Ship Dossier // Faulcon DeLacy

Cobra Mk VMining

Series Ships Updated 2026-06-25
Briefing

A capable small-pad miner that out-tools every rival its size

The Cobra Mk V mounts a full mining suite — lasers, a seismic launcher, an abrasion blaster — on a fast small hull that docks at any outpost. What it can't do is haul: shallow class-5-max internals cap the ore hold well below the dedicated trade-miners. As a small-pad starter miner it's the best of its bracket; against the real haulers it's a niche pick, not a tonnage leader.

Cobra Mk V
Cobra Mk V · Faulcon DeLacy
58/100
~110 t
Max cargo
3M · 2S
Hardpoints
Small
Pad class
~1.48M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Cobra Mk V is the modern heir to the Cobra line, and as a miner it punches above its size in capability while falling short on volume. Three medium and two small hardpoints comfortably carry every mining tool — mining lasers for surface deposits, a seismic charge launcher and sub-surface missile for core work, an abrasion blaster for surface deposits — and four utility mounts find room for a pulse wave analyser to spot rocks. Few small ships can mount a complete laser-and-core suite at all; the Mk V does it with mounts to spare.

The catch is the hold. Its deepest optional slot is a class 5, and after the refinery, prospector and collector controllers there is little room left for ore racks — you mine in short trips and dock often. Where it earns its place is small-pad access and speed: it reaches outpost-only ring systems and high-value hotspots that lock out medium and large miners, and it gets there and back fast. It is a starter and specialist miner, not a tonnage machine.

Where this hull shines

Small-pad and low-budget mining: learning the mining loop, working high-value core hotspots (painite, void opals, low-temperature diamonds) where a few rich rocks fill a small hold fast, and any ring served only by an outpost.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~48–64 t
Max cargo
~110 t (no mining suite)
Hardpoints
3M · 2S (tools)
Utility mounts
4
Base shield
~160 MJ
Optional internals
5·4·4·4·3·3·3·2·1
Top speed / boost
291 / 412 m/s
Pad
Small (docks anywhere)
Rank
None
Permit
None

Four things define the Mk V as a miner — for better and worse:

The ceiling, stated honestly

Capability isn't the limit here — capacity is. Even a stripped Type-6 or Keelback hauls more ore per trip, and the trade-miners carry several times the Mk V's hold. Its modest 160 MJ base shield also means it should mine valuable cores carefully and run from a determined pirate rather than trade blows. The Mk V's case is reach, speed and price, not tonnage.

03

Why This Rating

Scorecard

A complete laser-and-core suite on a fast, cheap small pad that docks anywhere lifts it, but a class-5-max hold capping practical ore at ~56 t holds it to 58.

The 58/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity12/35
Practical ore hold is only ~56 t (max cargo ~110 t with no suite), since the deepest optional is a class 5 and the refinery plus prospector/collector controllers consume most of the nine internals. Trade-miners carry several times more (Type-8 ~406 t, Python ~294 t, Cutter ~794 t).
Tool & slot fit20/25
3 medium + 2 small hardpoints carry a full suite — two mining lasers, seismic charge launcher, sub-surface displacement missile, abrasion blaster — plus 4 utility mounts for a pulse wave analyser and boosters. Complete laser and core capability with mounts to spare, rare on a small hull.
Survivability6/15
~160 MJ base shield rises to only ~550 MJ engineered behind two heavy-duty boosters and a bi-weave. Adequate buffer for the exposed minutes cracking a core, but it should run from a determined pirate rather than trade blows.
Pad class & access13/15
Small pad docks anywhere, including outpost-only ring systems that lock out every medium and large miner. 412 m/s boost shuttles ore home fast and reaches hotspots haulers can't — the hull's defining edge for the role.
Cost & specialisation7/10
~1.48M Cr hull with no rank or permit gate, ~6M Cr A-rated all-in — among the cheapest capable miners with a trivial rebuy. Specialised toward learning the loop and high-value core runs rather than bulk earning.
Weighted total58/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — small-pad miners

ShipClassMax cargo (t)Pros & cons vs Cobra Mk VRating
Cobra Mk V thisSmall~110— this hull (baseline)58
Cobra Mk IIISmall~62Classic; cheaper; fits a basic suiteSmaller hold; fewer tool mounts52
AdderSmall~36Dirt cheap; honest starterTiny hold; slow; minimal suite48

Among true small-pad miners the Mk V leads: it carries the most ore, mounts the fullest mining suite, and is fast enough to shuttle it home. The Cobra Mk III and Adder are cheaper but smaller and less capable — the Mk V is the small-pad miner to graduate to once you outgrow them.

Other classes — the haulers you graduate to

ShipClassMax cargo (t)Pros & cons vs Cobra Mk VRating
Type-6 TransporterMedium~112Similar hold for less; cheap to runMedium pad; weak defence62
Asp ExplorerMedium~128Bigger hold; great range; versatileMedium pad; pricier to outfit64
KeelbackMedium~98SLF for defence; tougherMedium pad; slow68
Type-8 TransporterMedium~406Far larger hold; cheap per tonneMedium pad; can't fight pirates84
PythonMedium~294Big hold; defends itself; full suiteMedium pad; far pricier90
Imperial CutterLarge~794Vast hold; strong shields; fastLarge pad; Imperial rank; far pricier92

Step up a pad class and the volume gap is stark: a Type-6 matches the Mk V's hold on a medium pad, and the dedicated trade-miners carry several times more. The Mk V's lasting niche is the small pad — the miner that reaches outpost-only rings the haulers can't dock at.

05

Cost & Access

Hull
~1.48M Cr
A-rated miner
~6M Cr
Engineered
~12M Cr
Pad
Small
Rank
None
Permit
None

At ~1.48M Cr the hull is among the cheapest capable miners in the game, with no rank or permit gate. A full mining fit — lasers, seismic launcher, refinery, limpet controllers, ore racks and a shield — brings the all-in figure to roughly 6M Cr A-rated, well under most medium miners.

That low cost is the real argument for it: a complete mining platform for the price of one good run, with a negligible rebuy. For learning the loop or mining a few rich cores from an outpost base, it pays for itself quickly — you just won't out-earn a big hauler per trip.

Cheapest way into mining

A complete, capable miner for a few million credits all-in, with a trivial rebuy. The Mk V lets you learn mining and work outpost rings without risking real capital.

06

3-State Loadout

A complete small-ship mining fit for laser and core work. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on mobility, range and a tougher shield — the mining tools themselves are not meaningfully engineered. The shallow internals force hard trade-offs between ore racks and the suite.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Primary laser-mining tool; a medium fixed laser is the largest the hull mounts, and mining tools carry no weapon blueprint.
Medium 22B Seismic Charge Launcher (Fixed)(No blueprint available)Core mining's main tool — lob a seismic charge into a fissure to crack the rock; the fixed medium warhead is the only size and is not engineerable.
Medium 32B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile reaches the deep deposits the blaster can't; medium fixed is the largest, and no blueprint applies.
Small 11D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster shears surface deposits off a cracked core for the limpets to scoop; mining tools aren't engineerable.
Small 21D Mining Laser (Fixed)(No blueprint available)A second, small laser adds throughput so a rock is stripped faster; mining lasers carry no blueprint.
Utility Mounts
Utility 10A Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineral-rich rocks and core fissures; A-rated for the widest reveal, and scanners carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsOne Heavy-Duty booster roughly doubles the small bi-weave's raw MJ — the cheapest survivability gain on the hull.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more shield MJ for the exposed minutes of cracking a core.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant4E Power Plant4A Power PlantG5 Low Emissions + Thermal SpreadA-rate it to run the lasers, seismic launcher and limpet swarm together; Low Emissions + Thermal Spread keep heat down through long sessions.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters with Dirty Drive Tuning + Drag Drives so the light hull can boost clear of interdictions it can't win.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerIncreased Range + Mass Manager stretch every jump so the short-legged Cobra reaches distant rings and hauls ore home in fewer hops.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rated and Lightweight — life support is mass to shed on a small frame, and it has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate the class-4 distributor or the tools and limpets brown out together; Engine Focused at G3 feeds the boost you escape pirates with.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Dropped to D and Lightweight — a miner needs no sensor range, so save the mass; sensors have no experimental effect.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-3 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo Rack4E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 42E Refinery4A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 44E Shield Generator4C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced + Fast Charge maximise MJ while keeping the quick recharge — a buffer for cracking a core, not a pirate brawl. Drop it for a fourth rack where it's quiet.
Size 31E Collector Limpet Controller3A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 31E Prospector Limpet Controller3A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Suite vs. hold — the small-ship trade-off

Nine optionals sound generous, but the refinery, prospector and collector controllers eat most of them — the ore racks that remain total only ~56 t. Drop the bi-weave for a fourth rack if you mine somewhere quiet; keep it where pirates roam. Either way, plan on short trips and frequent dockings.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~1.48M Cr) and fit a single medium mining laser, a refinery, a prospector and a collector controller, plus a basic shield generator — enough to laser-mine surface deposits from the first session. The stock lightweight alloy bulkhead stays on; a miner wants the light hull, not military plate. The core-mining hardpoints (seismic launcher, sub-surface missile, abrasion blaster), the second laser and every utility mount stay empty until A-rating.

Fill the class-5 and class-4 optional slots with cargo racks and keep a detailed surface scanner to map hotspots.

A-rate the power plant and distributor early so the lasers and limpets run without browning out the small class-4 cores.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a small-pad miner:

Power runs the mining loop

The class-4 plant and distributor are the bottleneck — A-rate both before adding tools, or the lasers and collector limpets will starve each other mid-session. Engineer the distributor Charge Enhanced, not Engine Focused: the lasers live on the WEP capacitor, so favouring ENG would stutter the very tool the build exists to run.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Distributor (4)Engine Focused (G3)The Dweller
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (4)Reinforced (G5)Fast ChargeLei Cheung
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — small-class modules and only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~32~56~56
Jump range (laden)~14 ly~20 ly~30 ly
Shield (MJ)~160~280~550
Armour (HP)~180~180~210
Tool mountspartialallall
Pad accesssmall (anywhere)smallsmall

Engineered, the Mk V mines a full ~56t hold behind a respectable bi-weave shield and lightweight engineered armour, and reaches distant hotspots on ~30 ly jumps — a fast, cheap, go-anywhere miner. The bulkhead stays lightweight alloy (engineered Lightweight, not military plate), so it adds a little integrity without costing jump range or boost. The hold stays small, so it never out-earns a hauler per trip; what engineering buys is reach and survivability, not tonnage.

11

Key Activities & Where To Do Them

Getting started
  • Learn the mining loop. Cheap hull and rebuy make it the ideal ship to practise prospecting, refining and limpet management.
  • High-value core mining. Crack painite, void opals or low-temperature diamonds — a few rich rocks fill the small hold fast.
  • Outpost-ring hotspots. Its small pad reaches ring systems served only by outposts that medium miners can't dock at.
Advanced
  • Quick high-grade runs. Mine a hold of the most valuable cores and shuttle home rather than chasing bulk tonnage.
  • Re-role on demand. The same cheap hull mines, fights, hauls small cargo or explores between sessions.
  • Scout new hotspots. Long jump range and a DSS make it a fast prospecting ship for mapping rings before bringing a hauler.
Generic example sites

Any pristine metallic or icy ring suits it — favour high-value core hotspots where a small hold of premium ore still pays. From an outpost base it reaches rings the haulers can't dock near.

12

Field Notes — What Else To Know

Verdict

The Cobra Mk V is the best small-pad miner you can buy and a fine first mining ship — it mounts a complete laser-and-core suite, costs almost nothing, and docks anywhere. Its 58 rating reflects the hard ceiling: a class-5-max hold caps ore well below the dedicated trade-miners, so it never competes on tonnage. Pick it to learn mining, work high-value cores cheaply, or reach outpost rings the haulers can't — not to fill a fleet carrier.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to verify the mining loadout, ore-rack capacity and power budget for this ship.coriolis.io/outfit/cobra_mk_v
EDCD coriolis-dataShip slot layout (hardpoint sizes, optional-internal sizes) and module variants behind the mining-fit tables.coriolis-data/ships/cobra_mk_v.json
Inara — Cobra Mk VStock hull stats, internal layout and module sellers used to size the refinery, limpet controllers and cargo racks.inara.cz/elite/ship/29
Fandom — Cobra Mk VManufacturer (Faulcon DeLacy), multirole assessment and release history informing the role overview.elite-dangerous.fandom.com/wiki/Cobra_Mk_V
Elite Dangerous (official)Frontier's official Cobra Mk V ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../cobra-mk-v
YouTube — Ricardos GamingIn-depth review of the Cobra Mk V covering cargo capacity, jump range and its trading/mining potential.youtube.com/watch?v=ByfyTDgpPtY