E:D Black Box
A cheap Lakon hull with one real trick: a ship-launched fighter bay unique at its price. Ore hold is small — the fighter hangar, refinery and limpet controllers crowd out cargo — so per-trip hauls are modest and throughput is poor. The Keelback earns its place only if cheap SLF defence is the specific appeal.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining makes you a sitting target, and the Keelback's answer is unusual for so cheap a ship: a ship-launched fighter bay. The same combat-capable Type-6 derivative that hauls cargo makes a budget miner that, when a pirate interdicts you mid-session, can deploy an SLF (flown by you, a crewmate or an NPC) to drive the attacker off — rather than simply dying laden in the ring.
Its ore hold is small — around 98 tonnes — because slots go to the fighter bay, refinery and limpet controllers, so per-trip hauls are modest. As pure mining throughput it's poor value. But for a budget commander who wants a cheap miner with genuine self-defence, or who enjoys the SLF mechanic, the Keelback offers something no other low-cost miner does: the ability to fight back without a Python's price tag.
Defended budget mining: cheap laser mining in pirate-prone rings with an SLF for protection, crewed mining where a friend flies the fighter, and a versatile cheap hull that mines, hauls or fights a little.
Four things define the Keelback as a miner:
Its ore hold is small — the fighter bay, refinery and limpets leave little room for cargo — so per-trip hauls are modest and throughput is low. The fighter needs crew or NPC piloting to defend you while you mine. As mining volume per credit it's poor; the Keelback only makes sense if the cheap SLF defence specifically appeals.
A unique sub-3M Cr fighter bay and medium-pad, rank-free access lift a defensible, accessible miner — but a ~98 t hull (~70 t practical) caps it at niche throughput.
The 68/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 15/35 | Max cargo is only ~98 t and the fighter bay, refinery and twin limpet controllers eating the 5/5/4/3/2/2/1 optionals drop practical ore to ~50-70 t (engineered ~70 t) — near the bottom of the field against the Python's ~294 t, Type-8's ~406 t and even the Krait Mk II's ~230 t. |
| Tool & slot fit | 19/25 | Four tool mounts (2M + 2S) carry two mining lasers, a sub-surface displacement missile and an abrasion blaster, with 3 utilities for a pulse wave analyser plus refinery, collector and prospector controllers — a complete mining suite, but the size-5-capped optionals force it to compete with the fighter hangar and bi-weave for space. |
| Survivability | 13/15 | A ship-launched fighter bay (5D hangar) is unique at this price tier among miners — an SLF drives off pirates that kill laden haulers — backed by a 3C bi-weave plus 0A shield booster and a hull tougher than the Type-6 it derives from. Role-leading defence among budget miners. |
| Pad class & access | 13/15 | Medium pad fits most stations, with no rank gate and no permit — open to any commander. Only the large-pad Type-11 and Type-7 alternatives trade that access away for bigger holds. |
| Cost & specialisation | 8/10 | At ~2.95M Cr hull (~12M all-in) it is the cheapest miner with genuine self-defence and rank-free, but ore-per-credit is rated poor across all three states — cheapness is the strength, throughput specialisation the weakness. |
| Weighted total | 68/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite and fighter bay are fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Keelback | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Far bigger hold; fights without an SLFFar pricier | 90 |
| Type-8 Transporter | Medium | ~406 | Vastly bigger holdCan't fight; pricier | 84 |
| Krait Mk II | Medium | ~230 | Bigger hold; SLF and big gunsFar pricier | 84 |
| Krait Phantom | Medium | ~190 | Bigger hold; great rangeNo fighter; pricier | 70 |
| Keelback this | Medium | ~98 | — this hull (baseline) | 68 |
The Keelback carries the least of the medium miners but is the cheapest with a fighter bay. The Python and Krait Mk II defend themselves better with far bigger holds, but cost much more. The Keelback's edge is cheap SLF defence — a niche pick.
| Ship | Class | Max cargo (t) | Pros & cons vs Keelback | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II modulesLarge pad; far pricier | 95 |
| Python | Medium | ~294 | Bigger hold; fights decisively itselfFar pricier | 90 |
| Type-7 Transporter | Large | ~310 | Far bigger hold; cheap-ishLarge pad; can't fight | 78 |
| Cobra Mk V | Small | ~90 | Faster; versatile; lands anywhereNo fighter; similar hold | 58 |
| Adder | Small | ~30 | Cheaper; lands anywhereTiny hold; no fighter | 48 |
If you want a defended miner, the pricier Python and Krait Mk II do it far better with much bigger holds. The Keelback's only edge is doing it cheaply. For most budget miners, a bigger-hold option or simply mining safe systems makes more sense — the Keelback is for the SLF novelty on a budget.
At ~2.95M Cr the Keelback is cheap, with no rank gate, though the fighter bay, hangar and SLF add to the fit. The all-in cost lands around 12M Cr with a defended mining build.
It's a niche-and-novelty pick. For mining volume the cheaper Type-8 (or even a Type-7) holds far more; the Keelback makes sense only if the cheap fighter-bay defence specifically appeals.
Around 12M Cr for a budget miner that launches a fighter to fight off pirates — a fun niche, but the hold is small and bigger miners cost less per tonne.
A defended budget mining fit built around the fighter bay. Initial is buy-only; A-rated is the mining baseline; Engineered targets the ship's defence and mobility — the mining tools are deliberately left stock.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Size-2 mining laser fills the medium mount — your main ore-extraction beam; mining tools gain little from engineering, so it stays stock. |
| Medium 2 | — | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile cracks sub-surface deposits; left stock — mining tools aren't meaningfully engineered. |
| Small 1 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off motherlodes for the collectors to scoop; stock by design. |
| Small 2 | — | 1D Mining Laser (Fixed) | (No blueprint available) | Second mining laser, size-1 on the small mount, adds extraction rate; left stock. |
| Utility Mounts | ||||
| Utility 1 | — | 0C Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up cores and deposits across the ring; a utility scanner with no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Shield Booster stacks onto the bi-weave; Heavy Duty multiplies its raw MJ so you tank ring hazards while the SLF fights. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Low Emissions + Thermal Spread | A-rate to run the fighter bay, lasers, limpets and shield together; Low Emissions cuts heat and signature, Thermal Spread bleeds still more. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the speed to reposition in the ring and break interdictions. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range reaches hotspot rings and hauls ore home; Mass Manager stretches the laden jump. |
| Life Support | 1E Life Support | 1D Life Support | G5 Lightweight (no experimental effect) | D-rate this size-1 slot to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 3E Power Distributor | 3A Power Distributor | G3 Engine Focused + Cluster Capacitors | A-rate for sustained laser and limpet draw; Engine Focused favours boost to escape, since the SLF does the fighting. |
| Sensors | 2E Sensors | 2D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight — mining needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Cargo Rack | 5D Fighter Hangar | (No blueprint available) | Fighter Hangar is the Keelback's whole point — launch an SLF to drive off pirates while you mine; hangars aren't engineerable. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 3 | — | 3C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-Weave to survive ring hazards and pirate fire while the SLF fights; Reinforced for buffer, Fast Charge to recover quickly. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 2 | — | 1A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 1 | — | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The fighter hangar is the Keelback's reason to mine — deploy an SLF to drive off pirates while you work the ring. That leaves a small ore hold, refinery and limpet controllers; per-trip hauls are modest, but you survive the rings that kill cheaper miners.
Buy the hull (~2.95M Cr) and fit only what the buy-only column carries: a single 2D Mining Laser (Fixed) on a medium mount and two 5E Cargo Racks for ore. The hull ships with stock Lightweight Alloy bulkheads — no armour spend on a budget miner. Core internals stay stock E-rated — plant, thrusters, FSD, distributor and sensors — on a 4C fuel tank.
Every other slot is deliberately left empty at this stage. The fighter hangar, refinery, collector and prospector limpet controllers, bi-weave shield, second mining laser, sub-surface missile, abrasion blaster and utility scanners all wait for the A-rated pass.
This is a hull-and-a-laser starting point: you can scrape ore, but you can't yet refine, defend, or run the fighter bay that gives the Keelback its purpose.
A-rating priority for a defended budget miner (bulkheads stay stock Lightweight Alloy — a miner pays for tools, not plating):
The fighter bay plus mining lasers and limpets are power-hungry on a small hull — A-rate the plant so the whole defended-mining suite runs at once.
Mining engineering is light and targets the ship, not the tools. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (3) | Engine Focused (G3) | — | The Dweller |
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (3) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light — ship mobility and defence blueprints only; mining tools stay stock. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~40 | ~60 | ~70 |
| Self-defence | None | SLF | SLF |
| Laden jump (LY) | ~16 | ~24 | ~30 |
| Speed (boost) | 303 m/s | 303 m/s | ~340 m/s |
| Ore-per-credit | poor | poor | poor |
Engineered, the Keelback mines a modest ~70t hold but can launch a fighter to defend it — a cheap miner that survives the rings that kill plain budget haulers. The bulkheads stay Lightweight Alloy, rolled G5 Lightweight Armour to shave hull mass — that mass saving, not added plating, is what feeds the ~30 LY laden jump and ~340 m/s boost. Its ore-per-credit is poor; the SLF is the entire reason to choose it over a bigger-hold miner.
Any reasonably rich ring, including pirate-prone ones, suits a fighter-defended Keelback. From your home base it's a cheap way to mine with a measure of self-defence.
The Keelback is the defended budget miner: a cheap mining hull with a ship-launched fighter bay, unique at its price. Its ore hold is small — the fighter and tools crowd out cargo — so as pure throughput it's poor value. But for a budget miner that can deploy a fighter rather than die laden in a pirate-prone ring, the Keelback's one trick gives it a genuine, if narrow, niche.
Figures on this page are verified against the sources below.