Ship Dossier // Lakon Spaceways

Type-11 ProspectorExploration

Series Ships Updated 2026-07-01
Briefing

A roomy hull with a mining ship's legs — deep internals, but short reach

The Type-11 Prospector can be flown to the black, and its ten optional internals swallow a full expedition kit with redundancy to spare. But it is a heavy 320 t freighter on a class-5 frame shift drive: fully engineered it reaches only ~45 LY, roughly half a Mandalay and behind even a cheap Asp Explorer. It brings a fuel scoop, shields and medium-pad reach, but nothing about the hull is built for range — the one stat exploration is decided on. Serviceable if you already own it; never the ship you buy to explore.

Type-11 Prospector
Type-11 Prospector · Lakon Spaceways
55/100
~45
Jump range LY (eng.)
6·6·6·5·5·4·3·2·1·1
Optional internals
Medium
Pad size
367 m/s
Boost speed
~66M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-11 Prospector was built by Lakon for one job — dedicated mining — and exploration is not it. What the hull offers a would-be explorer is space: ten optional internals, three of them size 6, that carry a size-6 fuel scoop, twin AFMUs, an SRV hangar, a bi-weave shield, extra fuel tanks and a surface scanner all at once, with room left over. For a pilot who already owns one and wants to tour the bubble's fringe, it will do the trip in comfort.

The problem is the number that matters. Exploration is decided almost entirely on engineered jump range, and the Type-11 is a 320 t hull on a class-5 frame shift drive — the same drive a 260 t Diamondback Explorer uses to reach ~68 LY. Dragging far more mass, the Type-11 tops out near ~45 LY fully engineered: level with a Python or an Orca, and behind every purpose-built explorer. No amount of engineering closes that gap; the hull was never meant to jump.

Where this hull fits

A comfortable, well-provisioned tourer for someone who already flies a Type-11 and wants to see the sights without buying a second ship. For any serious expedition, a cheaper Asp Explorer or Diamondback Explorer jumps far further for a fraction of the price.

02

Key Stats & What Carries It

Top speed / boost
272 / 367 m/s
Class 5 (caps range)
Engineered range
~45 LY (laden)
Up to size 6
Utility mounts
4
Hull mass
320 t
Base shield
~275 MJ
Base armour
350
Optional internals
6·6·6·5·5·4·3·2·1·1
Core sizes
PP6 · TH5 · FSD5 · LS3 · PD7 · SS3 · FT5
Pad
Medium (docks widely)
Crew seats
3

What an explorer can lean on here — and what it can't:

The ceiling, stated honestly

The Type-11 carries more kit than most explorers will ever use, but capacity isn't the currency of the black — light-years are. A Mandalay (~85 LY) or Anaconda (~78 LY) reaches nearly twice as far, and even the budget Diamondback Explorer (~68 LY) leaves it behind. The Type-11 is the biggest bucket in this table with the shortest legs.

03

Why This Rating

Scorecard

Deep, redundant internals and a fast size-6 scoop give real reach between stars, but a class-5 FSD on a 320 t freighter hull caps engineered range near ~45 LY — the one stat exploration is decided on — so it lands mid-low.

The 55/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range12/35
~45 LY engineered on a class-5 FSD dragging a heavy 320 t hull — roughly half the Mandalay (~85)/Anaconda (~78) and behind even the cheap Diamondback Explorer (~68) on the same drive; no engineering closes the gap, and this is exploration's dominant, heaviest-weighted factor.
Heat profile8/15
A 320 t freighter hull with a class-6 plant runs warmer than purpose-built explorers; G5 Low Emissions + Thermal Spread tames scooping heat but it never approaches cool-runners like the Dolphin or Diamondbacks.
Fuel tank & reach9/10
The largest size-6 fuel scoop refuels fast, and the deep internals host extra 3C and 2C fuel tanks on top of the 5C core — reach between scoopable stars is a genuine strength, the one thing the roomy hull buys.
Canopy & visibility6/10
The forward Lakon freighter canopy is serviceable for honk-and-scan touring and surface approaches but framed and enclosed, well short of the panoramic Asp Explorer or Dolphin glass.
Internals16/20
Ten optional internals (6·6·6·5·5·4·3·2·1·1) carry a size-6 scoop, Guardian booster, twin AFMUs, SRV bay, bi-weave and spare fuel tanks at once with redundancy — module space matching the Krait Mk II/Python, capped only by no military slots and being wasted mass on a range-limited hull.
Comfort & cost4/10
~66M Cr hull with no rank or permit gate and medium-pad reach, but that is a heavy outlay for a ~45 LY explorer when a <2M Cr Diamondback Explorer or ~6M Cr Asp jumps far further — poor value per light-year, justified only if the hull is already owned.
Weighted total55/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for exploration specifically, split by landing-pad class. The Optional cap. column is total optional-internal capacity — room for scanners, AFMU and fuel; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium exploration ships

Other classes — the long-range flagships

Other classes — the pocket explorers

05

Cost & Access

Hull
~66M Cr
Retail (A-rated)
~90M Cr
Engineered
~100M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~66M Cr the Type-11 carries no rank or permit gate — just credits — but that is a great deal of money to spend on a ~45 LY explorer. A Diamondback Explorer costs under 2M Cr and jumps ~68 LY; an Asp Explorer is ~6M Cr and reaches ~62 LY. Bought purely to explore, the Type-11 is poor value per light-year.

The exploration fit is cheap to run once the hull is bought — no weapons or combat engineering, just cores, a fuel scoop, shields and a scanner — so the all-in figure is dominated by the hull itself. The case for flying it is almost entirely “I already own one.”

Only if it's already in the hangar

The Type-11 makes sense for exploration when it's a ship you own for mining and want to re-role for a tour, not as a purchase. If you're buying specifically to head into the black, a dedicated explorer costs less and jumps far further.

06

3-State Loadout

The whole exploration build on one screen. Initial is a jump-capable starter; A-Rated is the best buy-only expedition fit; Engineered is the long-range end state. The Type-11's problem is fixed: a class-5 FSD dragging a 320 t hull caps range near ~45 LY however hard you engineer it. The build leans on that hull's one asset — deep, redundant internals — and trims every core to save mass.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running near hot stars.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsOne light booster cheaply multiplies the bi-weave's raw MJ for safer landings; Heavy Duty + Super Capacitors is the biggest gain per tonne.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)Stock mining-grade lightweight alloy; G5 Lightweight shaves hull mass for a little more range.
Power Plant6E Power Plant6D Power PlantG5 Low Emissions + Thermal Spread6D keeps mass down — with no guns to feed, output is not the limit; Low Emissions cuts heat and draw, Thermal Spread bleeds more.
Thrusters5E Thrusters5D ThrustersG5 Clean Drive Tuning + Drag Drives5D thrusters; Clean Drive Tuning runs cool for safe planetary work and adds a little speed to climb out of gravity wells.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerThe whole build — a 5A SCO drive for the most range this hull can reach and fast in-system travel; Increased Range + Mass Manager is the single biggest roll.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7D Power DistributorG5 Engine Focused + Cluster CapacitorsThe size-7 core slot forces a heavy distributor this fit never uses; D-rate it to claw mass back — Engine Focused + Cluster Capacitors gives boost headroom on landing approaches.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; exploration needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 5C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 65C Fuel Scoop6A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the size-6 scoop; scoop rate is unchanged. Refuels fast from stars.
Size 66A AFMUG5 Shielded (no experimental effect)A full size-6 AFMU — the roomy hull can carry a large repair reserve; Shielded hardens it. Repairs modules between sites.
Size 65H Guardian FSD Booster(No blueprint available)The Guardian FSD Booster — a flat jump-range gain unlocked at a Guardian site, not bought; under-fills the size-6 slot, non-engineerable, and the most range you can add.
Size 55C Bi-Weave Shield Generator5C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Lo-DrawA size-5 bi-weave for a fast-regenerating landing buffer; Enhanced Low Power + Lo-Draw keeps its draw minimal (bi-weaves are C-rated only).
Size 54H Planetary Vehicle Hangar(No blueprint available)A size-4 SRV hangar (2 bays) for exobiology and Guardian-site runs; under-fills the size-5 slot and carries no blueprint.
Size 51E Repair Limpet Controller(No blueprint available)A repair limpet controller in the hull's limpet-restricted slot, for hull repairs the AFMU cannot reach; under-fills and is not engineerable.
Size 44A AFMUG5 Shielded (no experimental effect)A second AFMU for redundancy on long expeditions; Shielded hardens it.
Size 33C Fuel Tank(No blueprint available)A spare 3C fuel tank widens reach between scoopable stars — the one thing the big internals genuinely buy you.
Size 22C Fuel Tank(No blueprint available)Another small fuel tank; more range between refuels, no engineering.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Detailed Surface Scanner; Expanded Probe Scanning widens probe coverage for full-system mapping.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
The two modules that define the build

The Guardian FSD Booster (a flat range gain, unlocked at a Guardian site) and the size-6 fuel scoop (so you never strand) are non-negotiable. The rest is comfort, redundancy and survival kit the roomy hull carries easily — none of it fixes the range.

07

Initial Loadout — Buy-Only Plan

Buy the hull and get it jump-capable and self-fuelling from session one. Fit a size-5 fuel scoop in a size-6 slot so you never strand, a 5C bi-weave shield generator for safe landings, and a Detailed Surface Scanner in a size-1 slot to start earning mapping data.

The stock cores are enough to reach the fringe of the bubble — the hull ships with Lightweight Alloy bulkheads, so no armour purchase is needed. Everything else — the size-6 scoop, twin AFMUs, the SRV bay, the Guardian FSD Booster and the extra fuel tanks — waits for the A-rating pass. The buy-only fit is a bare touring starter, not an expedition ship.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for an explorer — range and reach first, comfort second:

Range first, then reach

On a heavy hull the FSD and the Guardian booster are the only two modules that move the range needle. Fit them first; the scoop and shields make the trip survivable, but they don't add light-years.

With range and reach secured, fill the deep internals for self-sufficiency: twin AFMUs for module repair, a size-4 SRV hangar for exobiology and Guardian-site runs, a repair limpet controller in the hull's limpet-restricted slot, and a pair of spare fuel tanks in the smaller slots to widen the gap between scoopable stars — the one thing the roomy hull genuinely buys you. Leave the big slots deliberately under-filled where mass would cost range.

09

Engineering Plan

Exploration engineering on the Type-11 is almost entirely about range and weight. The FSD does most of the work; every core is trimmed for mass, and one engineer covers the biggest roll.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

Engineering roughly doubles laden range from the stock hull and adds a Guardian booster on top, but the ceiling is fixed by the class-5 FSD and 320 t mass — ~45 LY is the practical wall. Lightweight cores and Lightweight bulkheads claw back mass; the size-7 power distributor the core slot forces on you is D-rated to shed as much weight as it can. The result reaches the bubble's fringe in comfort, but never the deep-black distances a dedicated explorer covers.

11

Key Activities & Where To Do Them

Getting started
  • Honk-and-scan touring. Fire the Discovery Scanner in each system and map high-value bodies with the Detailed Surface Scanner — the roomy hull carries a full scanner and comfort kit.
  • Bubble-fringe expeditions. Short and medium hops to nearby regions where a ~45 LY range is enough and the fast size-6 scoop keeps you fuelled.
  • Exobiology sampling. Drop the SRV, land with the bi-weave buffer, and collect biological data from surfaces near the bubble.
Advanced
  • Self-sufficient long tours. Twin AFMUs and a repair limpet keep modules and hull healthy far from a station.
  • Guardian-site runs. The SRV hangar and shields suit ground work at Guardian ruins to unlock the FSD booster and other tech.
  • Re-role between trips. Its real strength — strip the exploration kit and it goes back to mining or hauling; a tour is a change of pace, not a dedicated build.
Generic example destinations

Stick to regions within a few hundred jumps of the bubble — the Pleiades, Witch Head, or the near arms — where ~45 LY legs and a size-6 scoop are comfortable. Leave the 20,000 LY core runs to a longer-legged hull.

12

Field Notes — What Else To Know

Verdict

The Type-11 Prospector can explore, but it isn't an explorer. Deep internals and a fast size-6 scoop give it comfort and reach between stars, yet a class-5 FSD on a heavy freighter hull caps engineered range near ~45 LY — roughly half the field leaders and behind cheaper, purpose-built hulls. Serviceable for a bubble-fringe tour in a ship you already own; never the ship to buy for the black.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship — used to verify jump range, mass, fuel scoop and internal layout for the exploration fit.coriolis.io/outfit/type_11_prospector
EDSYAlternate outfitting planner — cross-checks engineered FSD range, mass budget and power draw for the deep-space build.edsy.org
Elite Dangerous (official)Frontier's official Type-11 Prospector ship page — manufacturer specs, speed/boost figures, and the ship render used on this page.elitedangerous.com/.../type-11-prospector
EDCD coriolis-dataShip slot layout, standard-core sizes, module variants, and engineering blueprint data.coriolis-data/ships/type_11_prospector.json
Inara — Type-11 ProspectorShip-specific stats, hull mass, optional-internal sizes, and shipyard pricing.inara.cz/elite/ship/68
Fandom — Type-11 ProspectorLakon Spaceways lore, ship-role reference, and the hull's spec table.fandom.com/wiki/Type-11_Prospector