Ship Dossier // Gutamaya

Imperial CutterAX Combat

Series Ships Updated 2026-06-25
Briefing

The immovable AX tank — it outlasts anything the Thargoids throw

The strongest shields in the game over a 720 hull, two military slots and vast internals make the Cutter the hull that simply refuses to die in Thargoid airspace. It cannot dodge an Interceptor's lightning the way a Chieftain can, so it ties the Chieftain at the top by absorbing the punishment instead — brawling AXCZ and Titan runs indefinitely behind a wall of shield, hull and Guardian reinforcement.

Imperial Cutter
Imperial Cutter · Gutamaya
90/100
1H · 2L · 4M
Hardpoints
2
Military slots
323 m/s
Boost speed
~209M
Hull price (Cr)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Where the Chieftain survives by dodging, the Cutter survives by refusing to break. Gutamaya's flagship carries the strongest shields in the game by a wide margin — over 700 MJ at base, past 2,500 engineered — over a 720 hull, two military slots for Guardian module reinforcement, and the deepest internals of any AX hull bar the Anaconda. For attrition against Thargoids, nothing out-tanks it.

It backs that tank with four medium mounts for Gauss cannons — the AX gold standard — plus two large and one huge hardpoint for AX multi-cannons or shards. The catch is the same one that limits it everywhere: agility. It turns like the moon it resembles, and against the lightning and swarm of an Interceptor that means it cannot evade; it has to eat the hits and out-heal them with cell banks and reinforcement. It ties the Chieftain at the top of the AX ladder for opposite reasons — the Chieftain dodges, the Cutter endures. Both demand a price: the Cutter wants Imperial Duke and ~209M Cr.

Where this hull shines

Sustained anti-Xeno attrition: long AXCZ sessions, Maelstrom and Titan operations, wing tanking, and any Thargoid fight where being impossible to kill matters more than turning quickly. The AX shield-and-hull endgame.

02

Key Stats & What Makes It Fight Thargoids

Hardpoints
1H · 2L · 4M (4 mediums = Gauss)
Military slots
2 (class 5 — Guardian MRP)
Base shield
~703 MJ (highest in game)
Base armour
720
Top speed / boost
202 / 323 m/s
Utility mounts
8
Optional internals
8·8·6·6·6·5·5·4·3·1
Pad
Large
Crew seats
4 (+ SLF)
Rank
Imperial Duke

Four things make the Cutter an AX fortress:

The ceiling, stated honestly

It cannot dodge. Against an Interceptor's lightning and the swarm of Thargons, evasion is the Chieftain's main defence and the Cutter simply lacks it — it must eat the hits and out-heal them. The huge hardpoint is awkward too: no AX-specific weapon is larger than a large mount, so the huge slot is under-filled. And it needs Imperial Duke, a large pad, and ~209M Cr. The Cutter wins AX fights by outlasting them, never by out-turning them.

03

Why This Rating

Scorecard

Game-best shields over a 720 hull with two military slots and four medium Gauss mounts make it the AX attrition king; only its ponderous, undodgeable agility caps it.

The 90/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints for Gauss25/25
Four medium mounts host the full four-Gauss kill suite — the AX gold standard — plus two large and one huge for Enhanced AX multi-cannons and a Guardian shard (1H 2L 4M). Ties the Gunship's four-Gauss count; the huge mount only takes a large AX weapon, so it runs under-class.
Heat capacity & management20/20
Large 1,100t hull gives reasonable thermal mass and room for four heat-sink/heat-management utilities among its 8 mounts, but four Guardian Gauss run hot and there is no innate heat advantage — fire-groups must be staggered to spread the thermal load.
Hull tank & reinforcement room20/20
~703 MJ base shield (highest in game, past 2,500 engineered) over 720 armour, two class-5 military slots for Guardian MRP, and a 8·8·6·6·6·5·5·4·3·1 optional stack — the deepest defensive room of any AX hull bar the Anaconda. Effective armour reaches ~3,500+.
Agility15/25
202/323 m/s over a 1,100t hull turns like a moon; it cannot evade Interceptor lightning or Thargon swarms and must absorb hits instead. Brisk in a straight line for its mass, but among the worst-turning in a field that includes agile mediums — the role's hardest weight to earn and its clear limiter.
Caustic handling & support slots10/10
Vast internals seat a decon limpet controller, twin caustic sinks, Guardian hull/shield reinforcement and cell banks alongside the size-8 prismatic, with 8 utility mounts feeding sinks and boosters. Deepest caustic-and-support fit-out of any AX hull.
Weighted total90/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for anti-Xeno combat specifically. The role column is the hardpoint loadout — the basis for an AX weapon suite. Evasion, hardening and heat management matter as much as raw mounts.

Same class — large AX warships

ShipClassHardpointsPros & cons vs Imperial CutterRating
Imperial Cutter thisLarge1H 2L 4M— this hull (baseline)90
AnacondaLarge1H 3L 2M 2SMore hardpoints; deeper internals; no rank gateLower shields; equally ponderous88
Federal CorvetteLarge2H 1L 2M 2SMore agile; two huge mounts; more alphaLower shields; Federal Rear Admiral rank86
Type-10 DefenderLarge4L 3M 2SMost hardpoints; superb turret/swarm tank; no rankFeeble shields; even slower86

Among the large AX hulls the Cutter is the shield king: the Anaconda brings more mounts and internals, the Corvette more alpha and agility, the Type-10 more hardpoints and hull — but none of them carries shields in the Cutter's league. For pure attrition survivability behind a regenerating wall, it leads the heavies.

Other classes — the agile mediums

ShipClassHardpointsPros & cons vs Imperial CutterRating
Alliance ChieftainMedium2L 1M 3SAgile enough to dodge lightning; cheap; no rankA fraction of the Cutter's tank90
Krait Mk IIMedium3L 2MHighest popular medium DPS; SLF decoy; no rankNo military slots; far less tank89
Alliance ChallengerMedium1L 3M 3S3 military slots; tough; cheap; no rankLower DPS and far less shield88
Krait PhantomMedium2L 2MFast hit-and-run; great range to Maelstroms; no rankNo military slots; least tank84
Federal GunshipMedium1L 4M 2SMaximum Gauss mounts; cheap; tough hullClumsy; weak shields; Federal rank82

The agile mediums dodge the Interceptor strikes the Cutter has to absorb — and in AX, evasion is a defence the Cutter cannot buy at any price. They cost less and need no Imperial grind. The Cutter's case is the opposite philosophy: take the hit, out-heal it, and never leave the fight. It's what you fly when you've earned Duke and want an AX platform that essentially cannot be dropped.

05

Cost & Access

Hull
~209M Cr
AX-fitted (A-rated)
~520M Cr
Rebuy (engineered)
~26M Cr
Pad
Large
Rank
Imperial Duke
Permit
None

At ~209M Cr the Cutter is the priciest AX hull there is, gated behind Imperial Duke — the top of the Imperial Navy ladder. A full AX fit with a prismatic shield, Guardian reinforcement and a Gauss suite pushes the all-in figure past 500M Cr, and the engineered rebuy lands near 26M.

It is unequivocally an endgame ship. For learning AX, fly a cheap, forgiving Chieftain first — the Cutter rewards a pilot who already knows the discipline and wants a platform that lets them stay in the worst airspace the longest. The Imperial-rank grind you run toward Squire and the Achenar permit is the same ladder that eventually unlocks it at Duke.

Survivability costs the most

Past 500M Cr all-in, plus the Imperial Duke grind and Guardian-tech unlocks, for the AX hull that is hardest to kill. An endgame attrition platform — not a first AX ship.

06

3-State Loadout

An AX attrition fit built around the game's best shields: four Gauss cannons on the mediums, AX multi-cannons and a Guardian shard on the large and huge mounts, a prismatic shield, and Guardian reinforcement in the military and optional slots. Initial is buy-only; A-Rated adds the kit; Engineered hardens the shield, mobility and survival.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 13C Enhanced AX Multi-Cannon (Gimballed)G5 Long Range (no experimental effect)No AX weapon comes in huge, so a large gimballed Enhanced AX Multi-Cannon under-fills this mount; Long Range stretches its falloff to reach Interceptors at standoff.
Large 13C Enhanced AX Multi-Cannon (Gimballed)G5 Long Range (no experimental effect)Second Enhanced AX Multi-Cannon for sustained anti-xeno DPS; Long Range keeps full damage out to the Gauss engagement band.
Large 23C Guardian Shard Cannon (Fixed)G5 Long Range (no experimental effect)Guardian Shard Cannon adds heavy close-range burst against hearts and hull; Long Range widens its usable falloff on this short-range weapon.
Medium 12B Guardian Gauss Cannon (Fixed)G5 Long Range (no experimental effect)Fixed Guardian Gauss Cannon — the primary heart-killer; Long Range is the one worthwhile blueprint, raising damage at range.
Medium 22B Guardian Gauss Cannon (Fixed)G5 Long Range (no experimental effect)Second Gauss; the four-gun battery is the kill suite that ends Interceptor fights.
Medium 32B Guardian Gauss Cannon (Fixed)G5 Long Range (no experimental effect)Third Gauss; stagger fire-groups to spread the heavy thermal load.
Medium 42B Guardian Gauss Cannon (Fixed)G5 Long Range (no experimental effect)Fourth Gauss completes the Gauss wall on the mediums.
Utility Mounts
Utility 10C Xeno Scanner(No blueprint available)Enhanced Xeno Scanner reads Interceptor heart count and subsystems; scanners carry no blueprint.
Utility 20I Caustic Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights.
Utility 30I Caustic Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 50A Shield BoosterG5 Thermal Resistant + Super CapacitorsShield Booster on Thermal Resistant — the cheapest large gain against Thargoid thermal strikes.
Utility 60A Shield BoosterG5 Thermal Resistant + Super CapacitorsSecond Thermal-Resistant booster stacks more resisted MJ onto the prismatic wall.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 80I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Overcharged + Thermal SpreadFeeds power-hungry Gauss, a class-8 prismatic and the cell-bank draw; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives recovers what mobility a 1,100t hull can manage between damage windows.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated to relocate a heavy hull between AX sites; Increased Range with Mass Manager offsets the deep reinforcement mass.
Life Support7E Life Support7D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this early — four Gauss draw hard on the WEP capacitor; Charge Enhanced plus Super Conduits sustains the volley rate.
Sensors7E Sensors7D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; AX combat is close-range, so trade sensor reach for mass.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock class-6 tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15D Guardian Module Reinforcement(No blueprint available)Guardian Module Reinforcement shields the internals from penetrating Thargoid hits; Guardian reinforcement is not engineerable.
Military 25D Guardian Module Reinforcement(No blueprint available)Second Guardian MRP — the deepest module hardening of any AX hull; not engineerable.
Optional Internals
Size 88E Shield Generator8A Prismatic Shield GeneratorG5 Thermal Resistant + Hi-CapClass-8 prismatic — the best raw shield in the game; Thermal Resistant plus Hi-Cap tunes it against Thargoid thermal damage.
Size 88A Shield Cell BankG4 Specialised + Boss CellsGuardian Hull Reinforcement caps at size 5, so a 5D GHRP under-fills this size-8 slot; Guardian HRP adds innate caustic resist and cannot be engineered.
Size 66A Shield Cell BankG4 Specialised + Boss CellsOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 66D AFMU(No blueprint available)Second size-5 Guardian HRP under-filling a size-6 slot; armour and caustic resist stack linearly.
Size 65D Guardian Shield Reinforcement(No blueprint available)Guardian Shield Reinforcement adds flat shield HP with caustic resist; not engineerable.
Size 55E Decontamination Limpet Controller(No blueprint available)Decontamination Limpet Controller scrubs caustic from the hull mid-fight; limpet controllers carry no blueprint.
Size 55D Guardian Hull Reinforcement(No blueprint available)Third size-5 Guardian HRP fills this military-class optional for more effective armour.
Size 44A Shield Cell BankG4 Specialised + Boss CellsOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 33D Guardian Hull Reinforcement(No blueprint available)Size-3 Guardian HRP — more caustic-resistant armour where the slot allows.
Size 11D Guardian Hull Reinforcement(No blueprint available)Size-1 Guardian HRP tops off the hull stack in the last small optional.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tank first, Gauss the mediums

The Cutter's AX identity is its shield-and-hull wall — prismatic generator, Guardian reinforcement in both military slots and across the optionals, and cell banks to ride out the strikes you can't dodge. Four Gauss cannons on the mediums are the kill suite; the large and huge mounts add an AX multi-cannon and a shard. The huge slot can only take a large AX weapon, so accept it runs under-class. Manage heat hard — Gauss runs hot.

07

Initial Loadout — Buy-Only Plan

Earn Imperial Duke, buy the hull, and unlock Guardian and AX weapons at the relevant sites.

The buy-only column is stock core internals only — an 8E Power Plant, 8E Thrusters, 7E Frame Shift Drive, 7E Life Support, 7E Power Distributor, 7E Sensors and a 6C Fuel Tank — plus a stock 8E Shield Generator in the class-8 bay and the default Lightweight Alloy bulkheads.

Every hardpoint, all eight utilities, both military slots and the remaining optionals stay empty (—) at this stage: the Gauss, AX multi-cannon, Guardian shard, Guardian reinforcement and the shield-cell stack need AX and Guardian unlocks rather than credits, so they are layered on in the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

AX-fitting priority for the attrition tank:

Tank before guns

The Cutter survives AX by absorbing damage, not avoiding it — fit and engineer the biggest prismatic shield, the deepest cell-bank stack and Military Grade bulkheads first; the four Gauss finish the fight while the tank keeps you in it.

09

Engineering Plan

AX engineering hardens the shield, mobility, heat and survival; AX/Guardian weapons have limited engineering (Long Range is the useful blueprint). Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Prismatic Shield (8)Thermal Resistant (G5)Hi-CapLei Cheung
Power Plant (8)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (8)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Shield BoostersThermal Resistant (G5)Super CapacitorsDidi Vatermann
AX & Guardian WeaponsLong Range (G5)(none — AX/Guardian weapons take no experimental)The Sarge / Zacariah Nemo
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Heavy — G5 across class-8 cores, a prismatic shield and deep reinforcement, plus heavy Guardian-tech unlocks for weapons and reinforcement. The prismatic generator needs Imperial-faction access to buy. Ship blueprints are standard; the Guardian grind is the real cost. Ask for exact per-blueprint or unlock counts before committing.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Shield (MJ)~900~1,400~2,500+ (best in game)
Shield recoverynone (stock gen)8A + 6A + 4A SCBdeep (Specialised + Oversized)
Effective armour~540 (Lightweight)~1,800 (Mil-grade + GHRP)~3,000+ (Reactive, caustic-resistant)
AX firepowernonehigh (4 Gauss + 3)high
Module protectionnone2 military + AFMUdeepest in AX + caustic repair
Agility (dodge)poorpoorpoor (vast hull)

Engineered and Guardian-armed, the Cutter's shield exceeds 2,500 MJ over a Reactive Surface Composite hull that resists caustic damage, recharged between strikes by an 8A/6A/4A Specialised cell-bank stack and backed by two military slots of module reinforcement plus an AFMU for caustic module repair — the deepest defensive stack of any AX hull. It will never dodge an Interceptor; it doesn't try. It absorbs the strikes and out-heals them while four Gauss cannons end the fight.

11

Key Activities & Where To Do Them

Getting started
  • AX conflict zones. The Cutter sits in an AXCZ and grinds combat bonds without leaving — the wall that holds the line.
  • Interceptor kills. Four Gauss cannons burn Cyclops through Medusa hearts behind an unbreakable buffer.
  • Caustic management. Decon limpets and caustic sinks shrug off the corrosion that grounds lesser hulls.
Advanced
  • Maelstrom and Titan operations. The hull that survives the most dangerous Thargoid airspace the longest.
  • Wing tanking. As the game's best shield tank it holds Thargoid aggro while wingmates strike — the AX wing anchor.
  • Hydra and Orthrus hunts. Sustained fights against the toughest Interceptors, where staying alive is the whole problem.
Generic example operations

Wherever Thargoids are fought — AXCZ, Interceptor hunts, Maelstrom and Titan ops. The Cutter is the immovable anchor for pilots who've mastered AX and want to stay in the worst airspace the longest.

12

Field Notes — What Else To Know

Verdict

The Imperial Cutter is the AX battleship that refuses to die: the strongest shields in the game over a deep Guardian-hardened hull, four Gauss cannons on its mediums, and brisk straight-line speed for its size. It cannot dodge and its huge mount runs under-class — but for outlasting AXCZ, Maelstroms and Titan runs and tanking for an AX wing, nothing in the galaxy holds the line longer. The Imperial AX capstone.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship — used to plan the AX shield-tank fit.coriolis.io/outfit/imperial_cutter
Elite Dangerous (official)Frontier's official Imperial Cutter ship page — manufacturer specs, hardpoint layout, and the ship render used on this page.elitedangerous.com/.../imperial-cutter
EDCD coriolis-dataShip slot layout, military/optional internals, and engineering blueprint data behind the AX loadout.coriolis-data/ships/imperial_cutter.json
Inara — Imperial CutterShip reference page: base stats, shield/armour figures, price, and hardpoint & module slot layout for AX planning.inara.cz/elite/ship/75
Fandom wikiImperial Cutter ship article: role profile, Gutamaya manufacture, and the Imperial Duke rank requirement.fandom.com/wiki/Imperial_Cutter