Ship Dossier // Zorgon Peterson

AdderExploration

Series Ships Updated 2026-06-25
Briefing

The cheapest flexible hull that can also explore

Light and inexpensive, the Adder carries more kit than a Hauler — scoop, scanner, AFMU, small SRV bay and room for cargo — while its 35-tonne hull pulls a respectable ~47 LY engineered. It trails the dedicated explorers in range and module space, but its versatility and near-zero cost make it a sensible multi-role pick for commanders who want one cheap hull for the black and the trade lane.

Adder
Adder · Zorgon Peterson
60/100
~47 LY
Max jump (engineered)
Class 3
Small
Pad size
~41k Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Adder is Zorgon Peterson's pint-sized jack-of-all-trades: cheap, light, and able to turn its hand to hauling, light combat, mining or exploration. As an explorer it leans on its low 35-tonne mass for a respectable ~47 LY engineered, while seven small optionals carry a scoop, scanner, AFMU, SRV bay and even a little cargo — more useful kit than the featherweight Hauler, for only a little more money.

It's no dedicated explorer: its range and module space sit below the Diamondbacks, and it's slow and lightly built. But it's genuinely versatile, so the same cheap hull that explores can also run cargo or a delivery mission, and it costs almost nothing. For a budget commander who wants one flexible little ship that can also venture into the black, the Adder is a sensible, characterful choice.

Where this hull shines

Cheap, versatile exploration: budget first expeditions, mixed explore-and-haul trips, exobiology on a shoestring, and as a flexible little hull that ventures into deep space between other jobs.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~47 LY
Top speed / boost
221 / 321 m/s
Up to Class 3
Hull mass
35 t (light)
Optional internals
3·3·2·2·1·1·1
Utility mounts
2
Class 3
Pad
Small (lands anywhere)
Hull cost
~41k Cr
Military slots
0

Four things make the Adder a sensible budget explorer:

The ceiling, stated honestly

Its class-3 FSD and small optionals give a modest range and tight module space, with no redundancy; it's slow and lightly shielded. The Diamondback Scout (cool-running, four utilities) and DBE both make better dedicated explorers for a little more. The Adder's case is versatility and rock-bottom price, not deep-space capability per se.

03

Why This Rating

Scorecard

Rock-bottom cost, no rank gate and genuine multi-role versatility carry the score, but a ~47 LY ceiling and tight all-small internals with no redundancy hold it to mid-field.

The 60/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range19/35
At 35t the engineered fit reaches ~47 LY with a Class-3 FSD plus a 3H Guardian booster, respectable for the price but well short of the DBE (~68) and Asp (~62) and below the same-class Hauler (~50).
Heat profile9/15
A G5 Low Emissions Class-3 plant with Thermal Spread runs cool enough to scoop deep in a corona, but the light hull lacks the standout cold-running of the Diamondback Scout or Dolphin; heat is adequate, not a strength.
Fuel tank & reach7/10
Class-3 (32t) fuel tank paired with a Class-3 fuel scoop gives a sensible scoop-interval-to-mass balance; reach per top-off is fine for a small hull but the modest tank means short hops between stars.
Canopy & visibility6/10
The Adder's split forward canopy gives a usable but unremarkable forward arc; visibility is mid-field, neither the panoramic glass of the Asp Explorer nor a notable blind spot.
Internals10/20
Seven small optionals (3·3·2·2·1·1·1) and 0 military slots cover scoop, scanner, AFMU, 2-size SRV bay and a cargo rack, but the tight, all-small layout leaves no redundancy and trails dedicated explorers' module space.
Comfort & cost9/10
~41k Cr hull, no rank or permit gate, trivial rebuy, and ~3.5M Cr fully engineered make it near-free; cabin comfort is cramped, but rock-bottom cost and re-role versatility are the clear draw.
Weighted total60/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — small-pad explorers

ShipClassMax jump (LY)Pros & cons vs AdderRating
Diamondback ExplorerSmall~68Far more range, kit and redundancy; coolPricier88
DolphinSmall~58Coolest-running; comfortable; roomierPricier80
Diamondback ScoutSmall~55Cool-running; four utilities; more rangePricier; less versatile74
Imperial CourierSmall~55Faster; strong shieldsImperial rank; pricier73
Cobra Mk IIISmall~50More guns, cargo and room; versatilePricier71
HaulerSmall~50Lighter; cheaper; longer rangeFar less kit and versatility62
Adder thisSmall~47— this hull (baseline)60

Among budget small-pad explorers the Adder is the versatile, ultra-cheap pick. The Hauler jumps slightly further on pure lightness, the Diamondbacks make better dedicated explorers — but the Adder carries more than a Hauler and does more jobs than any of them. Buy it for cheap flexibility, not for range.

Other classes — the step-up

ShipClassMax jump (LY)Pros & cons vs AdderRating
Diamondback ExplorerSmall~68The sensible dedicated explorer upgradePricier88
Asp ExplorerMedium~62Roomy; great view; medium padVastly pricier86
DolphinSmall~58Cool, comfortable, roomierPricier80
Cobra Mk IIISmall~50More capable versatile classicPricier71
Type-6 TransporterMedium~48Far more cargo; medium padPricier; slower68

The Adder is a stepping-stone. For a dedicated explorer, the DBE or Diamondback Scout is the upgrade; for more versatility, the Cobra Mk III; for cargo, the Type-6. The Adder's role is to be the cheapest flexible ship that can also explore — a budget all-rounder, not a specialist.

05

Cost & Access

Hull
~41k Cr
A-rated explorer
~800k Cr
Engineered
~3.5M Cr
Pad
Small
Rank
None
Permit
None

At ~41k Cr the Adder is almost free, with no rank gate and a trivial rebuy, and a full explorer fit stays around 3.5M Cr all-in — a flexible deep-space-capable ship for very little.

It's a value-and-versatility pick. For a better dedicated explorer, spend a little more on a Diamondback; the Adder makes most sense when you want one cheap hull that can explore, haul and run missions interchangeably.

Cheap and flexible

A versatile, deep-space-capable hull for around 3.5M Cr all-in — explore, haul or run cargo in the same ship for pocket change.

06

3-State Loadout

A cheap, versatile explorer fit that keeps a little cargo room. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises range within the small frame.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant3E Power Plant3D Power PlantG5 Low Emissions + Thermal SpreadD-rate to save mass; Low Emissions runs the plant cool so you can sit deep in a star's corona and scoop.
Thrusters3E Thrusters3D ThrustersG5 Clean Drive Tuning + Stripped DownD-rated thrusters are plenty for a 35t hull; Clean Drive Tuning trims heat and Stripped Down sheds mass for range.
Frame Shift Drive3E Frame Shift Drive3A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate this FIRST and max Increased Range with Mass Manager — jump range is the whole point of the build.
Life Support1E Life Support1D Life SupportG5 Lightweight (no experimental effect)D-rate and Lightweight to save every kilo; life support has no experimental effect.
Power Distributor2E Power Distributor2D Power DistributorG3 Engine Focused (no experimental effect)D-rate is enough with no guns to feed; Engine Focused keeps the boost charging for fast scooping turns.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; exploration needs no sensor range, so save the mass.
Fuel Tank3C Fuel Tank3C Fuel Tank(No blueprint available)Class-3 (32t) tank balances scoop interval against mass; fuel capacity cannot be engineered.
Optional Internals
Size 33E Fuel Scoop3A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 33E Cargo Rack3H Guardian FSD Booster(No blueprint available)Guardian FSD Booster adds a flat jump-range bonus on top of the engineered drive; Guardian tech carries no blueprint.
Size 22G Planetary Vehicle Hangar(No blueprint available)SRV Hangar (the lighter 2G) opens surface prospecting and exobiology; hangars are not engineerable.
Size 22E AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11C Bi-Weave Shield GeneratorG5 Enhanced Low Power (no experimental effect)Enhanced Low Power keeps the shield light and low-draw for the long haul.
Size 11E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Explore, with room to haul

The Adder's seven optionals fit a scoop, Guardian booster, scanner, small SRV bay and AFMU — with a slot or two left for cargo. That flexibility is the point: the same cheap hull explores or hauls as the trip demands.

07

Initial Loadout — Buy-Only Plan

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget all-rounder explorer:

Cheap to complete

A full A-rated, lightly engineered Adder explorer costs only a few million — and the same hull re-roles to hauling whenever you like.

09

Engineering Plan

The exploration engineering pattern on a cheap multi-role hull. Felicity Farseer (maxed) carries the FSD's Increased Range; Professor Palin or Mel Brandon take the thrusters to G5. Pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (3)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (3)Clean Drive Tuning (G5)Stripped DownProfessor Palin / Mel Brandon
Power Plant (3)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (1)Lightweight (G5)Etienne Dorn
Sensors (3)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (2)Engine Focused (G3)The Dweller
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Very light — tiny modules and standard exploration blueprints; among the cheapest grinds. With a complete inventory this is trivial spend. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~28~38~47
Versatilityhighhighhigh
Module spacetighttighttight
Speed (boost)321 m/s321 m/s~350 m/s
Cost-efficiencyexcellentexcellentexcellent

Engineered, the Adder jumps ~47 LY while keeping room to haul or run missions — a cheap, flexible little ship that can also explore. Lightweight Alloy bulkheads kept stock, a Stripped Down bi-weave, and a deleted shield booster strip every spare kilo so the hull holds that range. Its range and capacity trail the dedicated explorers; its versatility and price are the draw.

11

Key Activities & Where To Do Them

Getting started
  • Budget first expeditions. A cheap, flexible way to take a first proper trip into the black.
  • Mixed explore-and-haul trips. Carry cargo or run a delivery alongside surveying.
  • Exobiology on a shoestring. A small SRV bay and DSS suit modest organic-sampling outings.
Advanced
  • Flexible budget play. Re-role the same cheap hull between exploration, hauling and light combat.
  • Cheap local surveys. Map nearby systems at minimal cost and risk.
  • Learning the ropes. A versatile, forgiving ship to learn deep-space basics in.
Generic example destinations

Nearby systems and first steps toward the core suit it. From your home base it's a cheap, flexible way to combine a short expedition with a cargo run.

12

Field Notes — What Else To Know

Verdict

The Adder is the cheap all-rounder of the black: light enough for a respectable jump range, roomy enough for real (if small) kit and some cargo, and able to haul or fight between expeditions — all for pocket change. It's no dedicated explorer, but as the cheapest flexible hull that can also venture into deep space, it's a sensible, characterful budget choice.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/adder
Elite Dangerous (official)Frontier's official Adder ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../adder
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/adder.json
InaraAdder shipyard page — hull stats, module sellers, tech brokers, and material traders.inara.cz/elite/ship/15
FandomAdder lore, manufacturer, and role overview backing the dossier write-up.elite-dangerous.fandom.com/wiki/Adder