E:D Black Box
The premier medium duelling hull and one of the best combat ships at any size. A huge hardpoint flanked by four mediums, best-in-class agility, and an oversized class-6 distributor combine to make it lethal in one-on-one fights. Tiny internals and a short jump range are the price; when the target is a single enemy, nothing in its class does it better.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Fer-de-Lance is built around a single idea: win the fight in front of you. A huge hardpoint — rare on a medium — sits amid four mediums with tight convergence, and a class-6 power distributor (the size you'd expect on a far bigger ship) feeds them all without the brown-outs that throttle other fighters. Six utility mounts carry an unusually heavy defensive suite for the class.
It pays for that focus with internals. Just six optionals, none larger than class 5, mean it can't tank as deeply or carry the cell-bank stacks of a Krait or Python Mk II, and its jump range is short. But in a duel — PvP or a tough single NPC — its agility, alpha and sustained fire are class-leading. The FDL is a scalpel, not a hammer.
One-on-one combat: PvP duelling, assassination targets, high-ranked single NPCs, and any fight where out-manoeuvring and focusing down one enemy matters more than grinding a crowd.
Four things make the Fer-de-Lance the duelling king:
Six small optionals and a short jump range are real costs — the FDL can't tank as deeply as a Krait, can't stack cell banks like a Python Mk II, and is tedious to fly between systems. In a long multi-target grind it tires; in a crowd it can be swarmed. Its dominance is the duel, not the marathon.
A unique huge hardpoint, an oversized distributor and class-leading agility make it the best duellist below the Corvette; only its shallow internals keep it off the role ceiling.
The 93/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Hardpoints | 29/30 | One Huge plus four Medium mounts — the single biggest gun on any medium, alpha that ends fights. Only the large, rank-gated Corvette (2×Huge) and Cutter field more. |
| Power distributor | 9/10 | A class-6 distributor, oversized for the hull, feeds the huge gun, four mediums and boost without brown-outs; only full-energy loadouts ever strain it. |
| Shield | 14/15 | ~271 MJ base is exceptional on a medium; six utility mounts stack four Heavy-Duty boosters and the bi-weave engineers past 1,100 MJ. |
| Armour & internals | 12/15 | 405 base armour, but only six optional slots topping out at class 5 — it can't tank as deeply as a Krait or stack cell banks like a Python Mk II. Its one real limit. |
| Agility | 20/20 | Best-in-class — it turns and holds a target better than any other medium, 265/357 m/s rising past ~480 boost engineered. The trait that decides duels. |
| Utility & flexibility | 9/10 | Six utility mounts and no rank or permit gate, but no fighter bay and a short jump range — a duelling scalpel, not an all-purpose grinder. |
| Weighted total | 93/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.
| Ship | Class | Hardpoints | Pros & cons vs Fer-de-Lance | Rating |
|---|---|---|---|---|
| Fer-de-Lance this | Medium | 1H 4M | — this hull (baseline) | 93 |
| Python Mk II | Medium | 4L 2M | Four large mounts; deeper tank; more sustained DPSLess agile; no huge hardpoint | 90 |
| Krait Mk II | Medium | 3L 2M | SLF bay; deep internals; balanced and tankyLess agile; no huge hardpoint | 90 |
| Mamba | Medium | 1H 2L 2S | Faster; same huge-mount alpha on a straight passFar worse agility; can't hold a turn fight | 89 |
| Alliance Chieftain | Medium | 2L 1M 3S | Superb agility; tough; cheap; great AXLower alpha; no huge mount | 88 |
| Alliance Challenger | Medium | 1L 3M 3S | Tankiest Alliance hull; many gunsSlower; less agile | 86 |
| Corsair | Medium | 3L 3M | Six guns; modern; roomier internalsLess agile; no huge mount | 85 |
| Federal Assault Ship | Medium | 2L 2M | Fast, agile, tough Federal brawlerLess firepower; Federal rank gate | 84 |
| Python | Medium | 3L 2M | Versatile; roomy; multi-roleLess agile; lower combat ceiling | 83 |
| Federal Gunship | Medium | 1L 4M 2S | Seven hardpoints; very toughSluggish; Federal rank gate | 82 |
For one-on-one fighting the Fer-de-Lance tops the medium class — nothing else combines a huge hardpoint, this agility and an oversized distributor. The Python Mk II and Krait match or beat it for grinding crowds and tanking, but in a duel the FDL is the medium to beat.
| Ship | Class | Hardpoints | Pros & cons vs Fer-de-Lance | Rating |
|---|---|---|---|---|
| Federal Corvette | Large | 2H 1L 2M 2S | More guns and tank; also highly agile for a large shipFederal Rear Admiral rank; ~187M Cr; large pad | 98 |
| Imperial Cutter | Large | 1H 2L 4M | Vast shields and firepowerImperial rank; poor agility; large pad | 91 |
| Anaconda | Large | 1H 3L 2M 2S | Eight hardpoints; vast internalsPonderous; costly; large pad | 88 |
| Kestrel Mk II | Small | 3L 2S | Small-pad with huge firepower; agileNewer; less internal room than the FDL | 85 |
| Vulture | Small | 2L | Small-pad agility; cheap duellist on a budgetOnly two guns; power-starved; less alpha | 80 |
The Corvette is the FDL writ large — the only ship that out-duels it, at the cost of a Federal grind and a large pad. Below it, the Vulture is the small-pad budget duellist. For a medium-pad scalpel that beats almost anything one-on-one, the Fer-de-Lance stands nearly alone.
At ~51M Cr the hull is a premium medium, with no rank or permit gate. Its small internals actually keep the outfitting bill modest — there are fewer big modules to A-rate — so the all-in engineered cost is reasonable for a top-tier fighter.
Spend on the weapons, distributor and shield first; the FDL's combat value comes from feeding its guns and holding a tight defensive utility suite, not from deep internal modules it doesn't have.
The FDL needs only credits — no navy grind. It's the most accessible elite duelling hull in the game.
A duelling fit built around the huge hardpoint and a heavy utility suite, tanked as deeply as six small optionals allow. Initial is buy-only; A-rated is the duel-ready baseline; Engineered applies the house combat pattern.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Huge 1 | 4A Multi-Cannon (Gimballed) | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Primary huge mount — Overcharged with the single Corrosive Shell strips armour resistance for the whole battery. |
| Medium 1 | 2F Pulse Laser (Gimballed) | 2D Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Gimballed beam — Efficient with Thermal Vent strips shields and vents heat so it runs cold. |
| Medium 2 | 2F Pulse Laser (Gimballed) | 2D Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Second Thermal-Vent beam doubles the cool shield-stripping output. |
| Medium 3 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Gimballed multi-cannon — Overcharged with Auto Loader chews hull without reload gaps. |
| Medium 4 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second Overcharged multi-cannon keeps sustained hull DPS on target. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First of four Heavy-Duty shield boosters — the cheapest large gain in shield strength. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more raw shield MJ. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster; diminishing returns set in but it still pays. |
| Utility 4 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster fills the last utility — this hull shield-tanks, so boosters beat point defence in a duel. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Overcharged + Thermal Spread | Overcharged adds the headroom for the huge gun, four mediums, shield & cells; Thermal Spread bleeds the extra heat. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated plus Dirty Drives & Drag Drives preserve the class-leading agility that wins duels. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G3 Increased Range + Mass Manager | A-rated with G3 Increased Range only — Mass Manager softens the heavy combat fit; the FDL is no jump monster. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate this FIRST — the oversized class-6 unit lets the huge gun and four mediums fire without browning out; Charge Enhanced + Super Conduits deepen the WEP pool. |
| Sensors | 4E Sensors | 4D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — combat needs no sensor range, so save the mass. |
| Fuel Tank | 3C Fuel Tank | 3C Fuel Tank | (No blueprint available) | Stock class-3 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Shield Generator | 5C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced adds MJ and Fast Charge speeds the regen that defines it. |
| Size 4 | — | 4A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 4 | — | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement — the cheapest large multiplier on effective armour. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP; armour stacks linearly across the small internals. |
| Size 1 | — | 1D Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across the internals; not engineerable. |
| Size 1 | — | 1A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The FDL's identity is its huge hardpoint — a huge multi-cannon (Corrosive) or plasma accelerator. The oversized class-6 distributor means you can fire it continuously; build the rest of the ship to keep that gun on target.
Buy the hull and fit the largest shield the class-5 bay allows — a 5E Shield Generator. The hull-reinforcement, cell-bank and module-reinforcement internals stay empty for now; it's duel-ready quickly on shields alone, riding the stock Lightweight Alloy bulkheads (~405 armour).
Arm the huge mount with a 4A Multi-Cannon (Gimballed), and fit the mediums buy-only as a mix of gimballed pulse lasers (shields) and multi-cannons (hull).
Fit a single shield booster and leave the other five utility mounts empty for now — the FDL tanks through shields, not bulk armour.
A-rating priority for a duellist — feed the guns, then the shield, then buy the one bulkhead that's worth the mass:
Don't over-mass the FDL chasing tank — its survival still comes from not being hit. Military Grade Composite is the single bulkhead step worth the weight; A-rate the thrusters to carry it and stop there, rather than piling on heavier plate.
The house combat pattern focused on a duelling hull. Pin blueprints for remote G1→G5 application; visit in person for experimentals.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (6) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (huge) / Auto Loader (mediums) | Tod McQuinn |
| Beam Lasers (2) | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Power Distributor (6) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (5) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
Moderate-to-heavy — fewer big modules than a Krait, but the weapon, distributor and shield blueprints are all G5. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 357 m/s | 357 m/s | ~480 m/s |
| Agility | excellent | excellent | elite |
| Shield (MJ) | ~380 | ~540 | ~1,100+ |
| Armour (effective) | ~405 | ~790 | ~2,000+ |
| Alpha damage | high | very high | elite (huge mount) |
| Jump range | short | short | short |
Engineering pushes boost past 480 m/s and shields past 1,000 MJ while keeping the FDL's elite agility. Military Grade Composite plus Heavy Duty bulkheads and the 4D/2D hull reinforcements lift effective armour past 2,000 — a real fallback if the shield breaks — turning an already-lethal duellist into a medium that out-flies and out-alphas almost anything one-on-one. The short jump range never improves much; that's the price of the focus.
Any system with a Haz RES or assassination targets suits it. Its short range means basing it near your hunting grounds rather than roaming far between fights.
The Fer-de-Lance is the medium that wins duels. A huge hardpoint, an oversized distributor and class-leading agility make it lethal one-on-one, and it needs no rank to fly. Its tiny internals and short range keep it from being an all-purpose grinder — but when the job is to out-fly and destroy a single target, nothing in its class does it better.
Figures on this page are verified against the sources below.