E:D Black Box
Two medium and two small hardpoints let the Cobra Mk III carry a complete mining suite — laser, seismic launcher, sub-surface missile and abrasion blaster — for next to nothing on a small pad. The catch is its shallow internals: once a refinery and limpet controllers are fitted there's barely 30–40 t of ore hold, and its thin shield can't tank a serious pirate. A fine first miner to learn the loop on; you grow out of it the moment tonnage matters.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is a tonnage business, and the Cobra Mk III is a small ship — so it was never going to top the field. What it does offer is access: at ~208k Cr with no rank gate, four hardpoints and eight optional internals, it can mount a full mining toolkit and start cracking rocks on day one. Its two medium and two small mounts take a mining laser, a seismic charge launcher for cores, a sub-surface missile and an abrasion blaster all at once, which is more than most budget hulls manage.
The ceiling is the hold. With only three class-4 internals to share between a refinery, limpet controllers, a shield and ore racks, you walk away with maybe 30–40 t of refined ore per trip — a fraction of what a Type-8 or a capital miner carries. Its thin shield also means a determined pirate will end the session for you. As a learn-the-loop starter on a small pad it's excellent value; as a serious income miner it's outclassed by every dedicated hull.
Cheap, accessible mining for new commanders: learning laser and core mining, working a quiet hotspot near home, and proving out the loop before committing credits to a dedicated miner.
Three things make the Cobra Mk III a usable budget miner — and one caps it:
The Cobra mines competently but carries a fraction of what a dedicated hull holds, and its ~80 MJ base shield can't survive a real pirate at a popular hotspot. Its case is access and price, not output. The moment you want tonnage or safety, you step up — which is exactly why it scores in the low fifties.
A small-pad hull that mounts the full mining suite for ~208k Cr, capped firmly by a shallow ~30-40 t practical ore hold and a thin ~80 MJ shield.
The 52/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 10/35 | Only three class-4 internals share a refinery, two collector controllers and a prospector, leaving ~30-40 t practical ore (max ~64 t) - a fraction of a Type-8's ~406 t or Type-9's ~790 t. |
| Tool & slot fit | 18/25 | Two medium and two small hardpoints mount a full laser-plus-core suite - mining laser, seismic launcher, sub-surface missile, abrasion blaster - plus two utilities for a Pulse Wave Analyser and booster, more than most budget hulls fit. |
| Survivability | 3/15 | Base shield is only ~80 MJ; even engineered to a bi-weave plus Heavy-Duty booster (~280 MJ) it survives a real pirate only briefly, forcing it to mine where traffic is thin. |
| Pad class & access | 13/15 | Small pad docks at every outpost and ring system, reaching mining systems that lock out large dedicated miners - one of the field's most universal access profiles. |
| Cost & specialisation | 8/10 | ~208k Cr hull with no rank or permit gate and ~2M Cr all-in A-rated, the cheapest credible on-ramp; but it is built to buy, not to earn, since per-tonne it is far costlier to operate than a Type-8. |
| Weighted total | 52/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for mining specifically, split by landing-pad class. The Max cargo column is maximum ore-hold tonnage; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Higher-rated; pad access; tool fitOre hold | 58 |
| Cobra Mk III this | Small | ~64 t | — this hull (baseline) | 52 |
| Adder | Small | ~30 t | Pad access; valueLower-rated; survivability | 48 |
3 small-pad mining hulls carry a rating, led by Cobra Mk V (58). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 t | Higher-rated; tool fit; survivabilityPad access | 92 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; ore hold; valueSurvivability | 90 |
| Anaconda | Large | ~470 t | Higher-rated; tool fit; survivabilityPad access | 86 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; value; tool fitSurvivability | 78 |
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; ore hold; tool fitValue | 77 |
| Imperial Clipper | Large | ~250 t | Higher-rated; value; survivabilityPad access | 70 |
| Type-10 Defender | Large | ~534 t | Higher-rated; survivability; tool fitValue | 70 |
| Federal Corvette | Large | ~618 t | Higher-rated; survivability; ore holdValue | 64 |
| Caspian Explorer | Large | ~434 t | Higher-rated; tool fit; survivabilityValue | 60 |
The large-pad mining field (9 rated), led by Imperial Cutter (92) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Medium | ~288 t | Higher-rated; tool fit; pad accessValue | 95 |
| Python | Medium | ~294 t | Higher-rated; tool fit; survivabilityOre hold | 90 |
| Krait Mk II | Medium | ~230 t | Higher-rated; survivability; pad accessOre hold | 84 |
| Type-8 Transporter | Medium | ~406 t | Higher-rated; ore hold; tool fitSurvivability | 84 |
| Krait Phantom | Medium | ~190 t | Higher-rated; pad access; tool fitSurvivability | 70 |
| Corsair | Medium | ~318 t | Higher-rated; survivability; pad accessValue | 68 |
| Keelback | Medium | ~98 t | Higher-rated; survivability; pad accessOre hold | 68 |
| Asp Explorer | Medium | ~130 t | Higher-rated; tool fit; pad accessSurvivability | 64 |
| Type-6 Transporter | Medium | ~114 t | Higher-rated; value; pad accessSurvivability | 62 |
The medium-pad mining field (9 rated), led by Type-11 Prospector (95) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~208k Cr the Cobra Mk III is one of the cheapest ways into mining, with no rank gate and a negligible rebuy. A full mining suite — tools, a small refinery, prospector and collector controllers, ore racks and a basic shield — brings the all-in figure to roughly 2M Cr A-rated.
That low entry cost is its whole pitch: a few profitable laser-mining trips pay it off, after which you can fund the step up to a proper miner. Per tonne of ore, though, a Type-8 or capital miner is far cheaper to operate — the Cobra is cheap to buy, not cheap to earn with.
Around 2M Cr all-in for a complete small-pad miner — the cheapest credible way to learn the mining loop before committing to a dedicated hull.
A complete small-pad mining fit for laser and core work, trading ore hold for a basic shield. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, heat and a bi-weave — the mining tools themselves are not meaningfully engineered. For pure laser mining, drop the seismic launcher and missile for a third cargo rack.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | The primary laser-mining tool; a medium fixed laser is the largest the hull mounts, and mining tools carry no weapon blueprint. |
| Medium 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Core mining's main tool — lob a seismic charge into a fissure to crack the rock; the fixed medium warhead is the only size and is not engineerable. |
| Small 1 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile reaches the deep deposits the blaster can't; no blueprint applies. |
| Small 2 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster shears surface deposits off a cracked core for the limpets to scoop; mining tools aren't engineerable. |
| Utility Mounts | ||||
| Utility 1 | — | 0C Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up mineral-rich rocks and core fissures; held at class 3 so it doesn't swamp the small power budget, and scanners carry no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | One Heavy-Duty booster roughly doubles the small bi-weave's raw MJ — the cheapest survivability gain on the hull. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Low Emissions + Thermal Spread | A-rate it to run the laser, seismic launcher and limpet swarm together; Low Emissions + Thermal Spread keep heat down through long sessions. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Clean Drive Tuning + Drag Drives | A-rated thrusters with Dirty Drive Tuning + Drag Drives so the light hull can boost clear of interdictions it can't win. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | Increased Range + Mass Manager stretch every jump so the short-legged Cobra reaches distant rings and hauls ore home in fewer hops. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rated and Lightweight — life support is mass to shed on a small frame, and it has no experimental effect. |
| Power Distributor | 3E Power Distributor | 3A Power Distributor | G3 Engine Focused (no experimental effect) | A-rate the class-3 distributor or the tools and limpets brown out together; Engine Focused at G3 feeds the boost you escape pirates with. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Dropped to D and Lightweight — a miner needs no sensor range, so save the mass; sensors have no experimental effect. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock class-3 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | 4E Shield Generator | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced + Fast Charge maximise MJ while keeping the quick recharge — a buffer for the exposed minutes of cracking a core, not a pirate fight. |
| Size 2 | 2E Refinery | 2A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 2 | 1E Collector Limpet Controller | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | 1E Prospector Limpet Controller | 1A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The hardpoints take the full toolkit — mining laser, seismic launcher, sub-surface missile and abrasion blaster — with a Pulse Wave Analyser to find rocks. The squeeze is internals: a refinery, two collector controllers and a prospector leave only two class-4 racks for ore, so the hold caps near 32 t. Drop the bi-weave for a third rack if you mine somewhere quiet.
Buy the hull (~208k Cr) and fit the 2D Mining Laser, a 2E Refinery, and a prospector plus a collector limpet controller — enough to run the basic laser-mining loop.
Add a Detailed Surface Scanner to map hotspots, two cargo racks for the ore, and keep the basic 4E shield on. The hull ships with stock Lightweight Alloy bulkheads — no plating spend at this stage.
Leave the seismic launcher, sub-surface missile, abrasion blaster, Pulse Wave Analyser and shield booster off for now — those hardpoint and utility slots stay empty until the A-rating step opens core mining and a real shield.
A-rating priority for a budget miner:
A small ship still needs its distributor and plant A-rated so the laser, limpets and refinery all run without browning out. Bulkheads stay stock Lightweight Alloy — a miner spends mass on cargo and jump range, not Military plating — and the distributor keeps Engine-Focused with no experimental, since limpets draw no capacitor. With that done, the rest is cheap; this is a sub-2M-Cr miner.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (3) | Engine Focused (G3) | — | The Dweller |
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Very light — small-class modules and only the ship's range, heat and shield blueprints; the mining tools are left stock, so there's no grind to speak of. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~16 | ~32 | ~40 |
| Survives pirates | no | briefly | briefly |
| Shield (MJ) | ~110 | ~150 | ~280 |
| Armour (hull HP) | ~108 | ~108 | ~108 |
| Tool mounts | laser only | all | all |
| Pad access | small | small | small |
Engineered, the Cobra Mk III runs the full mining toolkit behind a modest shield and brings home ~40 t of ore per trip on a small pad. The stock Lightweight Alloy bulkheads take a Lightweight tune and the thrusters a Clean tune with Drag Drives, keeping mass, heat and power draw low so jump range and the mining loop stay healthy — armour stays flat across all three states because the plating is chosen for mass, not survivability. It cracks cores and works hotspots competently — but its hold and survivability stay small-ship small, which is the honest reason it sits at 52: a capable learner, not a serious earner.
Any pristine metallic or icy ring near your home base suits it. Pick quieter, lower-traffic systems — with a thin shield and a small hold, the Cobra wants to mine where the pirates aren't.
The Cobra Mk III is the cheapest credible way to learn mining: it fits the entire toolkit on a small pad for pocket change and cracks rocks competently. But a shallow ~30–40 t hold and a thin shield cap it firmly — every dedicated miner out-hauls and out-survives it many times over. It earns its 52 as a fine starter and a poor specialist: buy it to learn the loop, then graduate the moment the credits allow.
Figures on this page are verified against the sources below.