E:D Black Box
A big-hold miner that no pirate can bully. Vast internals carry a full mining suite plus a deep ore hold, while a battleship's hardpoints and strong shields mean it destroys the pirate that interdicts it mid-session. It holds less ore than a stripped Cutter or Type-9 and demands a large pad — but among the capital miners only the Anaconda mines a rich ring and never has to run.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is a slow, stationary business that makes you a magnet for pirates — and the Anaconda answers that better than any other capital miner. Its huge and large hardpoints mount every mining tool you need (lasers, sub-surface missiles, a seismic charge launcher for core mining, an abrasion blaster), its twelve optional slots carry a full refinery, several limpet controllers and a deep ore hold, and crucially it keeps the shields and guns to turn and destroy the pirate that interdicts you mid-session.
Where the trade-miners and navy capitals out-haul it, the Anaconda answers with self-defence and no rank gate: a Cutter or Type-9 holds more ore, but the Cutter needs Imperial rank and the Type-9 folds the moment a pirate arrives. The Anaconda mines a deep hold, fights off the attention, and needs nothing but credits to fly. The costs are the large pad, ponderous handling, and a fit that runs well into nine figures — but for working valuable cores in pirate-heavy rings without an escort, it's the safe capital choice.
Defensible capital mining: core and laser mining in pirate-prone rings, painite/platinum/tritium hotspots, and any session where surviving the pirates who hunt laden miners matters as much as the haul — without an Imperial rank gate.
Four things make the Anaconda a superb miner:
Its ore hold trails the dedicated trade-miners — a stripped Cutter or Type-9 carries far more — and at ~142M Cr the hull alone is a major outlay before the mining kit. It also needs a large pad, so no outpost ring bases. The Anaconda's case is a deep hold plus genuine self-defence on a rank-free hull; for sheer tonnage per trip or lowest cost, other miners win.
Vast slot fit and battleship-grade defence make it the standout rank-free capital miner; a ~320–400t hold that trails the Cutter/Type-9 and a large-pad lockout cap it at 86.
The 86/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 27/35 | Practical ore hold ~320–400t from twelve optionals (7·6·6·6·5·5·5·4·4·4·2·1) and ~470t max — deep, but well short of a stripped Cutter (~794t) or Type-9 (~790t). |
| Tool & slot fit | 25/25 | Eight hardpoints (1H·3L·2M·2S) seat every mining tool — two-plus lasers, seismic launcher, sub-surface missile, abrasion blaster — and still leave the huge mount for a gun; twelve optionals carry full refinery, limpet controllers and ore racks. Role-leading fit. |
| Survivability | 15/15 | ~350MJ base shield reaching ~1,600+MJ engineered, a class-5 military slot, 8 utility mounts and battleship hardpoints; it destroys interdicting pirates rather than fleeing — only the rank-gated Corvette out-tanks it. |
| Pad class & access | 11/15 | Large pad locks out outpost ring bases, a real access penalty the medium Python/Type-8 avoid; offset by no rank and no permit — anyone with credits can fly it. |
| Cost & specialisation | 8/10 | ~142M Cr hull, ~175M A-rated, ~210M+ engineered — pricier than every dedicated trade-miner; offset by rank-free access and a hull that re-roles to haul, fight or explore by swapping modules. |
| Weighted total | 86/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Anaconda this | Large | ~470 | — this hull (baseline) | 86 |
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modulesWeaker self-defence; less rounded | 95 |
| Imperial Cutter | Large | ~794 | Vast ore hold; shields; fastImperial rank; pricier | 92 |
| Type-9 Heavy | Large | ~790 | Vast ore hold; cheaperFlimsy; can't fight pirates | 90 |
| Type-7 Transporter | Large | ~310 | Cheaper; decent holdCan't fight; far weaker shield | 78 |
| Federal Corvette | Large | ~618 | Best self-defence of any minerFederal rank; less internal room for ore | 64 |
Among large miners the Anaconda is the rank-free middle ground: a deeper hold than the dedicated Type-11 and far more self-defence than the Type-9 or Type-7, without the Cutter's Imperial gate. The trade-miners out-haul it and the Type-11 out-specialises it, but none combines this much hold with battleship-grade defence on a hull anyone can buy.
| Ship | Class | Max cargo (t) | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Medium pad; cheaper; defends itselfSmaller hold; less firepower | 90 |
| Type-8 Transporter | Medium | ~406 | Medium pad; big hold; cheaperCan't fight pirates; weaker shield | 84 |
| Krait Mk II | Medium | ~230 | Medium pad; SLF; combat-capableSmaller hold; fewer tool mounts | 84 |
| Krait Phantom | Medium | ~190 | Medium pad; great rangeSmaller hold; weaker defence | 70 |
| Keelback | Medium | ~98 | Cheap; SLF for defenceFar smaller hold | 68 |
The medium miners land on outpost pads, cost far less and defend themselves nearly as well at smaller scale — the Python in particular is the standout medium. The Anaconda's edge is the deep capital hold behind a battleship's shields and guns; the more ore you want per trip while staying safe, the more it justifies the large pad and price.
At ~142M Cr the Anaconda is a major purchase — pricier than every dedicated trade-miner — but it carries no rank gate. A mining fit (tools, refinery, limpet controllers, deep ore racks and a defensible shield) brings the A-rated figure to around 175M Cr, and an engineered defence-and-mobility build runs past 210M Cr.
Its versatility offsets the cost: the same hull mines, hauls, fights or explores by swapping modules at a station. For pure tonnage per credit a Type-8 or Type-9 is cheaper; for a deep-hold miner that also defends itself decisively and re-roles to anything, the Anaconda earns its price.
Around 210M Cr all-in for a capital miner that fights off pirates and re-roles to anything — you pay for a deep hold plus survival and rank-free access, not the absolute most tonnage per credit.
A complete capital miner that keeps real guns and a strong shield for self-defence. Initial is the cheapest buy-only loop; A-Rated is the role-ready mining baseline; Engineered focuses on mobility, defence and heat — the mining tools themselves are not meaningfully engineered, so they stay stock.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Huge 1 | — | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Huge gimballed multi-cannon for pirate defence; Overcharged + Corrosive Shell makes the one gun hit hard enough to matter. |
| Large 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser; mining lasers cap at size 2, so it under-fills the large mount and carries no blueprint. |
| Large 2 | 2B Seismic Charge Launcher (Fixed) | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic charge launcher for core (motherlode) mining; not engineerable. |
| Large 3 | 2B Sub Surface Displacement Missile (Fixed) | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface displacement missile for deep deposits; not engineerable. |
| Medium 1 | 1D Abrasion Blaster (Fixed) | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion blaster knocks surface deposits loose for collectors; not engineerable. |
| Medium 2 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Second mining laser to raise laser-mining throughput; not engineerable. |
| Small 1 | — | 1D Mining Laser (Fixed) | (No blueprint available) | Third (size-1) mining laser fills the last small mount; not engineerable. |
| Small 2 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | |
| Utility Mounts | ||||
| Utility 1 | 0E Pulse Wave Analyser | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser to spot deposit-rich rocks and core hotspots; no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First of three shield boosters; Heavy Duty multiplies the bi-weave's raw MJ for the exposed minutes of cracking a core. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield with Super Capacitors. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster rounds out the defensive stack. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 7 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | Runs tools, limpets, a strong shield and guns together; Low Emissions + Thermal Spread keeps this heat-prone hull cool through long sessions. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives so a laden capital miner can still reposition and run when pirates arrive. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range to reach distant hotspots and haul a deep ore hold home. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more and life support has no experimental. |
| Power Distributor | 8E Power Distributor | 8A Power Distributor | G3 Engine Focused + Stripped Down | A-rated and Engine Focused so the heavy hull keeps its boost charge for escapes; mining-laser WEP draw is trivial on a class-8 distributor. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a miner needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6C Bi-Weave Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge keeps the quick recharge that defines the bi-weave. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 4E Refinery | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 5 | 5E Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | 3E Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Anaconda's edge over a dedicated mining hull is that it can carry the full extraction suite — lasers, seismic, sub-surface and abrasion — and still mount a huge multi-cannon behind a deep shield. Build the ship for defence and reach; leave the mining hardware stock.
Buy the hull and fit the full mining suite: two mining lasers, a seismic charge launcher, a sub-surface displacement missile and an abrasion blaster, plus a refinery, prospector and collector limpet controllers, a pulse wave analyser and a detailed surface scanner.
Keep the stock Lightweight Alloy bulkhead — it is the lightest skin and protects jump range over a laden hold; the integrity engineering comes later for almost no mass. Fit the 6C bi-weave shield generator for self-defence, and leave the huge multi-cannon mount, the second abrasion blaster and the shield boosters empty for now — the gun, the extra blaster and the boosters come with the A-rated pass.
Fill the first optionals with ore racks and run E-rated core internals to start; A-rate the power plant and distributor next so the mining tools and limpets all run together.
A-rating priority for a defensible capital miner:
Mining lasers, limpets and battleship guns all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out. Then bolt on the defensive layer: the huge multi-cannon, a second abrasion blaster, three shield boosters and a 5A shield cell bank, backed by heat sink, chaff and point-defence launchers.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (8) | Engine Focused (G3) | (none) | The Dweller |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Multi-Cannon (4) | Overcharged (G5) | Corrosive Shell | Tod McQuinn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate — only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind beyond an optional gun. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~220 | ~340 | ~400 |
| Survives pirates | yes | yes | decisively |
| Shield (MJ) | ~600 | ~900 | ~1,600+ |
| Armour (effective) | ~945 | ~945 | ~990 |
| Tool mounts | all | all | all |
| Pad access | large | large | large |
Engineered, the Anaconda mines a ~400t ore hold behind a 1,600 MJ shield, a 5A shield cell bank and battleship guns — the bulkheads stay Lightweight Alloy so the laden hull still jumps, with Lightweight armour engineering buying free integrity. It cracks cores in dangerous rings and destroys the pirates that come for the haul. It carries less than a stripped Cutter or Type-9, but none of them mines as safely without a rank gate.
Any pristine metallic or icy ring suits it — provided the base has a large pad. From your home base it reaches mining systems easily and works them without fear of pirates — mine, refine, and defend a deep ore hold home.
The Anaconda is the capital miner that fights back: every mining tool, a full limpet-and-refinery suite, a deep ore hold and no rank gate — plus battleship shields and guns to destroy the pirates that prey on laden miners. It earns its 86 rather than higher because the dedicated Type-11 and the trade-miners out-haul or out-specialise it, and the large pad locks out outpost rings; it sits above the rank-gated Cutter and the defenceless Type-9 because nothing else mines a hold this deep while defending itself on a hull anyone can buy. For working valuable cores in dangerous rings without an escort or a navy grind, the Anaconda is the standout capital choice.
Figures on this page are verified against the sources below.