Ship Dossier // Zorgon Peterson

Panther Clipper Mk IIPassenger

Series Ships Updated 2026-07-01
Briefing

The biggest hull, but not the biggest board

The game's largest freighter can carry passengers, but it is a poor tourist ship. Its two largest internals are cargo-locked and cannot take cabins, so despite the hull it only matches a mid-field liner on seats. As a Zorgon Peterson freighter it earns no comfort bonus, so each fare pays standard rates; it is slow, large-pad-bound, and the most expensive hull in the game. The Beluga, Cutter and Anaconda out-earn it on every axis. Fly it for passengers only because you already own one to haul.

Panther Clipper Mk II
Panther Clipper Mk II · Zorgon Peterson
48/100
~170
Max seats
None
Comfort bonus
Large
Pad class
~287M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Panther Clipper Mk II is the game's largest freighter, and on paper that hull looks made for volume passenger work. In practice it is held back by a quirk of its slot layout: its two biggest optional internals — one class 8 and one class 7 — are cargo-locked, eligible only for cargo racks and fuel tanks, never passenger cabins. Every fare therefore rides in the size-6-and-smaller slots, and since passenger cabins cap at size 6 in any hull, the Panther fills to roughly 170 economy seats — comparable to the Anaconda and Type-9, and well short of the Cutter or Beluga. The biggest hull in the game carries a merely mid-field board.

Worse for the role, it is a Zorgon Peterson freighter, not a Saud Kruger liner, so it earns no passenger-comfort bonus: each seat pays standard fares, exactly like the Anaconda and Type-9. It is slow (181/250 m/s), ponderous to turn, large-pad-bound, and at ~287M Cr the most expensive hull in the game. What it does have is a genuinely tough frame — 620 base armour, a size-7 bi-weave and ten weapon hardpoints for deterrence — so it survives threatened routes better than an unarmed liner. That is the only axis where it leads.

Where this hull shines

A dual-use pick: if you already own a Panther to haul, its cabins let it double as a heavily-armoured tourist ship on dangerous routes an unshielded liner would avoid. As a bought-for-passengers hull it is the wrong choice — too expensive, too slow, no comfort bonus.

02

Key Stats & What Makes It a Tourer

Max economy seats
~170 (all-economy)
Mixed suite (this fit)
~136 seats
Comfort bonus
None (not a liner)
Hardpoints
2L · 4M · 4S (deterrent)
Utility mounts
6
Base shield / armour
~350 MJ / 620
Speed / boost
181 / 250 m/s
Optional internals
8·8·7·7·6·6·6·5·5·4·2·1
Cabin-locked slots
2 (one 8, one 7 cargo-only)
Pad
Large (no outposts)
Rank / Permit
None / None

Three things define the Panther as a passenger hull — and only one of them is a positive:

The ceiling, stated honestly

Capacity is not the problem — the Panther fits about as many seats as an Anaconda. The problems are that it earns no comfort bonus, jumps poorly for a heavy 1,200 t hull (~25–28 LY laden engineered), is slow and large-pad-bound, and costs ~287M Cr — the priciest hull in the game. For the same seats a Type-9 costs a quarter as much and a Beluga earns far more per fare.

03

Why This Rating

Scorecard

The biggest hull in the game fills to a merely mid-field ~170-seat board because its two largest internals are cargo-locked, and as a Zorgon Peterson freighter it earns no comfort bonus, jumps poorly for its 1,200 t mass, is slow, large-pad-bound and the priciest hull in the game — a safe dual-use tourer, poor value bought for the role.

The 48/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Cabin capacity & class fit27/35
Fits ~170 economy seats (or a mixed first/luxury board), comparable to the Anaconda and Type-9 — but its class-8 and one class-7 optionals are cargo-locked and can't take cabins, so the largest hull in the game only matches mid-field capacity and trails the Cutter (~340) and Beluga (~184).
Comfort6/20
A Zorgon Peterson freighter with no Saud Kruger liner comfort bonus, so every seat pays standard fares — a Beluga, Orca, Lynx or Dolphin earns far more per equal cabin. The defining structural weakness for the role.
Jump range & tank6/20
A 1,200 t hull laden with cabins on a size-7 FSD reaches only ~25-28 LY engineered (Increased Range + Mass Manager) on a fixed 7C tank — well short of the Anaconda's reach, confining it to near-bubble tourist loops.
Shield & safety8/15
620 base armour, a size-7 bi-weave scaling past ~1,100 MJ with four Heavy-Duty boosters, plus 10 weapon hardpoints for deterrence make it the hardest passenger hull to gank — its one genuine edge — though at 181/250 m/s it is too slow to flee, capping safety.
Pad class & cost1/10
~287M Cr hull (~330M+ all-in) is the most expensive ship in the game, and large-pad-only locks it out of the outpost tourist beacons mediums and smalls service — catastrophic value where a Type-9 stacks the same ~170 seats for a quarter of the price.
Weighted total48/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.

Same class — large passenger ships

Other classes — the medium tourers

Other classes — the shuttle-class

05

Cost & Access

Hull
~287M Cr
A-rated tourer
~310M Cr
Engineered
~330M+ Cr
Pad
Large
Rank
None
Permit
None

At ~287M Cr the Panther is the most expensive hull in the game, and it needs no rank or permit — but for passenger work that price buys nothing a cheaper hull doesn't do better. A cabin fit adds the suite (cabins across the size-6-and-smaller slots, a size-7 bi-weave, shield boosters, point defence), bringing the all-in figure past 330M Cr.

For tourism that is impossible to justify on its own. A Type-9 stacks the same ~170 seats for a quarter of the price, a Python or Krait Phantom reaches outposts the Panther can't, and a Beluga earns a comfort bonus on every fare. The Panther pays back only if you already own one for hauling and want a single armoured hull that also runs tourists on hostile routes.

A freighter moonlighting as a liner

Past 330M Cr all-in for a tourer whose two biggest slots can't even hold cabins and whose fares pay standard rates. Buy it to haul; run passengers with it only because you already have it and the route is dangerous enough to want the armour.

06

3-State Loadout

A tourist fit for the game's largest hull: a mixed cabin suite, a size-7 bi-weave sized to the 1,200 t airframe, and a long-range FSD. Initial is buy-only (two economy cabins to start earning); A-rated is the liner baseline; Engineered trades mass for range and hardens the shield. Note the two largest internals are cargo-locked and cannot take cabins, so they carry racks, not fares. Cabin classes are swap-to-suit — economy for bulk, first/luxury for VIPs.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's MJ to keep passengers safe.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster; stacking is the bulk of the shield's strength on this heavy hull.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster covers the 1,200 t airframe against interdictors.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth Heavy-Duty booster rounds out the shield stack before utilities turn to countermeasures.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running.
Utility 60I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal Spread8A plant runs cabins, a big shield and modules; Low Emissions + Thermal Spread keep the heat low on busy routes.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag Drives8A + Dirty Drives give the 1,200 t hull the speed to break interdiction with passengers aboard.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass Manager7A is the single most important module — Increased Range + Mass Manager claw jump range back on the loaded hull.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to shed mass for range; Lightweight trims more — life support only needs to outlast an emergency.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super Conduits7A holds the ENG capacitor for boosting; Engine Focused biases it to engines so the heavy hull boosts free of trouble.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)D-rate and go Lightweight — a liner needs no sensor range, so the mass saving buys jump range.
Fuel Tank7C Fuel Tank7C Fuel Tank(No blueprint available)Stock 7C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 88E Cargo Rack(No blueprint available)Cargo-locked — this class-8 optional cannot take a cabin, so it carries a rack for mission cargo or luggage, not fares.
Size 86E Economy Passenger Cabin6E Economy Passenger Cabin(No blueprint available)Economy Cabin 6 — 32 seats; a size-6 cabin is the largest that exists, so this class-8 slot under-fills.
Size 77E Cargo Rack(No blueprint available)Cargo-locked — this class-7 optional cannot take a cabin either; racks or fuel only.
Size 77C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-Weave 7 sized to the 1,200 t hull; Reinforced maxes MJ, Fast Charge restores the quick bi-weave regen.
Size 66E Economy Passenger Cabin6E Economy Passenger Cabin(No blueprint available)Economy Cabin 6 — 32 more seats; swap to business when the board pays for comfort.
Size 66C First Passenger Cabin(No blueprint available)First Class Cabin 6 for premium fares; first-class needs a size-4+ slot, so a big internal earns it.
Size 66E Economy Passenger Cabin(No blueprint available)Economy Cabin 6 — maximum economy volume where the board wants headcount.
Size 55E Economy Passenger Cabin(No blueprint available)Economy Cabin 5 — 16 seats; swap to business for a mid-tier premium berth.
Size 55B Luxury Passenger Cabin(No blueprint available)Luxury Cabin 5 for top-tier VIP sightseeing — luxury only fits size-5 and up.
Size 44E Economy Passenger Cabin(No blueprint available)Economy Cabin 4 — 8 seats; swap to first-class (size-4 minimum) for a premium berth.
Size 22A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for tourist scan data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Its biggest slots can't carry passengers

The Panther is the largest hull in the game, but its class-8 and one class-7 optional are cargo-locked — they hold racks or fuel, never cabins. Every fare rides in the size-6-and-smaller slots, which cap at size-6 cabins, so despite the hull it only matches a mid-field liner on seats. As a Zorgon Peterson freighter it earns no Saud Kruger comfort bonus, so each seat pays standard rates. Keep the bi-weave, boosters and point defence for threatened routes.

07

Initial Loadout — Buy-Only Plan

Buy the hull on its stock Lightweight Alloy — no bulkhead spend on day one — and fit a pair of economy cabins to start earning; buy-only, two size-6 economy cabins carry 64 fares while you save for the A-rated pass.

Leave the cargo-locked class-8 and class-7 slots empty or with cheap racks for now, and keep a class-7 slot open for the bi-weave shield — on a slow, valuable hull the shield is not optional.

Fill the remaining size-6-and-smaller internals with economy cabins; A-rate the plant and distributor before adding premium first/luxury berths.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a heavy tourer:

Range and safety first

Unlike a light liner, this hull's weak points are range and mobility — A-rate the FSD, plant and thrusters before you spend a credit on premium cabins. A first/luxury suite earns more per seat, but only if the ship can actually reach the scenic beacon and survive the trip there.

09

Engineering Plan

Passenger engineering is all about the ship, not the cabins — cabins can't be engineered. Prioritise FSD range and shield strength on the heavy hull; Felicity Farseer (maxed) carries the FSD.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

Engineered, the Panther carries a mixed board behind a ~1,100 MJ shield, breaks interdictions with 8A Dirty Drives, and claws its laden jump back toward ~28 LY with an Increased Range FSD and a Lightweight hull. But engineering cannot fix the structural limits: no comfort bonus, two cabin-locked slots, a slow airframe and a large-pad footprint. It ends up a safe, expensive tourer that a cheaper hull out-earns.

11

Key Activities & Where To Do Them

Getting started
  • Bulk economy tourist runs. Fill the size-6-and-smaller slots with economy cabins and work high-volume sightseeing boards inside the bubble.
  • Dangerous-route tourism. Its armour and shield let it run scenic beacons in anarchy or low-security systems an unshielded liner would avoid.
  • Mixed haul-and-tour. Keep the cargo-locked slots on racks and carry both fares and cargo on the same trip.
Advanced
  • VIP charters on hostile routes. Drop in a first/luxury suite and use the armour to survive the interdictions a VIP fare attracts.
  • Re-role on demand. The same hull is the game's top freighter when you're not carrying passengers.
  • Bubble sightseeing loops. Its short laden range keeps it to near-bubble tourist circuits, not distant scenic beacons.
Generic example sites

Any near-bubble sightseeing board suits it, but its reach is short — keep it to tourist loops that don't demand long jumps. For distant scenic beacons a longer-legged Anaconda or Krait Phantom is the better tool.

12

Field Notes — What Else To Know

Verdict

The Panther Clipper Mk II can carry passengers, but it is the wrong ship to buy for the job. The biggest hull in the game fills to a merely mid-field ~170 seats because its two largest internals are cargo-locked, it earns no comfort bonus, jumps poorly for its mass, is slow and large-pad-bound, and costs more than any other hull. It rates 48: a safe, heavily-armoured tourer for a dual-use owner running dangerous routes — and a poor-value one for everyone else. Buy it to haul; run tourists with it because you already own it.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to validate the passenger loadout, cabin capacity, shield sizing and power budget.coriolis.io/outfit/panthermkii
EDSYSecond outfitting planner cross-checking the cabin layout, cargo-locked optionals and engineered jump range.edsy.org
Elite Dangerous (official)Frontier's official Panther Clipper Mk II ship page — manufacturer specs, hull figures, and the ship render used on this page.elitedangerous.com/.../panther-clipper-mk-ii
EDCD coriolis-dataOptional-internal slot layout, cargo-only slot eligibility and passenger-cabin size caps behind the passenger fit.coriolis-data/ships/panther_clipper.json
Inara — Panther Clipper Mk IIShip-specific stats, internal-slot listing and shipyard pricing.inara.cz/elite/ship/85
Fandom — Panther Clipper Mk IILore, freighter role and the hull's spec reference informing its passenger suitability.fandom.com/wiki/Panther_Clipper_Mk_II