Ship Dossier // Lakon Spaceways

Alliance ChieftainCombat

Series Ships Updated 2026-06-25
Briefing

Best-value combat medium — agility and armour for a fraction of the premium price

The Chieftain pairs a heavy armour base and three dedicated military slots with the best agility of any tough medium — it turns like a much smaller ship while shrugging off punishment. One of the best-value combat ships in the game and a top-tier AX hull; it ranks just below the duelling and alpha specialists because its raw DPS ceiling is a touch lower. Everything else is elite.

Alliance Chieftain
Alliance Chieftain · Lakon / Alliance
88/100
2L·1M·3S
Hardpoints
3
Military slots
235/338
Speed / boost m/s
~18.6M
Hull price Cr
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Alliance Chieftain is the ship that proved a medium could be tough and nimble. Built on the Alliance chassis it shares with the Challenger and Crusader, it carries a heavy armour base, three dedicated military slots for reinforcement, and — uniquely among tanky mediums — agility that lets it out-turn ships half its mass.

Two large hardpoints anchor a six-mount loadout, and the military slots let it hull-tank to absurd levels while keeping its shields as a buffer. At under 19M credits it's a fraction of the cost of a Fer-de-Lance or Python Mk II, yet it holds its own against both in a sustained fight. It's also one of the premier anti-Thargoid platforms, which is why so many AX pilots fly it.

Where this hull shines

Conflict zones, Hazardous RES, pirate massacres and — especially — Thargoid AX combat. Anywhere a tough, agile, affordable brawler that can stand in the fight and keep turning matters.

02

Key Stats & What Makes It Fight

Top speed / boost
235 / 338 m/s
Hardpoints
2 Large · 1 Medium · 3 Small
Utility mounts
4
Hull mass
400 t
Base armour
504 (heavy)
Base shield
~162 MJ
Military slots
3 (class 4)
Optional internals
6·5·4·2·2·1
Agility
Excellent (for a tank)
Distributor
Class 6
Crew seats
2

Four things make the Chieftain a standout combat medium:

The ceiling, stated honestly

Its raw DPS ceiling sits below the four-large Python Mk II and the huge-mount Fer-de-Lance, and its shields are modest (it's a hull-tank, not a shield-tank). It won't out-duel an FDL or out-alpha a Mamba — but it out-turns and out-lasts most of them, and costs a fraction as much. The trade is peak damage for balance, toughness and price.

03

Why This Rating

Scorecard

Elite agility and military-slot armour at under 19M with no rank gate carry it to 88; only its sub-premium DPS ceiling and modest ~162 MJ hull-tank shields keep it off the podium.

The 88/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints25/30
Six mounts (2 Large, 1 Medium, 3 Small) give enough main-battery punch to clear any RES or CZ target, but the raw DPS ceiling sits below the four-large Python Mk II (90) and the huge-mount Fer-de-Lance (93) — the principal limiter on its combat score.
Power distributor9/10
Class 6 distributor sustains both large hardpoints plus boost; A-rated with Charge Enhanced + Super Conduits it keeps WEP topped for two large multi-cannons, competitive among combat mediums though not class-7+ territory.
Shield12/15
Base shield is only ~162 MJ, reaching ~650 MJ engineered — modest by design, since it is a hull-tank rather than a shield-tank; the weakest pillar relative to the field and why it loses straight duels to an FDL.
Armour & internals14/15
504 heavy base armour plus three dedicated class-4 military slots push effective armour past ~3,000, with optionals of 6·5·4·2·2·1 leaving room for HRP/MRP stacking and shield cells — survivability is class-leading and the military bays don't cost optional slots.
Agility19/20
Best agility of any tough medium and elite once Dirty Drive-engineered (235/338 m/s, ~420 boost at 400 t hull mass) — it holds guns on target while out-turning ships half its mass, the defining edge of the hull.
Utility & flexibility9/10
Four utility mounts for boosters, chaff and heat sinks, no rank or permit gate, and ~18.6M Cr hull — among the most flexible and accessible combat mediums, and one of the premier AX platforms via Guardian/AX fits.
Weighted total88/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — medium-pad combat ships

ShipClassHardpointsPros & cons vs Alliance ChieftainRating
Fer-de-LanceMedium1H 4MHuge mount; best duelling agility; higher alphaTiny internals; far pricier; no military slots93
Python Mk IIMedium4L 2MFour large mounts; more sustained DPSLess agile; pricier; no military slots90
Krait Mk IIMedium3L 2MSLF bay; deeper internals; bigger gunsPricier; less agile90
MambaMedium1H 2L 2SFar faster; bigger alphaPoor agility; pricier; fragile internals89
Alliance Chieftain thisMedium2L 1M 3S— this hull (baseline)88
Alliance ChallengerMedium1L 3M 3SEven tankier; more hardpointsSlower and less agile86
CorsairMedium3L 3MSix guns; modern; roomierPricier; no military slots85
Federal Assault ShipMedium2L 2MSimilarly fast/agile/tough Federal brawlerFederal rank gate; fewer total mounts84
PythonMedium3L 2MVersatile; roomy multi-roleLess agile; lower combat focus83
Alliance CrusaderMedium1L 2M 3SSLF bay; 3 crew; same tank chassisSlowest of the three; lower shield80

The Chieftain is the value-combat champion of the medium class. The premium specialists out-gun or out-duel it, but none matches its blend of agility, armour and price. For most PvE combat — and almost all AX work — it's the smartest credits you can spend.

Other classes — the larger leagues

ShipClassHardpointsPros & cons vs Alliance ChieftainRating
Federal CorvetteLarge2H 1L 2M 2SThe combat apex; firepower and tank without peerFederal Rear Admiral rank; ~187M Cr; large pad98
Imperial CutterLarge1H 2L 4MVast shields and firepowerImperial rank; poor agility; large pad91
AnacondaLarge1H 3L 2M 2SEight hardpoints; vast internalsPonderous; costly; large pad88
VultureSmall2LSmall-pad agility; cheapTwo guns; power-starved; less tank80
Type-10 DefenderLarge4L 3M 2STurret AX platform; very toughSlow and unwieldy; large pad78

Large warships out-gun and out-tank the Chieftain but cost five to ten times as much and need a large pad. The Chieftain's whole pitch is delivering most of a heavy brawler's staying power, with better agility, on a medium pad, for under 19M credits.

05

Cost & Access

Hull
~18.6M Cr
Retail (A-rated)
~30M Cr
Engineered
~50M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~18.6M Cr the Chieftain is astonishingly cheap for its combat capability, with no rank or permit gate. A full combat fit — with three military-slot reinforcements engineered — stays well under the cost of a single premium combat medium's hull.

Because it's so affordable, many commanders keep one purely for AX work and another for CZ/RES, or fly it as their first serious combat ship before ever touching a Python Mk II or FDL.

The value pick

No combat medium delivers more capability per credit. The Chieftain is the standard 'first real warship' recommendation precisely because it punches so far above its price.

06

ARX Pre-Built Option

The Alliance Chieftain anchors the 'AX Combat Jumpstart' ARX pre-built, themed for Thargoid combat. The standard pre-built rules apply: stock modules sell for 0 Cr and cannot be stored or transferred, but engineering the stock cores in place preserves the free rebuy.

If you fly the AX Jumpstart hull, add AX weapons and guardian modules to open slots and engineer the cores in situ — never strip the stock modules out.

PackageAX Combat Jumpstart (Alliance Chieftain)
ThemeAnti-Thargoid (AX) combat
AX-themed pre-built

The Chieftain's Jumpstart is built for Thargoid combat — a natural fit, since the Chieftain is one of the best AX mediums. Build the AX kit into open slots and keep the rebuy free.

07

3-State Loadout

A hull-tank combat fit that leans on the three military slots. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern with heavy reinforcement. An AX variant swaps the weapons for Guardian/AX hardpoints.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderPrimary large mount; one Overcharged multi-cannon carries Corrosive Shell to strip armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so the main battery never stops firing.
Medium 12F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentGimballed beam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire.
Small 11G Multi-Cannon (Gimballed)1G Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellSmall multi-cannon adds kinetic chip damage; Auto Loader keeps it topped up.
Small 21G Pulse Laser (Gimballed)G5 Efficient + Scramble SpectrumEfficient pulse fills a small mount cheaply; Phasing Sequence leaks damage through shields.
Small 31G Pulse Laser (Gimballed)G5 Efficient + Scramble SpectrumSecond Efficient pulse — low draw and low heat, holding fire while the mains carry the kill.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the cheapest large gain.
Utility 20I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty shield booster fills the last utility — stacking is the cheapest shield strength on the hull.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadOvercharged adds the headroom for guns, shield and cells; Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives preserve the agility that defines the Chieftain — its whole edge.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to reach fights and turn-ins; only G3 range, since combat doesn't need a jump monster.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate to sustain two large guns plus boost; Charge Enhanced + Super Conduits keep WEP topped.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 14D Hull Reinforcement4D Hull ReinforcementG5 Heavy Duty + Deep PlatingFirst military slot — Heavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Military 24D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP; the dedicated military bays don't cost you an optional slot, so armour stacks almost free.
Military 34D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire (max grade C at this size); Reinforced maximises its MJ and Hi-Cap adds more.
Size 55E Cargo Rack5A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull reinforcement in the optionals — armour stacks linearly.
Size 22D Module Reinforcement(No blueprint available)Module Reinforcement protects the cores in the smaller optional; not engineerable.
Size 22A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
The military slots are the point

Three class-4 military slots filled with Heavy-Duty hull and module reinforcement are what make the Chieftain so durable. They don't compete with your shield or cargo, so the tank is almost free — use them.

08

Initial Loadout — Buy-Only Plan

Buy the hull (~18.6M Cr); it ships on stock Lightweight Alloy — leave the bulkhead there for now. Fit a stock 6E Shield Generator with a single 0A Shield Booster, then drop one 4D Hull Reinforcement into the first military slot — instant tank.

Arm buy-only with gimballed mounts: a 3C Multi-Cannon and a 3E Pulse Laser on the two large hardpoints, a 2F Pulse Laser on the medium, and a 1G Multi-Cannon on the first small. Leave the other two smalls, the spare utilities, the second and third military slots and the empty optionals at — until A-rating.

Even on Lightweight Alloy, the base hull plus that first reinforcement make it RES- and CZ-ready immediately.

09

A-Rated Loadout — Upgrade Plan

A-rating priority for an agile hull-tank:

Fill the three military slots and the optionals with Hull and Module Reinforcement, add the second 0A Shield Booster, a chaff and a heat-sink launcher, and two Shield Cell Banks (5A + 2A) — and put a 1D Hull Reinforcement, not a surface scanner, in the size-1 internal. A combat hull wants armour in every bay.

Agility is the edge

Don't over-mass it chasing more tank — A-rate thrusters and keep the agility advantage that lets it hold guns on target while turning inside the enemy.

10

Engineering Plan

The house combat pattern with heavy reinforcement in the military slots. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal Vent (beam) / Phasing Sequence (pulse)Broo Tarquin
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
Frame Shift Drive (5)Increased Range (G3)Mass ManagerFelicity Farseer / Elvira Martuuk
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Moderate — standard combat G5s plus several Heavy-Duty hull reinforcements (Selene Jean). With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

11

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)338 m/s338 m/s~420 m/s
Agilityexcellentexcellentelite
Armour (eff.)~500~1,500~3,000+
Shield (MJ)~230~320~650
Sustained DPShighhighhigh

A-rating the bulkhead to Military Grade Composite and filling the military slots roughly triples raw armour before a single blueprint; engineering then drives effective armour into the thousands — Heavy-Duty Deep-Plating bulkhead and reinforcement in every bay down to the size-1 internal — pushes boost past 400 m/s and adds a usable shield buffer, all while keeping the turn rate that lets it dominate a turning fight. The DPS stays solid rather than spectacular; survivability and control are the story.

12

Key Activities & Where To Do Them

Getting started
  • Conflict zones. The Chieftain's tank and agility let it sit in a CZ and farm combat bonds where lighter ships are forced out.
  • Hazardous RES. Big-bounty targets fall to the two large guns while the hull soaks return fire.
  • Pirate massacre stacks. Stack massacre missions and clear them in one durable CZ or RES session.
Advanced
  • Thargoid AX combat. With AX/Guardian weapons the Chieftain is a front-line anti-Thargoid hull — its agility dodges lightning and its tank survives hits. (A dedicated AX guide covers this in depth.)
  • High-intensity CZ farming. Engineered, it thrives in the toughest conflict zones for top combat-bond rates.
  • Power-play combat. Clears enemy assets affordably while you grind faction standing.
Generic example systems

Any Haz RES or CZ suits it; for AX, head to systems with Thargoid activity or spires. Around your home base, CZ and massacre payouts double as Imperial-standing progress.

13

Field Notes — What Else To Know

Verdict

The Alliance Chieftain is the best-value combat medium in Elite Dangerous: agile like a light ship, tough like a heavy one, and cheap enough to own several. It won't top a DPS chart, but it out-turns and out-lasts most ships that do, and it's a premier AX platform besides. For most commanders, it's the smartest combat purchase in the game.

14

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/alliance_chieftain
Elite Dangerous (official)Frontier's official Alliance Chieftain ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../alliance-chieftain
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/alliance_chieftain.json
InaraAlliance Chieftain shipyard page — hull stats, module sellers, tech brokers, and material traders.inara.cz/elite/ship/48
FandomAlliance Chieftain lore, manufacturer, and role overview backing the dossier write-up.elite-dangerous.fandom.com/wiki/Alliance_Chieftain
YouTube — Down to Earth AstronomyOpinionated review of the Alliance Chieftain as a combat medium, weighing its agility-and-armour profile and value.youtube.com/watch?v=X0SXvoDvh5Y
YouTube — Obsidian AntFirst look at the Chieftain in combat, covering its handling and feel against a Thargoid Scout.youtube.com/watch?v=bpBD5e0ZY0U