E:D Black Box
The Panther Clipper Mk II is the top-ranked trading ship in the game. Its cargo hold exceeds the Type-9 and Imperial Cutter outright, and its six utility mounts give it a real defensive suite those rivals lack. The cost is steep and it's large-pad-bound, but for bulk hauling at maximum scale, nothing else comes close.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Panther Clipper Mk II is Lakon's dedicated super-freighter and the new king of bulk hauling. Thirteen optional internals — two of them class 8 — give it a maximum cargo capacity north of a thousand tonnes, more than any other ship in the game, including the venerable Type-9 and the Imperial Cutter. It is, simply, the most cargo you can move in one hull.
Crucially, it's not just a bigger box. Six utility mounts and a tough, purpose-built frame make it far more defensible than the Type-9, so it can run high-value or hostile routes carrying a fortune without being easy prey. It's slow and large-pad-bound, and it costs a fortune to buy — but for a commander whose business is moving the maximum tonnage per trip, the Panther is the definitive answer.
Maximum-tonnage bulk trading: high-volume commodity runs, Community Goal hauling, fleet-carrier resupply, and any operation where moving the most cargo per trip — defensibly — is the entire point.
Four things make the Panther the ultimate freighter:
It's enormous, slow and large-pad-bound, so it can't use outposts and handles like the freighter it is, and at ~287M Cr it's one of the most expensive ships in the game to buy. Its jump range laden is modest. The Panther's case is pure maximum-tonnage hauling; for flexibility, pad access or value, a medium trader or the cheaper Type-9 makes more sense.
Leads on the single most-weighted trading factor — ~1,048 t, the most cargo any hull can move — with six utilities for real defence; only its slow ~290 m/s boost and ~287M Cr cost hold it back.
The 98/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 35/35 | ~1,048 t maximum cargo is the highest of any hull, clearing the Imperial Cutter (~794 t) and Type-9 Heavy (~790 t) outright across thirteen optional internals topped by two class-8 slots. Role-leading and unmatched. |
| Pad class & market reach | 20/20 | Large pad locks it to orbital stations, planetary ports and carriers — no outpost access. Standard for top-tier large haulers like the Cutter and Type-9, but a real reach limit versus medium traders. |
| Laden jump range | 14/15 | Laden jump range is modest: ~12 LY stock, ~18 A-rated, ~24 LY engineered with G5 Increased Range on the 7A FSD against a 1,200 t hull. Adequate for route efficiency, mid-field for the role, not a strength. |
| Survivability | 20/20 | Six utility mounts carry a three-booster Heavy-Duty stack plus point defence over a class-6 bi-weave and 2A shield cell bank on a purpose-built frame — far more defensible than the flimsy Type-9, survives interdictions a lesser hauler would not. |
| Speed & cost | 9/10 | Slow and costly: 181 m/s cruise, 250 m/s boost (~290 engineered), and ~287M Cr hull (~330M+ engineered) is among the most expensive in the game. The clear weak point, mitigated only because tonnage is the role's point. |
| Weighted total | 98/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Panther Clipper Mk II | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II this | Large | ~1048 | — this hull (baseline) | 98 |
| Imperial Cutter | Large | ~794 | Huge cargo plus shields and speed; combat-capableImperial Duke rank; less cargo | 95 |
| Type-9 Heavy | Large | ~790 | Huge cargo; far cheaperFlimsy; slow; poorly defensible | 94 |
| Type-7 Transporter | Large | ~310 | Cheap; decent capacityFar less cargo; lightly defended | 78 |
| Imperial Clipper | Large | ~250 | Very fast for a large haulerFar less cargo; Imperial rank | 74 |
The Panther tops the large-pad traders — and the whole trading class — on cargo. The Cutter carries less but adds shields, speed and combat ability; the Type-9 nearly matches the volume far cheaper but flimsily. For maximum defensible tonnage, the Panther stands alone.
| Ship | Class | Max cargo (t) | Pros & cons vs Panther Clipper Mk II | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 | Huge cargo, shields, speed, combatImperial rank | 95 |
| Type-9 Heavy | Large | ~790 | Nearly the volume, far cheaperFlimsy; slow | 94 |
| Type-8 Transporter | Medium | ~406 | Medium pad; far cheaper; good capacityFar less cargo | 76 |
| Anaconda | Large | ~470 | Versatile; also fights and exploresLess cargo; less defensible hauler | 76 |
| Python | Medium | ~294 | Medium pad; versatile; defensibleFar less cargo | 72 |
The medium traders land more flexibly and cost far less; the Cutter is the defensible large alternative if you'll grind Imperial rank. But for the single goal of moving the absolute maximum tonnage per trip, defensibly and without a rank gate, nothing matches the Panther.
At ~287M Cr the Panther is among the most expensive ships in the game, though it needs no rank or permit. A trade fit needs little exotic engineering — mostly thrusters, FSD and a defensive shield — so the bulk of the cost is the hull and cargo racks.
It pays for itself only at scale: if your income is bulk commodity hauling or Community Goal deliveries, the Panther's extra hundreds of tonnes per trip compound fast. For occasional trading, a cheaper Type-9 or a medium trader is the wiser buy.
The Panther's edge is hundreds of extra tonnes per trip — worth it only if bulk hauling is your business. For casual trading, the cheaper Type-9 carries nearly as much.
A maximum-tonnage trade fit that keeps a defensive shield. Initial is the cheapest buy-only hull packed with cargo; A-Rated is the trade baseline with a bi-weave and booster suite; Engineered maximises laden jump range, mobility and survivability. Strip the shield for absolute max cargo on safe routes.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's modest MJ. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield to survive interdictions while laden. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 5 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster rounds out the defensive shield stack. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | Class-8 A plant; Low Emissions runs it cool and quiet, Thermal Spread bleeds the rest. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rate + Dirty Drives so a 1,200t hull laden still boosts away from danger. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate + Increased Range with Mass Manager — laden jump range sets route efficiency. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more, and life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rate + Engine Focused with Super Conduits to sustain boost on the heavy hull. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass. |
| Fuel Tank | 7C Fuel Tank | 7C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-Weave shield for defence; Reinforced adds strength and Fast Charge speeds recovery. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Panther's whole purpose is tonnage — fill the internals with the biggest cargo racks. But unlike a Type-9, it has the slots and utilities to keep a real bi-weave shield and booster suite, so run defended on valuable routes and strip the shield only for safe maximum-cargo hauls.
Buy the hull and fill the seven largest optional slots — both class 8s, both class 7s and all three class 6s — with stock E-rated cargo racks; capacity is the entire point. The small size-5, -4, -2 and -1 internals and the planetary-approach slot stay empty for now.
The buy-only state ships with stock Lightweight Alloy bulkheads and carries no shield and no utilities — all six utility mounts start empty. Core internals stay stock (8E Power Plant and Thrusters, 7E Frame Shift Drive and Power Distributor, 5E Life Support and Sensors, 7C Fuel Tank). The shield, boosters and A-rated cores come in the next pass.
A-rating priority for a super-hauler:
The trading engineering pattern: range, mobility and defence. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support & Sensors | Lightweight (G5) | — | Felicity Farseer |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~700 | ~950 | ~1,048 |
| Laden jump (LY) | ~12 | ~19 | ~25 |
| Defensibility | modest | high | high |
| Speed (boost) | 250 m/s | 250 m/s | ~290 m/s |
| Pad access | large | large | large |
Engineered, the Panther moves over a thousand tonnes per trip behind a real shield, jumping well enough to make routes efficient — a 1H Guardian FSD Booster squeezes out roughly another light-year laden, with a relocated Detailed Surface Scanner riding the planetary-approach slot. It stays slow and large-pad-bound — the price of the scale — but no ship hauls more, more safely.
Any high-volume, high-profit commodity loop suits it. From your home base, the Panther turns bulk-hauling income into a serious business — ideally paired with a fleet carrier.
The Panther Clipper Mk II is the ultimate freighter: over a thousand tonnes of cargo — the most in the game — behind a defensible frame and six utilities, with no rank gate. It's vast, slow and hugely expensive, but for the single business of moving the maximum tonnage per trip safely, nothing else comes close. The dedicated trade flagship.
Figures on this page are verified against the sources below.