E:D Black Box
A vast ore hold behind the strongest shields in the game, on a hull fast enough to outrun what it can't out-tank. It out-hauls every other miner per trip except the dedicated Type-11, and unlike the flimsy Type-9 it survives — and ends — the pirates that swarm a laden capital miner. The cost is Imperial Duke rank, a ~200M Cr price, and a large pad.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining keeps you stationary and laden for long minutes — a beacon for every pirate in the ring — and the Imperial Cutter answers that threat better than any other big miner. Its huge mount and six lesser hardpoints carry the full mining toolset (lasers, sub-surface missiles, a seismic charge launcher for cores, an abrasion blaster) and a real gun, while ten optional internals swallow a refinery, a wall of limpet controllers and an ore hold approaching 700 tonnes. Behind it all sit the strongest shields in the game.
That combination — near-capital tonnage, apex shields, and brisk speed for a 1,100-tonne hull — makes it the safest high-volume miner there is. Where a Type-9 mining the same hotspot is a sitting duck and an Anaconda merely survives, the Cutter shrugs off the interdiction and destroys the pirate that comes for the haul. The price is Imperial Duke rank, a ~200M Cr hull and a large pad — but for filling a fortune of ore from a dangerous ring without an escort, nothing carries more, more safely.
High-volume, defensible mining: cracking valuable cores and working rich painite/platinum/tritium hotspots in pirate-heavy rings, tritium runs for a fleet carrier, and any long session where surviving the pirates who hunt laden miners matters as much as the haul.
Four things make the Cutter a superb high-volume miner:
It needs Imperial Duke rank — a long grind — costs ~200M Cr, is large-pad-bound, and turns like a moon, so repositioning between rocks is slow. The dedicated Type-11 Prospector edges it for pure mining focus with its exclusive Mk II modules, and a stripped Type-9 hauls comparable ore for a fraction of the price. The Cutter's case is huge, defensible haul; for lowest cost or pure mining specialisation, others win.
Apex shields (~2,500 MJ engineered) plus a ~640 t practical ore hold and a full tool-and-gun fit make it the safest high-volume miner; Duke rank, ~200M Cr and large-pad-only handling cap it below the dedicated Type-11.
The 92/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 34/35 | Ten optionals (8·8·6·6·6·5·5·4·3·1) yield ~640 t engineered ore (~794 t max) with the full mining suite and a size-8 prismatic fitted — second only to flimsier super-haulers like the ~1,048 t Panther and ~790 t Type-9, and far above the dedicated Type-11's ~288 t. |
| Tool & slot fit | 25/25 | 1H·2L·4M hardpoints carry two mining lasers, seismic launcher, sub-surface missile and abrasion blaster plus a huge multi-cannon gun, while deep internals take refinery, multiple collector/prospector controllers and a DSS at once — every tool fits with a real weapon to spare. |
| Survivability | 15/15 | Strongest shields in the game (~600 MJ base, ~2,500+ MJ engineered with six Heavy-Duty boosters across 8 utilities), backed by hull reinforcement and a shield cell bank; out-tanks and kills the pirates that swarm a laden miner — role-leading survivability. |
| Pad class & access | 10/15 | Large pad only, so it locks out every medium and outpost-only ring outpost the Python or Type-8 can use; mid-field for the role since the entire top tier (Type-11, Type-9, Anaconda) is also large-pad-bound. |
| Cost & specialisation | 8/10 | ~200M Cr hull (~280M+ all-in) behind the Imperial Duke rank grind makes it the most gated, costliest miner; a stripped Type-9 hauls comparable ore for a fraction, and it is a generalist hull rather than a pure mining specialist like the Type-11. |
| Weighted total | 92/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Cutter | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modulesLess ore; far less self-defence; less speed | 95 |
| Imperial Cutter this | Large | ~794 | — this hull (baseline) | 92 |
| Type-9 Heavy | Large | ~790 | Similar ore hold; far cheaper; no rankFlimsy; slow; can't fight pirates | 90 |
| Anaconda | Large | ~470 | Big hold; also a warship; no rankLess ore; weaker shields; far pricier than Type-9 | 86 |
| Panther Clipper Mk II | Large | ~1048 | Most cargo of any ship; no rank gateSlower; weaker shield; pricier; less defensible | 77 |
Among large miners the Cutter is the defensible-volume champion. The Type-11 out-specialises it and the Type-9 matches its ore for far less, but neither can survive a dangerous ring the way the Cutter does. For filling a huge hold under threat without an escort, it leads its class on safety.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Cutter | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Medium pad; defensible; versatile; no rankFar smaller ore hold | 90 |
| Krait Mk II | Medium | ~230 | Medium pad; combat-capable; no rankFar smaller hold; fewer tool mounts | 84 |
| Type-8 Transporter | Medium | ~406 | Medium pad; cheap; no rankCan't fight pirates; weaker shield | 84 |
| Type-7 Transporter | Large | ~310 | Cheap; decent hold; no rankCan't fight; weaker; far less ore | 78 |
The medium miners land more flexibly and cost far less, and the Python defends itself superbly on a medium pad. But none approaches the Cutter's ore hold, and none combines that capacity with apex shields. The Cutter's niche is maximum defensible haul — the miner you take into the richest, most dangerous rings to fill a fortune in one sitting.
At ~200M Cr and behind the Imperial Duke rank, the Cutter is a major commitment. A mining fit — tools, refinery, a wall of limpet controllers, ore racks and a prismatic shield — pushes the all-in figure past 280M Cr.
Mining can fund the climb both ways: rich core sessions earn the credits, and your Imperial-rank journey toward Duke is the same ladder you may already be on for the trading or combat Cutter. The same hull then re-roles to bulk trade or a combat flagship at no extra outfitting beyond a module swap.
Around 280M Cr all-in — but a single full hold of high-value cores or painite is worth tens of millions, and the same hull doubles as a trader and a warship. You pay for safe, capital-scale haul, not just tonnage.
A complete mining fit for laser and core work that keeps a gun and the game's best shield for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on shield, mobility and heat — the mining tools themselves are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Huge 1 | — | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Huge multi-cannon for self-defence; Overcharged with Corrosive Shell strips a pirate's armour resistance so the laden Cutter is never robbed. |
| Large 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser — a medium (size-2) is the largest the game makes, so it under-fills this large mount; mining lasers carry no blueprint. |
| Large 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic Charge Launcher for cracking high-value cores; a medium-only tool in a large slot, left stock. |
| Medium 1 | — | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile pops surface deposits on cracked cores; mining tool, unengineered. |
| Medium 2 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster shears surface chunks off rocks; a small-only tool, left stock. |
| Medium 3 | — | 2D Mining Laser (Fixed) | (No blueprint available) | Second mining laser doubles laser-mining yield; no blueprint exists for it. |
| Medium 4 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Medium multi-cannon backs up the huge gun; Overcharged with Auto Loader keeps it firing through a pirate fight. |
| Utility Mounts | ||||
| Utility 1 | 0A Pulse Wave Analyser | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser highlights mineral-rich rocks across the ring; a scanner with no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First of six Heavy-Duty shield boosters — the cheapest large multiplier on the prismatic's raw MJ. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Stacked Heavy-Duty booster; Super Capacitors adds more raw shield. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster building the wall the laden Cutter hides behind. |
| Utility 5 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster; diminishing returns set in but still pays at capital scale. |
| Utility 6 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 7 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fifth Heavy-Duty booster continuing the shield stack. |
| Utility 8 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Sixth Heavy-Duty booster rounds out the strongest shield in the game. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | Size-8 plant runs lasers, limpets, the prismatic and a gun together; Low Emissions keeps heat low through long mining sessions, Thermal Spread bleeds the rest. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated size-8 thrusters move a 1,100t hull between rocks; Dirty Drives restore the agility a laden Cutter sorely lacks. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated FSD with Increased Range and Mass Manager to reach distant hotspots and haul ore home. |
| Life Support | 7E Life Support | 7D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Cluster Capacitors | A-rate so lasers and limpets never brown out; Engine Focused feeds the boost, Cluster Capacitors deepens the reservoirs. |
| Sensors | 7E Sensors | 7D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; mining needs no sensor range, so save the mass. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Military 2 | — | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement backstops the shield with effective armour; Deep Plating adds more. |
| Optional Internals | ||||
| Size 8 | 8E Cargo Rack | 8A Prismatic Shield Generator | G5 Reinforced + Hi-Cap | Prismatic Shield Generator — the Cutter's signature; Reinforced maximises its raw MJ and Hi-Cap adds capacity for the unrobable laden miner. |
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 2E Refinery | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 6 | 3E Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | 3E Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
A complete capital miner: lasers and a seismic launcher for both mining styles, a Pulse Wave Analyser to find rocks, a refinery and several big collector controllers to work fast, and — the Cutter's signature — a prismatic shield, a full booster suite and a gun so the pirates that swarm a laden capital miner achieve nothing. Ore fills everything else.
Earn Duke and buy the hull. Buy-only, the Initial state is a bare mining starter: a single 2D Mining Laser (Fixed), a 0A Pulse Wave Analyser to spot rich rocks, a 2E Refinery, one Collector and one Prospector Limpet Controller, and a Detailed Surface Scanner. The hull ships with stock Lightweight Alloy bulkheads — they stay; on a miner the prismatic shield is the tank, not the plate.
Leave the huge and medium gun mounts, the seismic launcher, sub-surface missile and abrasion blaster empty for now, and skip the prismatic shield, its booster wall, the shield cell bank and the hull reinforcement — all of that arrives in the A-rated pass.
Fill the big optionals with stock E-rated cargo racks; the power plant, thrusters, FSD and distributor stay E-rate until you A-rate them.
A-rating priority for a defensible capital miner:
The military slots earn their keep here too: a 5A Shield Cell Bank to reset the prismatic between pirate passes, and a 5D Hull Reinforcement under it. The bulkheads stay Lightweight Alloy — armour is the backstop, not the wall; Heavy-Duty engineering comes later without buying a heavier plate.
Mining lasers, limpets, a prismatic shield and a gun all draw heavily — A-rate the distributor and plant first so the whole suite runs together, then fit the prismatic shield that makes the laden Cutter unrobable.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Prismatic Shield Generator (8) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (huge) / Auto Loader (medium) | Tod McQuinn |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (7) | Engine Focused (G3) | Cluster Capacitors | The Dweller |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement (5) | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Life Support & Sensors | Lightweight (G5) | (none) | Bill Turner / Felicity Farseer |
Moderate — shield, booster, plant and mobility blueprints on large modules; the prismatic generator needs Imperial-faction access. The mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~400 | ~560 | ~640 |
| Survives pirates | no | yes | decisively |
| Shield (MJ) | none | ~1,400 | ~2,500+ |
| Armour (hull) | ~540 | ~540 | ~1,600+ |
| Tool mounts | laser only | all | all |
| Pad access | large | large | large |
Engineered, the Cutter fills a ~640t hold of ore behind a 2,500 MJ shield — and if that drops, Heavy-Duty bulkheads and a reinforced hull (~1,600 effective) plus a Thermo-Block shield cell keep it alive long enough to break contact, gun ready. It cracks cores in the richest, most dangerous rings and destroys the pirates that come for the haul. Only the dedicated Type-11 out-specialises it, and only the slower, flimsier super-haulers carry more raw tonnage — none does it as safely.
Any pristine metallic or icy ring suits it — favour rich, well-known hotspots far enough out that pirates gather, since that is exactly where the Cutter's shields earn their keep. Mine, refine, and bring a fortune of ore home without an escort.
The Imperial Cutter is the capital miner that can't be robbed: a near-700-tonne ore hold behind the strongest shields in the game, with the mounts for every mining tool and a gun. It rates 92 — just behind the dedicated Type-11 Prospector and the medium Python on focus and flexibility, and below them only because of its Duke-rank gate, ~200M Cr price and slow handling. But for filling a fortune of ore from the richest, most dangerous rings without an escort, nothing carries more, more safely. The Imperial mining capstone.
Figures on this page are verified against the sources below.