E:D Black Box
Two medium and two small hardpoints let the Cobra Mk III carry a complete mining suite — laser, seismic launcher, sub-surface missile and abrasion blaster — for next to nothing on a small pad. The catch is its shallow internals: once a refinery and limpet controllers are fitted there's barely 30–40 t of ore hold, and its thin shield can't tank a serious pirate. A fine first miner to learn the loop on; you grow out of it the moment tonnage matters.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is a tonnage business, and the Cobra Mk III is a small ship — so it was never going to top the field. What it does offer is access: at ~208k Cr with no rank gate, four hardpoints and eight optional internals, it can mount a full mining toolkit and start cracking rocks on day one. Its two medium and two small mounts take a mining laser, a seismic charge launcher for cores, a sub-surface missile and an abrasion blaster all at once, which is more than most budget hulls manage.
The ceiling is the hold. With only three class-4 internals to share between a refinery, limpet controllers, a shield and ore racks, you walk away with maybe 30–40 t of refined ore per trip — a fraction of what a Type-8 or a capital miner carries. Its thin shield also means a determined pirate will end the session for you. As a learn-the-loop starter on a small pad it's excellent value; as a serious income miner it's outclassed by every dedicated hull.
Cheap, accessible mining for new commanders: learning laser and core mining, working a quiet hotspot near home, and proving out the loop before committing credits to a dedicated miner.
Three things make the Cobra Mk III a usable budget miner — and one caps it:
The Cobra mines competently but carries a fraction of what a dedicated hull holds, and its ~80 MJ base shield can't survive a real pirate at a popular hotspot. Its case is access and price, not output. The moment you want tonnage or safety, you step up — which is exactly why it scores in the low fifties.
A small-pad hull that mounts the full mining suite for ~208k Cr, capped firmly by a shallow ~30-40 t practical ore hold and a thin ~80 MJ shield.
The 52/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 10/35 | Only three class-4 internals share a refinery, two collector controllers and a prospector, leaving ~30-40 t practical ore (max ~64 t) - a fraction of a Type-8's ~406 t or Type-9's ~790 t. |
| Tool & slot fit | 18/25 | Two medium and two small hardpoints mount a full laser-plus-core suite - mining laser, seismic launcher, sub-surface missile, abrasion blaster - plus two utilities for a Pulse Wave Analyser and booster, more than most budget hulls fit. |
| Survivability | 3/15 | Base shield is only ~80 MJ; even engineered to a bi-weave plus Heavy-Duty booster (~280 MJ) it survives a real pirate only briefly, forcing it to mine where traffic is thin. |
| Pad class & access | 13/15 | Small pad docks at every outpost and ring system, reaching mining systems that lock out large dedicated miners - one of the field's most universal access profiles. |
| Cost & specialisation | 8/10 | ~208k Cr hull with no rank or permit gate and ~2M Cr all-in A-rated, the cheapest credible on-ramp; but it is built to buy, not to earn, since per-tonne it is far costlier to operate than a Type-8. |
| Weighted total | 52/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Cobra Mk III | Rating |
|---|---|---|---|---|
| Type-6 Transporter | Medium | ~114 | Far bigger ore hold; cheap to runMedium pad; weaker tool fit; can't fight | 62 |
| Cobra Mk V | Small | ~110 | Modern Cobra: more hold, tank and speed on a small padFar pricier | 58 |
| Cobra Mk III this | Small | ~64 | — this hull (baseline) | 52 |
| Adder | Small | ~30 | Even cheaper entry minerSmaller hold; fewer tool mounts; slower | 48 |
Among cheap small-pad hulls the Cobra Mk III sits in the middle: it fits more tools and holds more ore than an Adder, but its modern successor the Cobra Mk V beats it on every axis, and even the medium Type-6 out-hauls it for similar money. It's the value pick, not the best pick.
| Ship | Class | Max cargo (t) | Pros & cons vs Cobra Mk III | Rating |
|---|---|---|---|---|
| Type-9 Heavy | Large | ~790 | Vast ore hold; cheap per tonneLarge pad; flimsy; ponderous | 90 |
| Python | Medium | ~294 | Big hold; full suite; fights off piratesMedium pad; far pricier | 90 |
| Type-8 Transporter | Medium | ~406 | Large ore hold for the moneyMedium pad; weak self-defence | 84 |
| Keelback | Medium | ~98 | Bigger hold; SLF for defenceMedium pad; slow | 68 |
Every dedicated miner out-hauls the Cobra many times over, and the medium hulls add real self-defence the Cobra lacks. The step from a Cobra Mk III to a Type-8 or Python multiplies your ore per trip and your safety — the Cobra's only edge is that it costs a rounding error by comparison.
At ~208k Cr the Cobra Mk III is one of the cheapest ways into mining, with no rank gate and a negligible rebuy. A full mining suite — tools, a small refinery, prospector and collector controllers, ore racks and a basic shield — brings the all-in figure to roughly 2M Cr A-rated.
That low entry cost is its whole pitch: a few profitable laser-mining trips pay it off, after which you can fund the step up to a proper miner. Per tonne of ore, though, a Type-8 or capital miner is far cheaper to operate — the Cobra is cheap to buy, not cheap to earn with.
Around 2M Cr all-in for a complete small-pad miner — the cheapest credible way to learn the mining loop before committing to a dedicated hull.
A complete small-pad mining fit for laser and core work, trading ore hold for a basic shield. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, heat and a bi-weave — the mining tools themselves are not meaningfully engineered. For pure laser mining, drop the seismic launcher and missile for a third cargo rack.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | The primary laser-mining tool; a medium fixed laser is the largest the hull mounts, and mining tools carry no weapon blueprint. |
| Medium 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Core mining's main tool — lob a seismic charge into a fissure to crack the rock; the fixed medium warhead is the only size and is not engineerable. |
| Small 1 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile reaches the deep deposits the blaster can't; no blueprint applies. |
| Small 2 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster shears surface deposits off a cracked core for the limpets to scoop; mining tools aren't engineerable. |
| Utility Mounts | ||||
| Utility 1 | — | 0C Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up mineral-rich rocks and core fissures; held at class 3 so it doesn't swamp the small power budget, and scanners carry no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | One Heavy-Duty booster roughly doubles the small bi-weave's raw MJ — the cheapest survivability gain on the hull. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Low Emissions + Thermal Spread | A-rate it to run the laser, seismic launcher and limpet swarm together; Low Emissions + Thermal Spread keep heat down through long sessions. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Clean Drive Tuning + Drag Drives | A-rated thrusters with Dirty Drive Tuning + Drag Drives so the light hull can boost clear of interdictions it can't win. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | Increased Range + Mass Manager stretch every jump so the short-legged Cobra reaches distant rings and hauls ore home in fewer hops. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rated and Lightweight — life support is mass to shed on a small frame, and it has no experimental effect. |
| Power Distributor | 3E Power Distributor | 3A Power Distributor | G3 Engine Focused (no experimental effect) | A-rate the class-3 distributor or the tools and limpets brown out together; Engine Focused at G3 feeds the boost you escape pirates with. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Dropped to D and Lightweight — a miner needs no sensor range, so save the mass; sensors have no experimental effect. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock class-3 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4E Shield Generator | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced + Fast Charge maximise MJ while keeping the quick recharge — a buffer for the exposed minutes of cracking a core, not a pirate fight. |
| Size 2 | 2E Refinery | 2A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 2 | 1E Collector Limpet Controller | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | 1E Prospector Limpet Controller | 1A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The hardpoints take the full toolkit — mining laser, seismic launcher, sub-surface missile and abrasion blaster — with a Pulse Wave Analyser to find rocks. The squeeze is internals: a refinery, two collector controllers and a prospector leave only two class-4 racks for ore, so the hold caps near 32 t. Drop the bi-weave for a third rack if you mine somewhere quiet.
Buy the hull (~208k Cr) and fit the 2D Mining Laser, a 2E Refinery, and a prospector plus a collector limpet controller — enough to run the basic laser-mining loop.
Add a Detailed Surface Scanner to map hotspots, two cargo racks for the ore, and keep the basic 4E shield on. The hull ships with stock Lightweight Alloy bulkheads — no plating spend at this stage.
Leave the seismic launcher, sub-surface missile, abrasion blaster, Pulse Wave Analyser and shield booster off for now — those hardpoint and utility slots stay empty until the A-rating step opens core mining and a real shield.
A-rating priority for a budget miner:
A small ship still needs its distributor and plant A-rated so the laser, limpets and refinery all run without browning out. Bulkheads stay stock Lightweight Alloy — a miner spends mass on cargo and jump range, not Military plating — and the distributor keeps Engine-Focused with no experimental, since limpets draw no capacitor. With that done, the rest is cheap; this is a sub-2M-Cr miner.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (3) | Engine Focused (G3) | — | The Dweller |
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Very light — small-class modules and only the ship's range, heat and shield blueprints; the mining tools are left stock, so there's no grind to speak of. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~16 | ~32 | ~40 |
| Survives pirates | no | briefly | briefly |
| Shield (MJ) | ~110 | ~150 | ~280 |
| Armour (hull HP) | ~108 | ~108 | ~108 |
| Tool mounts | laser only | all | all |
| Pad access | small | small | small |
Engineered, the Cobra Mk III runs the full mining toolkit behind a modest shield and brings home ~40 t of ore per trip on a small pad. The stock Lightweight Alloy bulkheads take a Lightweight tune and the thrusters a Clean tune with Drag Drives, keeping mass, heat and power draw low so jump range and the mining loop stay healthy — armour stays flat across all three states because the plating is chosen for mass, not survivability. It cracks cores and works hotspots competently — but its hold and survivability stay small-ship small, which is the honest reason it sits at 52: a capable learner, not a serious earner.
Any pristine metallic or icy ring near your home base suits it. Pick quieter, lower-traffic systems — with a thin shield and a small hold, the Cobra wants to mine where the pirates aren't.
The Cobra Mk III is the cheapest credible way to learn mining: it fits the entire toolkit on a small pad for pocket change and cracks rocks competently. But a shallow ~30–40 t hold and a thin shield cap it firmly — every dedicated miner out-hauls and out-survives it many times over. It earns its 52 as a fine starter and a poor specialist: buy it to learn the loop, then graduate the moment the credits allow.
Figures on this page are verified against the sources below.