Ship Dossier // Zorgon Peterson

Fer-de-LanceAX Combat

Series Ships Updated 2026-07-01
Briefing

A duellist pressed into AX — it dodges where it can't tank

Four medium mounts give the Fer-de-Lance a full Gauss-capable count, and its best-in-class agility physically dodges the Interceptor lightning that grounds heavier AX hulls. But it carries the smallest internals in the field — six optionals, no military slots, thin armour on a 250-tonne frame that runs hot. It survives by not being hit, not by absorbing damage, which caps it near the bottom of the rated AX hulls despite an elite airframe.

Fer-de-Lance
Fer-de-Lance · Zorgon Peterson
68/100
1H · 4M
Hardpoints
0
Military slots
260 / 350
Speed / boost m/s
~51M
Hull price Cr
M
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Fer-de-Lance is a duelling hull, not an anti-Xeno platform — but its two defining traits translate. Four medium hardpoints each take a size-2 Guardian Gauss Cannon, so it fields a full Gauss-capable count, and its class-leading agility lets it side-step Thargoid lightning the way it out-turns a human opponent. On paper that reads well; in practice the fit is a compromise the ship was never built for.

The cost is everything behind the guns. Six optional internals — largest class 5, no military slots — must hold the shield, Guardian hull reinforcement, module hardening and an AFMU all at once, so nothing gets much room. Armour is thin (225 base), the 250-tonne hull runs hot under Gauss fire, and the short jump range needs a carrier lift to reach distant Maelstroms. The FDL wins AX fights by dodging and clean exits, not by out-tanking a Challenger or out-gunning a Python Mk II.

Where this hull shines

Fast, evasive hit-and-run anti-Xeno work for a pilot who already owns and loves the FDL: dodging Interceptor lightning, single-Cyclops and Basilisk runs, and Scout clearing — not standing in sustained fire or reaching remote Maelstroms unassisted.

02

Key Stats & What Makes It Fight Thargoids

Hardpoints
1H · 4M (Gauss on the mediums)
Military slots
0 (no module hardening)
Top speed / boost
260 / 350 m/s
Utility mounts
6
Base shield
~270 MJ (high for a medium)
Base armour
225 (thin)
Optional internals
5·4·4·2·1·1
Agility
Class-leading
Jump range
Short
Pad
Medium
Rank
None
Crew seats
2

Two strengths and two hard limits define the FDL as an AX hull:

The ceiling, stated honestly

The FDL's airframe is elite, but AX rewards tank and reinforcement room it doesn't have. Zero military slots, six small optionals and thin armour mean it hardens and heals worse than nearly every rated AX hull; the huge mount is wasted (no huge AX weapon exists). It sits at 68 because agility alone can't offset the field's shallowest defensive fit — a Mamba edges it on raw speed, and every military-slotted medium out-survives it.

03

Why This Rating

Scorecard

An elite duelling airframe pressed into anti-Xeno work: four medium Gauss mounts and best-in-class agility let it dodge Interceptor lightning, but zero military slots, six small optionals and thin armour make it the shallowest-tanked hull in the rated AX field — it survives by evasion, not endurance, which pins it near the bottom.

The 68/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints for Gauss19/25
Four medium mounts each seat a size-2 Guardian Gauss — matching the Cutter/Gunship Gauss-capable ceiling — but the 250t hull's heat limit means it realistically runs only two, and the huge mount is wasted since no huge AX weapon exists.
Heat capacity & management13/20
A 250t hull with just 224 heat capacity runs hot under Gauss volleys; six utilities fit two heat-sink launchers and an Overcharged + Thermal Spread plant helps, but there is no thermal-mass margin for a full battery.
Hull tank & reinforcement room9/20
The decisive weakness: zero military slots and only six optionals (5·4·4·2·1·1) topping at class 5 on a thin 225-base-armour hull, so Guardian hull/module reinforcement, shield and AFMU compete for the same cramped bays.
Agility22/25
Best-in-class medium agility (260/350, roll 90) physically dodges Interceptor lightning — its whole survival case and the reason it rates at all against tankier peers.
Caustic handling & support slots5/10
Six utility mounts easily carry Xeno Scanner, caustic sink and two heat sinks, but the tiny internals leave room only for an AFMU and thin Guardian reinforcement — no decon limpet and no deep support stack.
Weighted total68/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for AX specifically, split by landing-pad class. The Hardpoints column is the hardpoint loadout — the mount count for a Gauss suite; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium AX ships

Other classes — the capital AX platforms

Other classes — the light AX skirmishers

05

Cost & Access

Hull
~51M Cr
Retail (A-rated)
~75M Cr
Engineered
~95M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~51M Cr the hull needs no rank or permit, but the AX weapons do gate the build: the Guardian Gauss Cannon, Shard Cannon, Guardian hull and module reinforcement are Guardian tech-broker unlocks, earned by running Guardian ruins and structures for blueprint fragments and materials.

Once unlocked, the fit is cheap to outfit — the small internals mean few large modules to A-rate — but the Guardian grind, not credits, is the real cost of entry. Spend on the shield, distributor and thrusters first; the FDL's AX case is flying and heat, not deep modules it can't fit.

No rank gate, but a Guardian grind

The FDL needs no navy rank, yet every AX weapon on it requires Guardian tech-broker unlocks. Budget the ruins runs before the credits.

06

3-State Loadout

A cramped anti-Xeno fit built around a Gauss pair and best-in-class agility. Initial is buy-only cores; A-rated is the AX-ready baseline; Engineered hardens mobility, heat and shield.

07

Initial Loadout — Buy-Only Plan

Buy the hull and stock D/E-rated cores to move it under its own power — there's no point A-rating anything until the Guardian weapons are unlocked, since the AX kit is what makes it a Thargoid hull at all.

Leave the hardpoints and optionals empty at this stage. Unlike a bounty build, the FDL can't fight Thargoids on buy-only weapons; the initial state is transit-only until the Guardian tech-broker unlocks are done.

Ride the stock Lightweight Alloy bulkheads for now — armour is a fallback the FDL barely uses, so spend the first credits on the shield and distributor instead.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for an AX skirmisher — feed the guns, then the airframe, then the shield:

Agility is the armour

Don't over-mass the FDL chasing tank it can't hold — its survival comes from not being hit. Keep the hull light, A-rate the thrusters, and lean on the shield and dodging rather than piling Guardian plate into six small slots.

09

Engineering Plan

The house anti-Xeno pattern focused on mobility, heat and shield — the Guardian and AX weapons take no engineering, so the gains are all in the ship modules and how you fly.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)350 m/s350 m/s~460 m/s
Agilityexcellentexcellentelite
Shield (MJ)~270~450~900+
Armour (effective)~405~700~1,500+
Gauss capacitynone2× medium2× medium (heat-limited)
Jump rangeshortshortshort

Engineering pushes boost past 460 m/s and shields near 900 MJ while keeping the FDL's elite agility — the traits that let it dodge Interceptor lightning. Guardian hull reinforcement and Heavy Duty bulkheads lift effective armour past 1,500, but with no military slots that stack stays shallow next to any Guardian-hardened peer. The short jump range never improves much; the FDL's AX ceiling is set by internals, not engineering.

11

Key Activities & Where To Do Them

Getting started
  • Scout clearing. The gimballed Enhanced AX Multi-Cannon and agility make quick work of Thargoid Scouts in Non-Human Signal Sources — the safest way to learn AX in the FDL.
  • Single Cyclops runs. Place Gauss on exposed hearts and boost out of the lightning; the FDL can solo a Cyclops once you have the Xeno Scanner reading its hearts.
  • Guardian unlocks. Run Guardian ruins and structures for the blueprint fragments the Gauss, Shard and reinforcement modules require.
Advanced
  • Basilisk hit-and-run. For an experienced pilot, the agility supports dodging a Basilisk's tougher lightning — but respect the thin tank and disengage early.
  • AXCZ skirmishing. Work the edges of an Anti-Xeno Conflict Zone, picking off hearts and re-positioning rather than standing in sustained fire.
  • Maelstrom perimeter. Ferry the FDL to a Maelstrom on a carrier, then fight the fast, evasive game it's built for.
Generic example systems

Any Non-Human Signal Source or AXCZ near a Maelstrom suits it. The short jump range means basing the FDL near the Thargoid front — or lifting it there by carrier — rather than self-ferrying across the bubble.

12

Field Notes — What Else To Know

Verdict

The Fer-de-Lance can fight Thargoids, but it wasn't built to. Four medium Gauss mounts and elite agility let it dodge and skirmish, yet zero military slots, six small optionals and thin armour make it the shallowest-tanked hull in the rated AX field. It earns its 68 on airframe alone — a strong choice only for a pilot who already loves the ship and flies it by evasion, not endurance.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/fer_de_lance
Elite Dangerous (official)Frontier's official Fer-de-Lance ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../fer-de-lance
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/fer_de_lance.json
Fandom wiki — Anti-Xeno combatGuardian Gauss/Shard weapons, Interceptor heart mechanics, and caustic/lightning handling referenced for the AX loadout.fandom.com/wiki/Anti-Xeno_Combat
Inara — Fer-de-LanceShip reference page: stat block, hardpoint & module slot layout, sell locations.inara.cz/elite/ship/56