E:D Black Box
A versatile, defensible medium trader: ~294 tonnes on a medium pad, backed by strong shields and three large hardpoints that let it destroy the pirates other haulers must flee. It ranks mid-pack on raw cargo capacity — the Type-8 carries more for less — but no medium hauler defends its hold better, and the same hull re-roles to combat, mining, or exploration on demand.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Python is the trader that doesn't need an escort. It carries ~294 tonnes on a medium pad — a solid load — but its real distinction is that the same hull is a tough, three-large-hardpoint warship. Where a Type-9 or Type-8 must run from pirates, a combat-fitted-then-cargo-loaded Python can simply turn and destroy them. It defends its own cargo.
It carries less than the dedicated Type-8 and costs more, so for pure tonnage it isn't the pick. But its blend of solid cargo, medium-pad flexibility, strong shields and the option to fight back makes it the safest active hauler — and because it re-roles to combat, mining or exploration, one Python can be a trader that becomes a warship the moment a pirate makes a mistake. A classic, versatile choice.
Defensible, versatile trading: high-value runs through pirate space where fighting back beats fleeing, mixed trade-and-combat play, and a single hull that hauls one day and fights or mines the next.
Four things make the Python a fine defensible trader:
It carries far less than the dedicated freighters — the medium Type-8 hauls 100+ tonnes more for less money — and it's slow. For pure cargo-per-credit it's beaten. The Python's case is defensibility and versatility: it's the trader you pick when you'd rather fight pirates than outrun them, or want one hull for everything.
A 72 led by best-in-class medium-pad defensibility — strong shields and three large hardpoints — limited by mid-pack ~294t cargo, slow 234 m/s hull, and ~55.3M Cr price.
The 72/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 20/35 | ~294t engineered on a medium pad is solid but mid-field: the Type-8 hauls ~406t, the Krait Phantom ~220t, and large freighters (Type-9 ~790, Cutter ~794, Panther ~1048) carry two to three times more. |
| Pad class & market reach | 19/20 | Medium pad with no rank or permit gate docks at nearly every outpost and station — maximum market reach, unlike the large-pad freighters that out-haul it but lock out medium-only ports. |
| Laden jump range | 10/15 | ~26 LY laden jump engineered (G5 Increased Range on the 5A FSD) is workable for a laden medium, beating the heavy freighters but well short of dedicated long-range medium haulers. |
| Survivability | 18/20 | ~1,100+ MJ engineered bi-weave shield, two Heavy-Duty boosters, hull reinforcement and three large hardpoints make it the only medium trader that fights interdictors off rather than fleeing — role-leading survivability. |
| Speed & cost | 5/10 | 234/306 m/s is slow, and ~55.3M Cr hull (~90M all-in) is pricier than the dedicated Type-8 that out-hauls it — its weakest axis, offset only by re-role versatility. |
| Weighted total | 72/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Higher-rated; reach; speed/valueLaden range | 76 |
| Corsair | Medium | ~318 t | Higher-rated; reach; speed/valueLaden range | 74 |
| Python this | Medium | ~294 t | — this hull (baseline) | 72 |
| Type-6 Transporter | Medium | ~114 t | Reach; speed/valueLower-rated; survivability | 65 |
| Krait Mk II | Medium | ~230 t | Survivability; reachLower-rated; laden range | 64 |
| Krait Phantom | Medium | ~190 t | Laden range; reachLower-rated; survivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Reach; survivabilityLower-rated; speed/value | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachLower-rated; survivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
9 medium-pad trading hulls carry a rating, led by Type-8 Transporter (76). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Higher-rated; laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper | Large | ~250 t | Higher-rated; speed/value; survivabilityCargo | 74 |
| Federal Corvette | Large | ~618 t | Survivability; cargoLower-rated; speed/value | 70 |
| Type-10 Defender | Large | ~534 t | Survivability; reachLower-rated; laden range | 68 |
| Caspian Explorer | Large | ~434 t | Reach; survivabilityLower-rated; laden range | 66 |
| Beluga Liner | Large | ~370 t | Reach; survivabilityLower-rated; laden range | 58 |
The large-pad trading field (10 rated), led by Panther Clipper Mk II (98) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~55.3M Cr the Python is pricier than the dedicated medium freighters, with no rank gate. A defensible trade fit — cargo plus shields plus a few engineered guns — brings the all-in figure to around 90M Cr.
Its versatility offsets the cost: the same engineered Python trades, fights, mines or explores, so one hull replaces several. For pure hauling, the cheaper Type-8 is the value pick; for a do-everything ship that also hauls well and defends itself, the Python justifies its price.
Engineer one Python and it's a trader, a warship and a miner by swapping modules — a hauler that can fight, for the price of its flexibility.
A defensible trade fit: a solid hold, strong shield and enough guns to fight off pirates. Initial is buy-only; A-rated is the trade baseline; Engineered balances cargo, protection and teeth.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | — | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Large gimballed multi-cannon (caps at C-rated); Overcharged + one Corrosive Shell strips armour resistance for the whole battery. |
| Large 2 | — | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second large multi-cannon; Auto Loader removes reloads so the deterrent never stops firing. |
| Large 3 | — | 3C Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Large beam for shield-stripping; Thermal Vent runs it cold so heat never forces you off the target. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ so it tanks the interdiction. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength for a hauler. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Armoured + Thermal Spread | Powers three guns, the bi-weave and a cell bank; Low Emissions keeps heat and signature down, Thermal Spread bleeds the rest. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives move the laden hull and let it reposition to turn and fight. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range G5 with Mass Manager for laden route efficiency — range is the trader's profit. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rate so it sustains three guns plus boost while fully laden; Engine Focused biases the laden boost, Super Conduits speed weapon recharge. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a trader needs no sensor range, so save the mass for cargo. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave shield regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more — the survival core of a defensible trader. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | — | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Hull reinforcement backs the shield with armour; Heavy Duty + Deep Plating is the cheapest effective-hull multiplier. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Unlike a pure freighter, the Python keeps its three large guns and a strong shield alongside a ~216t hold — so when a pirate interdicts, you turn and destroy them rather than fleeing. Carry a little less cargo for the privilege of never being a victim.
Buy the hull and fill the three class-6 optionals with stock 6E Cargo Racks — ~200t of buy-only hold to start earning.
The hull ships with stock Lightweight Alloy bulkheads — leave them. A trader wants mass low for laden jump range, not armour plate, so Lightweight Alloy is the right plate all the way through.
Keep the stock E-rated cores (7E Power Plant, 6E Thrusters, 5E Frame Shift Drive, 4E Life Support, 7E Power Distributor, 6E Sensors) and the 5C Fuel Tank; they fly the laden hull off the line.
Leave the three large hardpoints, all four utility mounts, and the smaller optional slots empty (—) until you can afford the A-rated kit — buy-only, the Python carries cargo but neither shields nor guns.
A-rating priority for a defensible hauler:
Mount the three large hardpoints — twin 3C multi-cannons plus a 3C beam — with twin 0A shield boosters, a chaff and a heat-sink on the utilities, and slot a 3A SCB and a 2D hull reinforcement in the small optionals. Bulkheads stay Lightweight Alloy: the bi-weave, boosters and SCB carry the defence, so spend no mass on heavy plate.
The Python is a trader that fights — A-rate the plant and distributor so it can sustain three large guns even fully laden, then it never needs to run.
A hybrid trade-combat engineering pattern. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Shield Generator (Bi-Weave) (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (other) | Tod McQuinn |
| Beam Laser | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
| Hull Reinforcement (2) | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
Moderate — trade blueprints plus a few combat weapon G5s. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~200 | ~270 | ~294 |
| Shield (MJ) | none | ~580 | ~1,100+ |
| Hull armour | ~270 | ~270 | ~380 |
| Can fight pirates | no | yes | decisively |
| Laden jump (LY) | ~14 | ~20 | ~26 |
| Versatility | high | high | high |
Engineered, the Python hauls ~294t behind a 1,100 MJ bi-weave and three large guns, with the Lightweight Alloy bulkheads carrying a G5 Advanced (lightweight) roll plus a heavy-duty 2D hull reinforcement — ~380 armour for almost no mass, so laden range still reaches ~26 LY. A trader that turns and destroys pirates rather than fleeing. It carries less than the Type-8, but no medium hauler is safer on a dangerous route, and none re-roles so completely.
Any valuable loop, especially through risky space, suits it. From your home base it hauls defended cargo and re-roles to combat or mining as needed — one hull, many jobs.
The Python is the defensible medium hauler: ~294 tonnes on a medium pad, behind strong shields and three large guns that let it destroy the pirates other traders must flee. The Type-8 out-hauls it for less, but no medium trader defends its cargo better or re-roles so completely. The hauler that fights back, and a true do-everything classic.
Figures on this page are verified against the sources below.