E:D Black Box
Strip the science kit and fill the Caspian's fourteen optional internals with cargo racks and you get a defensible ~336 t hold behind a real shield — more than any medium and the Anaconda. It jumps only ~22 LY laden and costs ~189M Cr for cargo a Type-9 beats at a tenth the price. It does mount 1 Large + 6 Medium hardpoints, though — fit a deterrent gun and an interdiction ends fast — but a capable hauler is never the smart one.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Caspian Explorer is Saud Kruger's dedicated deep-space flagship — a large hull built for exploration, not freight. As a trader it lends the role only its enormous internal volume: fourteen optional internals stuffed with cargo racks make a ~336 t hold behind a full shield (~434 t stripped), more than any medium hauler and the Anaconda, on a hull with no rank or permit gate.
Its real weaknesses are cost and reach, not teeth. The airframe mounts 1 Large + 6 Medium weapon hardpoints (plus six utility slots), so unlike most dedicated freighters a Caspian can fit a deterrent gun and end an interdiction instead of only running from it. But the 950 t mass and a size-8 FSD yield just ~22 LY laden, short legs for routed trade. And at ~189M Cr it is one of the most expensive ships in the game, hauling roughly 40% of a Type-9 Heavy that costs a tenth as much. It hauls well; it is never the rational hauler.
As a second job for a Caspian you already own: bulk commodity loops, wing trade and colony-supply runs where its big shielded hold and self-sufficiency matter more than cost-per-tonne. If you are buying a ship to trade, a Type-9 or Type-8 is the answer.
Three things shape the Caspian as a hauler — two strengths and one hard limit:
Large pad only, so no outposts — resupply is orbital stations, planetary ports or a fleet carrier. Slow, ponderous, and ~189M Cr to buy. Its case is a big shielded hold — one that can carry a deterrent gun — on a ship you already fly; for pure freight value a Type-9 or medium Type-8 wins outright.
A capacity-heavy converted explorer with a rare 1 Large + 6 Medium hardpoint layout — it can mount a real deterrent gun where most freighters can't — held to 66 by a punishing ~189M Cr price, large-pad-only access and a short laden jump range against dedicated haulers.
The 66/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 24/35 | Fourteen optional internals give ~434 t stripped and ~336 t behind a full shield across 7·6·6·5·5·5·5·4·4·3·2·1·1·1 slots — more than any medium and the Anaconda (~470 t), but well short of the dedicated large freighters (Type-9 ~790 t, Corvette ~618 t, Cutter ~794 t). Strong for a re-role, not freighter-class. |
| Pad class & market reach | 14/20 | Large pad reaches every major station with no rank or permit gate, but locks out the outpost and colony-depot markets mediums like the Type-8 work; matches the Type-9/Corvette it competes with on reach, no better. |
| Laden jump range | 7/15 | A 950 t hull — one of the heaviest in the trade field — on a class-8 SCO FSD reaches only ~10 LY stock, ~16 A-rated, ~22 LY engineered with G5 Increased Range + Mass Manager. The big drive helps versus a Corvette, but the mass keeps legs short for routed trade. |
| Survivability | 14/20 | A high 500 base shield behind a 6C reinforced bi-weave plus Heavy-Duty boosters, and a genuine large multi-cannon on its 1L/6M hardpoints that can end an interdiction rather than only run from it — better defended than the barges; no military slots and a slow 210/290 m/s hull cap it below the Corvette and Cutter. |
| Speed & cost | 7/10 | 290 m/s boost (~330 engineered) is quicker than most freighters and there is no rank gate, but ~189M Cr hull (~230M+ all-in) is among the priciest in the game for cargo a ~72M Cr Type-9 nearly doubles — poor cost-per-tonne offset only by the ungated purchase. |
| Weighted total | 66/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Higher-rated; laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper | Large | ~250 t | Higher-rated; speed/value; survivabilityCargo | 74 |
| Federal Corvette | Large | ~618 t | Higher-rated; survivability; cargoSpeed/value | 70 |
| Type-10 Defender | Large | ~534 t | Higher-rated; survivability; reachLaden range | 68 |
| Caspian Explorer this | Large | ~434 t | — this hull (baseline) | 66 |
| Beluga Liner | Large | ~370 t | Reach; survivabilityLower-rated; laden range | 58 |
10 large-pad trading hulls carry a rating, led by Panther Clipper Mk II (98). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Higher-rated; reach; speed/valueLaden range | 76 |
| Corsair | Medium | ~318 t | Higher-rated; reach; speed/valueLaden range | 74 |
| Python | Medium | ~294 t | Higher-rated; reach; survivabilitySpeed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Reach; speed/valueLower-rated; survivability | 65 |
| Krait Mk II | Medium | ~230 t | Survivability; reachLower-rated; laden range | 64 |
| Krait Phantom | Medium | ~190 t | Laden range; reachLower-rated; survivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Reach; survivabilityLower-rated; speed/value | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachLower-rated; survivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
The medium-pad trading field (9 rated), led by Type-8 Transporter (76) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~189M Cr the Caspian is one of the most expensive ships in the game, though it carries no rank or permit gate. A full trade fit — shield, boosters, cell bank and racks — pushes the all-in figure past 230M Cr.
As a freight investment that is indefensible: a Type-9 Heavy hauls nearly double the cargo for ~72M Cr, and a medium Type-8 works outposts the Caspian can't reach for ~35M Cr. The only case for trading a Caspian is that you already bought one to explore, and want it earning between expeditions.
Around 230M+ Cr all-in to move ~336 t of protected cargo. No dedicated trader should buy this hull for freight; it hauls only as the side job of a ship bought for the galaxy's edge.
A defensible bulk-hauler fit that keeps a bi-weave shield, a four-booster stack and a shield cell bank, mounts one large deterrent gun on the hull's Large hardpoint, then fills every remaining slot with cargo. The Caspian is a large hull with 1 Large + 6 Medium hardpoints, so a hauler can carry a real gun and still keep the hold near-full. Initial is cheapest buy-only with a shield from day one; A-rated is the trade baseline; Engineered maximises laden range and protected cargo.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | — | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Large gimballed multi-cannon on the hull's Large hardpoint — the deterrent gun; Overcharged plus Corrosive Shell let a hauler actually punish an interdictor instead of only running from one. Gimballed so it tracks without a fight pilot's aim. |
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First of the shield-booster stack; Heavy Duty multiplies the bi-weave's raw MJ to protect the cargo. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength, tanking hits while the gun does its work. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster; diminishing returns set in but the shield buys the seconds to shoot back or wake out, so it still pays. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster rounds out the shield stack before the utilities turn to countermeasures. |
| Utility 5 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils an interdictor's gimballed fire so you can jump clear. |
| Utility 6 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles while you run. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | Low Emissions keeps the plant cool and the signature low on contested routes; Thermal Spread bleeds the remaining heat. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated plus Dirty Drives lift a laden 950t hull's boost — the speed that breaks an interdiction and escapes. |
| Frame Shift Drive | 8E Frame Shift Drive | 8A Frame Shift Drive | G5 Increased Range + Mass Manager | The class-8 SCO drive is the one range asset a heavy hull has; Increased Range + Mass Manager stretch the laden jump as far as the mass allows. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused fills the engine capacitor to sustain the escape boost; Super Conduits enlarge it further. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range. |
| Fuel Tank | 7C Fuel Tank | 7C Fuel Tank | (No blueprint available) | Stock class-7 tank for long legs between refuelling stops; fuel capacity cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | (No blueprint available) | Largest cargo rack — 128 t in a single slot, the core of the hold. Cargo racks aren't engineerable. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave shield regenerates fast under fire — the right shield for surviving a hit and running; Reinforced maximises its MJ and Hi-Cap adds more. The hull's primary defence. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Second big cargo rack. Drop to a fuel scoop only if a route runs far from stations. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing when an escape goes wrong. |
| Size 4 | — | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | — | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 2 | — | 2E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 1 | — | 1E Cargo Rack | (No blueprint available) | Optional — a last small cargo rack. Cargo racks aren't engineerable. |
| Size 1 | — | 1E Cargo Rack | (No blueprint available) | Optional — a last small cargo rack. Cargo racks aren't engineerable. |
| Size 1 | — | 1D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Small Heavy-Duty hull reinforcement stiffens the frame against the hits that get through the shield; armour stacks linearly. |
| Open in planner / Export | ||||
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| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Caspian mounts 1 Large + 6 Medium weapon hardpoints — plenty for a hauler in hostile space. Fit a large gimballed multi-cannon on the Large mount so an interdictor gets shot off your tail rather than merely out-run; keep the bi-weave, the booster stack and the cell bank behind it, and leave the six mediums empty so cargo stays the priority. The boost and class-8 drive still cover a clean high-wake escape when you'd rather not fight.
Buy the hull and fit a shield first — lose the shield and you lose the hold; the deterrent gun waits for the A-rated pass. The stock Lightweight Alloy hull is free, so no bulkhead spend here. A class-6 shield generator and a single shield booster cover the buy-only defence.
Everything else goes in E-rated and cheap: the class-8 FSD, power plant, thrusters, life support, power distributor and sensors at base grade, with a class-7 fuel tank.
Fit two big cargo racks to start earning immediately — the rest of the racks, the cell bank and reinforcement all wait for the A-rated pass.
A-rating priority for a defensible bulk hauler:
A-rate the shield, the class-8 FSD and the drives, stack the boosters, then pour every free slot into cargo racks. The Lightweight Alloy hull is engineered lightweight to claw back a little laden range.
The trade engineering pattern: Felicity Farseer carries the FSD's Increased Range, Lei Cheung and Didi Vatermann harden the shield, and the drives, plant and distributor spread across the usual engineers. Pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (8) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Generator (Bi-Weave) (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Multi-Cannon (deterrent) (3) | Overcharged (G5) | Corrosive Shell | Tod McQuinn |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Shield Cell Bank (5) | Specialised (G4) | Lightweight | Lori Jameson |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
| Bulkheads / Hull Reinforcement | Lightweight / Heavy Duty (G5) | Deep Plating | Selene Jean |
Engineered, the Caspian carries ~336 t behind a ~1,100+ MJ bi-weave and a cell bank while jumping ~22 LY laden — a defensible hold that survives interdiction by tanking the first hit, then either shooting the interdictor off with its large multi-cannon or high-waking out. It stays slow and large-pad-bound; that's the price of using an explorer as a freighter. Range never becomes a strength on a 950 t hull.
Any large-pad trade lane with a healthy spread suits it — established hub-to-hub commodity loops, or shuttling bulk cargo from a fleet carrier to nearby stations. Avoid routes that depend on outpost markets or long single-jump legs.
The Caspian Explorer hauls a big, well-protected hold — ~336 t behind a strong shield, more than any medium and the Anaconda. It even mounts 1 Large + 6 Medium hardpoints, so a deterrent gun ends interdictions the run-only freighters can't. But it crawls ~22 LY laden and costs ~189M Cr for cargo a Type-9 beats at a tenth the price. A capable freighter only as the second life of a ship bought to explore; never a trader's first choice.
Figures on this page are verified against the sources below.