Ship Dossier // Lakon Spaceways

KeelbackMining

Series Ships Updated 2026-06-25
Briefing

The budget miner that can actually fight back

A cheap Lakon hull with one real trick: a ship-launched fighter bay unique at its price. Ore hold is small — the fighter hangar, refinery and limpet controllers crowd out cargo — so per-trip hauls are modest and throughput is poor. The Keelback earns its place only if cheap SLF defence is the specific appeal.

Keelback
Keelback · Lakon Spaceways
68/100
~98 t
Max cargo
2M · 2S
Hardpoints
3
Utility mounts
~2.95M Cr
Hull price
Medium
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining makes you a sitting target, and the Keelback's answer is unusual for so cheap a ship: a ship-launched fighter bay. The same combat-capable Type-6 derivative that hauls cargo makes a budget miner that, when a pirate interdicts you mid-session, can deploy an SLF (flown by you, a crewmate or an NPC) to drive the attacker off — rather than simply dying laden in the ring.

Its ore hold is small — around 98 tonnes — because slots go to the fighter bay, refinery and limpet controllers, so per-trip hauls are modest. As pure mining throughput it's poor value. But for a budget commander who wants a cheap miner with genuine self-defence, or who enjoys the SLF mechanic, the Keelback offers something no other low-cost miner does: the ability to fight back without a Python's price tag.

Where this hull shines

Defended budget mining: cheap laser mining in pirate-prone rings with an SLF for protection, crewed mining where a friend flies the fighter, and a versatile cheap hull that mines, hauls or fights a little.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~50–70 t
Max cargo
~98 t
Utility mounts
3
Fighter bay
Yes (SLF for defence)
Optional internals
5·5·4·3·2·2·1
Hardpoints
2M · 2S (tools)
Pad
Medium (most stations)
Self-defence
SLF (can fight pirates)
Rank
None
Permit
None

Four things define the Keelback as a miner:

The ceiling, stated honestly

Its ore hold is small — the fighter bay, refinery and limpets leave little room for cargo — so per-trip hauls are modest and throughput is low. The fighter needs crew or NPC piloting to defend you while you mine. As mining volume per credit it's poor; the Keelback only makes sense if the cheap SLF defence specifically appeals.

03

Why This Rating

Scorecard

A unique sub-3M Cr fighter bay and medium-pad, rank-free access lift a defensible, accessible miner — but a ~98 t hull (~70 t practical) caps it at niche throughput.

The 68/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity15/35
Max cargo is only ~98 t and the fighter bay, refinery and twin limpet controllers eating the 5/5/4/3/2/2/1 optionals drop practical ore to ~50-70 t (engineered ~70 t) — near the bottom of the field against the Python's ~294 t, Type-8's ~406 t and even the Krait Mk II's ~230 t.
Tool & slot fit19/25
Four tool mounts (2M + 2S) carry two mining lasers, a sub-surface displacement missile and an abrasion blaster, with 3 utilities for a pulse wave analyser plus refinery, collector and prospector controllers — a complete mining suite, but the size-5-capped optionals force it to compete with the fighter hangar and bi-weave for space.
Survivability13/15
A ship-launched fighter bay (5D hangar) is unique at this price tier among miners — an SLF drives off pirates that kill laden haulers — backed by a 3C bi-weave plus 0A shield booster and a hull tougher than the Type-6 it derives from. Role-leading defence among budget miners.
Pad class & access13/15
Medium pad fits most stations, with no rank gate and no permit — open to any commander. Only the large-pad Type-11 and Type-7 alternatives trade that access away for bigger holds.
Cost & specialisation8/10
At ~2.95M Cr hull (~12M all-in) it is the cheapest miner with genuine self-defence and rank-free, but ore-per-credit is rated poor across all three states — cheapness is the strength, throughput specialisation the weakness.
Weighted total68/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite and fighter bay are fitted.

Same class — medium-pad miners

ShipClassMax cargo (t)Pros & cons vs KeelbackRating
PythonMedium~294Far bigger hold; fights without an SLFFar pricier90
Type-8 TransporterMedium~406Vastly bigger holdCan't fight; pricier84
Krait Mk IIMedium~230Bigger hold; SLF and big gunsFar pricier84
Krait PhantomMedium~190Bigger hold; great rangeNo fighter; pricier70
Keelback thisMedium~98— this hull (baseline)68

The Keelback carries the least of the medium miners but is the cheapest with a fighter bay. The Python and Krait Mk II defend themselves better with far bigger holds, but cost much more. The Keelback's edge is cheap SLF defence — a niche pick.

Other classes — the alternatives

ShipClassMax cargo (t)Pros & cons vs KeelbackRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II modulesLarge pad; far pricier95
PythonMedium~294Bigger hold; fights decisively itselfFar pricier90
Type-7 TransporterLarge~310Far bigger hold; cheap-ishLarge pad; can't fight78
Cobra Mk VSmall~90Faster; versatile; lands anywhereNo fighter; similar hold58
AdderSmall~30Cheaper; lands anywhereTiny hold; no fighter48

If you want a defended miner, the pricier Python and Krait Mk II do it far better with much bigger holds. The Keelback's only edge is doing it cheaply. For most budget miners, a bigger-hold option or simply mining safe systems makes more sense — the Keelback is for the SLF novelty on a budget.

05

Cost & Access

Hull
~2.95M Cr
A-rated miner
~6M Cr
Engineered
~12M Cr
Pad
Medium
Rank
None
Permit
None

At ~2.95M Cr the Keelback is cheap, with no rank gate, though the fighter bay, hangar and SLF add to the fit. The all-in cost lands around 12M Cr with a defended mining build.

It's a niche-and-novelty pick. For mining volume the cheaper Type-8 (or even a Type-7) holds far more; the Keelback makes sense only if the cheap fighter-bay defence specifically appeals.

Cheap SLF defence, small hold

Around 12M Cr for a budget miner that launches a fighter to fight off pirates — a fun niche, but the hold is small and bigger miners cost less per tonne.

06

3-State Loadout

A defended budget mining fit built around the fighter bay. Initial is buy-only; A-rated is the mining baseline; Engineered targets the ship's defence and mobility — the mining tools are deliberately left stock.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Size-2 mining laser fills the medium mount — your main ore-extraction beam; mining tools gain little from engineering, so it stays stock.
Medium 22B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile cracks sub-surface deposits; left stock — mining tools aren't meaningfully engineered.
Small 11D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster knocks surface deposits off motherlodes for the collectors to scoop; stock by design.
Small 21D Mining Laser (Fixed)(No blueprint available)Second mining laser, size-1 on the small mount, adds extraction rate; left stock.
Utility Mounts
Utility 10C Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up cores and deposits across the ring; a utility scanner with no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsShield Booster stacks onto the bi-weave; Heavy Duty multiplies its raw MJ so you tank ring hazards while the SLF fights.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant4E Power Plant4A Power PlantG5 Low Emissions + Thermal SpreadA-rate to run the fighter bay, lasers, limpets and shield together; Low Emissions cuts heat and signature, Thermal Spread bleeds still more.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives give the speed to reposition in the ring and break interdictions.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range reaches hotspot rings and hauls ore home; Mass Manager stretches the laden jump.
Life Support1E Life Support1D Life SupportG5 Lightweight (no experimental effect)D-rate this size-1 slot to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor3E Power Distributor3A Power DistributorG3 Engine Focused + Cluster CapacitorsA-rate for sustained laser and limpet draw; Engine Focused favours boost to escape, since the SLF does the fighting.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)D-rate and go Lightweight — mining needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Cargo Rack5D Fighter Hangar(No blueprint available)Fighter Hangar is the Keelback's whole point — launch an SLF to drive off pirates while you mine; hangars aren't engineerable.
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 33C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-Weave to survive ring hazards and pirate fire while the SLF fights; Reinforced for buffer, Fast Charge to recover quickly.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 21A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 11I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Fighter first, ore second

The fighter hangar is the Keelback's reason to mine — deploy an SLF to drive off pirates while you work the ring. That leaves a small ore hold, refinery and limpet controllers; per-trip hauls are modest, but you survive the rings that kill cheaper miners.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~2.95M Cr) and fit only what the buy-only column carries: a single 2D Mining Laser (Fixed) on a medium mount and two 5E Cargo Racks for ore. The hull ships with stock Lightweight Alloy bulkheads — no armour spend on a budget miner. Core internals stay stock E-rated — plant, thrusters, FSD, distributor and sensors — on a 4C fuel tank.

Every other slot is deliberately left empty at this stage. The fighter hangar, refinery, collector and prospector limpet controllers, bi-weave shield, second mining laser, sub-surface missile, abrasion blaster and utility scanners all wait for the A-rated pass.

This is a hull-and-a-laser starting point: you can scrape ore, but you can't yet refine, defend, or run the fighter bay that gives the Keelback its purpose.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defended budget miner (bulkheads stay stock Lightweight Alloy — a miner pays for tools, not plating):

Power the fighter and the tools

The fighter bay plus mining lasers and limpets are power-hungry on a small hull — A-rate the plant so the whole defended-mining suite runs at once.

09

Engineering Plan

Mining engineering is light and targets the ship, not the tools. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (3)Engine Focused (G3)The Dweller
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (3)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — ship mobility and defence blueprints only; mining tools stay stock. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~40~60~70
Self-defenceNoneSLFSLF
Laden jump (LY)~16~24~30
Speed (boost)303 m/s303 m/s~340 m/s
Ore-per-creditpoorpoorpoor

Engineered, the Keelback mines a modest ~70t hold but can launch a fighter to defend it — a cheap miner that survives the rings that kill plain budget haulers. The bulkheads stay Lightweight Alloy, rolled G5 Lightweight Armour to shave hull mass — that mass saving, not added plating, is what feeds the ~30 LY laden jump and ~340 m/s boost. Its ore-per-credit is poor; the SLF is the entire reason to choose it over a bigger-hold miner.

11

Key Activities & Where To Do Them

Getting started
  • Defended budget mining. Work pirate-prone rings with an SLF for protection.
  • Crewed mining. A friend or NPC flies the fighter while you mine — cheap teamwork.
  • Mixed mine-and-fight. Deploy the fighter for defence or light bounties between sessions.
Advanced
  • Learning defended mining. An affordable way to mine where you'd otherwise need an escort.
  • Versatile budget hull. The same cheap ship mines, hauls or fights a little.
  • SLF practice. A low-cost platform to learn fighter-bay tactics while mining.
Generic example sites

Any reasonably rich ring, including pirate-prone ones, suits a fighter-defended Keelback. From your home base it's a cheap way to mine with a measure of self-defence.

12

Field Notes — What Else To Know

Verdict

The Keelback is the defended budget miner: a cheap mining hull with a ship-launched fighter bay, unique at its price. Its ore hold is small — the fighter and tools crowd out cargo — so as pure throughput it's poor value. But for a budget miner that can deploy a fighter rather than die laden in a pirate-prone ring, the Keelback's one trick gives it a genuine, if narrow, niche.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/keelback
Elite Dangerous (official)Frontier's official Keelback ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../keelback
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/keelback.json
Inara — KeelbackPer-ship page: base stats, price, and outfitting reference for the Keelback.inara.cz/elite/ship/33
Fandom wikiKeelback hull profile, hardpoints, fighter-hangar capability, and role notes.fandom.com/wiki/Keelback