E:D Black Box
Gutamaya's Corsair is the modern answer to the versatile-medium class: three large and three medium hardpoints give it more firepower than the Python or Krait Mk II, while a ~318-tonne hold out-carries the Python on the same medium pad. It's fast, rank-free, and switches roles on demand — the tradeoffs are a weaker shield than the Python and a poor jump range that rules out exploration.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Corsair is one of the newest medium ships, and it arrived as a serious all-rounder. Six hardpoints — three large and three medium — give it firepower beyond even the Python or Krait Mk II, while ten optional internals and a ~318-tonne hold (more than the Python) make it a capable trader and miner. It's fast too, boosting past 350 m/s on a light frame, and it lands on a medium pad.
Compared with the established versatile mediums it offers more guns and more cargo than the Python, and more pace than either Krait — though it lacks the Python's apex shielding and the Phantom's exploration range. As a modern, sleek, hard-hitting do-everything hull that also carries well, the Corsair is a compelling contemporary choice, and a strong rival to the classics it joins.
Modern hard-hitting versatility: combat with serious firepower, capacious trade and mining, and fast all-round play for a commander who wants a contemporary medium that fights and carries above the old classics.
Four things make the Corsair a strong modern all-rounder:
It lacks the Python's apex shield strength and only has four utilities, and its jump range trails the Phantom badly — it's no explorer. At ~77M Cr it's pricier than the older mediums. The Corsair's case is modern firepower and capacity with speed; for max tank or exploration range, the Python and Phantom respectively still win.
Six hardpoints, ten optionals and a ~318 t hold lead the versatile mediums, but a weak ~42 LY jump range and only four utilities cap it below the Python.
The 82/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 28/30 | Ten optional internals (6·6·6·5·5·5·4·3·2·1) feed a ~318 t hold that out-carries the Python (~294 t) on a medium pad, leaving room for shield, cells and hull reinforcements simultaneously. Among versatile mediums only large-pad hulls hold more. |
| Firepower | 19/20 | Three large and three medium hardpoints (six mounts) exceed the Python and Krait Mk II gun count, the most firepower of any versatile medium. The 7A plant and 7A distributor sustain all six together. |
| Jump range | 10/20 | Only ~28 LY laden initial, ~36 LY A-rated and ~42 LY engineered on a 265 t frame with a 5-size FSD — a clear weakness that rules out exploration. The Phantom and Mandalay range far further in the same class. |
| Flexibility & re-fit cost | 13/15 | No rank or permit gate and deep internals let one hull swap between combat, trade and mining at a station. Offset by being the priciest versatile medium at ~76.9M Cr hull, ~115M Cr engineered. |
| Survivability & handling | 12/15 | Light 265 t hull boosts 355 m/s (~420 m/s engineered) for strong handling, but the size-6 bi-weave trails the Python's apex shielding and only four utility mounts limit booster/chaff/heatsink stacking. |
| Weighted total | 82/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.
| Ship | Class | Max cargo (t) | Pros & cons vs Corsair | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Stronger shields; provenSlower; fewer guns; less cargo | 86 |
| Krait Mk II | Medium | ~230 | SLF bay; proven combatFewer guns; less cargo | 84 |
| Krait Phantom | Medium | ~190 | Far better rangeLess firepower and cargo | 84 |
| Corsair this | Medium | ~318 | — this hull (baseline) | 82 |
| Asp Explorer | Medium | ~128 | Cheaper; great range and viewFar weaker combat and cargo | 80 |
| Mandalay | Medium | ~154 | Far better range; modernFar weaker combat | 78 |
The Corsair brings the most firepower and the biggest hold of the versatile mediums, plus modern pace. The Python shields better and the Phantom ranges further, but for hard-hitting, capacious, fast versatility, the Corsair is a standout newcomer.
| Ship | Class | Max cargo (t) | Pros & cons vs Corsair | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 | Capital-scale; ~78 LY; does it allLarge pad; pricier; ponderous | 88 |
| Python | Medium | ~294 | Stronger shields; provenSlower; fewer guns | 86 |
| Imperial Cutter | Large | ~794 | Apex shields; far more cargoLarge pad; Imperial rank | 82 |
| Cobra Mk V | Small | ~110 | Cheaper; lands anywhereFar less firepower and cargo | 80 |
| Cobra Mk III | Small | ~64 | Far cheaper; lands anywhereMuch less of everything | 72 |
The Anaconda does everything at capital scale and the Cutter out-shields it, but both need large pads. Among mediums the Corsair is the modern firepower-and-capacity pick — a fresh, hard-hitting rival to the long-dominant Python and Kraits.
At ~76.9M Cr the Corsair is the priciest of the versatile mediums, with no rank gate. Its versatility spreads the cost: one engineered hull fights hard, hauls big and mines, switchable by swapping modules.
Outfitting it well plus module sets brings the practical figure to around 115M Cr — more than a Python, justified by more firepower, more cargo and modern pace. A premium modern all-rounder.
Around 115M Cr for the hardest-hitting, most capacious versatile medium — pricier than a Python, but more guns, more cargo and more speed.
A hard-hitting, capacious multirole fit. Initial is a cheap buy-only build; A-rated is the multirole baseline; Engineered sharpens firepower and survivability while keeping a big hold and a usable jump range.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 3C Multi-Cannon (Gimballed) | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Primary large multi-cannon; the single Corrosive Shell strips armour resistance for the whole battery. |
| Large 2 | 3C Multi-Cannon (Gimballed) | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second large multi-cannon; Auto Loader removes reloads so it never stops firing. |
| Large 3 | 3E Pulse Laser (Gimballed) | 3C Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Buy a cheap large pulse, swap to a Thermal-Vent beam once A-rated to strip shields heat-free. |
| Medium 1 | 2F Pulse Laser (Gimballed) | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Efficient pulse adds sustained energy DPS; Thermal Vent keeps it running cold. |
| Medium 2 | 2F Pulse Laser (Gimballed) | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Second Efficient pulse; paired Thermal-Vent lasers hold heat down across long fights. |
| Medium 3 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Fill-in medium multi-cannon; Auto Loader keeps its DPS uninterrupted. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster multiplies the bi-weave's raw MJ. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Overcharged + Thermal Spread | Powers six guns, a bi-weave and modules; Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated 7A thrusters plus Dirty Drives give the Corsair its modern pace; Drag Drives lift boost speed. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | Increased Range at G5 lifts a weak-jumping hull to a usable trade range; Mass Manager squeezes out more. |
| Life Support | 4E Life Support | 4A Life Support | G5 Lightweight (no experimental effect) | A-rated for longer canopy-breach oxygen; Lightweight trims mass and life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate this with the plant — six guns plus boost drain the distributor; Charge Enhanced + Super Conduits keep WEP and ENG up. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a multirole needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock 5C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5A Shield Cell Bank | G4 Specialised + Recycling Cell | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement is the cheapest large multiplier on effective armour. |
| Size 3 | — | 3D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP; armour stacks linearly across reinforcements. |
| Size 2 | — | 2D AFMU | (No blueprint available) | |
| Size 1 | — | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Corsair's six hardpoints make a brutal combat fit, and its hold out-carries the Python — so the same hull fights hard and trades or mines big. Re-tune at a station: drop the racks for a mining suite to mine, or stack cargo to haul. Its weak range keeps exploration off the table; leave that to other ships.
Buy the hull and fit all six hardpoints buy-only — two 3C Multi-Cannons and a 3E Pulse Laser on the large mounts, two 2F Pulse Lasers and a 2F Multi-Cannon on the mediums — plus a 6E Shield Generator, a single 0A Shield Booster and two 6E Cargo Racks for the hold.
Leave the Lightweight Alloy bulkhead stock, the other three utilities empty and the remaining optionals empty; the rest of the build stays E-rated stock until you A-rate.
A-rate the core internals first — they serve every role.
Build role-specific module sets (trader, miner) in storage to swap in.
A-rating priority for a modern all-rounder:
The Corsair's firepower edge needs sustained power — A-rate the plant and distributor so all six hardpoints run together without browning out.
The house all-rounder engineering pattern, firepower-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (7) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam & Pulse Lasers | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Generator (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
Moderate — firepower-weighted all-rounder blueprints; each module done once and reused. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Combat capability | strong | strong | excellent |
| Hull / bulkhead | Lightweight Alloy | Military Grade | Military Grade + HD G5 |
| Max cargo (t) | ~220 | ~290 | ~318 |
| Speed (boost) | 355 m/s | 355 m/s | ~420 m/s |
| Max jump (LY) | ~28 | ~36 | ~42 (weak) |
| Versatility | high (not range) | high | high (not range) |
Engineered, the Corsair fights with six guns at ~420 m/s and hauls ~318t — more firepower and cargo than the Python, with modern pace. A Military Grade hull under Heavy Duty G5, a Specialised Shield Cell Bank with Gradual Charge and an onboard AFMU let it soak sustained fire and recover between fights. Its weaker shield and poor range hold it back at the extremes, but for hard-hitting, capacious versatility it's a standout modern medium.
Whatever the week demands except deep exploration — bounties, a big trade loop, a defended mining run. From your home base, one Corsair fights and carries above the old mediums.
The Corsair is the modern medium all-rounder: six hardpoints, a ~318-tonne hold and real speed make it hit harder and carry more than the Python, on a flexible medium pad. It shields less and ranges far less than the established classics — no explorer, this — but for contemporary, hard-hitting, capacious versatility, the Corsair is a compelling new benchmark.
Figures on this page are verified against the sources below.