Best Ships by Role // Anti-Xeno (AX)

Anti-Xeno (AX)Ship Comparison

Series Ships Updated 2026-06-25
Briefing

AX demands a hull built around Gauss — not just combat capability

Every hull genuinely flown against the Thargoids, ranked on a single 1–100 scale. AX is its own discipline: it rewards medium hardpoints for Gauss Cannons, ferocious heat management, caustic and hull resistance, and internal room for Guardian reinforcement. Sixteen hulls, grouped by pad class, with buy/A-rate/engineer costs and targeted picks for scouts, interceptors and the Titan war.

16
Hulls compared
90
Ceiling — Chieftain & Cutter
70
Floor — Mamba
2
Pad classes — Medium & Large
M
Defining mount — medium hardpoints
01

The Anti-Xeno Role

Anti-Xeno combat is the war against the Thargoids — a wholly separate discipline from human combat, with its own weapons, defences and tactics. Human guns barely scratch Thargoid armour; AX demands specialist hardware and a hull built to carry and survive it.

What makes an AX ship

Medium hardpoints for Gauss Cannons (the AX workhorse), then brutal heat management (Gauss cook you alive), caustic resistance and a deep hull + Guardian Module/Hull Reinforcement stack to survive Thargoid lightning and caustic clouds. Agility to dodge attacks, plus support modules — Caustic Sink Launchers, an AFMU, a Xeno Scanner, a Shutdown Field Neutraliser — round it out. Shields are near-useless against Thargoids; AX is a hull-tank discipline.

02

How These Ships Are Scored

The 1–100 anti-Xeno rating weighs, in order:

The scale is roster-relative within the AX discipline. The top is a genuine tie between two philosophies — the agile medium Gauss platform (Alliance Chieftain) and the immovable tank (Imperial Cutter) — because both work, in different hands and different fights. Compare within a class first: mediums for interceptor duels, larges for conflict zones and the Titan war.

90
Alliance Chieftainthe agile darling
90
Imperial Cutterthe immovable tank
89
Krait Mk IIagile Gauss meta
86
Type-10scout-swarm fortress
70
Mambathe floor

The three cost figures

The rebuy column

The cost tables also list an approximate rebuy (~5% of insured value) — what you pay each time the ship is destroyed. It is the number that really governs how boldly you can fly.

How the scores are built

This 1–100 rating is a roster-relative, fully-engineered editorial verdict — not a hidden formula. See the shared rating methodology for the full rubric and worked examples.

03

The Full AX Ladder

All 16 AX hulls on one scale, best to worst, with total hardpoints as the headline (remember it’s medium mounts for Gauss that matter most). Per-class breakdowns and costs follow.

ShipClassHardpointsOne-line verdictRating
Alliance ChieftainMedium2×L 1×M 3×SThe agile AX darling — dodge, weave and out-fly the swarm.90
Imperial CutterLarge1×H 2×L 4×MThe immovable AX tank — outlast anything the Thargoids throw.90
Krait Mk IIMedium3×L 2×MThe AX meta medium — the benchmark Gauss interceptor-killer.89
AnacondaLarge1×H 3×L 2×M 2×SThe heavy Gauss gunship — firepower and bulk over agility.88
Alliance ChallengerMedium1×L 3×M 3×SThe brawler of the AX mediums — tank-first interceptor work.88
Federal CorvetteLarge2×H 1×L 2×M 2×SThe AX warship — the combat Corvette turned on the Thargoids.86
Type-10 DefenderLarge4×L 3×M 2×SThe scout-killing fortress — AXCZ and swarm specialist.86
Krait PhantomMedium2×L 2×MThe fast AX skirmisher — speed and reach over firepower.84
CorsairMedium3×L 3×MThe Gutamaya Gauss platform — heavy mounts and reach in an agile medium.84
Python Mk IIMedium4×L 2×MThe reborn Python — big Gauss firepower and tank for easy-access AX.84
Federal GunshipMedium1×L 4×M 2×SThe hardpoint barge — maximum Gauss mounts, minimal grace.82
PythonMedium3×L 2×MThe old-guard Gauss medium — roomy and forgiving, if dated and slow.80
Alliance CrusaderMedium1×L 2×M 3×SThe steady AX medium — capable, if outshone by its siblings.79
Federal Assault ShipMedium2×L 2×MThe budget AX brawler — cheap, tough and quick to replace.77
Federal DropshipMedium1×L 4×MThe cheap medium barge — soaks fire on a shoestring rebuy.73
MambaMedium1×H 2×L 2×SThe fast strike medium — speed and reach, thin on Gauss mounts.70

Read it in bands: 88–90 is a top-tier AX platform; 84–87 is a thoroughly capable one; 80–83 is a solid choice with a clear weakness. The deepest split is agile medium vs heavy large — mediums for one-on-one interceptor hunting, larges for scout swarms, conflict zones and the Titan war.

04

Small-Pad AX

There is no small-pad AX ship. A Thargoid-ready loadout — multiple Gauss Cannons, a deep Guardian reinforcement stack, Caustic Sinks, an AFMU and a Xeno Scanner — simply will not fit on a small hull, and a small ship lacks the heat capacity and hull to survive a Thargoid encounter. AX begins at medium.

ShipClassHardpointsPros & cons for AXRating
— no small-pad hull fills this role —

What each small hull costs

ShipHullA-rated fitTo engineer~Rebuy
— n/a —
Small-pad takeaway

None. Small hulls can’t carry the Gauss spread, the Guardian reinforcement or the caustic-defence modules an AX fight demands, and they cook and crumple under Thargoid fire. If you want to fight the Thargoids, your entry point is an Alliance Chieftain or a Krait Mk II.

05

Medium-Pad AX

Medium pad is the home of interceptor hunting. A medium is agile enough to dodge a Thargoid’s lightning and attacks while landing a full Gauss spread — the exact balance that wins one-on-one interceptor kills. The Alliance trio and the Krait pair define the meta.

ShipClassHardpointsPros & cons for AXRating
Alliance ChieftainMedium2×L 1×M 3×SThe agile AX darling — superb agility to dodge interceptor attacks while landing GaussStrong hull and a tight hardpoint convergence for the creditsSmaller internals than the Krait limit Guardian reinforcement90
Krait Mk IIMedium3×L 2×MThe AX meta medium — the hardpoint count and convergence for a full Gauss spreadTanky for a medium, with an SLF bay and the internals for Guardian reinforcementHeat is a constant battle running multiple Gauss89
Alliance ChallengerMedium1×L 3×M 3×SThe tankiest AX medium — the most hull and hardpoints of the Alliance trioBrawls in AX conflict zones where its tank shinesHeavier and less agile than the Chieftain88
Krait PhantomMedium2×L 2×MThe Krait’s frame, lighter and faster — a quick hit-and-run Gauss platformGreat range to reach distant MaelstromsFewer hardpoints and less tank than the Mk II84
CorsairMedium3×L 3×MThree large and three medium mounts — a heavy Gauss spread on an agile Gutamaya hullQuick and roomy enough for a deep Guardian reinforcement stackA newer hull at a premium price for the role84
Python Mk IIMedium4×L 2×MFour large mounts — exceptional Gauss firepower for a mediumTanky hull and deep internals for Guardian reinforcementHeavier and less nimble than the Krait, and it runs hot84
Federal GunshipMedium1×L 4×M 2×SA wall of medium hardpoints — mount Gauss everywhereTough Federal hull built to absorb punishmentSlow and clumsy; heat and power are a juggle82
PythonMedium3×L 2×MRoomy internals for Guardian reinforcement and the full support kitA forgiving, stable gun platform that is easy to flySluggish and dated — the least agile of the Gauss mediums80
Alliance CrusaderMedium1×L 2×M 3×SA solid, tanky AX medium with an SLF bay for an extra gun in the fightThe least agile and lightest-hitting of the Alliance trio79
Federal Assault ShipMedium2×L 2×MTough Federal hull and tight agility for the creditsTiny hull cost and rebuy — cheap to replace after a bad fightOnly four mounts and shallow internals for reinforcement77
Federal DropshipMedium1×L 4×MFour medium mounts for a full Gauss spread on a budgetCheap, tanky Federal hull with a trivial rebuySlow, clumsy and short on jump range73
MambaMedium1×H 2×L 2×SBlistering speed to close on and disengage from interceptorsOnly two large mounts — light Gauss firepower for AXThin internals and high heat; the huge mount can’t take Gauss70

What each medium hull costs

ShipHullA-rated fitTo engineer~Rebuy
Alliance Chieftain19M~49Mmaterials · Heavy~2.4M
Krait Mk II46M~111Mmaterials · Heavy~5.6M
Alliance Challenger30M~61Mmaterials · Heavy~3.1M
Krait Phantom37M~99Mmaterials · Heavy~5.0M
Corsair77M~110Mmaterials · Heavy~7M
Python Mk II65M~95Mmaterials · Heavy~6M
Federal Gunship36M~83Mmaterials · Heavy~4.1M
Python55M~90Mmaterials · Heavy~6M
Alliance Crusader23M~51Mmaterials · Heavy~2.5M
Federal Assault Ship19M~35Mmaterials · Heavy~2.8M
Federal Dropship14M~28Mmaterials · Heavy~2M
Mamba55M~75Mmaterials · Heavy~5M
Medium-pad takeaway

The Alliance Chieftain (90) is the agile AX darling for pure interceptor duelling. The Krait Mk II (89) is the meta medium — firepower, tank and internals in the ideal balance — and the Challenger (88) its tankier brawler sibling. The Krait Phantom (84) is the fast skirmisher, and the Gunship (82) and Crusader (80) round out the class.

06

Large-Pad AX

Large pad AX is about endurance and volume: vast tanks that shrug off caustic damage and conflict-zone crossfire, and the hardpoints to cull entire scout swarms. The price is agility — a large can’t reliably dodge a Thargoid’s lightning, so it wins by tanking what it can’t avoid.

ShipClassHardpointsPros & cons for AXRating
Imperial CutterLarge1×H 2×L 4×MA colossal shield and hull — the ultimate tank for Titan runs and AX conflict zonesCarries enough Gauss and Guardian reinforcement to brawl indefinitelyImperial Duke rank, huge cost, and too ponderous to dodge a Thargoid’s lightning90
AnacondaLarge1×H 3×L 2×M 2×SHuge hardpoint count and internals — a heavy Gauss platform with deep reinforcementNo rank gate; tanks like a large shouldPonderous — hard to dodge Thargoid lightning strikes88
Federal CorvetteLarge2×H 1×L 2×M 2×SWarship hull and shields with the hardpoints for a devastating Gauss broadsideAgile for a large, so it survives better than the bargesFederal Rear Admiral rank and a heavy rebuy86
Type-10 DefenderLarge4×L 3×M 2×SPurpose-built for scout-swarm and AX conflict zones — many hardpoints and a vast tankDesigned around the Thargoid threat from the startPainfully slow; outmatched against agile interceptors one-on-one86

What each large hull costs

ShipHullA-rated fitTo engineer~Rebuy
Imperial Cutter209M~520Mmaterials · Very heavy~26M
Anaconda147M~383Mmaterials · Very heavy~19M
Federal Corvette188M~435Mmaterials · Very heavy~22M
Type-10 Defender125M~346Mmaterials · Very heavy~17M
Large-pad takeaway

The Imperial Cutter (90) is the immovable tank — outlast anything in the Titan war. The Anaconda (88) is the heavy Gauss gunship with no rank gate, the Federal Corvette (86) the agile-for-a-large AX warship, and the Type-10 Defender (86) the purpose-built scout-and-conflict-zone fortress.

07

Recommendations By AX Pilot

The right AX ship depends on which Thargoid fight you’re flying and what you can spend. Pick the description that fits you.

First time fighting Thargoids
Alliance Chieftain 90 · ~40M all-in

Agile, tough and cheap — the forgiving way to learn interceptor evasion and heart-sniping, and the most-recommended first AX ship by a wide margin.

Also: the Krait Mk II if you can stretch to a roomier, tankier hull.
One AX ship for interceptors
Krait Mk II 89 · ~70M all-in

The meta medium — the firepower for a full Gauss spread, the tank and internals to survive, and the agility to dodge. The benchmark interceptor-killer.

Also: the Chieftain for more agility; the Challenger for more tank.
Tank-first interceptor brawling
Alliance Challenger 88 · ~60M all-in

The tankiest of the Alliance trio — the most hull and hardpoints, built to stand in an AX conflict zone and brawl where its armour shines.

Also: the Chieftain when you’d rather dodge than tank.
Scout swarms & AX conflict zones
Type-10 Defender 86 · ~90M all-in

A flying fortress with the hardpoints to delete scout waves and the tank to sit in a conflict zone all day. Built for exactly this from the keel up.

Also: the Federal Gunship for a cheaper, faster swarm-clearer.
The Titan war / Maelstrom strikes
Imperial Cutter 90 · ~520M all-in

The biggest tank in the game, enough Gauss and Guardian reinforcement to brawl indefinitely — the ship that outlasts the most hostile space there is.

Also: the Anaconda for no rank gate; the Corvette for more agility.
Wants a large but hates barges
Federal Corvette 86 · ~440M all-in

Agile for its size, with warship hull and a devastating Gauss broadside — the large that fights more like a big medium than a barge.

Also: the Anaconda if the Federal rank grind isn’t for you.
Fast strikes on distant Maelstroms
Krait Phantom 84 · ~55M all-in

Light, fast and long-legged — reaches far-flung Maelstroms quickly and hits-and-runs interceptors, trading firepower for speed and reach.

Also: the Krait Mk II when you’d rather stand and fight.
08

Cost & Engineering Reality

AX is the most gear-intensive role after human combat — it layers Guardian tech-broker unlocks on top of normal engineering. The tour below is the AX-specific core; it assumes you’ve also engineered FSD/thrusters/distributor as for any combat ship.

ModuleBlueprint / SourceExperimentalEngineer / Broker
Gauss Cannons (AX)Guardian tech-broker unlock(AX weapons aren’t engineered)Guardian broker
Power PlantOvercharged (heat headroom)Thermal SpreadHera Tani / Tod McQuinn
Hull / BulkheadsHeavy DutyDeep PlatingSelene Jean
Guardian Hull / Module ReinforcementGuardian tech-broker unlockGuardian broker
Power DistributorCharge EnhancedCluster CapacitorThe Dweller
ThrustersDirty Drive TuningDrag DrivesFelicity Farseer
Why AX is a heavy grind

On top of normal engineering you need Guardian tech-broker unlocks (Gauss Cannons, Guardian Hull/Module Reinforcement, the FSD Booster) — each requiring Guardian site farming for components. Engineering still costs materials, not credits, but the AX materials tier is Heavy on the mediums and Very heavy on the larges, and the Guardian grind is the real time-sink. AX weapons themselves are not engineered — the work goes into heat, hull and reinforcement.

Two practical notes

09

Field Notes & Verdict

Verdict

For interceptor hunting, the Alliance Chieftain (90) is the agile teacher to start in and the Krait Mk II (89) the meta medium. For the Titan war and conflict zones, the Imperial Cutter (90) tanks anything and the Type-10 Defender (86) owns scout swarms. Pick by the fight: agile Gauss platform, or immovable wall — both reach the top of this field.

10

Sources

Figures on this page are verified against the sources below.

EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/
InaraShip database — hull stats and hardpoint counts cross-checked when judging each hull for anti-xeno duty.inara.cz/elite/ships
ED Wiki — Thargoid CombatThargoid hull mechanics, hearts, and AX weapon effectiveness referenced in the ratings.elite-dangerous.fandom.com/wiki/Thargoid_Combat
ED Wiki — AX Conflict ZoneAX conflict-zone structure and threat tiers used to judge each hull’s fit.elite-dangerous.fandom.com/wiki/AX_Conflict_Zone
YouTube — Down to Earth AstronomyBuild guide for a Thargoid-killing hull, covering AX/Guardian weapon loadout and supporting module choices for fast kills.youtube.com/watch?v=YZcsar7GEts