Ship Dossier // Lakon Spaceways

Type-9 HeavyPassenger

Series Ships Updated 2026-07-01
Briefing

Bulk seats, nothing else — capacity without polish

A cargo barge pressed into tourist work. It fills a deep, cheap economy-cabin stack — but passenger cabins cap at size 6, so the two class-8 slots that make it a hauling legend carry no more seats than a size-6 slot, and its capacity edge evaporates. No Lakon comfort bonus caps pay per seat, the shields are thin, and at 130/200 m/s it is the slowest ship in the game — it cannot outrun a single interdiction. A headcount hull for safe, near-bubble loops, not a liner.

Type-9 Heavy
Type-9 Heavy · Lakon Spaceways
56/100
~138
Max passengers (econ)
~26 LY
Jump (loaded, eng)
4
Utility mounts
~72M Cr
Hull price
Large
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-9 Heavy is Lakon's bulk freighter, and it flies passengers the way it hauls cargo — in volume, slowly, and without ceremony. Eleven optional internals swap out for a deep board of economy cabins, so a single fit carries well over a hundred tourists on ordinary sightseeing loops. On a cheap, no-gate hull that already earns as a trader, adding a cabin set is a low-effort way to work passenger boards.

The trouble is that the Type-9's defining strength — its enormous hold — barely transfers. Passenger cabins cap at size 6, so the two class-8 slots that let it out-haul almost everything carry the same 32-seat economy cabin a size-6 slot does; their extra volume is dead weight. It earns no Saud Kruger comfort bonus, its shields are soft, and at 130/200 m/s it is the slowest hull in the game and cannot flee an interdiction. It is a headcount barge for safe routes, not a liner.

Where this hull shines

High-volume economy tourist runs on short, safe, near-bubble loops — where raw seat count and a cheap hull matter more than comfort pay, jump range or the ability to escape a pirate. Best flown by a commander who already owns a Type-9 for trading and wants to work passenger boards on the same airframe.

02

Key Stats & What Makes It a Passenger Hull

Max passengers (econ)
~138 (shielded); ~170 stripped
Top speed / boost
130 / 200 m/s (slowest in game)
Max jump
~26 LY (loaded, engineered)
Utility mounts
4
Optional internals
8·8·7·6·5·4·4·3·3·2·1
Cabin size cap
Size 6 (class-8 slots wasted)
Liner comfort bonus
No (Lakon Spaceways)
Hull mass
850 t
Base armour
480
Core sizes
PP6 · TH7 · FSD6 · LS5 · PD6 · SS4 · FT6
Pad
Large
Rank / Permit
None / None

Three things frame the Type-9 as a passenger option — and each comes with a catch:

The ceiling, stated honestly

The Type-9 brings a barge's bulk to a role that caps cabins at size 6, so its signature advantage doesn't count. Against the field it is slower than every rival, thinner-shielded than most, earns no comfort bonus, and jumps only ~26 LY laden. Dedicated liners like the Beluga and Orca out-earn it per seat; the Anaconda out-berths and out-ranges it; the medium Python and Krait Phantom reach outpost boards it can't dock at. It is the volume-on-a-budget pick and little else.

03

Why This Rating

Scorecard

A cargo barge pressed into tourist work: deep, cheap economy slots on a no-gate hull, but passenger cabins cap at size 6 so its class-8 hauling slots add no seats, and with no comfort bonus, ~26 LY range and the slowest airframe in the game it lands at a mid-field 56 — the Type-7's bigger, pricier, slower twin.

The 56/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Cabin capacity & class fit29/35
Eleven optionals (8·8·7·6·5·4·4·3·3·2·1) fit ~138 economy berths shielded (~170 stripped) plus a mixed first/luxury board, but passenger cabins cap at size 6, so the two class-8 slots that make it a cargo legend carry only 6E cabins — deep and flexible, yet mid-pack, below the Anaconda (~170), Type-7 (~150) and Caspian (~150).
Comfort4/20
A Lakon hull with no Saud Kruger liner comfort bonus, so every seat pays standard fares while a Beluga, Orca, Lynx or Dolphin earns far more per equal cabin — the role's defining weakness, shared with the Type-7.
Jump range & tank10/20
A size-6 FSD on an 850t hull reaches only ~26 LY engineered laden on a fixed 6C tank — workable for near-bubble tourist loops but well short of the Anaconda's reach; mid-field range for a large passenger hull.
Shield & safety7/15
A size-6 bi-weave (Reinforced + Fast Charge) plus two Heavy-Duty boosters covers routine interdiction (~550 MJ), but at 130/200 m/s it is the slowest ship in the game and cannot flee — safety is the shield alone, with no speed to escape.
Pad class & cost6/10
~72M Cr hull / ~110M all-in with a light rebuy and no rank or permit gate, but large-pad-only locks it out of the outpost tourist beacons mediums and smalls service, and it costs four times the Type-7 for the same berth tier.
Weighted total56/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.

Same class — large passenger ships

Other classes — the medium tourers

Other classes — the shuttle-class

05

Cost & Access

Hull
~72M Cr
A-rated passenger
~110M Cr
Engineered
~120M+ Cr
Rebuy
~5M Cr
Pad
Large
Rank / Permit
None / None

The hull is around 72M Cr with no rank or permit gate. A passenger fit is cheap to complete — economy cabins, a bi-weave and A-rated cores, with no weapons to buy — so the all-in A-rated cost of roughly ~110M Cr is dominated by the hull itself. The rebuy is light for a large ship because the modules are inexpensive.

That price is the awkward part: the far smaller Type-7 Transporter stacks the same economy seat tier for a quarter of the hull cost, so the Type-9 only makes sense on cost grounds if you already own one for trading and are re-roling it rather than buying fresh. Its cabins swap back to cargo racks at any station, so the outlay isn't locked to passenger work.

Re-role, don't buy fresh

If you already fly a Type-9 as a trader, add a cabin set and it works passenger boards for the price of the cabins alone. Buying one new purely for tourists is poor value against the Type-7 or a medium liner.

06

3-State Loadout

A bulk-volume sightseeing barge: the deepest cheap economy-cabin stack in the field on an 850t Lakon hull, behind a fast-charging bi-weave and point defence. Initial is buy-only (two economy cabins to start earning); A-Rated is the tourist baseline; Engineered trades mass for range and firms up the shield. Cabins cap at size 6, so the two size-8 and the size-7 slots under-fill with size-6 berths. No liner comfort bonus and the slowest hull in the game — this is a headcount ship, not a luxury one.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's MJ to keep passengers safe.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster; stacking is the bulk of a soft barge's shield strength.
Utility 30I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and cooler cruises.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant6E Power Plant6A Power PlantG5 Low Emissions + Thermal Spread6A powers cabins, shield and modules; Low Emissions runs cool and quiet, Thermal Spread bleeds the rest of the heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag Drives7A + Dirty Drives claw back what little agility an 850t barge has — it will still never outrun trouble.
Frame Shift Drive6E Frame Shift Drive6A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate FIRST — G5 Increased Range plus Mass Manager is the build's identity, dragging a heavy laden hull between boards.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to shed mass for range; Lightweight trims more — life support only needs to outlast an emergency with fares aboard.
Power Distributor6E Power Distributor6A Power DistributorG5 Engine Focused + Super ConduitsEngine Focused biases the capacitor to ENG so the heavy hull can keep boosting; Super Conduits speeds the recharge.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a tourist run needs no sensor range, so save the mass for jump range.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock 6C tank; fuel capacity is fixed and cannot be engineered. Pair with a fuel scoop for long sightseeing legs.
Optional Internals
Size 86E Economy Passenger Cabin6E Economy Passenger Cabin(No blueprint available)Economy Cabin 6 — 32 seats; a size-8 slot under-filled, because passenger cabins cap at size 6.
Size 86E Economy Passenger Cabin6B Luxury Passenger Cabin(No blueprint available)Luxury Cabin 6 for the top VIP fares — the single premium suite that lifts gross above pure economy.
Size 76C First Passenger Cabin(No blueprint available)First Class Cabin 6 for higher-paying fares; cabins are never engineered.
Size 66C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-Weave 6 (its mass limit covers the 850t hull); Reinforced maxes MJ, Fast Charge restores the bi-weave's quick regen.
Size 55E Economy Passenger Cabin(No blueprint available)Economy Cabin 5 — bulk headcount; swap class to suit the board.
Size 44E Economy Passenger Cabin(No blueprint available)Economy Cabin 4 — more economy volume; swap to first-class (size-4 minimum) for a premium berth.
Size 44E Economy Passenger Cabin(No blueprint available)Economy Cabin 4 — bulk seats; pull for a fuel scoop on remote tours.
Size 33E Economy Passenger Cabin(No blueprint available)Economy Cabin 3 — flexible economy volume; size-3 slots can't take first/luxury.
Size 33E Economy Passenger Cabin(No blueprint available)Economy Cabin 3 — more economy headcount.
Size 22E Economy Passenger Cabin(No blueprint available)Economy Cabin 2 — a size-2 slot takes only an economy cabin; a couple of extra seats.
Size 11E Supercruise Assist(No blueprint available)Supercruise Assist for hands-off approaches on long tourist cruises; not engineered.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Headcount, not comfort

The Type-9's only passenger edge is raw seats for the credit: fill economy cabins for volume tourist boards and lean on the deep optionals. There is no Saud Kruger comfort bonus, so premium fares pay less here than on a real liner — and at 130/200 m/s it cannot outrun an interdiction, so keep the bi-weave up and the point defence loaded. Swap cabins back to cargo racks the moment the week turns to hauling.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit two economy cabins in the class-8 slots for immediate bulk fares — the mixed first/luxury cabins and the rest of the board come with the A-rated pass, not the buy-only start.

Keep the stock Lightweight Alloy bulkhead and don't trade up — on a slow, unarmed barge the lightest plate is the keeper plate, and what safety it has comes from the shield, not armour. The G5 pass that shaves its mass waits for engineering.

Leave the utilities, the shield and the smaller optionals empty for now, and A-rate the cheap cores as budget allows. The FSD and thrusters come first — the Type-9 has no speed or range to spare, so every point counts.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a bulk passenger barge:

Seats and safety first

The Type-9 earns on headcount and stays alive on its shield, not its speed — fill the cabin board, then the bi-weave and boosters, before chasing range. Add point defence and a heat sink in the spare utilities, and a Supercruise Assist in the size-1 slot for hands-off approaches.

09

Engineering Plan

The passenger engineering pattern, weighted to range and shield. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application. Cabins are never engineered.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

Engineered, the Type-9 carries roughly ~138 economy berths behind a ~550 MJ bi-weave and jumps ~26 LY laden — workable numbers for safe, near-bubble tourist loops, and no more. The bulkhead stays Lightweight Alloy to protect what range there is; safety is the shield and two boosters, because the hull's 130/200 m/s crawl — barely moved by Dirty Drives — means it can never simply leave. It earns less per seat than any dedicated liner and cannot chase distant beacons like the Anaconda. A cheap bulk board, honestly rated.

11

Key Activities & Where To Do Them

Getting started
  • Bulk economy tourist runs. A large, cheap board of seats for ordinary sightseeing loops.
  • Short, safe, near-bubble routes. Low-threat systems where a soft, slow hull won't be interdicted.
  • Re-roling a trading Type-9. Add cabins to a hull you already own and work passenger boards on the side.
Advanced
  • High-volume sightseeing contracts. Boards that reward raw headcount over comfort pay or reach.
  • Wing- or carrier-supported tours. Lean on an escort or a carrier to cover the hull's inability to flee.
  • Dual-role weeks. Swap cabins for cargo racks and the same hull hauls freight.
Generic example routes

Short, safe economy loops close to inhabited space suit it best — the shorter and lower-threat the run, the less its crawl, thin shield and modest range cost you. Keep well clear of routes where interdiction is likely.

12

Field Notes — What Else To Know

Verdict

The Type-9 Heavy is a bulk cargo barge doing passenger work on the side: a deep, cheap economy board with none of the polish the role rewards. The cabin size-6 cap throws away its one great strength, it earns no comfort bonus, its shields are soft, and at 130/200 m/s it is the slowest hull in the game with no way to escape trouble. It is worth flying only when a large, inexpensive economy board on a safe near-bubble loop is exactly what you need — and even then, the smaller, cheaper Type-7 is usually the better buy. A mid-field 56.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_9_heavy
EDSYAlternate outfitting planner used to cross-check slot sizes and engineered module figures.edsy.org
Elite Dangerous (official)Frontier's official Type-9 Heavy ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-9-heavy
EDCD coriolis-dataShip slot layout, passenger-cabin sizing, and engineering blueprint data.coriolis-data/ships/type_9_heavy.json
Inara — Type-9 HeavyShip specification, base stats, and shipyard pricing for this hull.inara.cz/elite/ship/65
ED Wiki — Type-9 HeavyHull role, manufacturer background, and hardpoint / internal layout.elite-dangerous.fandom.com/wiki/Type-9_Heavy