Ship Dossier // Faulcon DeLacy

AnacondaMining

Series Ships Updated 2026-06-25
Briefing

The capital miner that fights back

A big-hold miner that no pirate can bully. Vast internals carry a full mining suite plus a deep ore hold, while a battleship's hardpoints and strong shields mean it destroys the pirate that interdicts it mid-session. It holds less ore than a stripped Cutter or Type-9 and demands a large pad — but among the capital miners only the Anaconda mines a rich ring and never has to run.

Anaconda
Anaconda · Faulcon DeLacy
86/100
~470 t
Max cargo
1H 3L 2M 2S
Hardpoints
Large
Pad class
~142M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining is a slow, stationary business that makes you a magnet for pirates — and the Anaconda answers that better than any other capital miner. Its huge and large hardpoints mount every mining tool you need (lasers, sub-surface missiles, a seismic charge launcher for core mining, an abrasion blaster), its twelve optional slots carry a full refinery, several limpet controllers and a deep ore hold, and crucially it keeps the shields and guns to turn and destroy the pirate that interdicts you mid-session.

Where the trade-miners and navy capitals out-haul it, the Anaconda answers with self-defence and no rank gate: a Cutter or Type-9 holds more ore, but the Cutter needs Imperial rank and the Type-9 folds the moment a pirate arrives. The Anaconda mines a deep hold, fights off the attention, and needs nothing but credits to fly. The costs are the large pad, ponderous handling, and a fit that runs well into nine figures — but for working valuable cores in pirate-heavy rings without an escort, it's the safe capital choice.

Where this hull shines

Defensible capital mining: core and laser mining in pirate-prone rings, painite/platinum/tritium hotspots, and any session where surviving the pirates who hunt laden miners matters as much as the haul — without an Imperial rank gate.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~320–400 t
Max cargo
~470 t
Hardpoints
1H · 3L · 2M · 2S (tools + guns)
Utility mounts
8
Base shield
~350 MJ (strong)
Optional internals
7·6·6·6·5·5·5·4·4·4·2·1
Pad
Large (no outposts)
Self-defence
Yes (battleship-grade)
Rank
None
Permit
None

Four things make the Anaconda a superb miner:

The ceiling, stated honestly

Its ore hold trails the dedicated trade-miners — a stripped Cutter or Type-9 carries far more — and at ~142M Cr the hull alone is a major outlay before the mining kit. It also needs a large pad, so no outpost ring bases. The Anaconda's case is a deep hold plus genuine self-defence on a rank-free hull; for sheer tonnage per trip or lowest cost, other miners win.

03

Why This Rating

Scorecard

Vast slot fit and battleship-grade defence make it the standout rank-free capital miner; a ~320–400t hold that trails the Cutter/Type-9 and a large-pad lockout cap it at 86.

The 86/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity27/35
Practical ore hold ~320–400t from twelve optionals (7·6·6·6·5·5·5·4·4·4·2·1) and ~470t max — deep, but well short of a stripped Cutter (~794t) or Type-9 (~790t).
Tool & slot fit25/25
Eight hardpoints (1H·3L·2M·2S) seat every mining tool — two-plus lasers, seismic launcher, sub-surface missile, abrasion blaster — and still leave the huge mount for a gun; twelve optionals carry full refinery, limpet controllers and ore racks. Role-leading fit.
Survivability15/15
~350MJ base shield reaching ~1,600+MJ engineered, a class-5 military slot, 8 utility mounts and battleship hardpoints; it destroys interdicting pirates rather than fleeing — only the rank-gated Corvette out-tanks it.
Pad class & access11/15
Large pad locks out outpost ring bases, a real access penalty the medium Python/Type-8 avoid; offset by no rank and no permit — anyone with credits can fly it.
Cost & specialisation8/10
~142M Cr hull, ~175M A-rated, ~210M+ engineered — pricier than every dedicated trade-miner; offset by rank-free access and a hull that re-roles to haul, fight or explore by swapping modules.
Weighted total86/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — large-pad miners

ShipClassMax cargo (t)Pros & cons vs AnacondaRating
Anaconda thisLarge~470— this hull (baseline)86
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesWeaker self-defence; less rounded95
Imperial CutterLarge~794Vast ore hold; shields; fastImperial rank; pricier92
Type-9 HeavyLarge~790Vast ore hold; cheaperFlimsy; can't fight pirates90
Type-7 TransporterLarge~310Cheaper; decent holdCan't fight; far weaker shield78
Federal CorvetteLarge~618Best self-defence of any minerFederal rank; less internal room for ore64

Among large miners the Anaconda is the rank-free middle ground: a deeper hold than the dedicated Type-11 and far more self-defence than the Type-9 or Type-7, without the Cutter's Imperial gate. The trade-miners out-haul it and the Type-11 out-specialises it, but none combines this much hold with battleship-grade defence on a hull anyone can buy.

Other classes — the medium miners

ShipClassMax cargo (t)Pros & cons vs AnacondaRating
PythonMedium~294Medium pad; cheaper; defends itselfSmaller hold; less firepower90
Type-8 TransporterMedium~406Medium pad; big hold; cheaperCan't fight pirates; weaker shield84
Krait Mk IIMedium~230Medium pad; SLF; combat-capableSmaller hold; fewer tool mounts84
Krait PhantomMedium~190Medium pad; great rangeSmaller hold; weaker defence70
KeelbackMedium~98Cheap; SLF for defenceFar smaller hold68

The medium miners land on outpost pads, cost far less and defend themselves nearly as well at smaller scale — the Python in particular is the standout medium. The Anaconda's edge is the deep capital hold behind a battleship's shields and guns; the more ore you want per trip while staying safe, the more it justifies the large pad and price.

05

Cost & Access

Hull
~142M Cr
A-rated miner
~175M Cr
Engineered
~210M+ Cr
Pad
Large
Rank
None
Permit
None

At ~142M Cr the Anaconda is a major purchase — pricier than every dedicated trade-miner — but it carries no rank gate. A mining fit (tools, refinery, limpet controllers, deep ore racks and a defensible shield) brings the A-rated figure to around 175M Cr, and an engineered defence-and-mobility build runs past 210M Cr.

Its versatility offsets the cost: the same hull mines, hauls, fights or explores by swapping modules at a station. For pure tonnage per credit a Type-8 or Type-9 is cheaper; for a deep-hold miner that also defends itself decisively and re-roles to anything, the Anaconda earns its price.

Capability and safety

Around 210M Cr all-in for a capital miner that fights off pirates and re-roles to anything — you pay for a deep hold plus survival and rank-free access, not the absolute most tonnage per credit.

06

3-State Loadout

A complete capital miner that keeps real guns and a strong shield for self-defence. Initial is the cheapest buy-only loop; A-Rated is the role-ready mining baseline; Engineered focuses on mobility, defence and heat — the mining tools themselves are not meaningfully engineered, so they stay stock.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 14A Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellHuge gimballed multi-cannon for pirate defence; Overcharged + Corrosive Shell makes the one gun hit hard enough to matter.
Large 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Primary mining laser; mining lasers cap at size 2, so it under-fills the large mount and carries no blueprint.
Large 22B Seismic Charge Launcher (Fixed)2B Seismic Charge Launcher (Fixed)(No blueprint available)Seismic charge launcher for core (motherlode) mining; not engineerable.
Large 32B Sub Surface Displacement Missile (Fixed)2B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface displacement missile for deep deposits; not engineerable.
Medium 11D Abrasion Blaster (Fixed)1D Abrasion Blaster (Fixed)(No blueprint available)Abrasion blaster knocks surface deposits loose for collectors; not engineerable.
Medium 22D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Second mining laser to raise laser-mining throughput; not engineerable.
Small 11D Mining Laser (Fixed)(No blueprint available)Third (size-1) mining laser fills the last small mount; not engineerable.
Small 21D Abrasion Blaster (Fixed)(No blueprint available)
Utility Mounts
Utility 10E Pulse Wave Analyser0A Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser to spot deposit-rich rocks and core hotspots; no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of three shield boosters; Heavy Duty multiplies the bi-weave's raw MJ for the exposed minutes of cracking a core.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more shield with Super Capacitors.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster rounds out the defensive stack.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 60I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal SpreadRuns tools, limpets, a strong shield and guns together; Low Emissions + Thermal Spread keeps this heat-prone hull cool through long sessions.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives so a laden capital miner can still reposition and run when pirates arrive.
Frame Shift Drive6E Frame Shift Drive6A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range to reach distant hotspots and haul a deep ore hold home.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more and life support has no experimental.
Power Distributor8E Power Distributor8A Power DistributorG3 Engine Focused + Stripped DownA-rated and Engine Focused so the heavy hull keeps its boost charge for escapes; mining-laser WEP draw is trivial on a class-8 distributor.
Sensors8E Sensors8D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a miner needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Optional Internals
Size 77E Cargo Rack7E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66C Bi-Weave Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge keeps the quick recharge that defines the bi-weave.
Size 66E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 54E Refinery4A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 55E Collector Limpet Controller5A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 43A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 43E Prospector Limpet Controller3A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 44E Cargo Rack4E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 21I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
A miner that fights back

The Anaconda's edge over a dedicated mining hull is that it can carry the full extraction suite — lasers, seismic, sub-surface and abrasion — and still mount a huge multi-cannon behind a deep shield. Build the ship for defence and reach; leave the mining hardware stock.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the full mining suite: two mining lasers, a seismic charge launcher, a sub-surface displacement missile and an abrasion blaster, plus a refinery, prospector and collector limpet controllers, a pulse wave analyser and a detailed surface scanner.

Keep the stock Lightweight Alloy bulkhead — it is the lightest skin and protects jump range over a laden hold; the integrity engineering comes later for almost no mass. Fit the 6C bi-weave shield generator for self-defence, and leave the huge multi-cannon mount, the second abrasion blaster and the shield boosters empty for now — the gun, the extra blaster and the boosters come with the A-rated pass.

Fill the first optionals with ore racks and run E-rated core internals to start; A-rate the power plant and distributor next so the mining tools and limpets all run together.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defensible capital miner:

Power runs the mining loop

Mining lasers, limpets and battleship guns all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out. Then bolt on the defensive layer: the huge multi-cannon, a second abrasion blaster, three shield boosters and a 5A shield cell bank, backed by heat sink, chaff and point-defence launchers.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Distributor (8)Engine Focused (G3)(none)The Dweller
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (6)Increased Range (G5)Mass ManagerFelicity Farseer
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Multi-Cannon (4)Overcharged (G5)Corrosive ShellTod McQuinn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate — only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind beyond an optional gun. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~220~340~400
Survives piratesyesyesdecisively
Shield (MJ)~600~900~1,600+
Armour (effective)~945~945~990
Tool mountsallallall
Pad accesslargelargelarge

Engineered, the Anaconda mines a ~400t ore hold behind a 1,600 MJ shield, a 5A shield cell bank and battleship guns — the bulkheads stay Lightweight Alloy so the laden hull still jumps, with Lightweight armour engineering buying free integrity. It cracks cores in dangerous rings and destroys the pirates that come for the haul. It carries less than a stripped Cutter or Type-9, but none of them mines as safely without a rank gate.

11

Key Activities & Where To Do Them

Getting started
  • Core mining in pirate rings. Crack high-value cores (painite, void opals, low-temperature diamonds) and survive the attention.
  • Laser mining hotspots. Work platinum, tritium or painite hotspots with a full collector swarm and a deep hold.
  • Mixed mine-and-defend. Mine until interdicted, then turn the battleship guns on the pirate.
Advanced
  • Solo deep-ring expeditions. Strong self-defence and good range mean no escort needed in dangerous systems.
  • Re-role on demand. The same hull mines, hauls, fights or explores by swapping modules.
  • Tritium mining for carriers. Mine a deep load of fuel for a fleet carrier and defend the haul.
Generic example sites

Any pristine metallic or icy ring suits it — provided the base has a large pad. From your home base it reaches mining systems easily and works them without fear of pirates — mine, refine, and defend a deep ore hold home.

12

Field Notes — What Else To Know

Verdict

The Anaconda is the capital miner that fights back: every mining tool, a full limpet-and-refinery suite, a deep ore hold and no rank gate — plus battleship shields and guns to destroy the pirates that prey on laden miners. It earns its 86 rather than higher because the dedicated Type-11 and the trade-miners out-haul or out-specialise it, and the large pad locks out outpost rings; it sits above the rank-gated Cutter and the defenceless Type-9 because nothing else mines a hold this deep while defending itself on a hull anyone can buy. For working valuable cores in dangerous rings without an escort or a navy grind, the Anaconda is the standout capital choice.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to verify the mining suite fits the slots and the power budget runs tools, limpets and guns.coriolis.io/outfit/anaconda
Elite Dangerous (official)Frontier's official Anaconda ship page — manufacturer specs and the ship render used on this page.elitedangerous.com/.../anaconda
EDCD coriolis-dataHardpoint sizes, optional and military internal slot layout, and base shield/hull figures behind the mining build.coriolis-data/ships/anaconda.json
InaraAnaconda shipyard page — hull price, slot layout, and module sellers for the mining and limpet kit.inara.cz/elite/ship/70
FandomAnaconda lore, manufacturer, and capacity reference backing the mining write-up.elite-dangerous.fandom.com/wiki/Anaconda