Ship Dossier // Gutamaya

Imperial CutterCombat

Series Ships Updated 2026-06-25
Briefing

The ultimate shield-tank — a warship that simply refuses to drop

A top-tier large combat ship and the game's definitive shield tank. Its shields are unmatched — over 700 MJ before engineering, past 2,500 engineered — and its seven-mount battery is formidable. It ranks just below the Federal Corvette only on agility and total alpha; for surviving and grinding the longest, hardest fights, nothing out-tanks it.

Imperial Cutter
Imperial Cutter · Gutamaya
91/100
1H · 2L · 4M
Hardpoints
2
Military slots
~703 MJ
Base shield
323 m/s
Boost speed
~200M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Cutter is Gutamaya's flagship and the Empire's answer to the Federal Corvette. Where the Corvette wins on guns and agility, the Cutter wins on protection: it carries the strongest shields in the game by a wide margin — over 700 MJ at base, well past 2,500 engineered — over a 720 armour hull, two military slots and vast internals. It is, quite simply, the hardest ship to destroy.

It backs that tank with real teeth: a huge hardpoint, two large and four medium mounts give it a heavy seven-gun battery, and for a 1,100-tonne ship it's surprisingly fast in a straight line. Its weakness is agility — it turns like the moon it resembles — so it fights as an immovable shield fortress rather than a duellist. Like the Corvette, it sits at the top of a navy: Imperial Duke.

Where this hull shines

Attrition combat and survival: the longest, hardest conflict zones, Thargoid AX, wing tanking and any fight where being impossible to kill matters more than turning quickly. The shield-tank endgame.

02

Key Stats & What Makes It Fight

Top speed / boost
202 / 323 m/s (fast for size)
Hardpoints
1 Huge · 2 Large · 4 Medium
Utility mounts
8
Hull mass
1,100 t
Base shield
~703 MJ (highest in game)
Base armour
720
Distributor
Class 7
Optional internals
8·8·6·6·6·5·5·4·3·1
Military slots
2 (class 5)
Agility
Poor · 4 crew + SLF

Four things make the Cutter the shield-tank apex:

The ceiling, stated honestly

Its agility is dreadful — it cannot turn with anything, so nimble enemies sit in its blind spots and it can't out-duel a Corvette or any agile medium. It needs Imperial Duke rank, a large pad, and ~200M Cr. The Cutter wins fights by outlasting them, not by out-manoeuvring — in a turning duel it's at a real disadvantage.

03

Why This Rating

Scorecard

Game-leading shields (~703 MJ base, 2,500+ engineered) over 720 armour and a huge-led seven-gun battery carry it; dreadful agility on a 1,100 t hull is the only real limiter.

The 91/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints29/30
1 Huge, 2 Large, 4 Medium gives a seven-mount battery headlined by a huge hardpoint, formidable sustained firepower. Trails only the Federal Corvette's twin-huge 2H 1L 2M 2S layout on raw alpha.
Power distributor10/10
Class-7 distributor matches the large-pad combat field and sustains seven guns plus shield-cell draw with Charge Enhanced + Super Conduits, though it is not a class-8 outlier.
Shield15/15
~703 MJ base shield is the highest in the game, pushed past 2,500 MJ engineered with an 8A prismatic generator, four Heavy-Duty boosters and cell banks. Role-defining, in a category of its own.
Armour & internals15/15
720 base armour, two military slots (class 5) for hull/module reinforcement, and vast optionals (8·8·6·6·6·5·5·4·3·1) stack effective armour past 3,500 and feed deep cell banks under the shields.
Agility12/20
Agility is poor on a 1,100 t hull, it cannot turn with anything and loses turning duels, the clear weak point. Partly offset by a 323 m/s boost that is brisk for a capital, allowing it to close and reposition.
Utility & flexibility10/10
Eight utility mounts host a Heavy-Duty booster stack plus chaff, heat sink and point defence; an SLF bay adds a second gun platform, and capital internals allow combat-and-cargo flexibility.
Weighted total91/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — large-pad combat ships

ShipClassHardpointsPros & cons vs Imperial CutterRating
Federal CorvetteLarge2H 1L 2M 2STwo huge mounts; capital agility; more alphaFederal Rear Admiral rank; lower shields98
Imperial Cutter thisLarge1H 2L 4M— this hull (baseline)91
AnacondaLarge1H 3L 2M 2SEight mounts; vast internals; no rank gateLower shields; ponderous88
Imperial ClipperLarge2L 2MFar faster and more agile; Imperial siblingOnly four mounts; far less tank79
Type-10 DefenderLarge4L 3M 2SHighest armour; superb AX turret tankFeeble shields; very slow; no huge mount78

The Cutter and Corvette are the two apex warships, with opposite philosophies: the Corvette out-guns and out-turns, the Cutter out-shields and out-lasts. For pure killing the Corvette wins; for surviving the longest, hardest fights and tanking for a wing, the Cutter is unmatched.

Other classes — the best mediums

ShipClassHardpointsPros & cons vs Imperial CutterRating
Fer-de-LanceMedium1H 4MElite agility; medium pad; no rankFar less tank and scale93
Python Mk IIMedium4L 2MFour large mounts; medium pad; no rankFar less shield and tank90
Krait Mk IIMedium3L 2MSLF bay; agile; medium pad; no rankFar less tank90
Alliance ChallengerMedium1L 3M 3STough; cheap; medium pad; no rankA fraction of the Cutter's tank86
CorsairMedium3L 3MSix guns; fast; medium pad; no rankFar less shield and scale85

The top mediums offer agility, medium-pad access and no rank grind. But none can field the Cutter's shields, which are in a category of their own. The Cutter is what you fly when you've earned Imperial Duke and want a warship that essentially cannot be dropped.

05

Cost & Access

Hull
~200M Cr
Retail (A-rated)
~230M Cr
Engineered
~290M+ Cr
Pad
Large
Rank
Imperial Duke
Permit
None

At ~200M Cr the Cutter is the priciest hull in this batch, gated behind Imperial Duke — the top of the Imperial Navy rank ladder. A fully engineered combat fit, especially with a prismatic shield, pushes the all-in figure past 290M Cr.

It's the capstone of an Imperial combat career — and conveniently, the Imperial-rank grind you're already on toward the Achenar permit and Squire is the same ladder that eventually unlocks the Cutter at Duke.

The Imperial capstone

The Cutter sits at Imperial Duke, the top of the Imperial Navy. Your current Imperial-rank work toward Squire is the first stretch of the same ladder that ends here.

06

3-State Loadout

A shield-tank combat fit built around the game's best shields. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern with a prismatic-class shield and deep cell banks.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 14A Multi-Cannon (Gimballed)4A Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe huge mount is the Cutter's hammer; the single Corrosive Shell strips armour resistance for the whole battery.
Large 13C Beam Laser (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge beam for shield-stripping; Thermal Vent runs it cold under sustained fire.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderLarge multi-cannon for sustained kinetic DPS; Auto Loader removes reloads so it never stops firing.
Medium 12F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium multi-cannon fills the battery; Auto Loader keeps its DPS uninterrupted.
Medium 22D Beam Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentMedium beam adds shield-stripping; Thermal Vent keeps heat in check.
Medium 32F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond medium multi-cannon; Auto Loader keeps it topped up between salvoes.
Medium 42F Pulse Laser (Gimballed)2F Pulse Laser (Gimballed)G5 Efficient + Thermal VentMedium pulse for an efficient, low-draw finisher; Thermal Vent runs it cool.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of the shield-booster stack; Heavy Duty multiplies the prismatic's raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsStacked Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but it still pays.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth booster rounds out the shield stack before utilities turn to defence.
Utility 50I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 60I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 80A Shield BoosterG5 Heavy Duty + Super CapacitorsFifth Heavy-Duty booster in the last utility once credits allow.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Overcharged + Thermal SpreadThe class-8 plant feeds seven guns, a huge prismatic shield, cell banks, an SLF and eight utilities; Overcharged adds headroom, Thermal Spread bleeds the heat.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives recover what straight-line speed a 1,100t hull can manage.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to move a vast warship between fights; only G3 range — combat doesn't need a jump monster.
Life Support7E Life Support7D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this to sustain seven guns plus the shield-cell draw; Charge Enhanced + Super Conduits keep weapon and SYS capacitors deep.
Sensors7E Sensors7D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock class-6 tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15D Hull Reinforcement5D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement in the dedicated military slot — the cheapest large multiplier on effective armour.
Military 25D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Optional Internals
Size 88E Shield Generator8A Prismatic Shield GeneratorG5 Reinforced + Hi-CapThe class-8 prismatic generator is the whole ship; Reinforced maximises its MJ and Hi-Cap adds more.
Size 88E Cargo Rack8A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 66D Fighter Hangar(No blueprint available)SLF bay adds a second gun platform that draws fire; hangars are not engineerable.
Size 66A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 65D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement caps at size 5, so a 5D HRP under-fills this size-6 slot for max effective armour.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP — armour stacks linearly under the shields.
Size 55D Module Reinforcement(No blueprint available)Module Reinforcement protects the cores; not engineerable.
Size 44A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 33D Module Reinforcement(No blueprint available)More internal protection for the modules that keep you flying; not engineerable.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Prismatic shields are the point

The Cutter's identity is its shield tank — a prismatic generator plus four Heavy-Duty boosters and multiple cell banks push it past 2,500 MJ, beyond anything else in the game. Build around the shield; the huge gun and reinforcement are the supporting cast.

07

Initial Loadout — Buy-Only Plan

Earn Imperial Duke, buy the hull, and fit a basic 8E Shield Generator — the largest a class-8 bay allows — plus a single 5D Hull Reinforcement in the first military slot. Bulkheads stay on the stock Lightweight Alloy for now. Even un-engineered, it's nearly unkillable.

Arm every hardpoint buy-only: a 4A Multi-Cannon (Gimballed) on the huge mount, a beam and a multi-cannon on the two large mounts, and two multi-cannons, a beam and a pulse across the four mediums.

Fit one 0A Shield Booster and stop there — the other seven utilities, the second military slot, the fighter bay and the shield-cell banks stay empty (—) until the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for the shield-tank apex:

Shield before guns

Unlike most warships, the Cutter is built shield-first — fit and engineer the biggest prismatic generator you can before touching weapons; the shield is the ship. Military-Grade bulkheads, the hull-reinforcement stack and the shield-cell banks come on after the core, as the layer that holds when the shield finally drops.

09

Engineering Plan

The house combat pattern built around a prismatic shield. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Prismatic Shield (8)Reinforced (G5)Hi-CapLei Cheung
Power Plant (8)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (8)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Heavy — G5 across class-8 cores, a prismatic shield, seven weapons and deep reinforcement; one of the largest spends for any combat hull. The prismatic generator requires Imperial-faction access to purchase. With a complete inventory it's spend, not farm. Ask for exact per-blueprint counts before committing.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)323 m/s323 m/s~380 m/s
Shield (MJ)~900~1,400~2,500+
Armour (eff.)720~1,950~3,800+
Sustained DPSvery highvery highelite (huge + 6)
Agilitypoorpoorpoor (vast hull)

A-rated, Military-Grade Composite bulkheads roughly triple the stock-alloy hull before a single roll lands. Engineered, the Cutter's shield exceeds 2,500 MJ — in a class of its own — over Military-Grade armour and a Heavy-Duty hull-reinforcement stack into the high thousands, with seven guns and brisk straight-line speed. It will never turn well; it doesn't need to. It out-lasts everything and hits hard while doing so.

11

Key Activities & Where To Do Them

Getting started
  • High-intensity conflict zones. The Cutter sits in the hottest CZ and simply does not drop, grinding combat bonds indefinitely.
  • Hazardous RES. It clears the highest-value bounties at total leisure behind its shield wall.
  • Pirate massacre stacks. Stack missions and clear them from an essentially unkillable platform.
Advanced
  • Thargoid AX combat. Its shields and seven mounts make it a formidable AX tank with the right weapons and guardian modules.
  • Wing tanking. As the game's best shield tank it holds aggro and area-denies while wingmates strike — the ultimate wing anchor.
  • Combat-and-cargo. Vast internals let it haul a serious load while still fighting — capital-scale flexibility behind the shields.
Generic example systems

Any high-intensity CZ or Haz RES suits it; for AX, head to Thargoid-active systems. As a Gutamaya hull at the top of the Imperial Navy, it's the eventual endgame of your Imperial-rank journey beyond Squire and the Achenar permit.

12

Field Notes — What Else To Know

Verdict

The Imperial Cutter is the unsinkable battleship: the strongest shields in the game by far, a huge-mount seven-gun battery, and brisk straight-line speed for its size. The Corvette out-fights it and it can't turn to save itself — but for outlasting the hardest fights and tanking for a wing, nothing in the galaxy comes close. The Imperial combat capstone.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/imperial_cutter
Elite Dangerous (official)Frontier's official Imperial Cutter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-cutter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_cutter.json
Inara — Imperial CutterShip reference page: stat block, hardpoint & module slot layout, sell locations.inara.cz/elite/ship/75
Fandom wikiImperial Cutter ship article: role profile, Gutamaya manufacture, Duke rank requirement.fandom.com/wiki/Imperial_Cutter
YouTube — TheYamiksOpinionated review of the Imperial Cutter as a large Imperial hull, covering its shield-tank defensive profile and combat handling tradeoffs.youtube.com/watch?v=XOxoTrEqohA