Ship Dossier // Gutamaya

Imperial ClipperPassenger

Series Ships Updated 2026-06-25
Briefing

The fast tourist runner — quick fares, no luxury pay

A stylish, affordable passenger hull that earns on pace, not polish. It has no liner comfort bonus and a modest ~90-berth cabin suite, so it trails every dedicated liner and even the Anaconda on pay-per-seat. But it's the fastest hull in the role, cheap at ~21M Cr, and gated only by Imperial Baron — it turns short, busy tourist loops around quickly and outruns the interdictions that pin slower liners. Mid-pack by capacity; the speed-and-style pick.

Imperial Clipper
Imperial Clipper · Gutamaya
64/100
~90
Max passengers (econ)
380 m/s
Boost speed
4
Utility mounts
~21.1M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Clipper carries passengers the way it carries cargo — quickly, stylishly, and not in great quantity. Its optional internals fit a cabin suite of roughly ninety economy berths, modest for a large ship, and it earns no liner comfort bonus, so its passengers pay standard rates rather than the premiums a Beluga, Orca or Lynx commands. What it brings instead is pace: at nearly 390 m/s on boost it is the fastest hull in the role, turning short tourist loops around fast and outrunning the interdictions that force slower liners to sit and tank.

It's also cheap (~21M Cr) and gated only by a low Imperial rank. The quirks are real — the shallow cabin count, no comfort bonus, and a large-pad-only footprint despite medium-ship agility, so it can't service outpost destinations. As a passenger ship it's the quick, affordable, good-looking runner that suits busy near-bubble sightseeing, not the luxury specialist that earns most per seat — and it pairs naturally with an Imperial-rank journey.

Where this hull shines

Fast, affordable tourist work: short high-traffic sightseeing loops where turnaround speed beats cabin depth, runs through risky space where speed dodges interdiction, and a stylish cheap passenger hull for an Imperial-aligned commander.

02

Key Stats & What Makes It a Liner

Max passengers (econ)
~90
Top speed / boost
300 / 380 m/s (fastest in role)
Utility mounts
4
Optional internals
7·6·4·4·3·3·2·2·1
Liner comfort bonus
No (Gutamaya)
Hull mass
400 t
Pad
Large
Crew seats
2
Rank
Imperial Baron
Permit
None

It isn't a dedicated liner, but four things make the Clipper a workable passenger hull:

The ceiling, stated honestly

It has no liner comfort bonus, so its passengers pay standard rates — a Beluga, Orca or Lynx earns far more per seat in equal cabins, and the Anaconda both out-berths it and out-ranges it. Its ~90-berth suite is shallow, it's large-pad-only despite medium-ship handling, and it needs Imperial rank. The Clipper's case is speed and style, not luxury pay or capacity; for earnings-per-seat the dedicated liners win comfortably.

03

Why This Rating

Scorecard

It leads the role on pace — 380 m/s boost, ~30 LY loaded, ~500 MJ bi-weave — but a comfort-bonus-less ~90-berth suite caps earnings per seat below every dedicated liner.

The 64/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Cabin capacity & class fit23/35
~90 economy berths from internals 7·6·4·4·3·3·2·2·1 is mid-pack — well below the Cutter (~340), Beluga (~184), Anaconda (~170) and Orca (~96), but deeper than the Python (~40) or Krait (~36). Workable bulk capacity, not a capacity leader.
Comfort8/20
No Gutamaya liner comfort bonus, so passengers pay standard rates — a Beluga, Orca, Lynx or Anaconda earns far more per equal seat. This is the hull's clearest weakness in the role.
Jump range & tank14/20
~22 LY loaded A-rated and ~30 LY engineered (Increased Range G5) chains tourist beacons comfortably; a 4C fuel tank is fixed but adequate for near-bubble loops.
Shield & safety12/15
Safety is speed: 300/380 m/s base and ~440 m/s engineered is the fastest in the role, outrunning interdictions that pin liners. A 4C bi-weave reaches ~500 MJ with two Heavy-Duty boosters across 4 utility mounts as a leave-the-fight buffer.
Pad class & cost7/10
~21.1M Cr hull (~30M A-rated, ~38M engineered) is cheap for a large ship and gated only by Imperial Baron. Held back by the large-pad-only footprint — it can't service outpost destinations despite medium-ship handling.
Weighted total64/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for passenger work specifically. The role column is the maximum economy passenger capacity — but note that dedicated liners earn comfort bonuses (more profit per seat) the Clipper does not, while its speed turns short loops around fastest.

Same class — large passenger ships

ShipClassMax passengersPros & cons vs Imperial ClipperRating
Beluga LinerLarge~184Far more cabins; liner comfort bonusSlower; far pricier; less agile95
Imperial CutterLarge~340Most berths; warship shields; also fastImperial Duke rank; far pricier89
OrcaLarge~96Liner comfort bonus; comparable speedPricier; fewer hardpoints88
AnacondaLarge~170Far more cabins; far longer rangeSlower; far pricier; no rank but heavy rebuy82
Imperial Clipper thisLarge~90— this hull (baseline)64

Every large hull above out-earns the Clipper per seat — the Beluga and Orca through the comfort bonus, the Cutter and Anaconda through raw berths. The Clipper's distinction is pace: it turns short tourist loops fastest and dodges interdiction. The speed pick, not the capacity pick.

Other classes — the medium options

ShipClassMax passengersPros & cons vs Imperial ClipperRating
Lynx HighlinerMedium~100Medium pad; dedicated liner; Robigo-readySlower; needs the Type-9 platform90
PythonMedium~40Medium pad; defensible; versatileFewer cabins; slower70
Krait PhantomMedium~36Medium pad; great range; versatileFewer cabins64
Asp ExplorerMedium~20Cheap; medium pad; good rangeFar fewer cabins; weaker60

The medium options land on pads the Clipper can't use and the Lynx carries a comfort bonus the Clipper lacks. The Clipper's edge over the smaller mediums is a deeper cabin suite and raw speed — but against the Lynx, and against any dedicated liner, it loses on pay-per-seat. It sits mid-pack because it is fast and cheap, not because it earns well.

05

Cost & Access

Hull
~21.1M Cr
A-rated passenger
~30M Cr
Engineered
~38M Cr
Pad
Large
Rank
Imperial Baron
Permit
None

At ~21.1M Cr the Clipper is cheap for a large ship, gated only by the modest Imperial Baron rank. A passenger fit stays affordable too — economy cabins cost little, and even a mixed suite with shield and A-rated cores keeps the all-in cost around ~30M Cr, under 40M once lightly engineered.

It pairs naturally with your Imperial-rank journey — the same grind toward Squire and the Achenar permit passes the Baron rank it needs — making it a fast, stylish tourist hull you may unlock along the way, and a cheap bridge toward a Cutter for serious passenger work later.

Cheap, fast, Imperial

An affordable passenger runner on a low Imperial rank — light on cost and engineering, on the same ladder that eventually reaches the Cutter.

06

3-State Loadout

A fast passenger fit — a cabin suite, a defensive bi-weave and high-rated drives, with the hardpoints left clean. Initial is buy-only; A-rated is the passenger baseline; Engineered preserves the Clipper's signature speed so it outruns interdiction with the manifest intact.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's buffer.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more raw MJ for the seconds before you escape.
Utility 30I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant6E Power Plant6A Power PlantG5 Low Emissions + Thermal SpreadA-rated for cabins, shield and modules; Low Emissions keeps the heat and signature down on a soft hull.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rate FIRST — speed is the Clipper's whole edge and its defence; Dirty Drives + Drag Drives maximise top end.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated with Increased Range to chain tourist beacons; Mass Manager offsets the cabin and shield mass.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Engine Focused + Super ConduitsA-rated, Engine Focused + Super Conduits to feed the boost the escape relies on.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; passenger runs need no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 76E Economy Passenger Cabin6E Economy Passenger Cabin(No blueprint available)Largest cabin slot; a size-6 cabin (the max) under-fills it — economy for bulk fares, business for higher-paying loops.
Size 66E Economy Passenger Cabin6C First Passenger Cabin(No blueprint available)VIP suite — a First Class size-6 cabin for premium boards; swap to Luxury when the VIP fare demands it.
Size 44E Economy Passenger Cabin4C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeReal bi-weave buffer; Reinforced maximises MJ and Fast Charge regenerates it quickly between boosts.
Size 44E Economy Passenger Cabin(No blueprint available)Mid economy cabin to pad bulk-tourist headcount; cabins are not engineerable.
Size 33E Economy Passenger Cabin(No blueprint available)Economy cabin filling out the bulk manifest; not engineerable.
Size 33D Business Passenger Cabin(No blueprint available)Business cabin for higher-value VIP groups; not engineerable.
Size 22E Economy Passenger Cabin(No blueprint available)Smallest economy cabin tops up the headcount; not engineerable.
Size 22A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Cabins for the board, speed for the run

Fit the cabin mix the board demands — economy for bulk tourist loops, a first or luxury suite for VIP fares — and lean on the Clipper's pace to turn runs over fast and dodge interdiction. Keep a real bi-weave and point defence: the Clipper survives by leaving, not by tanking, so A-rate and engineer the thrusters so it simply boosts away.

07

Initial Loadout — Buy-Only Plan

Earn Baron, buy the hull (~21M Cr), and fit the optional internals with three stock economy cabins — a size-6 economy cabin in each of the two largest bays plus a 4E Economy Passenger Cabin — enough to start running bulk tourist loops.

The cores ship E-rated and flyable: 6E Power Plant, 6E Thrusters and 6E Power Distributor, a 5E Frame Shift Drive, 5E life support and sensors, and a 4C Fuel Tank; the hull wears its stock Lightweight Alloy bulkheads — the right armour for a ship that survives on speed, so there is nothing to buy here. The utilities, the shield bay and the smaller optional slots all sit empty buy-only — no shield, no cell bank, no boosters, no point defence.

Those defences — the bi-weave, the 2A shield cell bank, the boosters — and the first-class cabin all arrive with the A-rated pass; A-rate the thrusters and FSD first to protect the speed that defines the build.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast passenger hull:

Outrun, don't out-tank

The Clipper's defence is pace — A-rate and engineer the thrusters so it escapes interdiction with its passengers, then build out the cabin suite and a bi-weave-plus-cell-bank buffer rather than trying to fight. Leave the bulkheads stock Lightweight Alloy: never up-armour a hull whose survival is speed.

09

Engineering Plan

The passenger engineering pattern, speed-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Plant (6)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (4)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Power Distributor (6)Engine Focused (G5)Super ConduitsThe Dweller
Life Support / SensorsLightweight (G5)Etienne Dorn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate for the passenger role — thruster, FSD, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max passengers~55~80~90
Speed (boost)380 m/s380 m/s~440 m/s
Max jump (loaded, LY)~15~22~30
Liner comfort bonusnonono
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight
Shield (MJ)none~350~500

Engineered, the Clipper carries ~90 passengers at over 440 m/s — it turns short tourist loops over fast and shrugs off interdiction by simply leaving. The bulkheads stay Lightweight Alloy, engineered for lightweight, so nothing erodes the mass budget the speed and jump range depend on, and a 2A shield cell bank — lightweight experimental, same logic — backs the bi-weave for one emergency restore. It earns less per seat than every dedicated liner — no comfort bonus, a shallow cabin count — but for quick, cheap, stylish tourist work it does the job. The passenger ship you fly for pace, not pay.

11

Key Activities & Where To Do Them

Getting started
  • Short sightseeing loops. Fast turnaround makes near-bubble tourist runs quick and profitable per hour.
  • Mixed VIP-and-economy boards. A modest cabin suite handles small varied manifests.
  • Risky-route tourism. Outrun interdiction that would pin a slower liner with passengers aboard.
Advanced
  • Speed-tourist loops. Its pace turns more runs per hour into more fares.
  • Imperial-flavour cruising. A stylish cheap passenger hull for an Empire pilot mid-rank-grind.
  • Bridge to a Cutter. A cheap passenger hull to run while climbing toward the Imperial liner endgame.
Generic example routes

Short, high-traffic sightseeing loops suit it best, where fast turnaround beats cabin depth — and any route through risky space where speed dodges interdiction. As a Gutamaya hull it pairs with your Imperial-rank journey toward the Cutter.

12

Field Notes — What Else To Know

Verdict

The Imperial Clipper rates 64 for passenger work: fast, cheap and stylish on a low Imperial rank, but with no comfort bonus and only a ~90-berth suite. It isn't higher because every dedicated liner — and the Anaconda — out-earns it per seat and out-berths it, and it's large-pad-only. It isn't lower because nothing in the role matches its pace: it turns short tourist loops over fastest and outruns the interdictions that pin slower liners. The speed-and-style pick, not the earner.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship — used to size the cabin suite, shield and drives.coriolis.io/outfit/imperial_clipper
Elite Dangerous (official)Frontier's official Imperial Clipper ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-clipper
EDCD coriolis-dataShip slot layout and passenger-cabin module sizes underpinning the loadout and berth count.coriolis-data/ships/imperial_clipper.json
Inara — Imperial ClipperShip reference page: hull stats, passenger-cabin capacity, module slot layout, rank requirement.inara.cz/elite/ship/45
Fandom wikiImperial Clipper ship article: role profile, Gutamaya manufacture, rank requirement backing the passenger write-up.fandom.com/wiki/Imperial_Clipper