E:D Black Box
A stylish, affordable passenger hull that earns on pace, not polish. It has no liner comfort bonus and a modest ~90-berth cabin suite, so it trails every dedicated liner and even the Anaconda on pay-per-seat. But it's the fastest hull in the role, cheap at ~21M Cr, and gated only by Imperial Baron — it turns short, busy tourist loops around quickly and outruns the interdictions that pin slower liners. Mid-pack by capacity; the speed-and-style pick.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Imperial Clipper carries passengers the way it carries cargo — quickly, stylishly, and not in great quantity. Its optional internals fit a cabin suite of roughly ninety economy berths, modest for a large ship, and it earns no liner comfort bonus, so its passengers pay standard rates rather than the premiums a Beluga, Orca or Lynx commands. What it brings instead is pace: at nearly 390 m/s on boost it is the fastest hull in the role, turning short tourist loops around fast and outrunning the interdictions that force slower liners to sit and tank.
It's also cheap (~21M Cr) and gated only by a low Imperial rank. The quirks are real — the shallow cabin count, no comfort bonus, and a large-pad-only footprint despite medium-ship agility, so it can't service outpost destinations. As a passenger ship it's the quick, affordable, good-looking runner that suits busy near-bubble sightseeing, not the luxury specialist that earns most per seat — and it pairs naturally with an Imperial-rank journey.
Fast, affordable tourist work: short high-traffic sightseeing loops where turnaround speed beats cabin depth, runs through risky space where speed dodges interdiction, and a stylish cheap passenger hull for an Imperial-aligned commander.
It isn't a dedicated liner, but four things make the Clipper a workable passenger hull:
It has no liner comfort bonus, so its passengers pay standard rates — a Beluga, Orca or Lynx earns far more per seat in equal cabins, and the Anaconda both out-berths it and out-ranges it. Its ~90-berth suite is shallow, it's large-pad-only despite medium-ship handling, and it needs Imperial rank. The Clipper's case is speed and style, not luxury pay or capacity; for earnings-per-seat the dedicated liners win comfortably.
It leads the role on pace — 380 m/s boost, ~30 LY loaded, ~500 MJ bi-weave — but a comfort-bonus-less ~90-berth suite caps earnings per seat below every dedicated liner.
The 64/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 23/35 | ~90 economy berths from internals 7·6·4·4·3·3·2·2·1 is mid-pack — well below the Cutter (~340), Beluga (~184), Anaconda (~170) and Orca (~96), but deeper than the Python (~40) or Krait (~36). Workable bulk capacity, not a capacity leader. |
| Comfort | 8/20 | No Gutamaya liner comfort bonus, so passengers pay standard rates — a Beluga, Orca, Lynx or Anaconda earns far more per equal seat. This is the hull's clearest weakness in the role. |
| Jump range & tank | 14/20 | ~22 LY loaded A-rated and ~30 LY engineered (Increased Range G5) chains tourist beacons comfortably; a 4C fuel tank is fixed but adequate for near-bubble loops. |
| Shield & safety | 12/15 | Safety is speed: 300/380 m/s base and ~440 m/s engineered is the fastest in the role, outrunning interdictions that pin liners. A 4C bi-weave reaches ~500 MJ with two Heavy-Duty boosters across 4 utility mounts as a leave-the-fight buffer. |
| Pad class & cost | 7/10 | ~21.1M Cr hull (~30M A-rated, ~38M engineered) is cheap for a large ship and gated only by Imperial Baron. Held back by the large-pad-only footprint — it can't service outpost destinations despite medium-ship handling. |
| Weighted total | 64/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for passenger work specifically. The role column is the maximum economy passenger capacity — but note that dedicated liners earn comfort bonuses (more profit per seat) the Clipper does not, while its speed turns short loops around fastest.
| Ship | Class | Max passengers | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Far more cabins; liner comfort bonusSlower; far pricier; less agile | 95 |
| Imperial Cutter | Large | ~340 | Most berths; warship shields; also fastImperial Duke rank; far pricier | 89 |
| Orca | Large | ~96 | Liner comfort bonus; comparable speedPricier; fewer hardpoints | 88 |
| Anaconda | Large | ~170 | Far more cabins; far longer rangeSlower; far pricier; no rank but heavy rebuy | 82 |
| Imperial Clipper this | Large | ~90 | — this hull (baseline) | 64 |
Every large hull above out-earns the Clipper per seat — the Beluga and Orca through the comfort bonus, the Cutter and Anaconda through raw berths. The Clipper's distinction is pace: it turns short tourist loops fastest and dodges interdiction. The speed pick, not the capacity pick.
| Ship | Class | Max passengers | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | ~100 | Medium pad; dedicated liner; Robigo-readySlower; needs the Type-9 platform | 90 |
| Python | Medium | ~40 | Medium pad; defensible; versatileFewer cabins; slower | 70 |
| Krait Phantom | Medium | ~36 | Medium pad; great range; versatileFewer cabins | 64 |
| Asp Explorer | Medium | ~20 | Cheap; medium pad; good rangeFar fewer cabins; weaker | 60 |
The medium options land on pads the Clipper can't use and the Lynx carries a comfort bonus the Clipper lacks. The Clipper's edge over the smaller mediums is a deeper cabin suite and raw speed — but against the Lynx, and against any dedicated liner, it loses on pay-per-seat. It sits mid-pack because it is fast and cheap, not because it earns well.
At ~21.1M Cr the Clipper is cheap for a large ship, gated only by the modest Imperial Baron rank. A passenger fit stays affordable too — economy cabins cost little, and even a mixed suite with shield and A-rated cores keeps the all-in cost around ~30M Cr, under 40M once lightly engineered.
It pairs naturally with your Imperial-rank journey — the same grind toward Squire and the Achenar permit passes the Baron rank it needs — making it a fast, stylish tourist hull you may unlock along the way, and a cheap bridge toward a Cutter for serious passenger work later.
A fast passenger fit — a cabin suite, a defensive bi-weave and high-rated drives, with the hardpoints left clean. Initial is buy-only; A-rated is the passenger baseline; Engineered preserves the Clipper's signature speed so it outruns interdiction with the manifest intact.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's buffer. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more raw MJ for the seconds before you escape. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | A-rated for cabins, shield and modules; Low Emissions keeps the heat and signature down on a soft hull. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rate FIRST — speed is the Clipper's whole edge and its defence; Dirty Drives + Drag Drives maximise top end. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range to chain tourist beacons; Mass Manager offsets the cabin and shield mass. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Engine Focused + Super Conduits | A-rated, Engine Focused + Super Conduits to feed the boost the escape relies on. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; passenger runs need no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Largest cabin slot; a size-6 cabin (the max) under-fills it — economy for bulk fares, business for higher-paying loops. |
| Size 6 | 6E Economy Passenger Cabin | 6C First Passenger Cabin | (No blueprint available) | VIP suite — a First Class size-6 cabin for premium boards; swap to Luxury when the VIP fare demands it. |
| Size 4 | 4E Economy Passenger Cabin | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Real bi-weave buffer; Reinforced maximises MJ and Fast Charge regenerates it quickly between boosts. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Mid economy cabin to pad bulk-tourist headcount; cabins are not engineerable. |
| Size 3 | — | 3E Economy Passenger Cabin | (No blueprint available) | Economy cabin filling out the bulk manifest; not engineerable. |
| Size 3 | — | 3D Business Passenger Cabin | (No blueprint available) | Business cabin for higher-value VIP groups; not engineerable. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Smallest economy cabin tops up the headcount; not engineerable. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit the cabin mix the board demands — economy for bulk tourist loops, a first or luxury suite for VIP fares — and lean on the Clipper's pace to turn runs over fast and dodge interdiction. Keep a real bi-weave and point defence: the Clipper survives by leaving, not by tanking, so A-rate and engineer the thrusters so it simply boosts away.
Earn Baron, buy the hull (~21M Cr), and fit the optional internals with three stock economy cabins — a size-6 economy cabin in each of the two largest bays plus a 4E Economy Passenger Cabin — enough to start running bulk tourist loops.
The cores ship E-rated and flyable: 6E Power Plant, 6E Thrusters and 6E Power Distributor, a 5E Frame Shift Drive, 5E life support and sensors, and a 4C Fuel Tank; the hull wears its stock Lightweight Alloy bulkheads — the right armour for a ship that survives on speed, so there is nothing to buy here. The utilities, the shield bay and the smaller optional slots all sit empty buy-only — no shield, no cell bank, no boosters, no point defence.
Those defences — the bi-weave, the 2A shield cell bank, the boosters — and the first-class cabin all arrive with the A-rated pass; A-rate the thrusters and FSD first to protect the speed that defines the build.
A-rating priority for a fast passenger hull:
The Clipper's defence is pace — A-rate and engineer the thrusters so it escapes interdiction with its passengers, then build out the cabin suite and a bi-weave-plus-cell-bank buffer rather than trying to fight. Leave the bulkheads stock Lightweight Alloy: never up-armour a hull whose survival is speed.
The passenger engineering pattern, speed-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (6) | Engine Focused (G5) | Super Conduits | The Dweller |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate for the passenger role — thruster, FSD, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max passengers | ~55 | ~80 | ~90 |
| Speed (boost) | 380 m/s | 380 m/s | ~440 m/s |
| Max jump (loaded, LY) | ~15 | ~22 | ~30 |
| Liner comfort bonus | no | no | no |
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight |
| Shield (MJ) | none | ~350 | ~500 |
Engineered, the Clipper carries ~90 passengers at over 440 m/s — it turns short tourist loops over fast and shrugs off interdiction by simply leaving. The bulkheads stay Lightweight Alloy, engineered for lightweight, so nothing erodes the mass budget the speed and jump range depend on, and a 2A shield cell bank — lightweight experimental, same logic — backs the bi-weave for one emergency restore. It earns less per seat than every dedicated liner — no comfort bonus, a shallow cabin count — but for quick, cheap, stylish tourist work it does the job. The passenger ship you fly for pace, not pay.
Short, high-traffic sightseeing loops suit it best, where fast turnaround beats cabin depth — and any route through risky space where speed dodges interdiction. As a Gutamaya hull it pairs with your Imperial-rank journey toward the Cutter.
The Imperial Clipper rates 64 for passenger work: fast, cheap and stylish on a low Imperial rank, but with no comfort bonus and only a ~90-berth suite. It isn't higher because every dedicated liner — and the Anaconda — out-earns it per seat and out-berths it, and it's large-pad-only. It isn't lower because nothing in the role matches its pace: it turns short tourist loops over fastest and outruns the interdictions that pin slower liners. The speed-and-style pick, not the earner.
Figures on this page are verified against the sources below.