Ship Dossier // Lakon Spaceways

Asp ExplorerMining

Series Ships Updated 2026-06-25
Briefing

The cheap, long-legged starter miner — limited hold, but it gets anywhere

A competent budget miner that mounts the full mining toolkit and reaches distant hotspots its long FSD makes trivial. But its cargo room is modest and its defence is thin — it carries far less ore than a Type-8 and can't trade blows with pirates the way a Python can. A fine first miner; outgrown the moment you can afford a dedicated hull.

Asp Explorer
Asp Explorer · Lakon Spaceways
64/100
~128 t
Max cargo
2M · 4S
Hardpoints
Medium
Pad class
~6.1M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Asp Explorer is a deep-space hull first and a miner second, but the two overlap more than you'd think. Its two medium and four small hardpoints fit a complete mining toolkit — lasers, a seismic charge launcher, an abrasion blaster, sub-surface missiles — and its long, easily-engineered FSD means the remote painite or void-opal hotspot that everyone else has to grind toward is one or two jumps away for you.

Where it falls down is everything after the rocks crack. Its optional internals top out at one class-6 and one class-5 slot, so once you've fitted a refinery, limpet controllers, a scanner and a light shield there isn't much room left for ore — a practical hold around 70t, a fraction of a Type-8 or a capital miner. Its shield is modest and there's little space to harden it, so a determined pirate is a real threat rather than a nuisance. The Asp mines well enough to learn the loop and bankroll a better hull; it isn't where a serious miner stays.

Where this hull shines

A first miner, or a second job for an explorer's spare hull: laser and core mining at distant or out-of-the-way hotspots where its jump range saves the long haul out, and any session where you value getting there over how much you bring back.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~64–80 t
Max cargo
~128 t
Hardpoints
2M · 4S (tools + a gun)
Utility mounts
4
Base shield
140 MJ (modest)
Optional internals
6·5·3·3·3·2·2·1
Pad
Medium (most stations)
Self-defence
Limited (thin shield)
Rank
None
Permit
None

Three things make the Asp a serviceable miner — and one thing holds it back:

The ceiling, stated honestly

The Asp carries roughly a quarter of what a capital miner or a stripped Type-8 hauls per trip, and its thin shield means it can't shrug off a pirate interdiction the way a Python can. It mines competently and cheaply; it does not out-haul or out-fight a purpose-built miner. The 64 rating reflects exactly that — a capable budget option, not a contender.

03

Why This Rating

Scorecard

A cheap, long-legged medium-pad miner that mounts the full toolkit but hauls only ~72t of ore behind a thin ~450 MJ shield, capping it at 64.

The 64/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity17/35
Practical ore hold lands at ~72t engineered (~128t max) because the optionals top out at one size-6 and one size-5, shared with refinery, limpets, scanner and shield; that is a fraction of a Type-8's ~406t or a Python's ~294t, though it still out-holds a Type-6 (~108t) and Keelback (~98t).
Tool & slot fit20/25
Two medium plus four small hardpoints seat the complete suite — two mining lasers, a 2B seismic charge launcher, abrasion blaster, sub-surface missile and a defensive multi-cannon — and the 6/5/3/3/3/2/2/1 internals fit refinery, two collector controllers, prospector and PWA, with 4 utility mounts to spare; it mounts everything, just lacks Mk II exclusives.
Survivability7/15
A 140 MJ base shield rises only to ~450 MJ engineered with a size-5 bi-weave plus one Heavy-Duty booster — enough to bump a rock, not trade blows with a pirate; escape relies on Dirty Drive boost rather than tanking, a clear weakness versus a Python or Cutter.
Pad class & access12/15
Medium pad clears most stations with no rank and no permit gate, beating the large-pad Cutter, Type-9, Type-11 and Anaconda on dock access; only same-pad rivals like the Python match that reach.
Cost & specialisation8/10
At ~6.1M Cr hull and ~25M all-in engineered it is the cheapest credible medium-pad miner, rank- and permit-free — a fraction of a Python's outfit cost; the offset is zero mining specialisation, it is a re-roled explorer with no exclusive mining hardware.
Weighted total64/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — medium-pad miners

ShipClassMax cargo (t)Pros & cons vs Asp ExplorerRating
Type-8 TransporterMedium~406Vastly bigger ore hold; cheap per tonneCan't fight; shorter legs to remote rings84
Krait Mk IIMedium~230Bigger hold; SLF and real self-defencePricier; shorter range; heavier84
Krait PhantomMedium~190Bigger hold; comparable rangePricier; also thin on defence70
KeelbackMedium~98Cheaper; SLF bay for defenceSlower; shorter legs; smaller hold68
Asp Explorer thisMedium~128— this hull (baseline)64
Type-6 TransporterMedium~108Cheaper; light and cheap to runTiny shield; minimal defence; no gun room62
Cobra Mk VMedium~140Modern; flexible; SCO driveBuilt for flex, not a deep mining hold58

Among mediums the Asp sits in the middle: it out-ranges and undercuts the Kraits but holds far less and can't fight, while the Type-8 buries it on tonnage. Its edge over the cheaper Type-6 and Cobra Mk V is the full tool set and the long legs to the rocks — not the haul home.

Other classes — the dedicated and capital miners

ShipClassMax cargo (t)Why you'd move (or not)Rating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesLarge pad; far pricier95
Imperial CutterLarge~794Vast hold; strong shields; fastLarge pad; Imperial rank; very pricey92
PythonMedium~294Much bigger hold; fights off pirates; still medium-pad~9× the price; shorter range90
Type-9 HeavyLarge~790Vast hold; cheap-ish per tonneLarge pad; flimsy; can't fight90
AnacondaLarge~470Big hold; also a warship; long rangeLarge pad; far pricier; ponderous86

Every hull here out-hauls the Asp several times over — that's the whole point of upgrading. The natural next step is the medium-pad Python: it keeps the same pad access, holds twice the ore, and actually fights pirates. The Asp's case is purely price and reach; once credits allow, you move up.

05

Cost & Access

Hull
~6.1M Cr
A-rated miner
~18M Cr
Engineered
~25M Cr
Pad
Medium
Rank
None
Permit
None

At ~6.1M Cr the Asp is the cheapest credible miner on a medium pad — no rank, no permit, no expansion gate. A full mining fit (tools, refinery, limpet controllers, ore racks, a light shield) brings the all-in figure to roughly 18M A-rated, ~25M with engineering — a fraction of what a Python costs to outfit.

That low buy-in is the entire argument for mining in an Asp: it pays for itself in a session or two and bankrolls the dedicated hull you'll actually want. Per tonne of ore it is not cheap — the small hold means more trips — but the entry cost is unbeatable.

A starter, not an endpoint

~25M Cr all-in for a miner that reaches anywhere but carries little. Treat it as the cheap on-ramp to mining; reinvest the early returns into a Python or a capital miner the moment you can.

06

3-State Loadout

A complete mining fit for laser and core work that keeps a gun and a light shield for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, mobility and what shield the hull will carry — the mining tools themselves are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)The larger of two mining lasers; a fixed medium laser does the bulk of the surface-deposit cutting, and mining lasers carry no weapon blueprint.
Medium 22B Seismic Charge Launcher (Fixed)(No blueprint available)Core mining's crack tool — lob a seismic charge into a fissure to split the rock; the medium fixed warhead is the largest the Asp mounts and mining tools aren't engineerable.
Small 11D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster shears surface deposits off a cracked core for the limpets to scoop; no blueprint applies to mining tools.
Small 21B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile reaches the deep deposits the blaster can't; mining missiles carry no blueprint.
Small 31D Mining Laser (Fixed)(No blueprint available)A second, smaller mining laser doubles laser-mining throughput on a prospected rock; not engineerable.
Small 41G Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellLone gimballed multi-cannon for pirate deterrence; Overcharged plus Corrosive Shell make the single gun bite hard enough to see off a chancer.
Utility Mounts
Utility 10C Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineral-rich rocks and core fissures; held at class 3 to spare the power budget, and scanners carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsOne Heavy-Duty booster roughly doubles the light bi-weave's raw MJ — the cheapest survivability gain on the hull.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40A Shield BoosterG5 Heavy Duty + Super Capacitors
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant5E Power Plant5A Power PlantG5 Low Emissions + Thermal SpreadA-rate it to run lasers, the seismic launcher and the limpet swarm together; Low Emissions plus Thermal Spread hold heat down through long sessions.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters with Dirty Drive Tuning plus Drag Drives so the hull can boost clear of an interdiction it can't out-fight.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerAn A-rated SCO drive — Increased Range plus Mass Manager stretch every jump so the Asp reaches distant rings other miners have to slog out to.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rated and Lightweight — life support is mass to shed on a miner, and it has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate the class-4 distributor or lasers and limpets brown out together; Engine Focused at G3 feeds the boost you escape pirates with.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Dropped to D and Lightweight — a miner needs no sensor range, so save the mass; sensors have no experimental effect.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock class-3 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeA size-5 bi-weave is the most shield the Asp will carry; Reinforced plus Fast Charge maximise MJ while keeping the quick recharge — enough to survive a clumsy rock, not a serious pirate.
Size 33A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 21A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools fit; ore room is tight

The Asp mounts a complete suite — lasers and a seismic launcher for both styles, a Pulse Wave Analyser to find rocks, a refinery and a small collector swarm, plus a gun and a light bi-weave to discourage casual pirates. The squeeze is the hold: with shield and suite fitted you're left around 72t of ore. Drop the shield for more racks only if you're confident the ring is quiet.

07

Initial Loadout — Buy-Only Plan

Buy the hull, fit one mining laser and a class-6 cargo rack, and go laser-mine a nearby hotspot — the cheapest way to learn the loop and earn the rest.

Add a refinery and a prospector/collector controller as soon as you can; an Abrasion Blaster and the Pulse Wave Analyser turn surface deposits and hotspot-hunting on.

A-rate the power plant and distributor early so the lasers and limpets run without browning out, and keep one small mount free for a multi-cannon. Leave the stock Lightweight Alloy hull alone — a miner wants mass off the frame for jump range, not armour bolted onto it.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget miner that has to reach the rocks:

Power first, then range

A-rate the distributor and plant so the whole suite runs, then the FSD — the Asp earns its keep by reaching rings other miners have to slog out to. Engineer the distributor Charge Enhanced + Super Conduits, not Engine Focused, so WEP never empties under the lasers, and keep the hull Lightweight to protect jump range. The shield is light by necessity; treat running as a valid defence.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (4)Engine Focused (G3)The Dweller
Power Plant (5)Low Emissions (G5)Thermal SpreadHera Tani
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (5)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
Multi-Cannon (1)Overcharged (G5)Corrosive ShellTod McQuinn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — mostly the FSD range roll plus the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. Farseer covers the bulk. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~40~64~72
Laden jump (LY)~30~42~55+
Shield (MJ)~140~280~500
Hull armour~270~270~290 (lightweight)
Tool mountslaser onlyfull suitefull suite
Pad accessmediummediummedium

Engineered, the Asp mines a ~72t hold and jumps 55+ LY to reach the rocks — the range is where it pulls ahead of cheaper rivals, not the haul. Twin Heavy-Duty boosters lift the bi-weave to a survivable ~500 MJ but never to a Python's level, and the hull stays Lightweight-engineered to hold that range rather than chasing armour; treat the FSD, not the hull, as the reason to fly it.

11

Key Activities & Where To Do Them

Getting started
  • Laser mining nearby hotspots. Painite or platinum rings close to your base — learn the loop, fill the small hold, bank credits.
  • Core mining with the seismic launcher. Crack void opals and low-temperature diamonds; the high per-unit value suits a small hold.
  • Surface deposits. Abrasion Blaster plus a collector limpet for quick supplementary income on every prospected rock.
Advanced
  • Remote / out-of-the-way hotspots. Use the long FSD to mine rings far from the crowds — less competition, same ore.
  • Mine on the way to anything. The same hull explores and trades, so detour through a ring mid-expedition for a quick top-up.
  • Bankroll the upgrade. Use early hauls to fund a Python or capital miner — the Asp is the cheapest path into the trade.
Generic example sites

Any pristine metallic or icy ring works. Because range is its edge, look past the obvious bubble hotspots to quieter rings a few jumps out — you reach them faster than rivals and mine in peace, just bring less back each run.

12

Field Notes — What Else To Know

Verdict

The Asp Explorer is the cheap, long-legged starter miner: it mounts the full toolkit and reaches distant rocks better than anything in its price bracket, but its modest hold and thin shield keep it well short of the dedicated hulls. 64/100 — not higher because it hauls a fraction of a Type-8's ore and can't fight pirates the way a Python can; not lower because it mines competently, costs almost nothing, and gets anywhere. A fine first miner and a fine spare job for an explorer's hull — outgrown the moment you can afford better.

13

Sources

Figures on this page are verified against the sources below.

CoriolisOutfitting planner used to validate the mining loadout — hardpoint sizes, optional-internal room for refinery/limpets/racks, and the practical ore hold.coriolis.io/outfit/asp_explorer
Elite Dangerous (official)Frontier's official Asp Explorer ship page — manufacturer, hull specs, and the ship render used on this page.elitedangerous.com/.../asp-explorer
EDCD coriolis-dataAuthoritative hull data — hardpoint counts/sizes, optional-internal layout, base shield and mass used in the spec grid and peer tables.coriolis-data/ships/asp.json
InaraAsp Explorer shipyard page — hull pricing and mining-module sellers cross-checked for the cost & access figures.inara.cz/elite/ship/35
FandomAsp Explorer lore and manufacturer background, plus its standing as a budget mining platform.elite-dangerous.fandom.com/wiki/Asp_Explorer