E:D Black Box
The Type-7 is a freighter pressed into passenger work: its deep optional internals fit a surprising number of cabins for almost no money, so it can move a big economy manifest on the cheap. But it carries no liner comfort bonus, it's lightly defended and slow, and it's stuck on large pads — so passengers pay standard rates and the dedicated liners out-earn it on every seat. It ranks mid-pack as the budget berth-hauler, not a serious tour ship.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-7 Transporter wasn't built for passengers — it's Lakon's cheap mid-tier freighter — but its deep optional internals (three class-6, three class-5 slots) fill with cabins as readily as cargo racks. Fit them out and it carries ~150 economy berths for well under 17M credits, making it by far the cheapest way to move a big tourist manifest. For a commander who already owns one as a hauler, swapping racks for cabins turns it into a budget passenger ship at a station, no new hull required.
That's where the case ends, though. It has no liner comfort bonus, so passengers pay standard economy rates rather than the premiums a Beluga, Orca or Lynx commands; it's lightly defended (a 155 MJ base shield on 340 base armour), slow, and — oddly for a class-3 hull — large-pad-only, so it can't service outpost-only tourist beacons. The Type-7 is the volume-on-a-budget pick, not the earnings pick: take it to bulk-haul economy fares cheaply, and graduate to a dedicated liner when the credits allow.
Cheap, high-volume economy passenger hauling: bulk sightseeing and tourist boards where the fare per seat matters less than filling a lot of cheap berths fast — and the dual-use freighter you already own, re-fitted with cabins at a station.
What makes the Type-7 a workable — if unglamorous — passenger hull:
It has no liner comfort bonus, so its passengers pay standard rates — a Beluga, Orca, Lynx or Dolphin earns far more per seat in equal cabins. It's lightly defended (155 MJ base shield), slow, and large-pad-only despite carrying less than the dedicated liners. The Type-7's case is cheap capacity; for earnings-per-seat or VIP comfort, every dedicated liner beats it.
Leads on ~150 cheap economy berths from deep 6·6·6·5·5·5 optionals at under 30M Cr all-in; capped at 56 by zero liner comfort bonus, a thin 155 MJ shield, and large-pad-only access.
The 56/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 28/35 | Deep optionals (6·6·6·5·5·5·3·3·2·1) fit ~150 economy berths, above the Anaconda's ~170 only marginally and ahead of the Orca's ~96; the bulk-volume case is genuine. Class fit is economy-led with one 5C first-class slot, so it stacks seats but not premium cabins. |
| Comfort | 4/20 | No Lakon liner comfort bonus, so every seat earns standard fares while a Beluga, Orca, Lynx or Dolphin pulls far more per equal cabin. This is the hull's defining weakness in the role. |
| Jump range & tank | 11/20 | ~26 LY engineered loaded (~28 light), on a stock 5C fuel tank — workable for ordinary tourist loops but well short of the Anaconda's reach. Mid-field range for a large passenger hull. |
| Shield & safety | 7/15 | 155 MJ base shield on 340 base armour, ~450 MJ engineered with a 6C bi-weave plus two Heavy-Duty boosters and point defence; lightly built and slow, so safety is below the Cutter/Anaconda warship hulls but holds against routine interdiction. |
| Pad class & cost | 6/10 | ~16.8M Cr hull / ~30M all-in with no rank or permit gate is the cheapest big berth count going, but the class-3 hull is oddly large-pad-only, locking it out of outpost-only tourist beacons that mediums and smalls service. |
| Weighted total | 56/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for passenger work specifically. The role column is the maximum economy passenger capacity — but note that dedicated liners earn comfort bonuses (far more profit per seat) the Type-7 does not, so raw berth count overstates its earning power.
| Ship | Class | Max passengers | Pros & cons vs Type-7 Transporter | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Comfort bonus; more cabins; built for toursVastly pricier | 95 |
| Imperial Cutter | Large | ~340 | Most berths; warship shields; fastImperial Duke rank; far pricier | 89 |
| Orca | Large | ~96 | Comfort bonus; fastest large; VIP-friendlyFewer cabins; pricier | 88 |
| Anaconda | Large | ~170 | Longest range; deep cabins; defensibleFar pricier; heavy rebuy | 82 |
| Type-7 Transporter this | Large | ~150 | — this hull (baseline) | 56 |
Every large passenger ship above out-earns the Type-7 per seat — the Beluga and Orca through the comfort bonus, the Cutter and Anaconda through berths, shields and range. The Type-7's only edge over the lot is price: it carries a big economy manifest for a tenth of their cost. It's the budget hold, not a liner.
| Ship | Class | Max passengers | Pros & cons vs Type-7 Transporter | Rating |
|---|---|---|---|---|
| Dolphin | Small | ~26 | Comfort bonus; lands anywhere; cheap; cool-runningFar fewer cabins | 80 |
| Python | Medium | ~64 | Medium pad; defensible; versatileFewer cabins; pricier; no comfort bonus | 70 |
| Imperial Clipper | Large | ~80 | Far faster; longer rangeImperial rank; fewer cabins; no comfort bonus | 64 |
| Asp Explorer | Medium | ~28 | Medium pad; long range; cheapFar fewer cabins; no comfort bonus | 60 |
Against its near-neighbours the Type-7 wins on one axis only: sheer berth count. The Dolphin and Python earn more per seat and land on medium and outpost pads it can't use; the Clipper and Asp bring speed and range. The Type-7 makes sense when you want the most cheap economy seats in a single hull and don't mind the large pad — little else.
At ~16.8M Cr the hull is cheap, with no rank gate, and that's the whole appeal. The passenger fit costs more than a trade fit — first-class and luxury cabins aren't cheap — but a mostly-economy suite with a shield and an A-rated FSD still lands around ~30M Cr all-in, a fraction of any dedicated liner. The rebuy is light, around ~0.8M Cr.
Like the trade fit, the spend isn't locked to one job: the cabins swap back to cargo racks at a station, so the same engineered hull moves passengers one week and commodities the next. For a commander already running a Type-7 as a hauler, adding a cabin set is the cheapest entry into passenger work there is.
Around ~30M Cr all-in for a deep economy passenger fit — no rank gate, light rebuy, and the cabins swap back to cargo. Cheap capacity, standard fares.
A cheap economy-cabin fit that keeps a defensive shield. Initial is buy-only; A-Rated is the passenger baseline; Engineered maximises range and keeps the cabins safe. Hardpoints run clean — the four small mounts stay empty.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster; the cheapest multiplier on a thin hull's small shield, Super Capacitors adds raw MJ. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster once A-rated — stacks the bi-weave's strength so an interdictor can't drop you fast. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | A-rate for cabins, shield and modules; Low Emissions keeps the heat signature down so you draw fewer interdictions, Thermal Spread cools it further. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives move the laden hull and shake interdictions; Drag Drives adds the top-end speed to outrun a pirate. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | The payload mover — A-rated and Increased Range keep tourist loops efficient; Mass Manager offsets the cabin tonnage. |
| Life Support | 4E Life Support | 4A Life Support | G5 Lightweight (no experimental effect) | A-rated for the longest emergency O2 (passengers aboard); Lightweight trims its mass with no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Engine Focused + Cluster Capacitors | Engine Focused feeds the boost you need to escape; Cluster Capacitors banks extra boosts for the run to safety. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight — passenger loops need no sensor range, so save the mass; no experimental effect. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-5 tank for comfortable jump range between stops; fuel capacity cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Class-6 economy cabin — the bulk of the payload; passenger cabins are not engineerable. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Second class-6 economy cabin for volume; swap to business/first only when a VIP board pays for it. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield in one class-6 slot — fast regen keeps a thin hull alive; Reinforced maxes its MJ, Fast Charge speeds the recovery. |
| Size 5 | 5E Economy Passenger Cabin | 5E Economy Passenger Cabin | (No blueprint available) | Class-5 economy cabin; more cheap berths. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Second class-5 economy cabin once A-rated. |
| Size 5 | — | 5C First Passenger Cabin | (No blueprint available) | First-class cabin in one class-5 slot to take the higher-paying VIP fares when they appear. |
| Size 3 | — | 3E Economy Passenger Cabin | (No blueprint available) | Class-3 economy cabin tops up the seat count. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Class-2 economy cabin fills the last small slot with seats. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fill the optionals with economy cabins — that's the Type-7's whole point — but keep one class-6 slot for a bi-weave shield. The hull is lightly built, so a shield, boosters and point defence meaningfully improve a board's odds against interdiction. Swap a class-5 berth to first/luxury only when the board pays a VIP fare.
Buy the hull (~16.8M Cr) on stock E-rated core internals. The Lightweight Alloy bulkhead is the free default — leave it; a budget passenger hull never spends on armour. Fit economy cabins in the two class-6 slots and one class-5 slot for bulk volume from the start.
Everything else stays empty buy-only: the third class-6 slot (held for the bi-weave shield), the remaining class-5/3/2/1 optionals, and all four utility mounts — no shield, boosters or point defence yet, so the hull flies undefended until the A-rated pass.
A-rate the FSD and thrusters first so the laden ship jumps and moves well enough to clear routes, then add the shield and the rest of the cabins.
A-rating priority for a budget economy-passenger hull (the Lightweight Alloy bulkhead stays stock throughout — no armour spend on a passenger run):
The Type-7 earns on cheap berths, not on a comfort bonus — pack economy cabins and A-rate the FSD so the loops stay efficient, then keep a bi-weave shield and boosters so a pirate doesn't end the contract.
The passenger engineering pattern, light by design. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (4) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light for the passenger role — FSD, thruster, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max passengers | ~90 | ~130 | ~150 |
| Max jump (loaded, LY) | ~14 | ~20 | ~26 |
| Hull armour | ~108 (Lightweight Alloy) | ~108 | ~108 (lighter mass) |
| Liner comfort bonus | no | no | no |
| Shield (MJ) | 0 (none) | ~250 | ~450 |
| Cost-efficiency | good | good | good |
The bulkhead never changes — Lightweight Alloy on all three states, with the engineered Lightweight blueprint trimming hull mass to feed that ~26 LY laden jump rather than raising armour; a passenger hull doesn't fight, so the ~108 base armour just rides along. Engineered, the Type-7 carries ~150 economy passengers for under 30M Cr all-in — the cheapest big berth count in the game. But it earns standard fares with no comfort bonus, its shield stays modest, and it's stuck on large pads. It's the budget volume pick; for earnings-per-seat, comfort or pad flexibility, a dedicated liner wins every time.
High-volume economy sightseeing loops suit it best — boards that reward filling many cheap berths over premium per-seat pay. From a large-pad home base, the Type-7 is the budget way to bulk-haul tourists.
The Type-7 Transporter is the budget berth-hauler: deep optionals fit ~150 economy seats for under 30M Cr all-in, the cheapest big passenger capacity going. It earns 56, not higher, because that capacity comes with no comfort bonus (standard fares only), a thin shield, no speed, and a large-pad-only footprint that locks out outpost tourist work — and not lower, because the sheer volume of cheap seats and the dual-use freighter chassis make it a genuinely sensible budget entry. Buy it to bulk-haul economy fares on the cheap; graduate to a dedicated liner the moment earnings-per-seat matters.
Figures on this page are verified against the sources below.