Ship Dossier // Faulcon DeLacy

Cobra Mk IIIMining

Series Ships Updated 2026-06-25
Briefing

The cheap starter miner that fits every tool — but holds little ore

Two medium and two small hardpoints let the Cobra Mk III carry a complete mining suite — laser, seismic launcher, sub-surface missile and abrasion blaster — for next to nothing on a small pad. The catch is its shallow internals: once a refinery and limpet controllers are fitted there's barely 30–40 t of ore hold, and its thin shield can't tank a serious pirate. A fine first miner to learn the loop on; you grow out of it the moment tonnage matters.

Cobra Mk III
Cobra Mk III · Faulcon DeLacy
52/100
~64 t
Max cargo
2M · 2S
Hardpoints
Small
Pad class
~208k Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining is a tonnage business, and the Cobra Mk III is a small ship — so it was never going to top the field. What it does offer is access: at ~208k Cr with no rank gate, four hardpoints and eight optional internals, it can mount a full mining toolkit and start cracking rocks on day one. Its two medium and two small mounts take a mining laser, a seismic charge launcher for cores, a sub-surface missile and an abrasion blaster all at once, which is more than most budget hulls manage.

The ceiling is the hold. With only three class-4 internals to share between a refinery, limpet controllers, a shield and ore racks, you walk away with maybe 30–40 t of refined ore per trip — a fraction of what a Type-8 or a capital miner carries. Its thin shield also means a determined pirate will end the session for you. As a learn-the-loop starter on a small pad it's excellent value; as a serious income miner it's outclassed by every dedicated hull.

Where this hull shines

Cheap, accessible mining for new commanders: learning laser and core mining, working a quiet hotspot near home, and proving out the loop before committing credits to a dedicated miner.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~30–40 t
Max cargo
~64 t
Hardpoints
2M · 2S (tools fit)
Utility mounts
2
Base shield
~80 MJ (thin)
Optional internals
4·4·4·2·2·2·1·1
Pad
Small (docks anywhere)
Self-defence
Weak (thin shield)
Rank
None
Permit
None

Three things make the Cobra Mk III a usable budget miner — and one caps it:

The ceiling, stated honestly

The Cobra mines competently but carries a fraction of what a dedicated hull holds, and its ~80 MJ base shield can't survive a real pirate at a popular hotspot. Its case is access and price, not output. The moment you want tonnage or safety, you step up — which is exactly why it scores in the low fifties.

03

Why This Rating

Scorecard

A small-pad hull that mounts the full mining suite for ~208k Cr, capped firmly by a shallow ~30-40 t practical ore hold and a thin ~80 MJ shield.

The 52/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity10/35
Only three class-4 internals share a refinery, two collector controllers and a prospector, leaving ~30-40 t practical ore (max ~64 t) - a fraction of a Type-8's ~406 t or Type-9's ~790 t.
Tool & slot fit18/25
Two medium and two small hardpoints mount a full laser-plus-core suite - mining laser, seismic launcher, sub-surface missile, abrasion blaster - plus two utilities for a Pulse Wave Analyser and booster, more than most budget hulls fit.
Survivability3/15
Base shield is only ~80 MJ; even engineered to a bi-weave plus Heavy-Duty booster (~280 MJ) it survives a real pirate only briefly, forcing it to mine where traffic is thin.
Pad class & access13/15
Small pad docks at every outpost and ring system, reaching mining systems that lock out large dedicated miners - one of the field's most universal access profiles.
Cost & specialisation8/10
~208k Cr hull with no rank or permit gate and ~2M Cr all-in A-rated, the cheapest credible on-ramp; but it is built to buy, not to earn, since per-tonne it is far costlier to operate than a Type-8.
Weighted total52/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — small-pad & budget miners

ShipClassMax cargo (t)Pros & cons vs Cobra Mk IIIRating
Type-6 TransporterMedium~114Far bigger ore hold; cheap to runMedium pad; weaker tool fit; can't fight62
Cobra Mk VSmall~110Modern Cobra: more hold, tank and speed on a small padFar pricier58
Cobra Mk III thisSmall~64— this hull (baseline)52
AdderSmall~30Even cheaper entry minerSmaller hold; fewer tool mounts; slower48

Among cheap small-pad hulls the Cobra Mk III sits in the middle: it fits more tools and holds more ore than an Adder, but its modern successor the Cobra Mk V beats it on every axis, and even the medium Type-6 out-hauls it for similar money. It's the value pick, not the best pick.

Other classes — the dedicated & capital miners

ShipClassMax cargo (t)Pros & cons vs Cobra Mk IIIRating
Type-9 HeavyLarge~790Vast ore hold; cheap per tonneLarge pad; flimsy; ponderous90
PythonMedium~294Big hold; full suite; fights off piratesMedium pad; far pricier90
Type-8 TransporterMedium~406Large ore hold for the moneyMedium pad; weak self-defence84
KeelbackMedium~98Bigger hold; SLF for defenceMedium pad; slow68

Every dedicated miner out-hauls the Cobra many times over, and the medium hulls add real self-defence the Cobra lacks. The step from a Cobra Mk III to a Type-8 or Python multiplies your ore per trip and your safety — the Cobra's only edge is that it costs a rounding error by comparison.

05

Cost & Access

Hull
~208k Cr
A-rated miner
~2M Cr
Engineered
~5M Cr
Pad
Small
Rank
None
Permit
None

At ~208k Cr the Cobra Mk III is one of the cheapest ways into mining, with no rank gate and a negligible rebuy. A full mining suite — tools, a small refinery, prospector and collector controllers, ore racks and a basic shield — brings the all-in figure to roughly 2M Cr A-rated.

That low entry cost is its whole pitch: a few profitable laser-mining trips pay it off, after which you can fund the step up to a proper miner. Per tonne of ore, though, a Type-8 or capital miner is far cheaper to operate — the Cobra is cheap to buy, not cheap to earn with.

Cheap on-ramp

Around 2M Cr all-in for a complete small-pad miner — the cheapest credible way to learn the mining loop before committing to a dedicated hull.

06

3-State Loadout

A complete small-pad mining fit for laser and core work, trading ore hold for a basic shield. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, heat and a bi-weave — the mining tools themselves are not meaningfully engineered. For pure laser mining, drop the seismic launcher and missile for a third cargo rack.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)The primary laser-mining tool; a medium fixed laser is the largest the hull mounts, and mining tools carry no weapon blueprint.
Medium 22B Seismic Charge Launcher (Fixed)(No blueprint available)Core mining's main tool — lob a seismic charge into a fissure to crack the rock; the fixed medium warhead is the only size and is not engineerable.
Small 11B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile reaches the deep deposits the blaster can't; no blueprint applies.
Small 21D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster shears surface deposits off a cracked core for the limpets to scoop; mining tools aren't engineerable.
Utility Mounts
Utility 10C Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineral-rich rocks and core fissures; held at class 3 so it doesn't swamp the small power budget, and scanners carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsOne Heavy-Duty booster roughly doubles the small bi-weave's raw MJ — the cheapest survivability gain on the hull.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant4E Power Plant4A Power PlantG5 Low Emissions + Thermal SpreadA-rate it to run the laser, seismic launcher and limpet swarm together; Low Emissions + Thermal Spread keep heat down through long sessions.
Thrusters4E Thrusters4A ThrustersG5 Clean Drive Tuning + Drag DrivesA-rated thrusters with Dirty Drive Tuning + Drag Drives so the light hull can boost clear of interdictions it can't win.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerIncreased Range + Mass Manager stretch every jump so the short-legged Cobra reaches distant rings and hauls ore home in fewer hops.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rated and Lightweight — life support is mass to shed on a small frame, and it has no experimental effect.
Power Distributor3E Power Distributor3A Power DistributorG3 Engine Focused (no experimental effect)A-rate the class-3 distributor or the tools and limpets brown out together; Engine Focused at G3 feeds the boost you escape pirates with.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Dropped to D and Lightweight — a miner needs no sensor range, so save the mass; sensors have no experimental effect.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-3 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 44E Cargo Rack4E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo Rack4E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Shield Generator4C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced + Fast Charge maximise MJ while keeping the quick recharge — a buffer for the exposed minutes of cracking a core, not a pirate fight.
Size 22E Refinery2A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 21E Collector Limpet Controller1A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 11E Prospector Limpet Controller1A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools first, ore where it fits

The hardpoints take the full toolkit — mining laser, seismic launcher, sub-surface missile and abrasion blaster — with a Pulse Wave Analyser to find rocks. The squeeze is internals: a refinery, two collector controllers and a prospector leave only two class-4 racks for ore, so the hold caps near 32 t. Drop the bi-weave for a third rack if you mine somewhere quiet.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~208k Cr) and fit the 2D Mining Laser, a 2E Refinery, and a prospector plus a collector limpet controller — enough to run the basic laser-mining loop.

Add a Detailed Surface Scanner to map hotspots, two cargo racks for the ore, and keep the basic 4E shield on. The hull ships with stock Lightweight Alloy bulkheads — no plating spend at this stage.

Leave the seismic launcher, sub-surface missile, abrasion blaster, Pulse Wave Analyser and shield booster off for now — those hardpoint and utility slots stay empty until the A-rating step opens core mining and a real shield.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget miner:

Power runs the mining loop

A small ship still needs its distributor and plant A-rated so the laser, limpets and refinery all run without browning out. Bulkheads stay stock Lightweight Alloy — a miner spends mass on cargo and jump range, not Military plating — and the distributor keeps Engine-Focused with no experimental, since limpets draw no capacitor. With that done, the rest is cheap; this is a sub-2M-Cr miner.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Distributor (3)Engine Focused (G3)The Dweller
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (4)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Very light — small-class modules and only the ship's range, heat and shield blueprints; the mining tools are left stock, so there's no grind to speak of. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~16~32~40
Survives piratesnobrieflybriefly
Shield (MJ)~110~150~280
Armour (hull HP)~108~108~108
Tool mountslaser onlyallall
Pad accesssmallsmallsmall

Engineered, the Cobra Mk III runs the full mining toolkit behind a modest shield and brings home ~40 t of ore per trip on a small pad. The stock Lightweight Alloy bulkheads take a Lightweight tune and the thrusters a Clean tune with Drag Drives, keeping mass, heat and power draw low so jump range and the mining loop stay healthy — armour stays flat across all three states because the plating is chosen for mass, not survivability. It cracks cores and works hotspots competently — but its hold and survivability stay small-ship small, which is the honest reason it sits at 52: a capable learner, not a serious earner.

11

Key Activities & Where To Do Them

Getting started
  • Learn laser mining. Work a quiet metallic or icy hotspot with a laser and collector swarm to learn prospecting and refining.
  • First core cracks. Add the seismic launcher and practise the charge-and-blast loop on low-value cores.
  • Short hotspot runs. The small hold means quick trips — mine, refine, sell, repeat near home.
Advanced
  • Quiet high-value cores. Crack painite or void-opal cores in low-traffic rings where pirates are rare.
  • Outpost-only systems. Its small pad reaches mining systems that lock out large dedicated miners.
  • Fund the step up. Mine until you can afford a Type-8 or Python, then graduate.
Generic example sites

Any pristine metallic or icy ring near your home base suits it. Pick quieter, lower-traffic systems — with a thin shield and a small hold, the Cobra wants to mine where the pirates aren't.

12

Field Notes — What Else To Know

Verdict

The Cobra Mk III is the cheapest credible way to learn mining: it fits the entire toolkit on a small pad for pocket change and cracks rocks competently. But a shallow ~30–40 t hold and a thin shield cap it firmly — every dedicated miner out-hauls and out-survives it many times over. It earns its 52 as a fine starter and a poor specialist: buy it to learn the loop, then graduate the moment the credits allow.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to validate the mining loadout fits the hull's slots.coriolis.io/outfit/cobra_mk_iii
Elite Dangerous (official)Frontier's official Cobra Mk III ship page — manufacturer specs and the ship render used on this page.elitedangerous.com/.../cobra-mk-iii
EDCD coriolis-dataHardpoint sizes, optional-internal layout and slot classes behind the mining-suite and ore-hold figures.coriolis-data/ships/cobra_mk_iii.json
Inara — Cobra Mk IIIStock hull stats, cargo capacity and shipyard pricing for the cost-and-access figures.inara.cz/elite/ship/25
Fandom — Cobra Mk IIIManufacturer (Faulcon DeLacy) and multirole role assessment, including its viability as a budget miner.elite-dangerous.fandom.com/wiki/Cobra_Mk_III