Materials & Farming // Materials

Materials Reference Manual

Series Engineering Updated 2026-06-25
Field Briefing

Materials are the currency of engineering — and the trader lets you convert what you have into what you need, at a price.

There are three material types — Raw, Manufactured, and Encoded — each farmed differently and each served by its own trader. Within a type you can trade across grades and sub-categories, but you can never trade one type for another. The headline number to memorise: trading up one grade costs 6:1; trading down pays out 1:3. Hoard the high grades, downgrade on demand.

3
Material types
23
Trade lines total
6:1
Cost to upgrade 1 grade
1:3
Payout downgrading 1 grade
01

The Three Material Types

Overview

Every material in your inventory belongs to exactly one of three types. Each has its own farming method, its own storage pool, and its own dedicated trader. Types do not mix.

Raw Materials

Naturally occurring chemical elements — iron, sulphur, polonium and the rest of the periodic table. Used in synthesis (ammo, AFMU refills, jumponium) and many blueprints. Found by SRV prospecting on planet surfaces, in surface signal sources, on crystalline shards, and via asteroid mining.

Manufactured Materials

Artificial components salvaged from ships and structures — alloys, capacitors, focus crystals, shielding. The backbone of weapon and module engineering. Earned from combat salvage, ship-debris signal sources, surface settlements, and High-Grade Emissions.

Encoded Data

Pieces of data — scans, intercepted files, decoded emissions. Heavy in sensor, FSD, and shield blueprints. Gathered by scanning ships, wakes, data points, and signal sources; stored in a dedicated data bank.

The hard wall

You can trade across grades and sub-categories inside a type, but there is no exchange between types. Raw never becomes Manufactured; data never becomes a component. Each type is also collected and stored entirely separately.

Spend it on engineering

Materials only matter for what they buy. See Blueprints for what each roll costs, and Engineers for who unlocks which modifications.

02

Grades & How They Tier

Rarity

Materials are rated by rarity grade, from common (low grade) to rare (high grade). Higher-grade blueprint rolls demand higher-grade materials — and high grades are far scarcer, which is the whole reason the trader exists.

GradeRarityManufactured / EncodedRaw
G1Very CommonYesYes
G2CommonYesYes
G3StandardYesYes
G4RareYesYes
G5Very RareYes

Manufactured and Encoded run a full G1–G5 ladder. Raw materials top out at G4 — there is no G5 raw material.

The core strategy

Because upgrading is expensive (6:1) and downgrading is cheap (1:3), the efficient play is to collect at the highest grade you can and trade down to fill the lower grades on demand — never the reverse.

03

Raw Materials

Elements

Raw materials are organised into 7 element groups, each spanning the four grades G1–G4. The trader treats one group as a sub-category: trading within a group (e.g. Iron → Zinc) is the cheapest sideways move.

GroupG1G2G3G4
Group 1CarbonVanadiumNiobiumYttrium
Group 2PhosphorusChromiumMolybdenumTechnetium
Group 3SulphurManganeseCadmiumRuthenium
Group 4IronZincTinSelenium
Group 5NickelGermaniumTungstenTellurium
Group 6RheniumArsenicMercuryPolonium
Group 7LeadZirconiumBoronAntimony

7 groups × 4 grades = 28 raw materials, served by 7 trade lines at the Raw trader. The G5 column is intentionally empty — there is no G5 raw material; the column is kept only so all three catalogs line up.

Where they drop & farm

SRV surface prospecting always yields a fixed spread per body — 1 × G4, 2 × G3, 3 × G2, 5 × G1 from its possible pool. The G1 surface five are always Carbon, Iron, Nickel, Phosphorus and Sulphur; Lead and Rhenium come only from asteroid mining. For specific high-grade raws the fastest route is Crystalline Shards — drive an SRV and shoot the shard clusters. Crystalline Shards farm →

04

Manufactured Materials

Components

Manufactured materials split into 10 category chains, each climbing G1 → G5. Each chain is a trader sub-category. The named ladders below are representative — and note how the names track the grade.

ChainG1G2G3G4G5
ChemicalChemical Storage UnitsChemical ProcessorsChemical DistilleryChemical ManipulatorsPharmaceutical Isolators
ThermicTempered AlloysHeat Resistant CeramicsPrecipitated AlloysThermic AlloysMilitary Grade Alloys
HeatHeat Conduction WiringHeat Dispersion PlateHeat ExchangersHeat VanesProto Heat Radiators
ConductiveBasic ConductorsConductive ComponentsConductive CeramicsConductive PolymersBiotech Conductors
Mechanical ComponentsMechanical ScrapMechanical EquipmentMechanical ComponentsConfigurable ComponentsImprovised Components
CapacitorsGrid ResistorsHybrid CapacitorsElectrochemical ArraysPolymer CapacitorsMilitary Supercapacitors
ShieldingWorn Shield EmittersShield EmittersShielding SensorsCompound ShieldingImperial Shielding
CompositeCompact CompositesFilament CompositesHigh Density CompositesProprietary CompositesCore Dynamics Composites
CrystalsCrystal ShardsFlawed Focus CrystalsFocus CrystalsRefined Focus CrystalsExquisite Focus Crystals
AlloysSalvaged AlloysGalvanising AlloysPhase AlloysProto Light AlloysProto Radiolic Alloys

10 chains served by 10 trade lines at the Manufactured trader. G5s for 8 of the 10 chains drop in High-Grade Emissions.

Where to farm manufactured

Dav's Hope bulk-fills G1–G3 components on a fast SRV salvage loop; High-Grade Emissions drop the G4/G5 chains.

05

Encoded Data

Data

Encoded data sorts into 6 categories, each running G1 → G5. As with the others, each category is a trader sub-category. Representative ladders below.

CategoryG1G2G3G4G5
Emission DataExceptional Scrambled Emission DataIrregular Emission DataUnexpected Emission DataDecoded Emission DataAbnormal Compact Emissions Data
Wake ScansAtypical Disrupted Wake EchoesAnomalous FSD TelemetryStrange Wake SolutionsEccentric Hyperspace TrajectoriesDatamined Wake Exceptions
Shield DataDistorted Shield Cycle RecordingsInconsistent Shield Soak AnalysisUntypical Shield ScansAberrant Shield Pattern AnalysisPeculiar Shield Frequency Data
Encryption FilesUnusual Encrypted FilesTagged Encryption CodesOpen Symmetric KeysAtypical Encryption ArchivesAdaptive Encryptors Capture
Data ArchivesAnomalous Bulk Scan DataUnidentified Scan ArchivesClassified Scan DatabanksDivergent Scan DataClassified Scan Fragment
Encoded FirmwareSpecialised Legacy FirmwareModified Consumer FirmwareCracked Industrial FirmwareSecurity Firmware PatchModified Embedded Firmware

6 categories served by 6 trade lines at the Encoded trader. The category names and exact G-bands above are approximate where the in-game grouping overlaps; verify the specific material before a trade.

Where to farm encoded

High-Grade Emissions drop high-grade data by system state; the Jameson Crash Site is a fixed data-point loop via the SRV Data Link Scanner.

06

The Material Trader: Exchange Ratios

Conversion

A Material Trader converts materials you have into materials you want — at a deliberately punishing rate that rewards upgrading reluctantly and downgrading freely. Read the matrix as have ↓ against want →: x:1 means you spend x to gain 1; 1:y means you spend 1 to gain y.

give : get steep cost big gain

Within the same sub-category

have ↓  ·  want →G1G2G3G4G5
G16:136:1216:11,296:1
G21:36:136:1216:1
G31:91:36:136:1
G41:271:91:36:1
G51:811:271:91:3

Across sub-categories (same trader type only)

have ↓  ·  want →G1G2G3G4G5
G16:136:1216:11,296:17,776:1
G22:16:136:1216:11,296:1
G32:32:16:136:1216:1
G42:92:32:16:136:1
G52:272:92:32:16:1

Each grade step multiplies by ×6 going up or ×⅓ going down. Crossing into a different sub-category adds a flat ×6 on top — applied once, regardless of how many groups you jump. The two effects stack, which is how the corners reach 7,776:1.

Grade moves

Same sub-category
  • Down one grade. Pay 1, receive 3 — a 1:3 payout.
  • Same grade. Straight 1:1 swap to another material in the same group.
  • Up one grade. Pay 6, receive 1 — a 6:1 cost.

Sub-category & type moves

Crossing groups
  • Different sub-category, same grade. A flat 6:1 — same whether you jump one group or several.
  • Combined moves multiply. Stack the grade and group factors together.
  • Different type. Impossible — raw/manufactured/encoded never cross.
Worked example

Trade a G3 component down to G2 in a different sub-category: apply the cross-group ×6 (6 G3 → 1 G3 elsewhere), then the down step ×3 (1 G3 → 3 G2). Net: 6 G3 yields 3 G2 of the other group — an effective 2:1, exactly the across-category G3→G2 cell.

Finding a trader

Traders sit in stations by economy: Raw at Refinery/Extraction, Manufactured at Extraction/Industrial, Encoded at High-Tech/Military — in medium/high-security systems of roughly 1–22 million population. Filter the galaxy map by the Material Trader service, or use INARA's nearest-trader search.

Reality check

Because the trader stays within a type, you can only convert raw-into-raw, manufactured-into-manufactured, encoded-into-encoded. Plan your farming around the type a blueprint needs — the trader fixes grade and group mismatches, never type ones.

07

Storage Caps

Inventory

Each material has a per-slot cap that scales with grade — lower grades hold more, higher grades hold less. Caps are per individual material, so the trader's true value is also as overflow management.

GradePer-material cap
G1300
G2250
G3200
G4150
G5100

Caps drop by 50 per grade. Raw G4 caps at 150 (no raw G5 exists). Manufactured and Encoded G5 cap at 100 each.

Why caps matter at the trader

When a slot is full, the excess is wasted on pickup. Convert near-full high grades down the cheap direction to free space and bank the value as plentiful low grades.

08

Tracking Your Materials

Tools

You can't manage 100+ materials from the in-game panel alone. Commanders track stock, set wishlists from blueprints, and find the nearest trader using community apps that read your game journal. Three are worth installing.

Getting started

EDOMH / ED Engineer (desktop)

  1. Download & run

    Grab the latest release from the GitHub link above and launch it alongside the game.

  2. Point it at your journal

    It auto-detects the Saved Games\Frontier Developments\Elite Dangerous journal folder; your stock populates from play history.

  3. Build a wishlist

    Add the blueprints and grades you're chasing — the app tallies what you're short and flags the nearest trader to top up.

INARA (web, via EDMC)

  1. Install ED Market Connector

    EDMC is the companion uploader that reads your journal and pushes data to web services.

  2. Link your account

    In EDMC settings, paste the API key from your INARA profile to connect the two.

  3. Fly & sync

    EDMC uploads as you play; INARA's materials page then shows current stock and keep/sell guidance from any browser.

Pick one

Desktop trackers (EDOMH, ED Engineer) are best while flying; INARA is best for planning away from the game. Most commanders run EDMC plus one desktop tracker.

09

Sources

Material types, grade ladders, trader ratios, and storage caps on this page are verified against the sources below.

Elite Dangerous Wiki — MaterialsThe three types, grade-rarity bands, and that raw has no G5.elite-dangerous.fandom.com
Elite Dangerous Wiki — Material TraderExchange ratios (6:1 up, 1:3 down, cross-group ×6), per-type separation, trader economies.elite-dangerous.fandom.com
Elite Dangerous Wiki — Raw MaterialsThe 7 element groups, G1–G4 names, and surface/mining drop rules.elite-dangerous.fandom.com
Elite Dangerous Wiki — Manufactured & Encoded MaterialsThe 10 manufactured chains and 6 encoded categories with their G1–G5 ladders.elite-dangerous.fandom.com
INARA — Components / MaterialsTrade-line counts (7 raw, 10 manufactured, 6 encoded = 23) and component grade bands.inara.cz
Elite Wiki (alioth.net) — Material TraderThe full per-grade ratio matrix (up to 1,296:1) and the worked cross-grade math.wiki.alioth.net
EDSM — Stations (Material Trader service)Locating traders by station service and economy filters.edsm.net
ED Odyssey Materials HelperDesktop material tracker — inventory, wishlists, nearest-trader, ship-builder.github.com/jixxed
ED EngineerOverlay tracker tying material stock to engineer blueprint requirements.github.com/msarilar
ED Market Connector (EDCD)Companion uploader that syncs the journal to INARA and other web services.github.com/EDCD
INARA — Commander materialsWeb inventory mirror and keep/sell guidance once an uploader is linked.inara.cz
YouTube — Mile 13 GamingTutorial on the fastest farming loop to max out high-grade Manufactured materials, updated for 2025.youtube.com/watch?v=t42QEsuqd7Y
YouTube — Mile 13 GamingTutorial on farming Encoded materials at the Jameson crash site, updated for 2025.youtube.com/watch?v=3uw9oqNs8tE