Ship Dossier // Gutamaya

CorsairMultipurpose

Series Ships Updated 2026-06-25
Briefing

The hardest-hitting versatile medium — six guns, a big hold, and real speed

Gutamaya's Corsair is the modern answer to the versatile-medium class: three large and three medium hardpoints give it more firepower than the Python or Krait Mk II, while a ~318-tonne hold out-carries the Python on the same medium pad. It's fast, rank-free, and switches roles on demand — the tradeoffs are a weaker shield than the Python and a poor jump range that rules out exploration.

Corsair
Corsair · Gutamaya
82/100
3L·3M
Hardpoints
~318 t
Max cargo
355 m/s
Boost speed
~76.9M
Hull price (Cr)
M pad
Landing pad
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Corsair is one of the newest medium ships, and it arrived as a serious all-rounder. Six hardpoints — three large and three medium — give it firepower beyond even the Python or Krait Mk II, while ten optional internals and a ~318-tonne hold (more than the Python) make it a capable trader and miner. It's fast too, boosting past 350 m/s on a light frame, and it lands on a medium pad.

Compared with the established versatile mediums it offers more guns and more cargo than the Python, and more pace than either Krait — though it lacks the Python's apex shielding and the Phantom's exploration range. As a modern, sleek, hard-hitting do-everything hull that also carries well, the Corsair is a compelling contemporary choice, and a strong rival to the classics it joins.

Where this hull shines

Modern hard-hitting versatility: combat with serious firepower, capacious trade and mining, and fast all-round play for a commander who wants a contemporary medium that fights and carries above the old classics.

02

Key Stats & What Makes It Versatile

Max cargo
~318 t
Hardpoints
3L · 3M (six mounts)
Top speed / boost
280 / 355 m/s (fast)
Utility mounts
4
Optional internals
6·6·6·5·5·5·4·3·2·1
Hull mass
265 t (light)
Pad
Medium (most stations)
Crew seats
2
Rank
None
Permit
None

Four things make the Corsair a strong modern all-rounder:

The ceiling, stated honestly

It lacks the Python's apex shield strength and only has four utilities, and its jump range trails the Phantom badly — it's no explorer. At ~77M Cr it's pricier than the older mediums. The Corsair's case is modern firepower and capacity with speed; for max tank or exploration range, the Python and Phantom respectively still win.

03

Why This Rating

Scorecard

Six hardpoints, ten optionals and a ~318 t hold lead the versatile mediums, but a weak ~42 LY jump range and only four utilities cap it below the Python.

The 82/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals28/30
Ten optional internals (6·6·6·5·5·5·4·3·2·1) feed a ~318 t hold that out-carries the Python (~294 t) on a medium pad, leaving room for shield, cells and hull reinforcements simultaneously. Among versatile mediums only large-pad hulls hold more.
Firepower19/20
Three large and three medium hardpoints (six mounts) exceed the Python and Krait Mk II gun count, the most firepower of any versatile medium. The 7A plant and 7A distributor sustain all six together.
Jump range10/20
Only ~28 LY laden initial, ~36 LY A-rated and ~42 LY engineered on a 265 t frame with a 5-size FSD — a clear weakness that rules out exploration. The Phantom and Mandalay range far further in the same class.
Flexibility & re-fit cost13/15
No rank or permit gate and deep internals let one hull swap between combat, trade and mining at a station. Offset by being the priciest versatile medium at ~76.9M Cr hull, ~115M Cr engineered.
Survivability & handling12/15
Light 265 t hull boosts 355 m/s (~420 m/s engineered) for strong handling, but the size-6 bi-weave trails the Python's apex shielding and only four utility mounts limit booster/chaff/heatsink stacking.
Weighted total82/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — versatile mediums

ShipClassMax cargo (t)Pros & cons vs CorsairRating
PythonMedium~294Stronger shields; provenSlower; fewer guns; less cargo86
Krait Mk IIMedium~230SLF bay; proven combatFewer guns; less cargo84
Krait PhantomMedium~190Far better rangeLess firepower and cargo84
Corsair thisMedium~318— this hull (baseline)82
Asp ExplorerMedium~128Cheaper; great range and viewFar weaker combat and cargo80
MandalayMedium~154Far better range; modernFar weaker combat78

The Corsair brings the most firepower and the biggest hold of the versatile mediums, plus modern pace. The Python shields better and the Phantom ranges further, but for hard-hitting, capacious, fast versatility, the Corsair is a standout newcomer.

Other classes — the capital and small all-rounders

ShipClassMax cargo (t)Pros & cons vs CorsairRating
AnacondaLarge~470Capital-scale; ~78 LY; does it allLarge pad; pricier; ponderous88
PythonMedium~294Stronger shields; provenSlower; fewer guns86
Imperial CutterLarge~794Apex shields; far more cargoLarge pad; Imperial rank82
Cobra Mk VSmall~110Cheaper; lands anywhereFar less firepower and cargo80
Cobra Mk IIISmall~64Far cheaper; lands anywhereMuch less of everything72

The Anaconda does everything at capital scale and the Cutter out-shields it, but both need large pads. Among mediums the Corsair is the modern firepower-and-capacity pick — a fresh, hard-hitting rival to the long-dominant Python and Kraits.

05

Cost & Access

Hull
~76.9M Cr
A-rated multirole
~92M Cr
Engineered
~115M Cr
Pad
Medium
Rank
None
Permit
None

At ~76.9M Cr the Corsair is the priciest of the versatile mediums, with no rank gate. Its versatility spreads the cost: one engineered hull fights hard, hauls big and mines, switchable by swapping modules.

Outfitting it well plus module sets brings the practical figure to around 115M Cr — more than a Python, justified by more firepower, more cargo and modern pace. A premium modern all-rounder.

Modern premium all-rounder

Around 115M Cr for the hardest-hitting, most capacious versatile medium — pricier than a Python, but more guns, more cargo and more speed.

06

3-State Loadout

A hard-hitting, capacious multirole fit. Initial is a cheap buy-only build; A-rated is the multirole baseline; Engineered sharpens firepower and survivability while keeping a big hold and a usable jump range.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large multi-cannon; the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so it never stops firing.
Large 33E Pulse Laser (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentBuy a cheap large pulse, swap to a Thermal-Vent beam once A-rated to strip shields heat-free.
Medium 12F Pulse Laser (Gimballed)2F Pulse Laser (Gimballed)G5 Efficient + Thermal VentEfficient pulse adds sustained energy DPS; Thermal Vent keeps it running cold.
Medium 22F Pulse Laser (Gimballed)2F Pulse Laser (Gimballed)G5 Efficient + Thermal VentSecond Efficient pulse; paired Thermal-Vent lasers hold heat down across long fights.
Medium 32F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderFill-in medium multi-cannon; Auto Loader keeps its DPS uninterrupted.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster multiplies the bi-weave's raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant7E Power Plant7A Power PlantG5 Overcharged + Thermal SpreadPowers six guns, a bi-weave and modules; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated 7A thrusters plus Dirty Drives give the Corsair its modern pace; Drag Drives lift boost speed.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerIncreased Range at G5 lifts a weak-jumping hull to a usable trade range; Mass Manager squeezes out more.
Life Support4E Life Support4A Life SupportG5 Lightweight (no experimental effect)A-rated for longer canopy-breach oxygen; Lightweight trims mass and life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this with the plant — six guns plus boost drain the distributor; Charge Enhanced + Super Conduits keep WEP and ENG up.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a multirole needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 5C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55A Shield Cell BankG4 Specialised + Recycling CellOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP; armour stacks linearly across reinforcements.
Size 22D AFMU(No blueprint available)
Size 11I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Six guns and a big hold

The Corsair's six hardpoints make a brutal combat fit, and its hold out-carries the Python — so the same hull fights hard and trades or mines big. Re-tune at a station: drop the racks for a mining suite to mine, or stack cargo to haul. Its weak range keeps exploration off the table; leave that to other ships.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit all six hardpoints buy-only — two 3C Multi-Cannons and a 3E Pulse Laser on the large mounts, two 2F Pulse Lasers and a 2F Multi-Cannon on the mediums — plus a 6E Shield Generator, a single 0A Shield Booster and two 6E Cargo Racks for the hold.

Leave the Lightweight Alloy bulkhead stock, the other three utilities empty and the remaining optionals empty; the rest of the build stays E-rated stock until you A-rate.

A-rate the core internals first — they serve every role.

Build role-specific module sets (trader, miner) in storage to swap in.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a modern all-rounder:

Power the six guns

The Corsair's firepower edge needs sustained power — A-rate the plant and distributor so all six hardpoints run together without browning out.

09

Engineering Plan

The house all-rounder engineering pattern, firepower-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (7)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Shield Generator (6)Reinforced (G5)Hi-CapLei Cheung
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Moderate — firepower-weighted all-rounder blueprints; each module done once and reused. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Combat capabilitystrongstrongexcellent
Hull / bulkheadLightweight AlloyMilitary GradeMilitary Grade + HD G5
Max cargo (t)~220~290~318
Speed (boost)355 m/s355 m/s~420 m/s
Max jump (LY)~28~36~42 (weak)
Versatilityhigh (not range)highhigh (not range)

Engineered, the Corsair fights with six guns at ~420 m/s and hauls ~318t — more firepower and cargo than the Python, with modern pace. A Military Grade hull under Heavy Duty G5, a Specialised Shield Cell Bank with Gradual Charge and an onboard AFMU let it soak sustained fire and recover between fights. Its weaker shield and poor range hold it back at the extremes, but for hard-hitting, capacious versatility it's a standout modern medium.

11

Key Activities & Where To Do Them

Getting started
  • Hard-hitting combat. Six hardpoints handle bounties and conflict zones with ease.
  • Capacious trade and mining. A ~318t hold out-hauls the Python while fighting off pirates.
  • Fast all-round play. Modern pace makes every role brisk.
Advanced
  • Combat-and-trade workhorse. The modern medium that fights and carries above the classics.
  • Re-role on demand. Swap module sets to switch jobs without another ship.
  • Carrier companion. A fast medium that docks on carriers as a hard-hitting all-rounder.
Generic example uses

Whatever the week demands except deep exploration — bounties, a big trade loop, a defended mining run. From your home base, one Corsair fights and carries above the old mediums.

12

Field Notes — What Else To Know

Verdict

The Corsair is the modern medium all-rounder: six hardpoints, a ~318-tonne hold and real speed make it hit harder and carry more than the Python, on a flexible medium pad. It shields less and ranges far less than the established classics — no explorer, this — but for contemporary, hard-hitting, capacious versatility, the Corsair is a compelling new benchmark.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/corsair
Elite Dangerous (official)Frontier's official Corsair ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../corsair
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_corsair.json
Inara — CorsairShip overview: stats, internals layout, hardpoints, price, and shipyard availability.inara.cz/elite/ship/44
Elite Dangerous WikiCorsair lore, manufacturer, role profile, and design notes.elite-dangerous.fandom.com/wiki/Corsair
YouTube — Ricardos GamingPositions the Corsair as a medium multirole, comparing its firepower and hold against the Python and Krait Mk II.youtube.com/watch?v=vy5QvXX0COw
YouTube — TheYamiksOpinionated review of the Corsair as a versatile medium, covering its hardpoints, internals and speed.youtube.com/watch?v=F27K9zbYFnQ
YouTube — The Buur PitFull specifications overview: hardpoints, internals, cargo capacity, speed and launch date.youtube.com/watch?v=23iXokkr5aY