cited here are this manual's own role-comparison and dossier verdicts — the source of truth for the site's ratings. The raw ship stats behind those verdicts are verified against the references below.

EDCD coriolis-dataShip slot layouts, module variants and engineering blueprint data behind the engineered-state ceiling.coriolis-data/ships/
CoriolisInteractive outfitting & build planner used to verify fully-engineered fits per role.coriolis.io
EDSYOutfitting planner cross-check for hardpoint, distributor and module figures.edsy.org
InaraShip database — comparative hull stats and hardpoint loadouts behind the suitability rankings.inara.cz/elite/ships