Ship Dossier // Saud Kruger

Caspian ExplorerTrading

Series Ships Updated 2026-07-01
Briefing

A flagship explorer re-roled to haul — a big, defensible hold that can carry a deterrent gun, but a costly one

Strip the science kit and fill the Caspian's fourteen optional internals with cargo racks and you get a defensible ~336 t hold behind a real shield — more than any medium and the Anaconda. It jumps only ~22 LY laden and costs ~189M Cr for cargo a Type-9 beats at a tenth the price. It does mount 1 Large + 6 Medium hardpoints, though — fit a deterrent gun and an interdiction ends fast — but a capable hauler is never the smart one.

Caspian Explorer
Caspian Explorer · Saud Kruger
66/100
~336 t
Cargo (shielded)
14
Optional internals
6
Utility mounts
~22 LY
Laden jump (engineered)
~189M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Caspian Explorer is Saud Kruger's dedicated deep-space flagship — a large hull built for exploration, not freight. As a trader it lends the role only its enormous internal volume: fourteen optional internals stuffed with cargo racks make a ~336 t hold behind a full shield (~434 t stripped), more than any medium hauler and the Anaconda, on a hull with no rank or permit gate.

Its real weaknesses are cost and reach, not teeth. The airframe mounts 1 Large + 6 Medium weapon hardpoints (plus six utility slots), so unlike most dedicated freighters a Caspian can fit a deterrent gun and end an interdiction instead of only running from it. But the 950 t mass and a size-8 FSD yield just ~22 LY laden, short legs for routed trade. And at ~189M Cr it is one of the most expensive ships in the game, hauling roughly 40% of a Type-9 Heavy that costs a tenth as much. It hauls well; it is never the rational hauler.

Where this hull earns its place

As a second job for a Caspian you already own: bulk commodity loops, wing trade and colony-supply runs where its big shielded hold and self-sufficiency matter more than cost-per-tonne. If you are buying a ship to trade, a Type-9 or Type-8 is the answer.

02

Key Stats & What Makes It Haul

Max cargo (shielded)
~336 t
Max cargo (stripped)
~434 t
Laden jump (engineered)
~22 LY
Top speed / boost
210 / 290 m/s
Hull mass
950 t
Optional internals
7·6·6·5·5·5·5·4·4·3·2·1·1·1
Utility mounts
6
Weapon hardpoints
1 L · 6 M
Pad
Large

Three things shape the Caspian as a hauler — two strengths and one hard limit:

The ceiling, stated honestly

Large pad only, so no outposts — resupply is orbital stations, planetary ports or a fleet carrier. Slow, ponderous, and ~189M Cr to buy. Its case is a big shielded hold — one that can carry a deterrent gun — on a ship you already fly; for pure freight value a Type-9 or medium Type-8 wins outright.

03

Why This Rating

Scorecard

A capacity-heavy converted explorer with a rare 1 Large + 6 Medium hardpoint layout — it can mount a real deterrent gun where most freighters can't — held to 66 by a punishing ~189M Cr price, large-pad-only access and a short laden jump range against dedicated haulers.

The 66/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo24/35
Fourteen optional internals give ~434 t stripped and ~336 t behind a full shield across 7·6·6·5·5·5·5·4·4·3·2·1·1·1 slots — more than any medium and the Anaconda (~470 t), but well short of the dedicated large freighters (Type-9 ~790 t, Corvette ~618 t, Cutter ~794 t). Strong for a re-role, not freighter-class.
Pad class & market reach14/20
Large pad reaches every major station with no rank or permit gate, but locks out the outpost and colony-depot markets mediums like the Type-8 work; matches the Type-9/Corvette it competes with on reach, no better.
Laden jump range7/15
A 950 t hull — one of the heaviest in the trade field — on a class-8 SCO FSD reaches only ~10 LY stock, ~16 A-rated, ~22 LY engineered with G5 Increased Range + Mass Manager. The big drive helps versus a Corvette, but the mass keeps legs short for routed trade.
Survivability14/20
A high 500 base shield behind a 6C reinforced bi-weave plus Heavy-Duty boosters, and a genuine large multi-cannon on its 1L/6M hardpoints that can end an interdiction rather than only run from it — better defended than the barges; no military slots and a slow 210/290 m/s hull cap it below the Corvette and Cutter.
Speed & cost7/10
290 m/s boost (~330 engineered) is quicker than most freighters and there is no rank gate, but ~189M Cr hull (~230M+ all-in) is among the priciest in the game for cargo a ~72M Cr Type-9 nearly doubles — poor cost-per-tonne offset only by the ungated purchase.
Weighted total66/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.

Same class — large trading ships

Other classes — the medium haulers

Other classes — the small-pad haulers

05

Cost & Access

Hull
~189M Cr
A-rated trader
~210M Cr
Engineered
~230M+ Cr
Pad
Large
Rank
None
Permit
None

At ~189M Cr the Caspian is one of the most expensive ships in the game, though it carries no rank or permit gate. A full trade fit — shield, boosters, cell bank and racks — pushes the all-in figure past 230M Cr.

As a freight investment that is indefensible: a Type-9 Heavy hauls nearly double the cargo for ~72M Cr, and a medium Type-8 works outposts the Caspian can't reach for ~35M Cr. The only case for trading a Caspian is that you already bought one to explore, and want it earning between expeditions.

Not a trader's purchase

Around 230M+ Cr all-in to move ~336 t of protected cargo. No dedicated trader should buy this hull for freight; it hauls only as the side job of a ship bought for the galaxy's edge.

06

3-State Loadout

A defensible bulk-hauler fit that keeps a bi-weave shield, a four-booster stack and a shield cell bank, mounts one large deterrent gun on the hull's Large hardpoint, then fills every remaining slot with cargo. The Caspian is a large hull with 1 Large + 6 Medium hardpoints, so a hauler can carry a real gun and still keep the hold near-full. Initial is cheapest buy-only with a shield from day one; A-rated is the trade baseline; Engineered maximises laden range and protected cargo.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellLarge gimballed multi-cannon on the hull's Large hardpoint — the deterrent gun; Overcharged plus Corrosive Shell let a hauler actually punish an interdictor instead of only running from one. Gimballed so it tracks without a fight pilot's aim.
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of the shield-booster stack; Heavy Duty multiplies the bi-weave's raw MJ to protect the cargo.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength, tanking hits while the gun does its work.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but the shield buys the seconds to shoot back or wake out, so it still pays.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth Heavy-Duty booster rounds out the shield stack before the utilities turn to countermeasures.
Utility 50I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils an interdictor's gimballed fire so you can jump clear.
Utility 60I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles while you run.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal SpreadLow Emissions keeps the plant cool and the signature low on contested routes; Thermal Spread bleeds the remaining heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated plus Dirty Drives lift a laden 950t hull's boost — the speed that breaks an interdiction and escapes.
Frame Shift Drive8E Frame Shift Drive8A Frame Shift DriveG5 Increased Range + Mass ManagerThe class-8 SCO drive is the one range asset a heavy hull has; Increased Range + Mass Manager stretch the laden jump as far as the mass allows.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsEngine Focused fills the engine capacitor to sustain the escape boost; Super Conduits enlarge it further.
Sensors8E Sensors8D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range.
Fuel Tank7C Fuel Tank7C Fuel Tank(No blueprint available)Stock class-7 tank for long legs between refuelling stops; fuel capacity cannot be engineered.
Optional Internals
Size 77E Cargo Rack7E Cargo Rack(No blueprint available)Largest cargo rack — 128 t in a single slot, the core of the hold. Cargo racks aren't engineerable.
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave shield regenerates fast under fire — the right shield for surviving a hit and running; Reinforced maximises its MJ and Hi-Cap adds more. The hull's primary defence.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Second big cargo rack. Drop to a fuel scoop only if a route runs far from stations. Cargo racks aren't engineerable.
Size 55E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing when an escape goes wrong.
Size 44E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 44E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 33E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 22E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 11E Cargo Rack(No blueprint available)Optional — a last small cargo rack. Cargo racks aren't engineerable.
Size 11E Cargo Rack(No blueprint available)Optional — a last small cargo rack. Cargo racks aren't engineerable.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingSmall Heavy-Duty hull reinforcement stiffens the frame against the hits that get through the shield; armour stacks linearly.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Shield the hold, then end the interdiction

The Caspian mounts 1 Large + 6 Medium weapon hardpoints — plenty for a hauler in hostile space. Fit a large gimballed multi-cannon on the Large mount so an interdictor gets shot off your tail rather than merely out-run; keep the bi-weave, the booster stack and the cell bank behind it, and leave the six mediums empty so cargo stays the priority. The boost and class-8 drive still cover a clean high-wake escape when you'd rather not fight.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit a shield first — lose the shield and you lose the hold; the deterrent gun waits for the A-rated pass. The stock Lightweight Alloy hull is free, so no bulkhead spend here. A class-6 shield generator and a single shield booster cover the buy-only defence.

Everything else goes in E-rated and cheap: the class-8 FSD, power plant, thrusters, life support, power distributor and sensors at base grade, with a class-7 fuel tank.

Fit two big cargo racks to start earning immediately — the rest of the racks, the cell bank and reinforcement all wait for the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defensible bulk hauler:

Shield and range first, then fill with cargo

A-rate the shield, the class-8 FSD and the drives, stack the boosters, then pour every free slot into cargo racks. The Lightweight Alloy hull is engineered lightweight to claw back a little laden range.

09

Engineering Plan

The trade engineering pattern: Felicity Farseer carries the FSD's Increased Range, Lei Cheung and Didi Vatermann harden the shield, and the drives, plant and distributor spread across the usual engineers. Pin blueprints for remote G1→G5 application.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (8)Increased Range (G5)Mass ManagerFelicity Farseer
Shield Generator (Bi-Weave) (6)Reinforced (G5)Hi-CapLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Multi-Cannon (deterrent) (3)Overcharged (G5)Corrosive ShellTod McQuinn
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (7)Engine Focused (G5)Super ConduitsThe Dweller
Shield Cell Bank (5)Specialised (G4)LightweightLori Jameson
Life Support / SensorsLightweight (G5)(none)Etienne Dorn
Bulkheads / Hull ReinforcementLightweight / Heavy Duty (G5)Deep PlatingSelene Jean

Engineered, the Caspian carries ~336 t behind a ~1,100+ MJ bi-weave and a cell bank while jumping ~22 LY laden — a defensible hold that survives interdiction by tanking the first hit, then either shooting the interdictor off with its large multi-cannon or high-waking out. It stays slow and large-pad-bound; that's the price of using an explorer as a freighter. Range never becomes a strength on a 950 t hull.

11

Key Activities & Where To Do Them

Getting started
  • Bulk commodity loops. A big protected hold suits high-volume A-to-B runs between large-pad stations with strong price spreads.
  • Mission cargo hauling. Deep capacity clears stacked delivery and source-and-return boards in a single trip.
  • Wing trade runs. Its tonnage makes it a heavy contributor to wing-mission cargo pools.
Advanced
  • Colony & construction supply. Large-pad capacity feeds Trailblazers construction sites and system-colonisation depots in bulk.
  • Rare-goods runs. The self-sufficient hold carries a full rare-goods circuit, though the short laden range means more jumps than a lighter hauler.
  • Carrier-fed logistics. A natural bulk shuttle between a fleet carrier and nearby markets.
Generic example destinations

Any large-pad trade lane with a healthy spread suits it — established hub-to-hub commodity loops, or shuttling bulk cargo from a fleet carrier to nearby stations. Avoid routes that depend on outpost markets or long single-jump legs.

12

Field Notes — What Else To Know

Verdict

The Caspian Explorer hauls a big, well-protected hold — ~336 t behind a strong shield, more than any medium and the Anaconda. It even mounts 1 Large + 6 Medium hardpoints, so a deterrent gun ends interdictions the run-only freighters can't. But it crawls ~22 LY laden and costs ~189M Cr for cargo a Type-9 beats at a tenth the price. A capable freighter only as the second life of a ship bought to explore; never a trader's first choice.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship; cargo capacity, shield MJ and laden jump range for the trade fits on this page.coriolis.io/outfit/caspian_explorer
EDSYAlternate outfitting planner used to cross-check optional-internal slot sizes, module mass and the engineered laden-range figures.edsy.org
Inara — Caspian ExplorerStock hull stats, optional-internal layout, utility-mount count and module sellers for this ship.inara.cz/elite/ship/86
Fandom — Caspian ExplorerManufacturer, Class-8 FSD integration, pad class and the no-weapon-hardpoint hull layout.elite-dangerous.fandom.com/wiki/Caspian_Explorer
Elite Dangerous (official)Frontier's official Caspian Explorer ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../caspian-explorer
YouTube — The Buur PitOpinionated review of the Caspian Explorer covering its capacity, module space and role versatility.youtube.com/watch?v=CdRY2kcZU2Q