E:D Black Box
A medium-pad hauler that can be talked into most jobs but masters none of them. Nine internals and the biggest cargo bay of any medium multirole make it a natural trader, and a full small-hardpoint battery behind a class-6 bi-weave lets it defend itself. But 1M·5S mounts, a class-5 FSD dragging 400 t and a weak class-4 distributor cap its combat and jump at the bottom of the field. Buy it for the hold, not the versatility.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-8 Transporter is a medium-pad freighter first and everything else second. Its case for the multipurpose role rests entirely on volume: nine optional internals topping out at size 7, and the biggest cargo hold of any medium all-rounder — more than 400 tonnes, ahead of even the Corsair and Python. Fill it with racks to haul, keep a shield and boosters to survive open play, and it earns its keep as a working medium hull.
Where it falls down is the other half of "multipurpose." It has one medium hardpoint and five small ones — no large mount, no military slot — so its guns are strictly self-defence. A class-5 FSD hauling a 400 t frame gives a short laden jump that rules out serious exploration, and a class-4 power distributor struggles to feed guns and boost at once. It re-roles between hauling and light combat, never into a warship or an explorer. That narrow flex is why it sits at the bottom of the multipurpose field.
Cargo-heavy generalist work: bulk hauling with real self-defence, mission-board runs that reward a big shielded hold, and errands that never need a large gun or a long jump.
What the Type-8 brings to a do-everything career:
The Type-8 has no large hardpoint and no military slot, so it cannot out-fight a Python or Krait Mk II; its class-5 FSD on a 400 t hull jumps far shorter than an Asp Explorer; and the class-4 distributor limits how long the guns and boost hold up. It is a hauler that dabbles, which is exactly why it scores 58 and not higher.
The role's biggest medium-pad hold (~406 t) across nine internals carries the score, but 1M·5S hardpoints, a class-5 FSD dragging 400 t and a class-4 distributor cap firepower and jump at the bottom of the multipurpose field — a deep-holed hauler that dabbles rather than a true all-rounder.
The 58/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 24/30 | Nine optional internals (7·6·6·6·5·5·4·2·1) and the biggest cargo bay of any medium multirole (~406 t) — deep top-end room for cargo, a bi-weave, cells and hull reinforcement at once; held short of the large all-rounders by having no military slot and fewer slots than the capitals. |
| Firepower | 6/20 | One Medium and five Small hardpoints with no large mount, no military slot and only four utilities, all fed by a weak class-4 distributor — strictly self-defence guns, among the weakest weapon fits in the role field. |
| Jump range | 7/20 | A class-5 FSD hauling a 400 t frame gives only ~32 LY laden engineered and far less loaded with cargo — well short of the Asp Explorer (~62) and Krait Phantom (~75); rules out any exploration use. |
| Flexibility & re-fit cost | 12/15 | No rank or permit gate, a medium pad that lands almost anywhere and a cheap ~34.8M Cr hull make re-roling between hauling and light combat easy; but small-only mounts and a short jump mean it can never become a warship or explorer. |
| Survivability & handling | 9/15 | A class-6 bi-weave with two boosters, HRP stack and a cell bank tanks a lone attacker, but a slow 200/340 m/s ponderous 400 t hull with no military slot leans on escape, not toughness — adequate, not strong. |
| Weighted total | 58/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 t | Higher-rated; internals; firepowerRange | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; firepower; internalsRange | 84 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; flexibilityFirepower | 84 |
| Corsair | Medium | ~318 t | Higher-rated; firepower; internalsRange | 82 |
| Asp Explorer | Medium | ~130 t | Higher-rated; flexibility; rangeFirepower | 80 |
| Type-11 Prospector | Medium | ~288 t | Higher-rated; internals; survivabilityFirepower | 64 |
| Type-8 Transporter this | Medium | ~406 t | — this hull (baseline) | 58 |
| Type-6 Transporter | Medium | ~114 t | Range; internalsLower-rated; firepower | 44 |
8 medium-pad multipurpose hulls carry a rating, led by Python (86). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; internals; firepowerSurvivability | 88 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; internalsRange | 82 |
| Federal Corvette | Large | ~618 t | Higher-rated; firepower; internalsRange | 78 |
| Imperial Clipper | Large | ~250 t | Higher-rated; flexibility; internalsFirepower | 73 |
| Caspian Explorer | Large | ~434 t | Higher-rated; internals; rangeFirepower | 66 |
| Beluga Liner | Large | ~370 t | Internals; survivabilityLower-rated; range | 44 |
| Panther Clipper Mk II | Large | ~662 t | Internals; firepowerLower-rated; flexibility | 44 |
| Type-10 Defender | Large | ~534 t | Firepower; internalsLower-rated; range | 44 |
| Type-7 Transporter | Large | ~310 t | Internals; flexibilityLower-rated; firepower | 44 |
| Type-9 Heavy | Large | ~790 t | Internals; flexibilityLower-rated; survivability | 44 |
The large-pad multipurpose field (10 rated), led by Anaconda (88) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Higher-rated; flexibility; internalsSurvivability | 80 |
| Cobra Mk III | Small | ~64 t | Higher-rated; flexibility; rangeFirepower | 72 |
| Imperial Courier | Small | ~34 t | Higher-rated; flexibility; survivabilityInternals | 66 |
| Dolphin | Small | ~88 t | Flexibility; internalsLower-rated; firepower | 44 |
The small-pad multipurpose field (4 rated), led by Cobra Mk V (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~34.8M Cr the Type-8 is mid-priced for a medium — dearer than an Asp Explorer, cheaper than a Python or Corsair — with no rank or permit gate. A shielded, armed all-round fit lands the all-in cost near 60M Cr.
For that money you get the biggest hold on a medium pad plus enough guns and shield to look after yourself. It is not the versatile hull the label implies — but as an affordable, ungated freighter that can also run missions and defend itself, it is honest value.
A balanced medium-pad generalist — a defensive multi-cannon-and-laser battery, a class-6 bi-weave over a stacked hull, and a big re-fittable hold. Initial is buy-only; A-rated is the all-round baseline; Engineered lifts a heavy, slow hull to workable across trade, light combat and errands. The Type-8 flexes wide but excels at nothing: small hardpoints only, a class-4 distributor and a class-5 FSD cap its combat and jump ceilings.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | The only medium mount carries the build's alpha; a gimballed multi-cannon Overcharged with the one Corrosive Shell strips armour resistance for the whole battery. |
| Small 1 | 1G Multi-Cannon (Gimballed) | 1G Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Gimballed small multi-cannon adds kinetic chip damage; Auto Loader removes reloads so it never stops firing. |
| Small 2 | 1G Multi-Cannon (Gimballed) | 1G Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second small multi-cannon pairs with the first; Auto Loader keeps its DPS uninterrupted. |
| Small 3 | 1G Pulse Laser (Gimballed) | 1E Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Small beam for shield-stripping; Thermal Vent vents heat so it runs cold on the Type-8's tight power budget. |
| Small 4 | 1G Pulse Laser (Gimballed) | 1G Pulse Laser (Gimballed) | G5 Efficient + Phasing Sequence | Gimballed small pulse; Efficient keeps heat and distributor draw low on the weak class-4 plant. |
| Small 5 | 1G Pulse Laser (Gimballed) | 1G Pulse Laser (Gimballed) | G5 Efficient + Phasing Sequence | Second Efficient pulse rounds out the laser side for steady, cheap-to-run DPS. |
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster before the last two utilities turn to countermeasures. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Overcharged + Thermal Spread | 5A feeds six guns, the shield and cells at once; Overcharged adds the headroom the stock plant lacks, Thermal Spread bleeds the extra heat. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives claw back agility on a slow 400 t hull; even engineered it stays ponderous. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range + Mass Manager for the best laden jump a class-5 FSD can give — still short of any dedicated explorer. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Charge Enhanced + Super Conduits | The Type-8's weak class-4 distributor is the real combat limiter; A-rate and Charge Enhanced + Super Conduits so it can sustain the boost and the guns at all. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a generalist needs no sensor range, so save the mass for jump. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-5 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | (No blueprint available) | Optional — the big size-7 rack is the hull's whole case; adds cargo space for hauling. Cargo racks aren't engineerable. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | A class-6 bi-weave trades 64 t of cargo for a fast-regenerating shield; Reinforced maxes its MJ and Hi-Cap adds more — the survivable all-round choice. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | 5E Hull Reinforcement | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Hull reinforcement caps at size 5, so a 5D HRP fully fills this slot for max effective armour; Heavy Duty plus Deep Plating stack it. |
| Size 5 | 5E Cargo Rack | 5A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 4 | 4E Cargo Rack | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement (a 4D HRP) where the slot allows; armour stacks linearly. |
| Size 2 | 2E Cargo Rack | 2E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
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| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Strip the guns and stack cargo to trade; keep the bi-weave and boosters to survive open play. But the Type-8 has no large hardpoint, a weak distributor and a short jump — it re-roles between hauling and light combat, never into a warship or an explorer. Buy it for the hold, not the versatility.
Buy-only is a working shell: the stock Lightweight Alloy bulkheads, a gimballed Multi-Cannon on the medium mount with small multi-cannons and pulse lasers filling the smalls, and the stock E-rated core modules with a 5C Fuel Tank.
Fit a class-6 Shield Generator and one Shield Booster straight away so it is not defenceless, then fill the remaining internals with cargo racks — the hull's whole point. Everything else waits for the A-rated pass.
Buy-only just gets you flying, hauling and able to trade fire with a single attacker. It is slow, its shield is weak and its jump is short until you upgrade.
A-rating priority for a shielded generalist:
The class-4 distributor is the single biggest limiter on this hull — A-rate it before the guns matter. Keep the stock Lightweight Alloy bulkheads at first to protect jump range; add reinforcement later if you fly open. There is no large hardpoint to upgrade — the six small mounts are all it will ever have.
Engineering targets the hull's weak points — distributor, plant, thrusters, FSD and shield; the small guns take standard weapon blueprints. Pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (5) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (4) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam & Pulse Lasers | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
Engineered, the Type-8 boosts near 370 m/s behind a ~560 MJ bi-weave and jumps ~32 LY laden — enough to haul, run missions and fend off a lone attacker. What engineering cannot fix is the shape of the hull: six small mounts stay six small mounts, and a class-5 FSD on a 400 t frame will never explore. Treat it as a shielded freighter with teeth, not a jack-of-all-trades.
Any station loop with cargo missions or a profitable commodity route suits it. Keep to systems where you can out-run trouble rather than out-fight it; its job is delivering the load, not winning the fight.
The Type-8 Transporter is a deep-holed medium hauler that dabbles in the multipurpose role rather than filling it. Its cargo bay leads the field and its shield and six small guns keep it alive, but small mounts, a class-5 FSD and a class-4 distributor cap its combat and range at the bottom of the field. Buy it as an affordable, ungated freighter that can defend itself — not as a true all-rounder.
Figures on this page are verified against the sources below.