Ship Dossier // Lakon Spaceways

Type-6 TransporterTrading

Series Ships Updated 2026-06-25
Briefing

The cheapest real freighter — medium pad, good range, under a million credits

The Type-6 Transporter is where most trading careers begin: ~110 tonnes, a good laden jump range, and medium-pad access for under a million credits with no rank gate. Its hold and defences are modest by any measure, but nothing gets a trader started more affordably. It's a starter, not a keeper — earn your first fortune here, then fund something bigger.

Type-6 Transporter
Type-6 Transporter · Lakon Spaceways
65/100
~110 t
Max cargo
~867k Cr
Hull price
3
Utility mounts
Medium
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-6 Transporter is where most trading careers begin: a cheap, light medium freighter that carries ~110 tonnes, jumps well laden, and lands at most stations, all for under a million credits. It's the affordable step up from a starter ship into real cargo hauling, and it teaches the rhythm of the trade — buy low, jump, sell high — without risking much.

It's modest in every way: light defences, modest speed, and a hold the bigger freighters dwarf. But its good laden range makes profitable routes efficient, and its low price means early profits compound fast into a better ship. The Type-6 isn't a ship you keep — it's the one that gets you started and funds whatever comes next. As a first freighter, it's a quiet classic.

Where this hull shines

Entry-level trading: a first proper freighter, learning profitable routes, building starting capital, and cheap medium-pad commodity runs before scaling up to a bigger hauler.

02

Key Stats & What Makes It Haul

Max cargo
~110 t
Top speed / boost
223 / 356 m/s
Utility mounts
3
Hull mass
155 t
Laden jump
Good (for the price)
Optional internals
5·5·4·4·3·2·2·1
Pad
Medium (most stations)
Rank
None
Permit
None

Four things make the Type-6 a fine first freighter:

The ceiling, stated honestly

It carries a fraction of what the bigger haulers do — a Type-8 hauls nearly four times as much — and it's lightly defended and slow. It's a starter freighter, not a destination: profitable for learning and building capital, but quickly outgrown once you can afford a Type-8 or a large freighter.

03

Why This Rating

Scorecard

A sub-million-credit, rank-free medium freighter with good laden range earns its 65, but ~110 t and light defences cap it as a starter.

The 65/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo18/35
~110 t engineered sits above the small-ship floor (Cobra ~64 t) but far below medium peers (Type-8 ~406 t, Python ~294 t) and large haulers (Type-9 ~790 t); optionals run 5·5·4·4·3·2·2·1 with one size-4 surrendered to a shield.
Pad class & market reach18/20
Medium pad lands at nearly every station including outposts, the broadest market reach a real freighter can have, with no rank or permit gate.
Laden jump range12/15
~34 LY laden after a 4A FSD with G5 Increased Range + Mass Manager, strong for the class and price; keeps profitable multi-jump loops efficient.
Survivability8/20
Lightly built with a single 4C bi-weave occupying an optional, only 3 utility mounts and a class-3 plant; modest defensibility means it survives an interdiction only long enough to flee.
Speed & cost9/10
~867k Cr hull, no rank gate, ~6M Cr all-in engineered, the cheapest real freighter in the field; speed is modest at 223/356 m/s (~390 boosted engineered).
Weighted total65/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — medium-pad traders

ShipClassMax cargo (t)Pros & cons vs Type-6 TransporterRating
Type-8 TransporterMedium~406Far more cargo; tougher; fasterFar pricier76
PythonMedium~294More cargo; defensible; versatileFar pricier72
Type-6 Transporter thisMedium~110— this hull (baseline)65
Krait Mk IIMedium~190More cargo; combat-capableFar pricier64
Krait PhantomMedium~220More cargo; great range; versatileFar pricier62
KeelbackMedium~98Can carry a fighter for defenceLess cargo; pricier52

Among medium traders the Type-6 is the budget starter. Everything else carries more, but all cost several times as much. For a first freighter that earns real money cheaply, the Type-6 is the sensible entry point — then you graduate.

Other classes — what you scale up to

ShipClassMax cargo (t)Pros & cons vs Type-6 TransporterRating
Type-9 HeavyLarge~790Vastly more cargo; cheap-ishLarge pad; flimsy; slow94
Type-7 TransporterLarge~310More cargo; good rangeLarge pad; pricier78
Type-8 TransporterMedium~406The natural medium upgradeFar pricier76
Cobra Mk IIISmall~64Faster; versatile; lands anywhereLess cargo48

The Type-6 is rung one of the trading ladder. The natural upgrades are the Type-8 (medium) or a Type-9 (large) once you've built capital. Its job is to earn your first real trading fortune cheaply, then hand off to a bigger hold.

05

Cost & Access

Hull
~867k Cr
A-rated trader
~2.5M Cr
Engineered
~6M Cr
Pad
Medium
Rank
None
Permit
None

At ~867k Cr the Type-6 is cheap, with no rank gate, and a full trade fit stays around 6M Cr all-in — a profitable first freighter for very little.

It's a pure starter pick. Early trading profits in a Type-6 compound quickly into a Type-8 or a large freighter; the Type-6's role is to get you trading affordably and fund the upgrade.

The first freighter

Around 6M Cr all-in for a profitable medium-pad hauler — the ship that builds your first trading fortune, then funds something bigger.

06

3-State Loadout

A cheap medium-pad trade fit that keeps a small shield. Initial is buy-only; A-rated is the trade baseline; Engineered maximises laden range and basic survivability.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsOne shield booster is the cheapest large multiplier on a small bi-weave; Heavy Duty maximises its raw MJ.
Utility 20I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant3E Power Plant3A Power PlantG5 Low Emissions + Thermal SpreadSize-3 plant powers the shield, booster and modules; Low Emissions cuts heat and signature to make you harder to find.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rate then Dirty Drives — raw speed is your main escape tool, since the hull cannot out-fight anything.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate FIRST — the Type-6's strong laden range is its whole value; Increased Range + Mass Manager pushes it furthest.
Life Support2E Life Support2D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor3E Power Distributor3A Power DistributorG5 Engine Focused + Super ConduitsA-rate for boost recharge; Engine Focused biases ENG so you can boost clear of an interdiction.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a trader needs no sensor range, so save the mass for range.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank sized to the laden jump range; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo Rack4C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeOne size-4 slot spent on a bi-weave; it regenerates fast and Reinforced + Fast Charge keep you alive long enough to flee.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Cargo plus a small shield

Fill the optionals with cargo but keep one class-4 slot for a bi-weave shield — the Type-6 is lightly built, and even a small shield greatly improves your odds against an interdiction while you learn the routes.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~867k Cr) on its stock E-rated cores — power plant, thrusters, FSD, life support, power distributor and sensors — with the stock 4C fuel tank. The hull ships on its default Lightweight Alloy bulkheads, which cost nothing and stay on for the life of the build.

Spend the optionals on cargo only: two size-5 racks plus one size-4 rack fill the hold. The buy-only fit carries no shield yet.

Every utility mount stays empty (—), and so do the remaining optionals — no shield, booster, point defence, heat sink or scanner until you start A-rating.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a starter freighter:

Bulkheads stay Lightweight Alloy. A trader's enemy is mass, not raw armour — don't pay the weight penalty for Military Grade plate. Keep the stock alloy; speed and range are what keep this hull alive.

Range builds the bankroll

The Type-6's good laden range makes profitable routes efficient — A-rate and engineer the FSD, and early profits compound fast toward your next ship.

09

Engineering Plan

The trading engineering pattern on a starter freighter. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (3)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (3)Engine Focused (G5)Super ConduitsThe Dweller
Bi-Weave Shield (4)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
Life Support / SensorsLightweight (G5)(none)Etienne Dorn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — standard trade blueprints on modest medium modules. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~70~100~110
Laden jump (LY)~18~26~34
Hull mass / armourstock alloystock alloyG5 Lightweight
Defensibilitylowlowmodest
Speed (boost)356 m/s356 m/s~390 m/s
Cost-efficiencyexcellentexcellentexcellent

The Lightweight Alloy bulkheads carry a G5 Lightweight roll engineered — trimming hull mass to squeeze out the laden range rather than adding plate the Type-6 can't afford to haul. Engineered, it carries ~110t with a strong laden range, for almost nothing — a profitable, efficient first freighter. Its hold and defences stay modest; its job is to earn your first fortune cheaply and fund a bigger ship.

11

Key Activities & Where To Do Them

Getting started
  • First trading runs. Learn buy-low/sell-high on a cheap, profitable medium-pad hauler.
  • Building starting capital. Compound early profits toward a Type-8 or large freighter.
  • Mission cargo. Stack small delivery missions and clear them affordably.
Advanced
  • Efficient short loops. Its laden range and medium pad make tight high-margin routes profitable.
  • Learning the trade. A forgiving, cheap ship to learn routes, markets and interdiction-handling.
  • Cheap rare-goods runs. Carry modest rare allocations on a starter budget.
Generic example routes

Any short high-margin loop suits it. From your home base it's the classic way to start a trading career and build toward something bigger.

12

Field Notes — What Else To Know

Verdict

The Type-6 Transporter is the first real freighter: cheap, light, with a good laden range and a medium pad, for under a million credits. The bigger haulers dwarf its hold, but none gets a trader started more affordably. It's the honest little workhorse that earns your first fortune and funds whatever flies next — a quiet classic of the trade.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_6_transporter
Elite Dangerous (official)Frontier's official Type-6 Transporter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-6-transporter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/type_6_transporter.json
Inara — Type-6 TransporterShip specification, base stats, and shipyard pricing for this hull.inara.cz/elite/ship/30
ED Wiki — Type-6 TransporterHull role, manufacturer background, and hardpoint / internal layout.elite-dangerous.fandom.com/wiki/Type-6_Transporter