Ship Dossier // Gutamaya

CorsairCombat

Series Ships Updated 2026-06-25
Briefing

The modern all-round combat medium — wins on breadth

Six guns, ten optional internals and Imperial speed put the Corsair in the top tier of combat mediums. It lacks a huge hardpoint, a fighter bay or military slots, so the duelling and SLF specialists edge it in their niches — but its raw mounts, internal depth and pace make it one of the most capable all-round combat mediums available, with no rank gate and no permit required.

Corsair
Corsair · Gutamaya
85/100
3L · 3M
Hardpoints
10
Optional internals
355 m/s
Boost speed
~76.9M
Hull price (Cr)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Corsair is Gutamaya's contemporary answer to the medium combat question, and it answers it with breadth. Six hardpoints — three large and three medium — give it a heavy, flexible main battery, while ten optional internals (deep for a combat hull) let it tank, sustain and even carry cargo without compromising its guns. Imperial design means it's quick and handsome with it.

Where the Krait leans on an SLF bay and the Fer-de-Lance on a huge hardpoint, the Corsair simply does everything well: lots of guns, lots of room, plenty of speed. It has no military slots, so its tanking comes from those generous optionals rather than dedicated bays — but the sheer count of internals means it can still shield- or hull-tank deeply. It's the modern, do-it-all combat medium.

Where this hull shines

Conflict zones, Hazardous RES, pirate massacres and mixed combat play — anywhere a fast, six-gun medium with deep internals to tank and sustain is wanted, especially for pilots who like options.

02

Key Stats & What Makes It Fight

Top speed / boost
280 / 355 m/s
Hardpoints
3 Large · 3 Medium
Utility mounts
4
Hull mass
265 t
Base shield
~235 MJ
Base armour
270
Distributor
Class 7
Optional internals
6·6·6·5·5·5·4·3·2·1
Military slots
0
Agility
Good
Crew seats
2

Four things make the Corsair a top-tier modern combat medium:

The ceiling, stated honestly

No huge hardpoint, no fighter bay, no military slots — it lacks the single standout feature of the Fer-de-Lance, Krait or Alliance hulls. Its tanking, while deep, comes from optionals it must share with everything else. The Corsair wins on balance and breadth, not on any one peak stat; and at ~77M Cr it's a premium price for that breadth.

03

Why This Rating

Scorecard

Six hardpoints (3L/3M) and ten optionals deliver top-tier breadth at a medium pad with no rank gate; the lack of a huge mount and only "Good" agility cap it below the duelling specialists.

The 85/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints26/30
Six mounts (3 Large, 3 Medium) form a heavy, flexible main battery that matches or beats most mediums for total firepower. Lacking the huge hardpoint of the Fer-de-Lance/Mamba leaves it short of role-leading alpha.
Power distributor9/10
Class-7 distributor feeds six guns plus boost without power starvation, among the strongest distributors in the medium field. A-rating it first is mandatory since six mounts plus boost drain it faster than anything else.
Shield12/15
Base ~235 MJ scaling to ~1,000+ MJ engineered via a 6C bi-weave plus two Heavy-Duty boosters across four utility mounts. With no military slots, shield tank competes for the same optionals as hull and cargo.
Armour & internals13/15
270 base armour and ten optional internals (6·6·6·5·5·5·4·3·2·1) give large-ship-style depth for hull reinforcement and module protection, ~2,000+ effective engineered. Zero military slots means defence shares the optional bays.
Agility16/20
280 / 355 m/s and rated only "Good" agility, fast for a six-gun medium and quicker than the Alliance hulls, but clearly below the elite handling of the Fer-de-Lance or the raw pace of the Mamba.
Utility & flexibility9/10
Four utility mounts plus ten internals let it carry cargo, scanners or extra defences alongside six guns, with no rank or permit gate, only the ~76.9M Cr hull price. Breadth and credits-only access are its defining edge.
Weighted total85/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — medium-pad combat ships

ShipClassHardpointsPros & cons vs CorsairRating
Fer-de-LanceMedium1H 4MHuge mount; elite agility and alphaFragile internals; no cargo flexibility93
Python Mk IIMedium4L 2MFour large mounts; more sustained DPSOnly six optionals; less flexible90
Krait Mk IIMedium3L 2MSLF bay; deep internals; balancedTwo fewer guns than the Corsair's six90
MambaMedium1H 2L 2SFar faster; bigger alphaPoor agility; fragile internals89
Alliance ChieftainMedium2L 1M 3SMore agile; cheaper; military slotsFewer big guns; shallower internals88
Alliance ChallengerMedium1L 3M 3STankier; military slots; cheaperSlower; fewer large mounts86
Corsair thisMedium3L 3M— this hull (baseline)85
Federal Assault ShipMedium2L 2MFast, agile, cheap; military slotsFar fewer guns and internals84
PythonMedium3L 2MTankier; cheaper; equally roomySlower; one fewer gun83
Federal GunshipMedium1L 4M 2SSeven mounts; very toughSluggish; Federal rank gate82

The Corsair is the modern breadth pick: more guns than the Krait, more room than the FDL, faster than the Alliance hulls. It lacks any one signature feature, so the specialists edge it in their niches — but as a fast, six-gun, deep-internal all-round combat medium, it's among the best, if you'll pay the premium.

Other classes — the larger leagues

ShipClassHardpointsPros & cons vs CorsairRating
Federal CorvetteLarge2H 1L 2M 2SThe combat apex; firepower and tank without peerFederal rank; ~187M Cr; large pad98
Imperial CutterLarge1H 2L 4MVast shields; brutal firepower; Imperial siblingImperial rank; poor agility; large pad91
AnacondaLarge1H 3L 2M 2SEight hardpoints; vast internals; no rankPonderous; costly; large pad88
Kestrel Mk IISmall3L 2SSmall-pad firepower; agile; cheaperLess internal room than the Corsair85
VultureSmall2LSmall-pad agility; cheapTwo guns; far less room and tank80

Large warships out-gun and out-tank the Corsair but need a pad and usually a rank grind. The Corsair delivers six guns and large-ship-style internal depth from a medium pad with no rank gate — the modern, flexible alternative to climbing a navy ladder.

05

Cost & Access

Hull
~76.9M Cr
Retail (A-rated)
~95M Cr
Engineered
~115M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~76.9M Cr the Corsair is one of the priciest combat mediums, but it carries no rank or permit gate — just credits. Its deep internals mean a full combat fit (six engineered guns, shields, cells, reinforcement) adds up, putting it among the more expensive mediums to bring to its ceiling.

You pay for breadth and modernity. If you want one combat medium that's fast, heavily armed and flexible, the Corsair justifies its price; if budget matters, the Alliance hulls deliver most of the capability for far less.

Premium, no rank

The Corsair is expensive but rank-free — the modern, credits-only route to a six-gun combat medium with large-ship internal depth.

06

3-State Loadout

A balanced six-gun combat fit using the deep optionals to shield-tank. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern. Re-weight optionals toward hull reinforcement for a tankier variant.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large multi-cannon; the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so its DPS never pauses.
Large 33C Multi-Cannon (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge beam strips shields; Thermal Vent vents heat so it runs cold under sustained fire.
Medium 12F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentBuy a cheap pulse, swap to a Thermal-Vent beam once A-rated for heat-free shield work.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium multi-cannon adds sustained kinetic DPS; Auto Loader keeps it topped up.
Medium 32F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond medium multi-cannon; Auto Loader keeps the kinetic fire uninterrupted.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks raw MJ onto the bi-weave.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant7E Power Plant7A Power PlantG5 Overcharged + Thermal SpreadPowers six guns plus a shield and cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives preserve the Imperial speed and agility that define the Corsair.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG3 Increased Range (no experimental effect)A-rated to reach fights and turn-ins; only G3 range — combat doesn't need a jump monster.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this FIRST — six guns plus boost drain the class-7 distributor faster than anything else.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C-rated tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast for a brawler that re-engages; Reinforced maximises MJ and Fast Charge keeps regen high.
Size 66E Cargo Rack6A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 66A Shield Cell BankG4 Specialised (no experimental effect)Hull reinforcement caps at size 5, so a 5D HRP under-fills this size-6 slot for max effective armour.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Size 55A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 55D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull where the slot allows.
Size 33D Module Reinforcement(No blueprint available)More internal protection for the modules that keep you flying; not engineerable.
Size 22A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tank with the depth, not military slots

The Corsair has no military bays, but ten optionals — three of them class-6 — let it tank deeply anyway. Decide shield-tank vs hull-tank and weight the optionals accordingly; you have the room either way.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the largest shield a class-6 bay allows plus a shield booster — RES-ready immediately. Bulkheads stay stock Lightweight Alloy at this stage; the Military Grade swap waits for A-rating.

Arm the mounts buy-only with four gimballed multi-cannons and two pulse lasers — cheap kinetic-plus-thermal cover until A-rating swaps a beam onto a large and a medium.

Slot a cargo rack into one of the deep class-6 bays early; the internal depth means you needn't commit everything to combat at once.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a six-gun combat medium:

Distributor and plant first

Six guns are power-hungry — A-rate the class-7 distributor and plant before weapons, then build the tank into the deep optionals: two size-6 shield cell banks behind the bi-weave, hull and module reinforcement, and a chaff/heat-sink pair up top. Reinforcement packages stop at class 5, so the Size 6 bay carries the second bank rather than an undersized plate.

09

Engineering Plan

The full house combat pattern on a roomy modern medium. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (7)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LasersEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Material-heavy — G5 across plant, thrusters, distributor, six weapons and a deep defensive suite. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts to verify reserves.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)355 m/s355 m/s~430 m/s
Shield (MJ)~330~480~1,000+
SCB reservenonefour banksfour banks
Armour (eff.)270~540~2,000+
Sustained DPSvery highvery highelite (six guns)

Initial armour is stock Lightweight Alloy; A-rating drops in Military Grade Composite, and the engineered hull layers Heavy Duty bulkheads with hull reinforcement (5D, 4D, 1D) into the low thousands of effective armour. Behind the 1,000 MJ bi-weave sit four shield cell banks — two of them size-6 — for repeated re-engages, all at ~430 m/s. A fast, heavily armed medium with the internal depth to tank like a far larger ship. Breadth is its superpower.

11

Key Activities & Where To Do Them

Getting started
  • Conflict zones. Six guns and deep tanking let the Corsair dominate medium and high CZs for combat bonds.
  • Hazardous RES. Heavy firepower clears high-value bounties fast while the deep internals keep you safe.
  • Pirate massacre stacks. Stack missions and clear them in one well-armed session.
Advanced
  • Mixed combat play. Its room lets it carry cargo or scanners alongside its guns — ideal for combat-with-extras community goals.
  • High-intensity CZ farming. Engineered, it thrives in the toughest conflict zones.
  • Power-play combat. Clears enemy assets quickly while you grind Imperial standing — and as a Gutamaya hull it fits the Imperial aesthetic.
Generic example systems

Any Haz RES or CZ suits it. As an Imperial-built hull it pairs naturally with your Imperial-rank grind — CZ and massacre payouts double as standing progress.

12

Field Notes — What Else To Know

Verdict

The Corsair is the modern, do-everything combat medium: six guns, ten optionals and Imperial speed, with no rank gate. It lacks a signature trick — no huge mount, fighter bay or military slots — but its sheer breadth of firepower, room and pace makes it one of the most capable all-round combat mediums in the game, for those willing to pay the premium.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/corsair
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_corsair.json
Inara — CorsairStock hull stats, hardpoint/internal layout, and module sellers for this ship.inara.cz/elite/ship/44
Fandom — CorsairManufacturer (Gutamaya), multirole role assessment, and release history.elite-dangerous.fandom.com/wiki/Corsair
Elite Dangerous (official)Frontier's official Corsair ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../corsair
YouTube — Ricardos GamingAssesses the Gutamaya Corsair's combat and multirole performance against rival medium hulls.youtube.com/watch?v=vy5QvXX0COw
YouTube — TheYamiksOpinionated review of the Corsair as a medium combat platform, weighing its strengths and weaknesses.youtube.com/watch?v=F27K9zbYFnQ
YouTube — Ricardos GamingCritical take on the Corsair's limits: no huge hardpoint, no fighter bay, no military slots.youtube.com/watch?v=rG6AYJjs3Ys