Ship Dossier // Lakon Spaceways

Panther Clipper Mk IITrading

Series Ships Updated 2026-06-25
Briefing

The most cargo any hull can move — defensibly

The Panther Clipper Mk II is the top-ranked trading ship in the game. Its cargo hold exceeds the Type-9 and Imperial Cutter outright, and its six utility mounts give it a real defensive suite those rivals lack. The cost is steep and it's large-pad-bound, but for bulk hauling at maximum scale, nothing else comes close.

Panther Clipper Mk II
Panther Clipper Mk II · Lakon Spaceways
98/100
~1,048 t
Max cargo
6
Utility mounts
~287M Cr
Hull price
Large
Pad requirement
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Panther Clipper Mk II is Lakon's dedicated super-freighter and the new king of bulk hauling. Thirteen optional internals — two of them class 8 — give it a maximum cargo capacity north of a thousand tonnes, more than any other ship in the game, including the venerable Type-9 and the Imperial Cutter. It is, simply, the most cargo you can move in one hull.

Crucially, it's not just a bigger box. Six utility mounts and a tough, purpose-built frame make it far more defensible than the Type-9, so it can run high-value or hostile routes carrying a fortune without being easy prey. It's slow and large-pad-bound, and it costs a fortune to buy — but for a commander whose business is moving the maximum tonnage per trip, the Panther is the definitive answer.

Where this hull shines

Maximum-tonnage bulk trading: high-volume commodity runs, Community Goal hauling, fleet-carrier resupply, and any operation where moving the most cargo per trip — defensibly — is the entire point.

02

Key Stats & What Makes It Haul

Max cargo (stripped)
~1,048 t
Top speed / boost
181 / 250 m/s
Utility mounts
6
Hull mass
1,200 t
Optional internals
8·8·7·7·6·6·6·5·5·4·2·1·1
Defensibility
High (for a hauler)
Pad
Large
Rank
None
Permit
None

Four things make the Panther the ultimate freighter:

The ceiling, stated honestly

It's enormous, slow and large-pad-bound, so it can't use outposts and handles like the freighter it is, and at ~287M Cr it's one of the most expensive ships in the game to buy. Its jump range laden is modest. The Panther's case is pure maximum-tonnage hauling; for flexibility, pad access or value, a medium trader or the cheaper Type-9 makes more sense.

03

Why This Rating

Scorecard

Leads on the single most-weighted trading factor — ~1,048 t, the most cargo any hull can move — with six utilities for real defence; only its slow ~290 m/s boost and ~287M Cr cost hold it back.

The 98/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo35/35
~1,048 t maximum cargo is the highest of any hull, clearing the Imperial Cutter (~794 t) and Type-9 Heavy (~790 t) outright across thirteen optional internals topped by two class-8 slots. Role-leading and unmatched.
Pad class & market reach20/20
Large pad locks it to orbital stations, planetary ports and carriers — no outpost access. Standard for top-tier large haulers like the Cutter and Type-9, but a real reach limit versus medium traders.
Laden jump range14/15
Laden jump range is modest: ~12 LY stock, ~18 A-rated, ~24 LY engineered with G5 Increased Range on the 7A FSD against a 1,200 t hull. Adequate for route efficiency, mid-field for the role, not a strength.
Survivability20/20
Six utility mounts carry a three-booster Heavy-Duty stack plus point defence over a class-6 bi-weave and 2A shield cell bank on a purpose-built frame — far more defensible than the flimsy Type-9, survives interdictions a lesser hauler would not.
Speed & cost9/10
Slow and costly: 181 m/s cruise, 250 m/s boost (~290 engineered), and ~287M Cr hull (~330M+ engineered) is among the most expensive in the game. The clear weak point, mitigated only because tonnage is the role's point.
Weighted total98/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — large-pad traders

ShipClassMax cargo (t)Pros & cons vs Panther Clipper Mk IIRating
Panther Clipper Mk II thisLarge~1048— this hull (baseline)98
Imperial CutterLarge~794Huge cargo plus shields and speed; combat-capableImperial Duke rank; less cargo95
Type-9 HeavyLarge~790Huge cargo; far cheaperFlimsy; slow; poorly defensible94
Type-7 TransporterLarge~310Cheap; decent capacityFar less cargo; lightly defended78
Imperial ClipperLarge~250Very fast for a large haulerFar less cargo; Imperial rank74

The Panther tops the large-pad traders — and the whole trading class — on cargo. The Cutter carries less but adds shields, speed and combat ability; the Type-9 nearly matches the volume far cheaper but flimsily. For maximum defensible tonnage, the Panther stands alone.

Other classes — the medium and capital options

ShipClassMax cargo (t)Pros & cons vs Panther Clipper Mk IIRating
Imperial CutterLarge~794Huge cargo, shields, speed, combatImperial rank95
Type-9 HeavyLarge~790Nearly the volume, far cheaperFlimsy; slow94
Type-8 TransporterMedium~406Medium pad; far cheaper; good capacityFar less cargo76
AnacondaLarge~470Versatile; also fights and exploresLess cargo; less defensible hauler76
PythonMedium~294Medium pad; versatile; defensibleFar less cargo72

The medium traders land more flexibly and cost far less; the Cutter is the defensible large alternative if you'll grind Imperial rank. But for the single goal of moving the absolute maximum tonnage per trip, defensibly and without a rank gate, nothing matches the Panther.

05

Cost & Access

Hull
~287M Cr
A-rated trader
~310M Cr
Engineered
~330M+ Cr
Pad
Large
Rank
None
Permit
None

At ~287M Cr the Panther is among the most expensive ships in the game, though it needs no rank or permit. A trade fit needs little exotic engineering — mostly thrusters, FSD and a defensive shield — so the bulk of the cost is the hull and cargo racks.

It pays for itself only at scale: if your income is bulk commodity hauling or Community Goal deliveries, the Panther's extra hundreds of tonnes per trip compound fast. For occasional trading, a cheaper Type-9 or a medium trader is the wiser buy.

Pays off at scale

The Panther's edge is hundreds of extra tonnes per trip — worth it only if bulk hauling is your business. For casual trading, the cheaper Type-9 carries nearly as much.

06

3-State Loadout

A maximum-tonnage trade fit that keeps a defensive shield. Initial is the cheapest buy-only hull packed with cargo; A-Rated is the trade baseline with a bi-weave and booster suite; Engineered maximises laden jump range, mobility and survivability. Strip the shield for absolute max cargo on safe routes.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's modest MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more shield to survive interdictions while laden.
Utility 30I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 50A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster rounds out the defensive shield stack.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal SpreadClass-8 A plant; Low Emissions runs it cool and quiet, Thermal Spread bleeds the rest.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rate + Dirty Drives so a 1,200t hull laden still boosts away from danger.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate + Increased Range with Mass Manager — laden jump range sets route efficiency.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more, and life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsA-rate + Engine Focused with Super Conduits to sustain boost on the heavy hull.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass.
Fuel Tank7C Fuel Tank7C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 88E Cargo Rack8E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 88E Cargo Rack8E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 77E Cargo Rack7E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 77E Cargo Rack7E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-Weave shield for defence; Reinforced adds strength and Fast Charge speeds recovery.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11H Guardian FSD Booster(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Cargo first, but keep a shield

The Panther's whole purpose is tonnage — fill the internals with the biggest cargo racks. But unlike a Type-9, it has the slots and utilities to keep a real bi-weave shield and booster suite, so run defended on valuable routes and strip the shield only for safe maximum-cargo hauls.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fill the seven largest optional slots — both class 8s, both class 7s and all three class 6s — with stock E-rated cargo racks; capacity is the entire point. The small size-5, -4, -2 and -1 internals and the planetary-approach slot stay empty for now.

The buy-only state ships with stock Lightweight Alloy bulkheads and carries no shield and no utilities — all six utility mounts start empty. Core internals stay stock (8E Power Plant and Thrusters, 7E Frame Shift Drive and Power Distributor, 5E Life Support and Sensors, 7C Fuel Tank). The shield, boosters and A-rated cores come in the next pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a super-hauler:

Thrusters and FSD carry the weight

A fully laden Panther is enormously heavy — A-rate and engineer thrusters and FSD first so it still boosts away from danger and jumps efficiently between markets. Keep the stock Lightweight Alloy bulkheads: a trader spends its tonnage on cargo and range, not hull.

09

Engineering Plan

The trading engineering pattern: range, mobility and defence. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Thrusters (8)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (7)Engine Focused (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Life Support & SensorsLightweight (G5)Felicity Farseer
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Moderate — thrusters, FSD, shield and lightweight blueprints on large modules; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~700~950~1,048
Laden jump (LY)~12~19~25
Defensibilitymodesthighhigh
Speed (boost)250 m/s250 m/s~290 m/s
Pad accesslargelargelarge

Engineered, the Panther moves over a thousand tonnes per trip behind a real shield, jumping well enough to make routes efficient — a 1H Guardian FSD Booster squeezes out roughly another light-year laden, with a relocated Detailed Surface Scanner riding the planetary-approach slot. It stays slow and large-pad-bound — the price of the scale — but no ship hauls more, more safely.

11

Key Activities & Where To Do Them

Getting started
  • Bulk commodity runs. Move the maximum tonnage of high-value goods per trip between profitable markets.
  • Community Goal hauling. Its capacity tops CG delivery leaderboards faster than anything else.
  • Fleet-carrier resupply. Fill a carrier's stores in the fewest possible trips.
Advanced
  • Defended high-value routes. Its shields and utilities let it carry a fortune through hostile space others daren't.
  • Colonisation and megaship supply. Bulk-deliver construction materials at scale.
  • Rare-goods circuits. Carry the maximum allocation of every rare on a long loop.
Generic example routes

Any high-volume, high-profit commodity loop suits it. From your home base, the Panther turns bulk-hauling income into a serious business — ideally paired with a fleet carrier.

12

Field Notes — What Else To Know

Verdict

The Panther Clipper Mk II is the ultimate freighter: over a thousand tonnes of cargo — the most in the game — behind a defensible frame and six utilities, with no rank gate. It's vast, slow and hugely expensive, but for the single business of moving the maximum tonnage per trip safely, nothing else comes close. The dedicated trade flagship.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/panthermkii
Elite Dangerous (official)Frontier's official Panther Clipper Mk II ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../panther-clipper-mk-ii
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/panther_clipper.json
Inara — Panther Clipper Mk IIShip-specific stats, cargo capacity, hardpoint layout, and shipyard pricing.inara.cz/elite/ship/85
Fandom — Panther Clipper Mk IIZorgon Peterson lore, freighter role, and the ship's spec reference.fandom.com/wiki/Panther_Clipper_Mk_II
YouTube — Mile 13 GamingCargo-focused look at the Panther Clipper Mk II, making the case for it as a dedicated trading hull.youtube.com/watch?v=i9-RcMJYrSQ
YouTube — TheYamiksFull review of the Panther Clipper Mk II, covering its strengths and weaknesses as the largest cargo hauler.youtube.com/watch?v=jspC_D44y3I
YouTube — Obsidian AntLaunch-day overview of the Panther Clipper Mk II, its arrival and standing as the biggest cargo ship in the game.youtube.com/watch?v=wOYZ8SUB-Rc