Ship Dossier // Zorgon Peterson

Fer-de-LanceCombat

Series Ships Updated 2026-06-25
Briefing

The medium duellist — lethal one-on-one

The premier medium duelling hull and one of the best combat ships at any size. A huge hardpoint flanked by four mediums, best-in-class agility, and an oversized class-6 distributor combine to make it lethal in one-on-one fights. Tiny internals and a short jump range are the price; when the target is a single enemy, nothing in its class does it better.

Fer-de-Lance
Fer-de-Lance · Zorgon Peterson
93/100
1H · 4M
Hardpoints
6
Utility mounts
265 / 357
Speed / boost m/s
~51M
Hull price Cr
M
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Fer-de-Lance is built around a single idea: win the fight in front of you. A huge hardpoint — rare on a medium — sits amid four mediums with tight convergence, and a class-6 power distributor (the size you'd expect on a far bigger ship) feeds them all without the brown-outs that throttle other fighters. Six utility mounts carry an unusually heavy defensive suite for the class.

It pays for that focus with internals. Just six optionals, none larger than class 5, mean it can't tank as deeply or carry the cell-bank stacks of a Krait or Python Mk II, and its jump range is short. But in a duel — PvP or a tough single NPC — its agility, alpha and sustained fire are class-leading. The FDL is a scalpel, not a hammer.

Where this hull shines

One-on-one combat: PvP duelling, assassination targets, high-ranked single NPCs, and any fight where out-manoeuvring and focusing down one enemy matters more than grinding a crowd.

02

Key Stats & What Makes It Fight

Top speed / boost
265 / 357 m/s
Hardpoints
1 Huge · 4 Medium
Utility mounts
6
Hull mass
250 t
Base shield
~271 MJ
Base armour
405
Distributor
Class 6 (oversized)
Optional internals
5·4·4·2·1·1
Agility
Class-leading
Jump range
Short
Crew seats
2

Four things make the Fer-de-Lance the duelling king:

The ceiling, stated honestly

Six small optionals and a short jump range are real costs — the FDL can't tank as deeply as a Krait, can't stack cell banks like a Python Mk II, and is tedious to fly between systems. In a long multi-target grind it tires; in a crowd it can be swarmed. Its dominance is the duel, not the marathon.

03

Why This Rating

Scorecard

A unique huge hardpoint, an oversized distributor and class-leading agility make it the best duellist below the Corvette; only its shallow internals keep it off the role ceiling.

The 93/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints29/30
One Huge plus four Medium mounts — the single biggest gun on any medium, alpha that ends fights. Only the large, rank-gated Corvette (2×Huge) and Cutter field more.
Power distributor9/10
A class-6 distributor, oversized for the hull, feeds the huge gun, four mediums and boost without brown-outs; only full-energy loadouts ever strain it.
Shield14/15
~271 MJ base is exceptional on a medium; six utility mounts stack four Heavy-Duty boosters and the bi-weave engineers past 1,100 MJ.
Armour & internals12/15
405 base armour, but only six optional slots topping out at class 5 — it can't tank as deeply as a Krait or stack cell banks like a Python Mk II. Its one real limit.
Agility20/20
Best-in-class — it turns and holds a target better than any other medium, 265/357 m/s rising past ~480 boost engineered. The trait that decides duels.
Utility & flexibility9/10
Six utility mounts and no rank or permit gate, but no fighter bay and a short jump range — a duelling scalpel, not an all-purpose grinder.
Weighted total93/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — medium-pad combat ships

ShipClassHardpointsPros & cons vs Fer-de-LanceRating
Fer-de-Lance thisMedium1H 4M— this hull (baseline)93
Python Mk IIMedium4L 2MFour large mounts; deeper tank; more sustained DPSLess agile; no huge hardpoint90
Krait Mk IIMedium3L 2MSLF bay; deep internals; balanced and tankyLess agile; no huge hardpoint90
MambaMedium1H 2L 2SFaster; same huge-mount alpha on a straight passFar worse agility; can't hold a turn fight89
Alliance ChieftainMedium2L 1M 3SSuperb agility; tough; cheap; great AXLower alpha; no huge mount88
Alliance ChallengerMedium1L 3M 3STankiest Alliance hull; many gunsSlower; less agile86
CorsairMedium3L 3MSix guns; modern; roomier internalsLess agile; no huge mount85
Federal Assault ShipMedium2L 2MFast, agile, tough Federal brawlerLess firepower; Federal rank gate84
PythonMedium3L 2MVersatile; roomy; multi-roleLess agile; lower combat ceiling83
Federal GunshipMedium1L 4M 2SSeven hardpoints; very toughSluggish; Federal rank gate82

For one-on-one fighting the Fer-de-Lance tops the medium class — nothing else combines a huge hardpoint, this agility and an oversized distributor. The Python Mk II and Krait match or beat it for grinding crowds and tanking, but in a duel the FDL is the medium to beat.

Other classes — the larger leagues

ShipClassHardpointsPros & cons vs Fer-de-LanceRating
Federal CorvetteLarge2H 1L 2M 2SMore guns and tank; also highly agile for a large shipFederal Rear Admiral rank; ~187M Cr; large pad98
Imperial CutterLarge1H 2L 4MVast shields and firepowerImperial rank; poor agility; large pad91
AnacondaLarge1H 3L 2M 2SEight hardpoints; vast internalsPonderous; costly; large pad88
Kestrel Mk IISmall3L 2SSmall-pad with huge firepower; agileNewer; less internal room than the FDL85
VultureSmall2LSmall-pad agility; cheap duellist on a budgetOnly two guns; power-starved; less alpha80

The Corvette is the FDL writ large — the only ship that out-duels it, at the cost of a Federal grind and a large pad. Below it, the Vulture is the small-pad budget duellist. For a medium-pad scalpel that beats almost anything one-on-one, the Fer-de-Lance stands nearly alone.

05

Cost & Access

Hull
~51M Cr
Retail (A-rated)
~70M Cr
Engineered
~90M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~51M Cr the hull is a premium medium, with no rank or permit gate. Its small internals actually keep the outfitting bill modest — there are fewer big modules to A-rate — so the all-in engineered cost is reasonable for a top-tier fighter.

Spend on the weapons, distributor and shield first; the FDL's combat value comes from feeding its guns and holding a tight defensive utility suite, not from deep internal modules it doesn't have.

No rank gate

The FDL needs only credits — no navy grind. It's the most accessible elite duelling hull in the game.

06

3-State Loadout

A duelling fit built around the huge hardpoint and a heavy utility suite, tanked as deeply as six small optionals allow. Initial is buy-only; A-rated is the duel-ready baseline; Engineered applies the house combat pattern.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 14A Multi-Cannon (Gimballed)4A Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary huge mount — Overcharged with the single Corrosive Shell strips armour resistance for the whole battery.
Medium 12F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentGimballed beam — Efficient with Thermal Vent strips shields and vents heat so it runs cold.
Medium 22F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentSecond Thermal-Vent beam doubles the cool shield-stripping output.
Medium 32F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderGimballed multi-cannon — Overcharged with Auto Loader chews hull without reload gaps.
Medium 42F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond Overcharged multi-cannon keeps sustained hull DPS on target.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of four Heavy-Duty shield boosters — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more raw shield MJ.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but it still pays.
Utility 40I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 60A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth Heavy-Duty booster fills the last utility — this hull shield-tanks, so boosters beat point defence in a duel.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadOvercharged adds the headroom for the huge gun, four mediums, shield & cells; Thermal Spread bleeds the extra heat.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated plus Dirty Drives & Drag Drives preserve the class-leading agility that wins duels.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated with G3 Increased Range only — Mass Manager softens the heavy combat fit; the FDL is no jump monster.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this FIRST — the oversized class-6 unit lets the huge gun and four mediums fire without browning out; Charge Enhanced + Super Conduits deepen the WEP pool.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — combat needs no sensor range, so save the mass.
Fuel Tank3C Fuel Tank3C Fuel Tank(No blueprint available)Stock class-3 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Shield Generator5C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced adds MJ and Fast Charge speeds the regen that defines it.
Size 44A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement — the cheapest large multiplier on effective armour.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP; armour stacks linearly across the small internals.
Size 11D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across the internals; not engineerable.
Size 11A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Feed the huge gun

The FDL's identity is its huge hardpoint — a huge multi-cannon (Corrosive) or plasma accelerator. The oversized class-6 distributor means you can fire it continuously; build the rest of the ship to keep that gun on target.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the largest shield the class-5 bay allows — a 5E Shield Generator. The hull-reinforcement, cell-bank and module-reinforcement internals stay empty for now; it's duel-ready quickly on shields alone, riding the stock Lightweight Alloy bulkheads (~405 armour).

Arm the huge mount with a 4A Multi-Cannon (Gimballed), and fit the mediums buy-only as a mix of gimballed pulse lasers (shields) and multi-cannons (hull).

Fit a single shield booster and leave the other five utility mounts empty for now — the FDL tanks through shields, not bulk armour.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a duellist — feed the guns, then the shield, then buy the one bulkhead that's worth the mass:

Agility is the weapon

Don't over-mass the FDL chasing tank — its survival still comes from not being hit. Military Grade Composite is the single bulkhead step worth the weight; A-rate the thrusters to carry it and stop there, rather than piling on heavier plate.

09

Engineering Plan

The house combat pattern focused on a duelling hull. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (huge) / Auto Loader (mediums)Tod McQuinn
Beam Lasers (2)Efficient (G5)Thermal VentBroo Tarquin
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (5)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate-to-heavy — fewer big modules than a Krait, but the weapon, distributor and shield blueprints are all G5. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)357 m/s357 m/s~480 m/s
Agilityexcellentexcellentelite
Shield (MJ)~380~540~1,100+
Armour (effective)~405~790~2,000+
Alpha damagehighvery highelite (huge mount)
Jump rangeshortshortshort

Engineering pushes boost past 480 m/s and shields past 1,000 MJ while keeping the FDL's elite agility. Military Grade Composite plus Heavy Duty bulkheads and the 4D/2D hull reinforcements lift effective armour past 2,000 — a real fallback if the shield breaks — turning an already-lethal duellist into a medium that out-flies and out-alphas almost anything one-on-one. The short jump range never improves much; that's the price of the focus.

11

Key Activities & Where To Do Them

Getting started
  • Assassination missions. The FDL's alpha and agility make short work of single high-value targets — scan the nav beacon to find them and end the fight fast.
  • High-ranked RES targets. Pick off the Deadly and Elite bounties others avoid; the huge gun cracks them quickly.
  • Bounty turn-ins. Cash vouchers toward the Tod McQuinn unlock while you fly the ship his blueprints serve.
Advanced
  • PvP duelling. The FDL is a perennial top-tier PvP hull — agility, a huge mount and a heavy shield-booster suite define the meta duellist.
  • CZ flagship hunting. Drop into a conflict zone and focus the enemy's biggest ships, where its alpha matters most.
  • Power-play combat. Eliminate priority enemy targets quickly during fortification and undermining.
Generic example systems

Any system with a Haz RES or assassination targets suits it. Its short range means basing it near your hunting grounds rather than roaming far between fights.

12

Field Notes — What Else To Know

Verdict

The Fer-de-Lance is the medium that wins duels. A huge hardpoint, an oversized distributor and class-leading agility make it lethal one-on-one, and it needs no rank to fly. Its tiny internals and short range keep it from being an all-purpose grinder — but when the job is to out-fly and destroy a single target, nothing in its class does it better.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/fer_de_lance
Elite Dangerous (official)Frontier's official Fer-de-Lance ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../fer-de-lance
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/fer_de_lance.json
Inara — Fer-de-LanceShip reference page: stat block, hardpoint & module slot layout, sell locations.inara.cz/elite/ship/56
Fandom wikiFer-de-Lance ship article: role profile, manufacturer, and design history.fandom.com/wiki/Fer-de-Lance