E:D Black Box
The game's largest freighter can carry passengers, but it is a poor tourist ship. Its two largest internals are cargo-locked and cannot take cabins, so despite the hull it only matches a mid-field liner on seats. As a Zorgon Peterson freighter it earns no comfort bonus, so each fare pays standard rates; it is slow, large-pad-bound, and the most expensive hull in the game. The Beluga, Cutter and Anaconda out-earn it on every axis. Fly it for passengers only because you already own one to haul.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Panther Clipper Mk II is the game's largest freighter, and on paper that hull looks made for volume passenger work. In practice it is held back by a quirk of its slot layout: its two biggest optional internals — one class 8 and one class 7 — are cargo-locked, eligible only for cargo racks and fuel tanks, never passenger cabins. Every fare therefore rides in the size-6-and-smaller slots, and since passenger cabins cap at size 6 in any hull, the Panther fills to roughly 170 economy seats — comparable to the Anaconda and Type-9, and well short of the Cutter or Beluga. The biggest hull in the game carries a merely mid-field board.
Worse for the role, it is a Zorgon Peterson freighter, not a Saud Kruger liner, so it earns no passenger-comfort bonus: each seat pays standard fares, exactly like the Anaconda and Type-9. It is slow (181/250 m/s), ponderous to turn, large-pad-bound, and at ~287M Cr the most expensive hull in the game. What it does have is a genuinely tough frame — 620 base armour, a size-7 bi-weave and ten weapon hardpoints for deterrence — so it survives threatened routes better than an unarmed liner. That is the only axis where it leads.
A dual-use pick: if you already own a Panther to haul, its cabins let it double as a heavily-armoured tourist ship on dangerous routes an unshielded liner would avoid. As a bought-for-passengers hull it is the wrong choice — too expensive, too slow, no comfort bonus.
Three things define the Panther as a passenger hull — and only one of them is a positive:
Capacity is not the problem — the Panther fits about as many seats as an Anaconda. The problems are that it earns no comfort bonus, jumps poorly for a heavy 1,200 t hull (~25–28 LY laden engineered), is slow and large-pad-bound, and costs ~287M Cr — the priciest hull in the game. For the same seats a Type-9 costs a quarter as much and a Beluga earns far more per fare.
The biggest hull in the game fills to a merely mid-field ~170-seat board because its two largest internals are cargo-locked, and as a Zorgon Peterson freighter it earns no comfort bonus, jumps poorly for its 1,200 t mass, is slow, large-pad-bound and the priciest hull in the game — a safe dual-use tourer, poor value bought for the role.
The 48/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 27/35 | Fits ~170 economy seats (or a mixed first/luxury board), comparable to the Anaconda and Type-9 — but its class-8 and one class-7 optionals are cargo-locked and can't take cabins, so the largest hull in the game only matches mid-field capacity and trails the Cutter (~340) and Beluga (~184). |
| Comfort | 6/20 | A Zorgon Peterson freighter with no Saud Kruger liner comfort bonus, so every seat pays standard fares — a Beluga, Orca, Lynx or Dolphin earns far more per equal cabin. The defining structural weakness for the role. |
| Jump range & tank | 6/20 | A 1,200 t hull laden with cabins on a size-7 FSD reaches only ~25-28 LY engineered (Increased Range + Mass Manager) on a fixed 7C tank — well short of the Anaconda's reach, confining it to near-bubble tourist loops. |
| Shield & safety | 8/15 | 620 base armour, a size-7 bi-weave scaling past ~1,100 MJ with four Heavy-Duty boosters, plus 10 weapon hardpoints for deterrence make it the hardest passenger hull to gank — its one genuine edge — though at 181/250 m/s it is too slow to flee, capping safety. |
| Pad class & cost | 1/10 | ~287M Cr hull (~330M+ all-in) is the most expensive ship in the game, and large-pad-only locks it out of the outpost tourist beacons mediums and smalls service — catastrophic value where a Type-9 stacks the same ~170 seats for a quarter of the price. |
| Weighted total | 48/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~370 t | Higher-rated; cabins; comfortRange | 95 |
| Imperial Cutter | Large | ~794 t | Higher-rated; cabins; shieldComfort | 89 |
| Orca | Large | ~194 t | Higher-rated; comfort; pad/costRange | 88 |
| Anaconda | Large | ~470 t | Higher-rated; range; cabinsComfort | 82 |
| Imperial Clipper | Large | ~250 t | Higher-rated; shield; rangeComfort | 64 |
| Caspian Explorer | Large | ~434 t | Higher-rated; cabins; rangePad/cost | 60 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; cabins; pad/costComfort | 56 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cabins; pad/costComfort | 56 |
| Panther Clipper Mk II this | Large | ~662 t | — this hull (baseline) | 48 |
9 large-pad passenger hulls carry a rating, led by Beluga Liner (95). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | — | Higher-rated; comfort; pad/costShield | 90 |
| Python | Medium | ~294 t | Higher-rated; shield; pad/costComfort | 70 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; pad/costComfort | 64 |
| Asp Explorer | Medium | ~130 t | Higher-rated; pad/cost; rangeComfort | 60 |
| Mandalay | Medium | ~154 t | Higher-rated; pad/cost; rangeComfort | 54 |
| Corsair | Medium | ~318 t | Higher-rated; cabins; shieldComfort | 50 |
| Krait Mk II | Medium | ~230 t | Cabins; rangeLower-rated; pad/cost | 46 |
| Type-8 Transporter | Medium | ~406 t | Cabins; pad/costLower-rated; comfort | 46 |
The medium-pad passenger field (8 rated), led by Lynx Highliner (90) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Dolphin | Small | ~88 t | Higher-rated; comfort; pad/costCabins | 80 |
| Imperial Courier | Small | ~34 t | Higher-rated; pad/cost; shieldCabins | 52 |
The small-pad passenger field (2 rated), led by Dolphin (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~287M Cr the Panther is the most expensive hull in the game, and it needs no rank or permit — but for passenger work that price buys nothing a cheaper hull doesn't do better. A cabin fit adds the suite (cabins across the size-6-and-smaller slots, a size-7 bi-weave, shield boosters, point defence), bringing the all-in figure past 330M Cr.
For tourism that is impossible to justify on its own. A Type-9 stacks the same ~170 seats for a quarter of the price, a Python or Krait Phantom reaches outposts the Panther can't, and a Beluga earns a comfort bonus on every fare. The Panther pays back only if you already own one for hauling and want a single armoured hull that also runs tourists on hostile routes.
Past 330M Cr all-in for a tourer whose two biggest slots can't even hold cabins and whose fares pay standard rates. Buy it to haul; run passengers with it only because you already have it and the route is dangerous enough to want the armour.
A tourist fit for the game's largest hull: a mixed cabin suite, a size-7 bi-weave sized to the 1,200 t airframe, and a long-range FSD. Initial is buy-only (two economy cabins to start earning); A-rated is the liner baseline; Engineered trades mass for range and hardens the shield. Note the two largest internals are cargo-locked and cannot take cabins, so they carry racks, not fares. Cabin classes are swap-to-suit — economy for bulk, first/luxury for VIPs.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's MJ to keep passengers safe. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster; stacking is the bulk of the shield's strength on this heavy hull. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster covers the 1,200 t airframe against interdictors. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster rounds out the shield stack before utilities turn to countermeasures. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running. |
| Utility 6 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | 8A plant runs cabins, a big shield and modules; Low Emissions + Thermal Spread keep the heat low on busy routes. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | 8A + Dirty Drives give the 1,200 t hull the speed to break interdiction with passengers aboard. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | 7A is the single most important module — Increased Range + Mass Manager claw jump range back on the loaded hull. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to shed mass for range; Lightweight trims more — life support only needs to outlast an emergency. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | 7A holds the ENG capacitor for boosting; Engine Focused biases it to engines so the heavy hull boosts free of trouble. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight — a liner needs no sensor range, so the mass saving buys jump range. |
| Fuel Tank | 7C Fuel Tank | 7C Fuel Tank | (No blueprint available) | Stock 7C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 8 | — | 8E Cargo Rack | (No blueprint available) | Cargo-locked — this class-8 optional cannot take a cabin, so it carries a rack for mission cargo or luggage, not fares. |
| Size 8 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 6 — 32 seats; a size-6 cabin is the largest that exists, so this class-8 slot under-fills. |
| Size 7 | — | 7E Cargo Rack | (No blueprint available) | Cargo-locked — this class-7 optional cannot take a cabin either; racks or fuel only. |
| Size 7 | — | 7C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-Weave 7 sized to the 1,200 t hull; Reinforced maxes MJ, Fast Charge restores the quick bi-weave regen. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 6 — 32 more seats; swap to business when the board pays for comfort. |
| Size 6 | — | 6C First Passenger Cabin | (No blueprint available) | First Class Cabin 6 for premium fares; first-class needs a size-4+ slot, so a big internal earns it. |
| Size 6 | — | 6E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 6 — maximum economy volume where the board wants headcount. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 5 — 16 seats; swap to business for a mid-tier premium berth. |
| Size 5 | — | 5B Luxury Passenger Cabin | (No blueprint available) | Luxury Cabin 5 for top-tier VIP sightseeing — luxury only fits size-5 and up. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 4 — 8 seats; swap to first-class (size-4 minimum) for a premium berth. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for tourist scan data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Panther is the largest hull in the game, but its class-8 and one class-7 optional are cargo-locked — they hold racks or fuel, never cabins. Every fare rides in the size-6-and-smaller slots, which cap at size-6 cabins, so despite the hull it only matches a mid-field liner on seats. As a Zorgon Peterson freighter it earns no Saud Kruger comfort bonus, so each seat pays standard rates. Keep the bi-weave, boosters and point defence for threatened routes.
Buy the hull on its stock Lightweight Alloy — no bulkhead spend on day one — and fit a pair of economy cabins to start earning; buy-only, two size-6 economy cabins carry 64 fares while you save for the A-rated pass.
Leave the cargo-locked class-8 and class-7 slots empty or with cheap racks for now, and keep a class-7 slot open for the bi-weave shield — on a slow, valuable hull the shield is not optional.
Fill the remaining size-6-and-smaller internals with economy cabins; A-rate the plant and distributor before adding premium first/luxury berths.
A-rating priority for a heavy tourer:
Unlike a light liner, this hull's weak points are range and mobility — A-rate the FSD, plant and thrusters before you spend a credit on premium cabins. A first/luxury suite earns more per seat, but only if the ship can actually reach the scenic beacon and survive the trip there.
Passenger engineering is all about the ship, not the cabins — cabins can't be engineered. Prioritise FSD range and shield strength on the heavy hull; Felicity Farseer (maxed) carries the FSD.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (7) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Engineered, the Panther carries a mixed board behind a ~1,100 MJ shield, breaks interdictions with 8A Dirty Drives, and claws its laden jump back toward ~28 LY with an Increased Range FSD and a Lightweight hull. But engineering cannot fix the structural limits: no comfort bonus, two cabin-locked slots, a slow airframe and a large-pad footprint. It ends up a safe, expensive tourer that a cheaper hull out-earns.
Any near-bubble sightseeing board suits it, but its reach is short — keep it to tourist loops that don't demand long jumps. For distant scenic beacons a longer-legged Anaconda or Krait Phantom is the better tool.
The Panther Clipper Mk II can carry passengers, but it is the wrong ship to buy for the job. The biggest hull in the game fills to a merely mid-field ~170 seats because its two largest internals are cargo-locked, it earns no comfort bonus, jumps poorly for its mass, is slow and large-pad-bound, and costs more than any other hull. It rates 48: a safe, heavily-armoured tourer for a dual-use owner running dangerous routes — and a poor-value one for everyone else. Buy it to haul; run tourists with it because you already own it.
Figures on this page are verified against the sources below.