E:D Black Box
Around 470 tonnes of cargo, no rank gate, and enough guns and shields to make a pirate think twice. It hauls more safely than a Type-9 and needs no Imperial rank like the Cutter — but it carries less than either dedicated freighter, costs more to outfit, and is slow and ponderous. A fine trader if you already own one; rarely the ship you buy for trading.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Anaconda hauls the way it does everything — well, but as a generalist. Strip it for cargo and it carries around 470 tonnes; fit a shield and a few guns and it still moves a respectable load behind real protection. Twelve optional internals, a class-5 military slot and eight utility mounts give it room for a proper trade fit, and unlike the Imperial Cutter it needs no rank — anyone with the credits can fly one.
Its trading case is the do-everything hull that also happens to haul: a defensible freighter that can fight back, with no rank gate and a huge jump range for long, efficient loops. The costs are real, though — it carries less than a Type-9 or Cutter, costs more than the cheap Type-9 to buy and outfit, and is slow and ponderous in the bins. As a trader it's a strong all-rounder, not a specialist.
Trading for the commander who already owns an Anaconda: defensible hauling on contested routes, long high-jump trade loops, and any run where carrying a self-protecting load on a rank-free hull matters more than maxing raw tonnage.
Three things make the Anaconda a credible trader:
It's slow (240 m/s boost), large-pad-bound, and carries clearly less than a Type-9 (~790t) or Cutter (~794t). Outfitting it well costs more than the cheap Type-9, and a cargo fit must sacrifice the guns and shields that are its only real edge over a Type-9. The Anaconda's trading case is a defensible, rank-free hauler you likely already own — for pure tonnage the Type-9 wins, and for defensible bulk the Cutter wins.
A defensible, rank-free hauler led by capital laden range and ~1,200 MJ shielded protection, held to 76 by ~470 t cargo well short of the Type-9/Cutter, plus its slow speed and high cost.
The 76/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 26/35 | ~470 t stripped (~430 t defensible) clearly tops the medium field but trails the dedicated large freighters — Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t. Twelve optional internals (7·6·6·6·5·5·5·4·4·4·2·1) plus a class-5 military slot give real volume, just not freighter-class. |
| Pad class & market reach | 14/20 | Large pad and no rank or permit gate — every commander can dock and fly it. Large-pad-bound, so it reaches fewer outposts than a medium hauler, but pad reach matches the Type-9 and Cutter it competes with for bulk routes. |
| Laden jump range | 14/15 | Capital laden jump — ~36 LY engineered with G5 Increased Range + Mass Manager on the 6A FSD — is role-leading and the hull's standout trading asset, making long, high-value loops efficient where freighters crawl between systems. |
| Survivability | 18/20 | ~1,200+ MJ engineered bi-weave behind a six-booster Heavy-Duty stack, eight utility mounts, a huge plus three large hardpoints and a deterrent multi-cannon — it survives and fights back through an interdiction. Second only to the Cutter's prismatic-grade bulk shields. |
| Speed & cost | 4/10 | Slow and ponderous on a 400 t hull — 180 m/s cruise, 240 m/s boost (~290 engineered) — and ~142M Cr hull rising past 200M+ engineered, far more than a Type-9 that hauls more cargo for a fraction of the price. |
| Weighted total | 76/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | Vastly more cargo; no rankFar slower; single-role; pricier | 98 |
| Imperial Cutter | Large | ~794 | More cargo; best shields; fasterImperial Duke rank; pricier | 95 |
| Type-9 Heavy | Large | ~790 | Far more cargo; far cheaperFlimsy; can't fight back | 94 |
| Type-7 Transporter | Large | ~310 | Much cheaper; decent capacityLess cargo; lightly defended | 78 |
| Anaconda this | Large | ~470 | — this hull (baseline) | 76 |
| Imperial Clipper | Large | ~250 | Far fasterImperial rank; far less cargo | 74 |
Against the dedicated large freighters the Anaconda simply carries less, and against the cheap Type-9 it costs more for the privilege. What it offers is the ability to fight back and a rank-free hull — useful, but the Cutter does defensible hauling better and the Type-9 does cheap bulk better.
| Ship | Class | Max cargo (t) | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 | Medium pad; far cheaper; defensibleLess cargo; shorter range | 76 |
| Python | Medium | ~294 | Medium pad; nimble; cheaperLess cargo | 72 |
| Type-6 Transporter | Medium | ~112 | Cheap starter hauler; medium padFar less cargo and defence | 65 |
| Krait Mk II | Medium | ~230 | Medium pad; combat-capableLess cargo; no rank edge | 64 |
| Asp Explorer | Medium | ~128 | Cheap; medium pad; good rangeFar less cargo | 58 |
The mediums land at more stations and cost far less, but carry less and can't match the Anaconda's shields and firepower. The Anaconda's slot here is the large-pad, defensible, rank-free hauler — respectable, but bracketed above by dedicated freighters and below by cheaper, more flexible mediums.
At ~142M Cr the Anaconda is a major purchase — far more than a Type-9, which hauls more for a fraction of the price. It needs no rank, though, so it has no grind behind it the way the Cutter does.
The case for trading in an Anaconda is rarely to buy one for the job — it's that you already own one. A multirole or combat Anaconda re-tunes into a defensible hauler by swapping in cargo racks at a station, spreading its cost across roles instead of paying full price for a single-role freighter.
A defensible trade fit that keeps a bi-weave shield, a booster suite and a single deterrent gun, then fills every remaining slot with cargo. Initial is cheapest buy-only with a shield from day one; A-rated is the trade baseline; Engineered maximises laden range and protected cargo.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Huge 1 | — | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | One huge gimballed multi-cannon as a deterrent; Overcharged for damage and Corrosive Shell so the single gun still bites through armour. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First of the shield-booster stack; Heavy Duty multiplies the bi-weave's raw MJ to protect the cargo. |
| Utility 2 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Stacked Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster; diminishing returns set in but it still pays. |
| Utility 4 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster rounds out the shield stack before the utilities turn to countermeasures. |
| Utility 5 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 6 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 7 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fifth Heavy-Duty booster in the last utility pair once credits allow. |
| Utility 8 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Sixth Heavy-Duty booster completes the protective shield stack. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | Low Emissions keeps the plant cool and quiet for a low signature on contested routes; Thermal Spread bleeds the remaining heat. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the ponderous 400t hull as mobile as it can be when laden. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated G5 Increased Range is the Anaconda's standout trading asset; Mass Manager extends the laden jump on long loops. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 8E Power Distributor | 8A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused sustains boost to escape interdictions; Super Conduits enlarges the engine capacitor. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank sized to the long laden jumps; fuel capacity cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Optional Internals | ||||
| Size 7 | 7E Shield Generator | 7C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire — the right shield for surviving a hit and running; Reinforced maximises its MJ and Hi-Cap adds more. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Anaconda's trade edge over a Type-9 is that it survives and fights back — keep the bi-weave shield, the booster stack and one deterrent multi-cannon, then fill the rest with cargo racks. Strip the shield and guns and it carries more, but then a Type-9 simply does it cheaper and bigger.
Buy the hull and put a 7E Shield Generator plus two 6E Cargo Racks in the optionals — protected hauling from day one, even buy-only. The stock Lightweight Alloy bulkhead stays on; it ships free and keeps the hull jump-friendly.
Fill four utility mounts with 0A Shield Boosters to thicken that shield. The huge hardpoint, the remaining utilities and the rest of the cargo slots stay empty (—) until A-rating.
Cores stay E-rated and the tank is a 5C — cheap to fly off the lot, with the bi-weave shield, thruster and FSD upgrades deferred to the A-rated plan.
A-rating priority for a defensible hauler:
The bulkhead stays the stock Lightweight Alloy through A-rating — no upsize, keep it light for cargo and range; the Heavy Duty roll that turns it into a real backstop comes in the engineered plan.
A Type-9 carries more for less — the only reason to haul in an Anaconda is that it survives and bites back. Prioritise the shield, distributor and plant so it can actually weather an interdiction rather than just out-tonne nothing.
The trading engineering pattern weighted to range and protection. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Generator (Bi-Weave) (7) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (8) | Engine Focused (G5) | Super Conduits | The Dweller |
| Multi-Cannon (4) | Overcharged (G5) | Corrosive Shell | Tod McQuinn |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
| Bulkheads | Lightweight (G5) | Deep Plating | Selene Jean |
Moderate — FSD, shield, thruster and plant blueprints on large modules; no faction-locked parts since it skips the prismatic shield. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~320 | ~430 | ~470 (stripped) |
| Shield (MJ) | ~500 | ~750 | ~1,200+ |
| Armour (raw) | ~945 | ~945 | ~3,300 (Heavy Duty) |
| Speed (boost) | 240 m/s | 240 m/s | ~290 m/s |
| Laden jump (LY) | ~20 | ~28 | ~36 |
| Survivability | moderate | good | high |
Engineered, a defensible Anaconda hauls ~430t behind a ~1,200 MJ bi-weave shield, with a Heavy Duty + Deep Plating hull (~3,300 raw armour) and two Stripped Down shield cells underneath to ride out an interdiction — the lightened SCBs claw back jump mass so it still clears a long laden ~36 LY loop. Strip it for cargo and it nears ~470t, but at that point it carries less than a Type-9 for more money. Its trading value is range and self-defence, not raw tonnage.
Any high-value loop suits it, especially longer routes where its jump range and self-defence earn their keep. As a Faulcon DeLacy hull it needs no rank — pick it up the moment you can afford it, then re-tune for cargo.
The Anaconda earns its 76 as a competent, defensible, rank-free hauler — it carries a respectable load, survives and bites back where a Type-9 can only run, and jumps far on long loops. But it sits below the dedicated freighters because it carries clearly less than a Type-9 or Cutter, costs more to buy and outfit, and is slow. It's not the ship you buy for trading; it's a strong hauler if you already fly one.
Figures on this page are verified against the sources below.