E:D Black Box
Ten optional internals let the Corsair carry a large ship's expedition kit — twin AFMUs, an SRV, a fuel scoop, a shield and a repair-limpet bay — at a medium pad with no rank gate. What caps it is the jump: a size-5 FSD dragging a 265 t hull tops out near ~45 LY engineered, well short of the Asp, Phantom and Anaconda. It explores in comfort, not in leaps.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Corsair is Gutamaya's contemporary multirole medium, and as an explorer it leans on the same trait that defines it everywhere else: room. Ten optional internals — three of them class-6 — swallow a full expedition suite without the compromises a smaller hull forces. You can carry two AFMUs, a planetary vehicle hangar, a repair-limpet controller, a shield and a big fuel scoop, and still have bays to spare.
The problem is the drive. Its FSD is only size 5 and the hull is a heavy 265 t, so even with a size-5 Guardian FSD booster and full G5 range engineering it settles near ~45 LY per jump — respectable, but a clear tier below the Asp Explorer, Krait Phantom and Mandalay. The Corsair is the explorer you take because you already own one and value its comfort, not because it reaches furthest.
Self-sufficient long expeditions where comfort and on-site repair matter more than raw range — deep exobiology runs, SRV-heavy surface surveys and Guardian/Thargoid site work, all from a medium pad with no rank or permit gate.
Three things make the Corsair a capable — if not class-leading — explorer:
The size-5 FSD on a 265 t hull is the hard limit. Even fully engineered with a Guardian booster, ~45 LY trails the Asp Explorer (~60 LY) and Anaconda (~78 LY) by a wide margin. There is no lightweight-hull trick that closes it — the Corsair is heavy, and heavy hulls with small drives explore slowly. It also has no transparent cockpit floor for first-try exobiology landings, and at ~77M Cr it is expensive for what it returns.
Ten optional internals carry a full self-sufficient expedition suite, but a size-5 FSD dragging a heavy 265 t hull caps engineered range near ~45 LY, well behind the lighter dedicated explorers, landing it mid-field.
The 58/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 14/35 | Size-5 FSD on a 265 t hull tops out near ~45 LY even with a Guardian booster and G5 Increased Range plus lightweight cores/bulkheads, a clear tier below the Asp (~60), Phantom (~68) and Anaconda (~78) that lighter-hull tricks cannot close. |
| Heat profile | 8/15 | A D-rated Low Emissions plant with Thermal Spread and Clean Drive Tuning runs cool enough for close scooping, but it is not SCO-native cool like the Mandalay and the heavy hull retains more heat than purpose-built explorers. |
| Fuel tank & reach | 7/10 | Size-6 scoop slot fills fast and a 5C fuel tank plus a second optional tank give solid between-scoop reach, though the size-5 reserve trails the larger tanks on the Anaconda and Phantom. |
| Canopy & visibility | 6/10 | A good two-seat Imperial canopy gives a decent forward view, but there is no transparent cockpit floor for first-try exobiology landings, so it sits below the Mandalay and Beluga on visibility. |
| Internals | 15/20 | Its defining strength: ten optionals (6·6·6·5·5·5·4·3·2·1) with three class-6 bays fit twin AFMUs, an SRV hangar, a repair-limpet controller, a shield and a second tank with room to spare, matching far larger hulls for on-site kit. |
| Comfort & cost | 8/10 | Two crew seats, a pleasant hull to live in and no rank or permit gate, but at ~76.9M Cr it is large-ship money for medium-hull range, poor value unless bought dual-use for a Corsair you already fly. |
| Weighted total | 58/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for exploration specifically, split by landing-pad class. The Optional cap. column is total optional-internal capacity — room for scanners, AFMU and fuel; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~154 t | Higher-rated; jump range; heatInternals | 96 |
| Krait Phantom | Medium | ~190 t | Higher-rated; internals; heatComfort/value | 93 |
| Asp Explorer | Medium | ~130 t | Higher-rated; canopy; internalsJump range | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; internals; comfort/valueHeat | 80 |
| Python | Medium | ~294 t | Higher-rated; fuel reach; internalsJump range | 75 |
| Asp Scout | Medium | ~74 t | Higher-rated; comfort/value; heatJump range | 70 |
| Type-6 Transporter | Medium | ~114 t | Higher-rated; comfort/value; internalsJump range | 68 |
| Corsair this | Medium | ~318 t | — this hull (baseline) | 58 |
| Type-11 Prospector | Medium | ~288 t | Fuel reach; internalsLower-rated; jump range | 55 |
9 medium-pad exploration hulls carry a rating, led by Mandalay (96). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; fuel reach; internalsCanopy | 94 |
| Caspian Explorer | Large | ~434 t | Higher-rated; fuel reach; canopyComfort/value | 94 |
| Imperial Clipper | Large | ~250 t | Higher-rated; internals; comfort/valueJump range | 63 |
| Orca | Large | ~194 t | Higher-rated; canopy; fuel reachJump range | 63 |
| Beluga Liner | Large | ~370 t | Internals; fuel reachJump range | 58 |
The large-pad exploration field (5 rated), led by Anaconda (94) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~60 t | Higher-rated; heat; comfort/valueInternals | 88 |
| Dolphin | Small | ~88 t | Higher-rated; heat; comfort/valueJump range | 80 |
| Diamondback Scout | Small | ~32 t | Higher-rated; heat; comfort/valueInternals | 74 |
| Imperial Courier | Small | ~34 t | Higher-rated; jump range; canopyInternals | 73 |
| Cobra Mk V | Small | ~110 t | Higher-rated; internals; comfort/valueJump range | 72 |
| Cobra Mk III | Small | ~64 t | Higher-rated; canopy; internalsHeat | 71 |
| Hauler | Small | ~26 t | Higher-rated; comfort/value; jump rangeInternals | 62 |
| Adder | Small | ~30 t | Higher-rated; comfort/value; fuel reachInternals | 60 |
| Kestrel Mk II | Small | ~70 t | Fuel reach; canopyLower-rated; comfort/value | 50 |
The small-pad exploration field (9 rated), led by Diamondback Explorer (88) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~76.9M Cr the Corsair is one of the priciest hulls anyone would take exploring, and the return per credit is poor: a Diamondback Explorer reaches further for a fraction of the price, and an Asp Explorer does the classic job for far less. There is no rank or permit gate — just credits — but credits are exactly where this build struggles to justify itself.
The case for spending the money is dual-use: if you already own a Corsair for combat, trading or multirole work, converting it into a capable expedition ship costs only modules, and you get a hull that carries everything and fixes itself. As a purpose-bought explorer it makes little sense.
Rank-free access, but you pay large-ship money for medium-hull range. Only worth it as a second role for a Corsair you already fly.
A long-legged expedition fit built around the size-5 SCO drive and a Guardian booster, then stripped for mass and cooled for close scooping. Initial is a buy-only starter scooper; A-rated is the pre-engineering explorer; Engineered applies the house exploration pattern. The Corsair carries a large ship's worth of expedition kit — its ceiling is jump range, not room.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Heat Sink Launcher for close scooping, neutron supercharging and cooling an emergency high-wake. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | One Heavy-Duty shield booster stiffens the small shield for planetary landings and glancing contacts. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | Lightweight Alloy engineered Lightweight — the lightest bulkhead for maximum jump range; you are not fighting. |
| Power Plant | 7E Power Plant | 7D Power Plant | G5 Low Emissions + Thermal Spread | D-rated for low mass, then Low Emissions to run cold near stars; a weaponless explorer needs little output. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Clean Drive Tuning + Drag Drives | A-rated with Clean Drive Tuning keeps the Imperial speed for planetary work while running cooler than Dirty. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | The size-5 SCO overcharge drive with Increased Range — the single most important module; the hull's small FSD is what caps the range. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; long endurance matters more than rating on a peaceful hull. |
| Power Distributor | 7E Power Distributor | 4D Power Distributor | G5 Engine Focused (no experimental effect) | Undersized and D-rated — no guns to feed, so trade distributor mass for range while keeping boost and SCO draw covered. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Lightweight sensors save mass; exploration scanning is unaffected by sensor rating. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock 5C tank; paired with the second tank below it gives long reach between scoop stops. |
| Optional Internals | ||||
| Size 6 | 6E Fuel Scoop | 6A Fuel Scoop | G5 Shielded (no experimental effect) | 6A Fuel Scoop, Shielded — the biggest scoop the hull allows fills the tank fast so you spend less time skimming. |
| Size 6 | — | 5H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster — the size-5 unit adds the biggest single jump-range gain available; the Corsair needs every LY. |
| Size 6 | — | 5C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | A light Bi-Weave shield (sized down, Optimised + Lightweight) for safe planetary landings without a mass penalty. |
| Size 5 | — | 5A AFMU | G5 Shielded (no experimental effect) | Primary AFMU — repairs modules deep in the black; Shielded keeps it alive under module-sniping wear. |
| Size 5 | — | 4A AFMU | G5 Shielded (no experimental effect) | Second AFMU on the opposite priority group so the two can repair each other — standard long-expedition redundancy. |
| Size 5 | — | 5C Fuel Tank | (No blueprint available) | Second fuel tank extends the between-scoop range for long unbroken legs across sparse regions. |
| Size 4 | — | 4H Planetary Vehicle Hangar | (No blueprint available) | Planetary Vehicle Hangar (two SRVs) for surface prospecting, geology and Guardian/Thargoid site work. |
| Size 3 | — | 3A Repair Limpet Controller | (No blueprint available) | Repair Limpet Controller — patches hull that the AFMU cannot, keeping you self-sufficient far from a station. |
| Size 2 | — | 2E Cargo Rack | (No blueprint available) | Small cargo rack for collected materials, escape-pod recoveries and limpets. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Detailed Surface Scanner, Expanded — the mapping tool that turns first-discovery bodies into full payouts. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Ten optionals let the Corsair haul twin AFMUs, an SRV, a repair-limpet controller and a shield without compromise. What caps it is the size-5 FSD dragging a 265 t hull: engineered range lands near ~45 LY — well short of the Asp and Anaconda. Fit it for comfort and self-sufficiency, not for record legs.
Buy the hull and fit the largest fuel scoop a class-6 bay allows plus a detailed surface scanner — that is enough to start scooping across the bubble and mapping bodies for data. Bulkheads stay stock Lightweight Alloy; there is no reason to pay for heavier plate on an explorer.
Leave every hardpoint empty from the start. An explorer carries no guns, and the Corsair gains far more from the mass saved than from token defences — the drive is already the bottleneck.
Keep the deep internals empty for now; the expensive expedition kit — AFMUs, the planetary vehicle hangar, a shield — waits for the A-rated pass.
A-rating priority for a long-range explorer:
Every credit spent before the SCO drive, Guardian booster and 6A scoop is wasted — those three set the range and the scoop rhythm. Only then fill the optionals with AFMUs, an SRV bay and a repair-limpet controller. Undersize the distributor hard; with no guns to feed, its mass is pure range lost.
The house exploration pattern on a heavy modern medium. Pin blueprints for remote G1→G5 application; visit in person for experimentals.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Clean Drive Tuning (G5) | Drag Drives | Professor Palin |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Fuel Scoop (6) | Shielded (G5) | — | Ram Tah / any |
| Power Distributor (4) | Engine Focused (G5) | — | The Dweller |
| Life Support (4) | Lightweight (G5) | — | The Dweller |
| Sensors (6) | Lightweight (G5) | — | Felicity Farseer |
| Bi-Weave Shield (5) | Optimised (G5) | Lightweight | Lei Cheung |
| AFMU | Shielded (G5) | — | Ram Tah |
| Detailed Surface Scanner | Expanded Probe Scanning (G5) | — | Felicity Farseer |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
The engineered gains are range and heat, not room — the internals are already generous at A-rated. G5 Increased Range on the SCO drive plus Lightweight bulkheads and D-rated cores lift the laden jump from the low-30s to ~45 LY, while Low Emissions keeps the hull cool enough for close scooping and neutron top-ups. It never becomes a long-range ship — the size-5 drive forbids it — but it becomes a comfortable, cool, self-sufficient one.
Any region within a few hundred LY of the bubble suits it — the Pleiades, the Guardian sites in the Synuefe/Col 173 regions, and landable-world clusters for exobiology. For genuine deep-black crossings, take a lighter explorer.
The Corsair explores in comfort but not in leaps. Ten optionals make it one of the most self-sufficient medium explorers — twin AFMUs, an SRV and a repair bay with room to spare — but a size-5 FSD on a heavy hull caps it near ~45 LY, well behind the Asp, Phantom and Anaconda. Take it exploring only if you already own one; buy a lighter hull if range is what you want.
Figures on this page are verified against the sources below.