Ship Dossier // Gutamaya

CorsairExploration

Series Ships Updated 2026-07-01
Briefing

A comfortable long-haul explorer, held back by range

Ten optional internals let the Corsair carry a large ship's expedition kit — twin AFMUs, an SRV, a fuel scoop, a shield and a repair-limpet bay — at a medium pad with no rank gate. What caps it is the jump: a size-5 FSD dragging a 265 t hull tops out near ~45 LY engineered, well short of the Asp, Phantom and Anaconda. It explores in comfort, not in leaps.

Corsair
Corsair · Gutamaya
58/100
~45 LY
Jump (engineered)
10
Optional internals
Size 6
~76.9M
Hull price (Cr)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Corsair is Gutamaya's contemporary multirole medium, and as an explorer it leans on the same trait that defines it everywhere else: room. Ten optional internals — three of them class-6 — swallow a full expedition suite without the compromises a smaller hull forces. You can carry two AFMUs, a planetary vehicle hangar, a repair-limpet controller, a shield and a big fuel scoop, and still have bays to spare.

The problem is the drive. Its FSD is only size 5 and the hull is a heavy 265 t, so even with a size-5 Guardian FSD booster and full G5 range engineering it settles near ~45 LY per jump — respectable, but a clear tier below the Asp Explorer, Krait Phantom and Mandalay. The Corsair is the explorer you take because you already own one and value its comfort, not because it reaches furthest.

Where this hull shines

Self-sufficient long expeditions where comfort and on-site repair matter more than raw range — deep exobiology runs, SRV-heavy surface surveys and Guardian/Thargoid site work, all from a medium pad with no rank or permit gate.

02

Key Stats & What Makes It Explore

Top speed / boost
280 / 355 m/s
FSD class
Size 5
Jump (engineered)
~45 LY
Hull mass
265 t
Size 6
Size 5
Optional internals
6·6·6·5·5·5·4·3·2·1
Utility mounts
4
Base shield
~235 MJ
Planetary hangar
Yes
Agility
Good
Crew seats
2

Three things make the Corsair a capable — if not class-leading — explorer:

The ceiling, stated honestly

The size-5 FSD on a 265 t hull is the hard limit. Even fully engineered with a Guardian booster, ~45 LY trails the Asp Explorer (~60 LY) and Anaconda (~78 LY) by a wide margin. There is no lightweight-hull trick that closes it — the Corsair is heavy, and heavy hulls with small drives explore slowly. It also has no transparent cockpit floor for first-try exobiology landings, and at ~77M Cr it is expensive for what it returns.

03

Why This Rating

Scorecard

Ten optional internals carry a full self-sufficient expedition suite, but a size-5 FSD dragging a heavy 265 t hull caps engineered range near ~45 LY, well behind the lighter dedicated explorers, landing it mid-field.

The 58/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range14/35
Size-5 FSD on a 265 t hull tops out near ~45 LY even with a Guardian booster and G5 Increased Range plus lightweight cores/bulkheads, a clear tier below the Asp (~60), Phantom (~68) and Anaconda (~78) that lighter-hull tricks cannot close.
Heat profile8/15
A D-rated Low Emissions plant with Thermal Spread and Clean Drive Tuning runs cool enough for close scooping, but it is not SCO-native cool like the Mandalay and the heavy hull retains more heat than purpose-built explorers.
Fuel tank & reach7/10
Size-6 scoop slot fills fast and a 5C fuel tank plus a second optional tank give solid between-scoop reach, though the size-5 reserve trails the larger tanks on the Anaconda and Phantom.
Canopy & visibility6/10
A good two-seat Imperial canopy gives a decent forward view, but there is no transparent cockpit floor for first-try exobiology landings, so it sits below the Mandalay and Beluga on visibility.
Internals15/20
Its defining strength: ten optionals (6·6·6·5·5·5·4·3·2·1) with three class-6 bays fit twin AFMUs, an SRV hangar, a repair-limpet controller, a shield and a second tank with room to spare, matching far larger hulls for on-site kit.
Comfort & cost8/10
Two crew seats, a pleasant hull to live in and no rank or permit gate, but at ~76.9M Cr it is large-ship money for medium-hull range, poor value unless bought dual-use for a Corsair you already fly.
Weighted total58/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for exploration specifically, split by landing-pad class. The Optional cap. column is total optional-internal capacity — room for scanners, AFMU and fuel; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium exploration ships

Other classes — the long-range flagships

Other classes — the pocket explorers

05

Cost & Access

Hull
~76.9M Cr
Retail (A-rated)
~90M Cr
Engineered
~100M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~76.9M Cr the Corsair is one of the priciest hulls anyone would take exploring, and the return per credit is poor: a Diamondback Explorer reaches further for a fraction of the price, and an Asp Explorer does the classic job for far less. There is no rank or permit gate — just credits — but credits are exactly where this build struggles to justify itself.

The case for spending the money is dual-use: if you already own a Corsair for combat, trading or multirole work, converting it into a capable expedition ship costs only modules, and you get a hull that carries everything and fixes itself. As a purpose-bought explorer it makes little sense.

Premium, no rank — but poor value

Rank-free access, but you pay large-ship money for medium-hull range. Only worth it as a second role for a Corsair you already fly.

06

3-State Loadout

A long-legged expedition fit built around the size-5 SCO drive and a Guardian booster, then stripped for mass and cooled for close scooping. Initial is a buy-only starter scooper; A-rated is the pre-engineering explorer; Engineered applies the house exploration pattern. The Corsair carries a large ship's worth of expedition kit — its ceiling is jump range, not room.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Heat Sink Launcher for close scooping, neutron supercharging and cooling an emergency high-wake.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsOne Heavy-Duty shield booster stiffens the small shield for planetary landings and glancing contacts.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)Lightweight Alloy engineered Lightweight — the lightest bulkhead for maximum jump range; you are not fighting.
Power Plant7E Power Plant7D Power PlantG5 Low Emissions + Thermal SpreadD-rated for low mass, then Low Emissions to run cold near stars; a weaponless explorer needs little output.
Thrusters7E Thrusters7A ThrustersG5 Clean Drive Tuning + Drag DrivesA-rated with Clean Drive Tuning keeps the Imperial speed for planetary work while running cooler than Dirty.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerThe size-5 SCO overcharge drive with Increased Range — the single most important module; the hull's small FSD is what caps the range.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate and go Lightweight; long endurance matters more than rating on a peaceful hull.
Power Distributor7E Power Distributor4D Power DistributorG5 Engine Focused (no experimental effect)Undersized and D-rated — no guns to feed, so trade distributor mass for range while keeping boost and SCO draw covered.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Lightweight sensors save mass; exploration scanning is unaffected by sensor rating.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 5C tank; paired with the second tank below it gives long reach between scoop stops.
Optional Internals
Size 66E Fuel Scoop6A Fuel ScoopG5 Shielded (no experimental effect)6A Fuel Scoop, Shielded — the biggest scoop the hull allows fills the tank fast so you spend less time skimming.
Size 65H Guardian FSD Booster(No blueprint available)Guardian FSD Booster — the size-5 unit adds the biggest single jump-range gain available; the Corsair needs every LY.
Size 65C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Stripped DownA light Bi-Weave shield (sized down, Optimised + Lightweight) for safe planetary landings without a mass penalty.
Size 55A AFMUG5 Shielded (no experimental effect)Primary AFMU — repairs modules deep in the black; Shielded keeps it alive under module-sniping wear.
Size 54A AFMUG5 Shielded (no experimental effect)Second AFMU on the opposite priority group so the two can repair each other — standard long-expedition redundancy.
Size 55C Fuel Tank(No blueprint available)Second fuel tank extends the between-scoop range for long unbroken legs across sparse regions.
Size 44H Planetary Vehicle Hangar(No blueprint available)Planetary Vehicle Hangar (two SRVs) for surface prospecting, geology and Guardian/Thargoid site work.
Size 33A Repair Limpet Controller(No blueprint available)Repair Limpet Controller — patches hull that the AFMU cannot, keeping you self-sufficient far from a station.
Size 22E Cargo Rack(No blueprint available)Small cargo rack for collected materials, escape-pod recoveries and limpets.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Detailed Surface Scanner, Expanded — the mapping tool that turns first-discovery bodies into full payouts.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Range is the ceiling, not the kit

Ten optionals let the Corsair haul twin AFMUs, an SRV, a repair-limpet controller and a shield without compromise. What caps it is the size-5 FSD dragging a 265 t hull: engineered range lands near ~45 LY — well short of the Asp and Anaconda. Fit it for comfort and self-sufficiency, not for record legs.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the largest fuel scoop a class-6 bay allows plus a detailed surface scanner — that is enough to start scooping across the bubble and mapping bodies for data. Bulkheads stay stock Lightweight Alloy; there is no reason to pay for heavier plate on an explorer.

Leave every hardpoint empty from the start. An explorer carries no guns, and the Corsair gains far more from the mass saved than from token defences — the drive is already the bottleneck.

Keep the deep internals empty for now; the expensive expedition kit — AFMUs, the planetary vehicle hangar, a shield — waits for the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a long-range explorer:

Drive and scoop first

Every credit spent before the SCO drive, Guardian booster and 6A scoop is wasted — those three set the range and the scoop rhythm. Only then fill the optionals with AFMUs, an SRV bay and a repair-limpet controller. Undersize the distributor hard; with no guns to feed, its mass is pure range lost.

09

Engineering Plan

The house exploration pattern on a heavy modern medium. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (7)Clean Drive Tuning (G5)Drag DrivesProfessor Palin
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Fuel Scoop (6)Shielded (G5)Ram Tah / any
Power Distributor (4)Engine Focused (G5)The Dweller
Life Support (4)Lightweight (G5)The Dweller
Sensors (6)Lightweight (G5)Felicity Farseer
Bi-Weave Shield (5)Optimised (G5)LightweightLei Cheung
AFMUShielded (G5)Ram Tah
Detailed Surface ScannerExpanded Probe Scanning (G5)Felicity Farseer
BulkheadsLightweight (G5)Selene Jean

The engineered gains are range and heat, not room — the internals are already generous at A-rated. G5 Increased Range on the SCO drive plus Lightweight bulkheads and D-rated cores lift the laden jump from the low-30s to ~45 LY, while Low Emissions keeps the hull cool enough for close scooping and neutron top-ups. It never becomes a long-range ship — the size-5 drive forbids it — but it becomes a comfortable, cool, self-sufficient one.

11

Key Activities & Where To Do Them

Getting started
  • Bubble-edge survey runs. Map unvisited systems within a few hundred LY for first-discovery and first-mapped payouts — the ~45 LY jump is fine for short expeditions.
  • Exobiology sweeps. The SRV bay and deep internals suit patient biological-sample runs on landable worlds.
  • Guardian & ruins site work. Twin AFMUs and a repair-limpet controller keep you operating far from a station.
Advanced
  • Self-sufficient deep runs. Its repair depth lets it stay out longer between refits than lighter hulls — endurance over speed.
  • Dual-purpose expeditions. Carry cargo, limpets and an SRV alongside the scanners for mixed survey-and-salvage trips.
  • Colonia commutes. Manageable in stages via the established scoopable-star route, though a lighter hull gets there in fewer jumps.
Generic example regions

Any region within a few hundred LY of the bubble suits it — the Pleiades, the Guardian sites in the Synuefe/Col 173 regions, and landable-world clusters for exobiology. For genuine deep-black crossings, take a lighter explorer.

12

Field Notes — What Else To Know

Verdict

The Corsair explores in comfort but not in leaps. Ten optionals make it one of the most self-sufficient medium explorers — twin AFMUs, an SRV and a repair bay with room to spare — but a size-5 FSD on a heavy hull caps it near ~45 LY, well behind the Asp, Phantom and Anaconda. Take it exploring only if you already own one; buy a lighter hull if range is what you want.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to verify jump range, mass and the exploration fit for this ship.coriolis.io/outfit/corsair
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_corsair.json
EDSYAlternate outfitting planner cross-checked for the SCO drive, Guardian FSD booster and engineered jump range.edsy.org
Inara — CorsairStock hull stats, fuel tank/scoop capacity, and hardpoint/internal layout for this ship.inara.cz/elite/ship/44
Fandom — CorsairManufacturer (Gutamaya), role assessment, and release history.elite-dangerous.fandom.com/wiki/Corsair
Elite Dangerous (official)Frontier's official Corsair ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../corsair