E:D Black Box
Light and inexpensive, the Adder carries more kit than a Hauler — scoop, scanner, AFMU, small SRV bay and room for cargo — while its 35-tonne hull pulls a respectable ~47 LY engineered. It trails the dedicated explorers in range and module space, but its versatility and near-zero cost make it a sensible multi-role pick for commanders who want one cheap hull for the black and the trade lane.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Adder is Zorgon Peterson's pint-sized jack-of-all-trades: cheap, light, and able to turn its hand to hauling, light combat, mining or exploration. As an explorer it leans on its low 35-tonne mass for a respectable ~47 LY engineered, while seven small optionals carry a scoop, scanner, AFMU, SRV bay and even a little cargo — more useful kit than the featherweight Hauler, for only a little more money.
It's no dedicated explorer: its range and module space sit below the Diamondbacks, and it's slow and lightly built. But it's genuinely versatile, so the same cheap hull that explores can also run cargo or a delivery mission, and it costs almost nothing. For a budget commander who wants one flexible little ship that can also venture into the black, the Adder is a sensible, characterful choice.
Cheap, versatile exploration: budget first expeditions, mixed explore-and-haul trips, exobiology on a shoestring, and as a flexible little hull that ventures into deep space between other jobs.
Four things make the Adder a sensible budget explorer:
Its class-3 FSD and small optionals give a modest range and tight module space, with no redundancy; it's slow and lightly shielded. The Diamondback Scout (cool-running, four utilities) and DBE both make better dedicated explorers for a little more. The Adder's case is versatility and rock-bottom price, not deep-space capability per se.
Rock-bottom cost, no rank gate and genuine multi-role versatility carry the score, but a ~47 LY ceiling and tight all-small internals with no redundancy hold it to mid-field.
The 60/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 19/35 | At 35t the engineered fit reaches ~47 LY with a Class-3 FSD plus a 3H Guardian booster, respectable for the price but well short of the DBE (~68) and Asp (~62) and below the same-class Hauler (~50). |
| Heat profile | 9/15 | A G5 Low Emissions Class-3 plant with Thermal Spread runs cool enough to scoop deep in a corona, but the light hull lacks the standout cold-running of the Diamondback Scout or Dolphin; heat is adequate, not a strength. |
| Fuel tank & reach | 7/10 | Class-3 (32t) fuel tank paired with a Class-3 fuel scoop gives a sensible scoop-interval-to-mass balance; reach per top-off is fine for a small hull but the modest tank means short hops between stars. |
| Canopy & visibility | 6/10 | The Adder's split forward canopy gives a usable but unremarkable forward arc; visibility is mid-field, neither the panoramic glass of the Asp Explorer nor a notable blind spot. |
| Internals | 10/20 | Seven small optionals (3·3·2·2·1·1·1) and 0 military slots cover scoop, scanner, AFMU, 2-size SRV bay and a cargo rack, but the tight, all-small layout leaves no redundancy and trails dedicated explorers' module space. |
| Comfort & cost | 9/10 | ~41k Cr hull, no rank or permit gate, trivial rebuy, and ~3.5M Cr fully engineered make it near-free; cabin comfort is cramped, but rock-bottom cost and re-role versatility are the clear draw. |
| Weighted total | 60/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Adder | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~68 | Far more range, kit and redundancy; coolPricier | 88 |
| Dolphin | Small | ~58 | Coolest-running; comfortable; roomierPricier | 80 |
| Diamondback Scout | Small | ~55 | Cool-running; four utilities; more rangePricier; less versatile | 74 |
| Imperial Courier | Small | ~55 | Faster; strong shieldsImperial rank; pricier | 73 |
| Cobra Mk III | Small | ~50 | More guns, cargo and room; versatilePricier | 71 |
| Hauler | Small | ~50 | Lighter; cheaper; longer rangeFar less kit and versatility | 62 |
| Adder this | Small | ~47 | — this hull (baseline) | 60 |
Among budget small-pad explorers the Adder is the versatile, ultra-cheap pick. The Hauler jumps slightly further on pure lightness, the Diamondbacks make better dedicated explorers — but the Adder carries more than a Hauler and does more jobs than any of them. Buy it for cheap flexibility, not for range.
| Ship | Class | Max jump (LY) | Pros & cons vs Adder | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~68 | The sensible dedicated explorer upgradePricier | 88 |
| Asp Explorer | Medium | ~62 | Roomy; great view; medium padVastly pricier | 86 |
| Dolphin | Small | ~58 | Cool, comfortable, roomierPricier | 80 |
| Cobra Mk III | Small | ~50 | More capable versatile classicPricier | 71 |
| Type-6 Transporter | Medium | ~48 | Far more cargo; medium padPricier; slower | 68 |
The Adder is a stepping-stone. For a dedicated explorer, the DBE or Diamondback Scout is the upgrade; for more versatility, the Cobra Mk III; for cargo, the Type-6. The Adder's role is to be the cheapest flexible ship that can also explore — a budget all-rounder, not a specialist.
At ~41k Cr the Adder is almost free, with no rank gate and a trivial rebuy, and a full explorer fit stays around 3.5M Cr all-in — a flexible deep-space-capable ship for very little.
It's a value-and-versatility pick. For a better dedicated explorer, spend a little more on a Diamondback; the Adder makes most sense when you want one cheap hull that can explore, haul and run missions interchangeably.
A versatile, deep-space-capable hull for around 3.5M Cr all-in — explore, haul or run cargo in the same ship for pocket change.
A cheap, versatile explorer fit that keeps a little cargo room. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises range within the small frame.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 3E Power Plant | 3D Power Plant | G5 Low Emissions + Thermal Spread | D-rate to save mass; Low Emissions runs the plant cool so you can sit deep in a star's corona and scoop. |
| Thrusters | 3E Thrusters | 3D Thrusters | G5 Clean Drive Tuning + Stripped Down | D-rated thrusters are plenty for a 35t hull; Clean Drive Tuning trims heat and Stripped Down sheds mass for range. |
| Frame Shift Drive | 3E Frame Shift Drive | 3A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate this FIRST and max Increased Range with Mass Manager — jump range is the whole point of the build. |
| Life Support | 1E Life Support | 1D Life Support | G5 Lightweight (no experimental effect) | D-rate and Lightweight to save every kilo; life support has no experimental effect. |
| Power Distributor | 2E Power Distributor | 2D Power Distributor | G3 Engine Focused (no experimental effect) | D-rate is enough with no guns to feed; Engine Focused keeps the boost charging for fast scooping turns. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; exploration needs no sensor range, so save the mass. |
| Fuel Tank | 3C Fuel Tank | 3C Fuel Tank | (No blueprint available) | Class-3 (32t) tank balances scoop interval against mass; fuel capacity cannot be engineered. |
| Optional Internals | ||||
| Size 3 | 3E Fuel Scoop | 3A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 3 | 3E Cargo Rack | 3H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster adds a flat jump-range bonus on top of the engineered drive; Guardian tech carries no blueprint. |
| Size 2 | — | 2G Planetary Vehicle Hangar | (No blueprint available) | SRV Hangar (the lighter 2G) opens surface prospecting and exobiology; hangars are not engineerable. |
| Size 2 | — | 2E AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1C Bi-Weave Shield Generator | G5 Enhanced Low Power (no experimental effect) | Enhanced Low Power keeps the shield light and low-draw for the long haul. |
| Size 1 | — | 1E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Adder's seven optionals fit a scoop, Guardian booster, scanner, small SRV bay and AFMU — with a slot or two left for cargo. That flexibility is the point: the same cheap hull explores or hauls as the trip demands.
A-rating priority for a budget all-rounder explorer:
A full A-rated, lightly engineered Adder explorer costs only a few million — and the same hull re-roles to hauling whenever you like.
The exploration engineering pattern on a cheap multi-role hull. Felicity Farseer (maxed) carries the FSD's Increased Range; Professor Palin or Mel Brandon take the thrusters to G5. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (3) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (3) | Clean Drive Tuning (G5) | Stripped Down | Professor Palin / Mel Brandon |
| Power Plant (3) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (1) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (3) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Power Distributor (2) | Engine Focused (G3) | — | The Dweller |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Very light — tiny modules and standard exploration blueprints; among the cheapest grinds. With a complete inventory this is trivial spend. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~28 | ~38 | ~47 |
| Versatility | high | high | high |
| Module space | tight | tight | tight |
| Speed (boost) | 321 m/s | 321 m/s | ~350 m/s |
| Cost-efficiency | excellent | excellent | excellent |
Engineered, the Adder jumps ~47 LY while keeping room to haul or run missions — a cheap, flexible little ship that can also explore. Lightweight Alloy bulkheads kept stock, a Stripped Down bi-weave, and a deleted shield booster strip every spare kilo so the hull holds that range. Its range and capacity trail the dedicated explorers; its versatility and price are the draw.
Nearby systems and first steps toward the core suit it. From your home base it's a cheap, flexible way to combine a short expedition with a cargo run.
The Adder is the cheap all-rounder of the black: light enough for a respectable jump range, roomy enough for real (if small) kit and some cargo, and able to haul or fight between expeditions — all for pocket change. It's no dedicated explorer, but as the cheapest flexible hull that can also venture into deep space, it's a sensible, characterful budget choice.
Figures on this page are verified against the sources below.