Ship Dossier // Faulcon DeLacy

AnacondaTrading

Series Ships Updated 2026-06-25
Briefing

A capable hauler that defends itself — but no dedicated freighter

Around 470 tonnes of cargo, no rank gate, and enough guns and shields to make a pirate think twice. It hauls more safely than a Type-9 and needs no Imperial rank like the Cutter — but it carries less than either dedicated freighter, costs more to outfit, and is slow and ponderous. A fine trader if you already own one; rarely the ship you buy for trading.

Anaconda
Anaconda · Faulcon DeLacy
76/100
~470 t
Max cargo
8
Utility mounts
240 m/s
Boost speed
~142M Cr
Hull price
Large
Pad requirement
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Anaconda hauls the way it does everything — well, but as a generalist. Strip it for cargo and it carries around 470 tonnes; fit a shield and a few guns and it still moves a respectable load behind real protection. Twelve optional internals, a class-5 military slot and eight utility mounts give it room for a proper trade fit, and unlike the Imperial Cutter it needs no rank — anyone with the credits can fly one.

Its trading case is the do-everything hull that also happens to haul: a defensible freighter that can fight back, with no rank gate and a huge jump range for long, efficient loops. The costs are real, though — it carries less than a Type-9 or Cutter, costs more than the cheap Type-9 to buy and outfit, and is slow and ponderous in the bins. As a trader it's a strong all-rounder, not a specialist.

Where this hull shines

Trading for the commander who already owns an Anaconda: defensible hauling on contested routes, long high-jump trade loops, and any run where carrying a self-protecting load on a rank-free hull matters more than maxing raw tonnage.

02

Key Stats & What Makes It Haul

Max cargo (stripped)
~470 t
Top speed / boost
180 / 240 m/s (slow)
Utility mounts
8
Hull mass
400 t
Base shield
350 MJ
Optional internals
7·6·6·6·5·5·5·4·4·4·2·1
Military slot
1 (class 5)
Pad
Large
Rank
None
Permit
None

Three things make the Anaconda a credible trader:

The ceiling, stated honestly

It's slow (240 m/s boost), large-pad-bound, and carries clearly less than a Type-9 (~790t) or Cutter (~794t). Outfitting it well costs more than the cheap Type-9, and a cargo fit must sacrifice the guns and shields that are its only real edge over a Type-9. The Anaconda's trading case is a defensible, rank-free hauler you likely already own — for pure tonnage the Type-9 wins, and for defensible bulk the Cutter wins.

03

Why This Rating

Scorecard

A defensible, rank-free hauler led by capital laden range and ~1,200 MJ shielded protection, held to 76 by ~470 t cargo well short of the Type-9/Cutter, plus its slow speed and high cost.

The 76/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo26/35
~470 t stripped (~430 t defensible) clearly tops the medium field but trails the dedicated large freighters — Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t. Twelve optional internals (7·6·6·6·5·5·5·4·4·4·2·1) plus a class-5 military slot give real volume, just not freighter-class.
Pad class & market reach14/20
Large pad and no rank or permit gate — every commander can dock and fly it. Large-pad-bound, so it reaches fewer outposts than a medium hauler, but pad reach matches the Type-9 and Cutter it competes with for bulk routes.
Laden jump range14/15
Capital laden jump — ~36 LY engineered with G5 Increased Range + Mass Manager on the 6A FSD — is role-leading and the hull's standout trading asset, making long, high-value loops efficient where freighters crawl between systems.
Survivability18/20
~1,200+ MJ engineered bi-weave behind a six-booster Heavy-Duty stack, eight utility mounts, a huge plus three large hardpoints and a deterrent multi-cannon — it survives and fights back through an interdiction. Second only to the Cutter's prismatic-grade bulk shields.
Speed & cost4/10
Slow and ponderous on a 400 t hull — 180 m/s cruise, 240 m/s boost (~290 engineered) — and ~142M Cr hull rising past 200M+ engineered, far more than a Type-9 that hauls more cargo for a fraction of the price.
Weighted total76/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — large-pad traders

ShipClassMax cargo (t)Pros & cons vs AnacondaRating
Panther Clipper Mk IILarge~1048Vastly more cargo; no rankFar slower; single-role; pricier98
Imperial CutterLarge~794More cargo; best shields; fasterImperial Duke rank; pricier95
Type-9 HeavyLarge~790Far more cargo; far cheaperFlimsy; can't fight back94
Type-7 TransporterLarge~310Much cheaper; decent capacityLess cargo; lightly defended78
Anaconda thisLarge~470— this hull (baseline)76
Imperial ClipperLarge~250Far fasterImperial rank; far less cargo74

Against the dedicated large freighters the Anaconda simply carries less, and against the cheap Type-9 it costs more for the privilege. What it offers is the ability to fight back and a rank-free hull — useful, but the Cutter does defensible hauling better and the Type-9 does cheap bulk better.

Other classes — medium traders

ShipClassMax cargo (t)Pros & cons vs AnacondaRating
Type-8 TransporterMedium~406Medium pad; far cheaper; defensibleLess cargo; shorter range76
PythonMedium~294Medium pad; nimble; cheaperLess cargo72
Type-6 TransporterMedium~112Cheap starter hauler; medium padFar less cargo and defence65
Krait Mk IIMedium~230Medium pad; combat-capableLess cargo; no rank edge64
Asp ExplorerMedium~128Cheap; medium pad; good rangeFar less cargo58

The mediums land at more stations and cost far less, but carry less and can't match the Anaconda's shields and firepower. The Anaconda's slot here is the large-pad, defensible, rank-free hauler — respectable, but bracketed above by dedicated freighters and below by cheaper, more flexible mediums.

05

Cost & Access

Hull
~142M Cr
A-rated trader
~165M Cr
Engineered
~200M+ Cr
Pad
Large
Rank
None
Permit
None

At ~142M Cr the Anaconda is a major purchase — far more than a Type-9, which hauls more for a fraction of the price. It needs no rank, though, so it has no grind behind it the way the Cutter does.

The case for trading in an Anaconda is rarely to buy one for the job — it's that you already own one. A multirole or combat Anaconda re-tunes into a defensible hauler by swapping in cargo racks at a station, spreading its cost across roles instead of paying full price for a single-role freighter.

Better as a second job than a first buy

Don't buy an Anaconda to trade — buy a Type-9 for cheap bulk or a Cutter for defensible bulk. But if you already fly an Anaconda, fitting it for cargo is a cheap, capable way to haul on a hull you own.

06

3-State Loadout

A defensible trade fit that keeps a bi-weave shield, a booster suite and a single deterrent gun, then fills every remaining slot with cargo. Initial is cheapest buy-only with a shield from day one; A-rated is the trade baseline; Engineered maximises laden range and protected cargo.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 14A Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellOne huge gimballed multi-cannon as a deterrent; Overcharged for damage and Corrosive Shell so the single gun still bites through armour.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of the shield-booster stack; Heavy Duty multiplies the bi-weave's raw MJ to protect the cargo.
Utility 20A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsStacked Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but it still pays.
Utility 40A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth Heavy-Duty booster rounds out the shield stack before the utilities turn to countermeasures.
Utility 50I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 60I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 70A Shield BoosterG5 Heavy Duty + Super CapacitorsFifth Heavy-Duty booster in the last utility pair once credits allow.
Utility 80A Shield BoosterG5 Heavy Duty + Super CapacitorsSixth Heavy-Duty booster completes the protective shield stack.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal SpreadLow Emissions keeps the plant cool and quiet for a low signature on contested routes; Thermal Spread bleeds the remaining heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep the ponderous 400t hull as mobile as it can be when laden.
Frame Shift Drive6E Frame Shift Drive6A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated G5 Increased Range is the Anaconda's standout trading asset; Mass Manager extends the laden jump on long loops.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor8E Power Distributor8A Power DistributorG5 Engine Focused + Super ConduitsEngine Focused sustains boost to escape interdictions; Super Conduits enlarges the engine capacitor.
Sensors8E Sensors8D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank sized to the long laden jumps; fuel capacity cannot be engineered.
Military Slots
Military 15A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Optional Internals
Size 77E Shield Generator7C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire — the right shield for surviving a hit and running; Reinforced maximises its MJ and Hi-Cap adds more.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Shield first, then fill with cargo

The Anaconda's trade edge over a Type-9 is that it survives and fights back — keep the bi-weave shield, the booster stack and one deterrent multi-cannon, then fill the rest with cargo racks. Strip the shield and guns and it carries more, but then a Type-9 simply does it cheaper and bigger.

07

Initial Loadout — Buy-Only Plan

Buy the hull and put a 7E Shield Generator plus two 6E Cargo Racks in the optionals — protected hauling from day one, even buy-only. The stock Lightweight Alloy bulkhead stays on; it ships free and keeps the hull jump-friendly.

Fill four utility mounts with 0A Shield Boosters to thicken that shield. The huge hardpoint, the remaining utilities and the rest of the cargo slots stay empty (—) until A-rating.

Cores stay E-rated and the tank is a 5C — cheap to fly off the lot, with the bi-weave shield, thruster and FSD upgrades deferred to the A-rated plan.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defensible hauler:

The bulkhead stays the stock Lightweight Alloy through A-rating — no upsize, keep it light for cargo and range; the Heavy Duty roll that turns it into a real backstop comes in the engineered plan.

Defence is the differentiator

A Type-9 carries more for less — the only reason to haul in an Anaconda is that it survives and bites back. Prioritise the shield, distributor and plant so it can actually weather an interdiction rather than just out-tonne nothing.

09

Engineering Plan

The trading engineering pattern weighted to range and protection. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (6)Increased Range (G5)Mass ManagerFelicity Farseer
Shield Generator (Bi-Weave) (7)Reinforced (G5)Hi-CapLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (8)Engine Focused (G5)Super ConduitsThe Dweller
Multi-Cannon (4)Overcharged (G5)Corrosive ShellTod McQuinn
Life Support / SensorsLightweight (G5)(none)Etienne Dorn
BulkheadsLightweight (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate — FSD, shield, thruster and plant blueprints on large modules; no faction-locked parts since it skips the prismatic shield. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~320~430~470 (stripped)
Shield (MJ)~500~750~1,200+
Armour (raw)~945~945~3,300 (Heavy Duty)
Speed (boost)240 m/s240 m/s~290 m/s
Laden jump (LY)~20~28~36
Survivabilitymoderategoodhigh

Engineered, a defensible Anaconda hauls ~430t behind a ~1,200 MJ bi-weave shield, with a Heavy Duty + Deep Plating hull (~3,300 raw armour) and two Stripped Down shield cells underneath to ride out an interdiction — the lightened SCBs claw back jump mass so it still clears a long laden ~36 LY loop. Strip it for cargo and it nears ~470t, but at that point it carries less than a Type-9 for more money. Its trading value is range and self-defence, not raw tonnage.

11

Key Activities & Where To Do Them

Getting started
  • Defensible commodity runs. Haul valuable cargo on contested routes where a Type-9 would be helpless.
  • Long high-jump loops. Capital jump range makes distant, profitable A→B routes efficient.
  • Re-tuned multirole hauling. Swap cargo racks into a hull you already own when the credits call.
Advanced
  • Trade-and-defend. Carry cargo while able to win, not just survive, an interdiction.
  • Community Goal hauling. Move volume on busy, sometimes-contested CG routes under your own guns.
  • Powerplay logistics. Run fortification and merit cargo on a self-protecting, rank-free hull.
Generic example routes

Any high-value loop suits it, especially longer routes where its jump range and self-defence earn their keep. As a Faulcon DeLacy hull it needs no rank — pick it up the moment you can afford it, then re-tune for cargo.

12

Field Notes — What Else To Know

Verdict

The Anaconda earns its 76 as a competent, defensible, rank-free hauler — it carries a respectable load, survives and bites back where a Type-9 can only run, and jumps far on long loops. But it sits below the dedicated freighters because it carries clearly less than a Type-9 or Cutter, costs more to buy and outfit, and is slow. It's not the ship you buy for trading; it's a strong hauler if you already fly one.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to validate the cargo-fit slot layout and laden range for this trade build.coriolis.io/outfit/anaconda
Elite Dangerous (official)Frontier's official Anaconda ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../anaconda
EDCD coriolis-dataAuthoritative optional-internal and military slot sizes that set this hull's maximum cargo capacity.coriolis-data/ships/anaconda.json
InaraAnaconda shipyard page — hull stats, cargo capacity, module sellers, and where to buy and outfit it.inara.cz/elite/ship/70
FandomAnaconda article — Faulcon DeLacy manufacture, role profile, and the no-rank availability noted for trading.elite-dangerous.fandom.com/wiki/Anaconda
YouTube — Ricardos GamingReview of the Anaconda as a large hull, weighing its capacity and versatility against dedicated freighters.youtube.com/watch?v=BdTnshu3o7c