Ship Dossier // Lakon Spaceways

Type-8 TransporterMultipurpose

Series Ships Updated 2026-07-01
Briefing

A deep hold with a gun rack bolted on

A medium-pad hauler that can be talked into most jobs but masters none of them. Nine internals and the biggest cargo bay of any medium multirole make it a natural trader, and a full small-hardpoint battery behind a class-6 bi-weave lets it defend itself. But 1M·5S mounts, a class-5 FSD dragging 400 t and a weak class-4 distributor cap its combat and jump at the bottom of the field. Buy it for the hold, not the versatility.

Type-8 Transporter
Type-8 Transporter · Lakon Spaceways
58/100
1M · 5S
Hardpoints
9
Optional internals
~406 t
Max cargo
~34.8M Cr
Hull price
Medium
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-8 Transporter is a medium-pad freighter first and everything else second. Its case for the multipurpose role rests entirely on volume: nine optional internals topping out at size 7, and the biggest cargo hold of any medium all-rounder — more than 400 tonnes, ahead of even the Corsair and Python. Fill it with racks to haul, keep a shield and boosters to survive open play, and it earns its keep as a working medium hull.

Where it falls down is the other half of "multipurpose." It has one medium hardpoint and five small ones — no large mount, no military slot — so its guns are strictly self-defence. A class-5 FSD hauling a 400 t frame gives a short laden jump that rules out serious exploration, and a class-4 power distributor struggles to feed guns and boost at once. It re-roles between hauling and light combat, never into a warship or an explorer. That narrow flex is why it sits at the bottom of the multipurpose field.

Where this hull shines

Cargo-heavy generalist work: bulk hauling with real self-defence, mission-board runs that reward a big shielded hold, and errands that never need a large gun or a long jump.

02

Key Stats & What Makes It Versatile

Max cargo
~406 t
Cargo with shield
~340 t
Top speed / boost
200 / 340 m/s
Laden jump
~32 LY (engineered)
Utility mounts
4
Optional internals
7·6·6·6·5·5·4·2·1
Hardpoints
1M · 5S
Pad
Medium (most stations)
Rank
None
Permit
None

What the Type-8 brings to a do-everything career:

The ceiling, stated honestly

The Type-8 has no large hardpoint and no military slot, so it cannot out-fight a Python or Krait Mk II; its class-5 FSD on a 400 t hull jumps far shorter than an Asp Explorer; and the class-4 distributor limits how long the guns and boost hold up. It is a hauler that dabbles, which is exactly why it scores 58 and not higher.

03

Why This Rating

Scorecard

The role's biggest medium-pad hold (~406 t) across nine internals carries the score, but 1M·5S hardpoints, a class-5 FSD dragging 400 t and a class-4 distributor cap firepower and jump at the bottom of the multipurpose field — a deep-holed hauler that dabbles rather than a true all-rounder.

The 58/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals24/30
Nine optional internals (7·6·6·6·5·5·4·2·1) and the biggest cargo bay of any medium multirole (~406 t) — deep top-end room for cargo, a bi-weave, cells and hull reinforcement at once; held short of the large all-rounders by having no military slot and fewer slots than the capitals.
Firepower6/20
One Medium and five Small hardpoints with no large mount, no military slot and only four utilities, all fed by a weak class-4 distributor — strictly self-defence guns, among the weakest weapon fits in the role field.
Jump range7/20
A class-5 FSD hauling a 400 t frame gives only ~32 LY laden engineered and far less loaded with cargo — well short of the Asp Explorer (~62) and Krait Phantom (~75); rules out any exploration use.
Flexibility & re-fit cost12/15
No rank or permit gate, a medium pad that lands almost anywhere and a cheap ~34.8M Cr hull make re-roling between hauling and light combat easy; but small-only mounts and a short jump mean it can never become a warship or explorer.
Survivability & handling9/15
A class-6 bi-weave with two boosters, HRP stack and a cell bank tanks a lone attacker, but a slow 200/340 m/s ponderous 400 t hull with no military slot leans on escape, not toughness — adequate, not strong.
Weighted total58/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium multipurpose ships

Other classes — the capital all-rounders

Other classes — the small all-rounders

05

Cost & Access

Hull
~34.8M Cr
A-rated
~48M Cr
Engineered
~60M Cr
Pad
Medium
Rank
None
Permit
None

At ~34.8M Cr the Type-8 is mid-priced for a medium — dearer than an Asp Explorer, cheaper than a Python or Corsair — with no rank or permit gate. A shielded, armed all-round fit lands the all-in cost near 60M Cr.

For that money you get the biggest hold on a medium pad plus enough guns and shield to look after yourself. It is not the versatile hull the label implies — but as an affordable, ungated freighter that can also run missions and defend itself, it is honest value.

Buy it for the hold

Around 60M Cr all-in for a near-capital cargo bay on a medium pad, with real self-defence. If your "multipurpose" is mostly hauling, it delivers; if it means fighting or exploring, spend the money on a Python or Asp instead.

06

3-State Loadout

A balanced medium-pad generalist — a defensive multi-cannon-and-laser battery, a class-6 bi-weave over a stacked hull, and a big re-fittable hold. Initial is buy-only; A-rated is the all-round baseline; Engineered lifts a heavy, slow hull to workable across trade, light combat and errands. The Type-8 flexes wide but excels at nothing: small hardpoints only, a class-4 distributor and a class-5 FSD cap its combat and jump ceilings.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe only medium mount carries the build's alpha; a gimballed multi-cannon Overcharged with the one Corrosive Shell strips armour resistance for the whole battery.
Small 11G Multi-Cannon (Gimballed)1G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderGimballed small multi-cannon adds kinetic chip damage; Auto Loader removes reloads so it never stops firing.
Small 21G Multi-Cannon (Gimballed)1G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond small multi-cannon pairs with the first; Auto Loader keeps its DPS uninterrupted.
Small 31G Pulse Laser (Gimballed)1E Beam Laser (Gimballed)G5 Efficient + Thermal VentSmall beam for shield-stripping; Thermal Vent vents heat so it runs cold on the Type-8's tight power budget.
Small 41G Pulse Laser (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceGimballed small pulse; Efficient keeps heat and distributor draw low on the weak class-4 plant.
Small 51G Pulse Laser (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceSecond Efficient pulse rounds out the laser side for steady, cheap-to-run DPS.
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster before the last two utilities turn to countermeasures.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Heavy Duty + Deep Plating
Power Plant5E Power Plant5A Power PlantG5 Overcharged + Thermal Spread5A feeds six guns, the shield and cells at once; Overcharged adds the headroom the stock plant lacks, Thermal Spread bleeds the extra heat.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives claw back agility on a slow 400 t hull; even engineered it stays ponderous.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated with Increased Range + Mass Manager for the best laden jump a class-5 FSD can give — still short of any dedicated explorer.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsThe Type-8's weak class-4 distributor is the real combat limiter; A-rate and Charge Enhanced + Super Conduits so it can sustain the boost and the guns at all.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a generalist needs no sensor range, so save the mass for jump.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock class-5 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 77E Cargo Rack7E Cargo Rack(No blueprint available)Optional — the big size-7 rack is the hull's whole case; adds cargo space for hauling. Cargo racks aren't engineerable.
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapA class-6 bi-weave trades 64 t of cargo for a fast-regenerating shield; Reinforced maxes its MJ and Hi-Cap adds more — the survivable all-round choice.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55E Hull Reinforcement5D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement caps at size 5, so a 5D HRP fully fills this slot for max effective armour; Heavy Duty plus Deep Plating stack it.
Size 55E Cargo Rack5A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44E Cargo Rack4D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement (a 4D HRP) where the slot allows; armour stacks linearly.
Size 22E Cargo Rack2E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
A hauler that dabbles

Strip the guns and stack cargo to trade; keep the bi-weave and boosters to survive open play. But the Type-8 has no large hardpoint, a weak distributor and a short jump — it re-roles between hauling and light combat, never into a warship or an explorer. Buy it for the hold, not the versatility.

07

Initial Loadout — Buy-Only Plan

Buy-only is a working shell: the stock Lightweight Alloy bulkheads, a gimballed Multi-Cannon on the medium mount with small multi-cannons and pulse lasers filling the smalls, and the stock E-rated core modules with a 5C Fuel Tank.

Fit a class-6 Shield Generator and one Shield Booster straight away so it is not defenceless, then fill the remaining internals with cargo racks — the hull's whole point. Everything else waits for the A-rated pass.

Buy-only just gets you flying, hauling and able to trade fire with a single attacker. It is slow, its shield is weak and its jump is short until you upgrade.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a shielded generalist:

Fix the distributor and shield first

The class-4 distributor is the single biggest limiter on this hull — A-rate it before the guns matter. Keep the stock Lightweight Alloy bulkheads at first to protect jump range; add reinforcement later if you fly open. There is no large hardpoint to upgrade — the six small mounts are all it will ever have.

09

Engineering Plan

Engineering targets the hull's weak points — distributor, plant, thrusters, FSD and shield; the small guns take standard weapon blueprints. Pin blueprints for remote G1→G5 application.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Power Plant (5)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (4)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Engineered, the Type-8 boosts near 370 m/s behind a ~560 MJ bi-weave and jumps ~32 LY laden — enough to haul, run missions and fend off a lone attacker. What engineering cannot fix is the shape of the hull: six small mounts stay six small mounts, and a class-5 FSD on a 400 t frame will never explore. Treat it as a shielded freighter with teeth, not a jack-of-all-trades.

11

Key Activities & Where To Do Them

Getting started
  • Shielded bulk hauling. Carry a near-capital load on a medium pad with real self-defence.
  • Mission-board runs. Cargo, courier and donation missions that reward a big hold.
  • Light bounty hunting. Clear low RES targets with the six-gun battery when hauling is slow.
Advanced
  • Open-play trade routes. The bi-weave and boosters let it survive interdiction where a stripped freighter dies.
  • Re-role to trading or mining. The same big hold makes a fine medium freighter or high-volume miner — both have their own manuals.
  • Wing support hauling. Feed a combat wing or a carrier with materials and cargo.
Generic example sites

Any station loop with cargo missions or a profitable commodity route suits it. Keep to systems where you can out-run trouble rather than out-fight it; its job is delivering the load, not winning the fight.

12

Field Notes — What Else To Know

Verdict

The Type-8 Transporter is a deep-holed medium hauler that dabbles in the multipurpose role rather than filling it. Its cargo bay leads the field and its shield and six small guns keep it alive, but small mounts, a class-5 FSD and a class-4 distributor cap its combat and range at the bottom of the field. Buy it as an affordable, ungated freighter that can defend itself — not as a true all-rounder.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_8_transporter
EDSYAlternate outfitting planner used to cross-check slot sizes, mass and jump range.edsy.org
Elite Dangerous (official)Frontier's official Type-8 Transporter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-8-transporter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/type_8_transport.json
Inara — Type-8 TransporterShip specification, base stats, and shipyard pricing for this hull.inara.cz/elite/ship/41
ED Wiki — Type-8 TransporterHull role, manufacturer background, and hardpoint / internal layout.elite-dangerous.fandom.com/wiki/Type-8_Transporter