E:D Black Box
A cargo barge pressed into tourist work. It fills a deep, cheap economy-cabin stack — but passenger cabins cap at size 6, so the two class-8 slots that make it a hauling legend carry no more seats than a size-6 slot, and its capacity edge evaporates. No Lakon comfort bonus caps pay per seat, the shields are thin, and at 130/200 m/s it is the slowest ship in the game — it cannot outrun a single interdiction. A headcount hull for safe, near-bubble loops, not a liner.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-9 Heavy is Lakon's bulk freighter, and it flies passengers the way it hauls cargo — in volume, slowly, and without ceremony. Eleven optional internals swap out for a deep board of economy cabins, so a single fit carries well over a hundred tourists on ordinary sightseeing loops. On a cheap, no-gate hull that already earns as a trader, adding a cabin set is a low-effort way to work passenger boards.
The trouble is that the Type-9's defining strength — its enormous hold — barely transfers. Passenger cabins cap at size 6, so the two class-8 slots that let it out-haul almost everything carry the same 32-seat economy cabin a size-6 slot does; their extra volume is dead weight. It earns no Saud Kruger comfort bonus, its shields are soft, and at 130/200 m/s it is the slowest hull in the game and cannot flee an interdiction. It is a headcount barge for safe routes, not a liner.
High-volume economy tourist runs on short, safe, near-bubble loops — where raw seat count and a cheap hull matter more than comfort pay, jump range or the ability to escape a pirate. Best flown by a commander who already owns a Type-9 for trading and wants to work passenger boards on the same airframe.
Three things frame the Type-9 as a passenger option — and each comes with a catch:
The Type-9 brings a barge's bulk to a role that caps cabins at size 6, so its signature advantage doesn't count. Against the field it is slower than every rival, thinner-shielded than most, earns no comfort bonus, and jumps only ~26 LY laden. Dedicated liners like the Beluga and Orca out-earn it per seat; the Anaconda out-berths and out-ranges it; the medium Python and Krait Phantom reach outpost boards it can't dock at. It is the volume-on-a-budget pick and little else.
A cargo barge pressed into tourist work: deep, cheap economy slots on a no-gate hull, but passenger cabins cap at size 6 so its class-8 hauling slots add no seats, and with no comfort bonus, ~26 LY range and the slowest airframe in the game it lands at a mid-field 56 — the Type-7's bigger, pricier, slower twin.
The 56/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 29/35 | Eleven optionals (8·8·7·6·5·4·4·3·3·2·1) fit ~138 economy berths shielded (~170 stripped) plus a mixed first/luxury board, but passenger cabins cap at size 6, so the two class-8 slots that make it a cargo legend carry only 6E cabins — deep and flexible, yet mid-pack, below the Anaconda (~170), Type-7 (~150) and Caspian (~150). |
| Comfort | 4/20 | A Lakon hull with no Saud Kruger liner comfort bonus, so every seat pays standard fares while a Beluga, Orca, Lynx or Dolphin earns far more per equal cabin — the role's defining weakness, shared with the Type-7. |
| Jump range & tank | 10/20 | A size-6 FSD on an 850t hull reaches only ~26 LY engineered laden on a fixed 6C tank — workable for near-bubble tourist loops but well short of the Anaconda's reach; mid-field range for a large passenger hull. |
| Shield & safety | 7/15 | A size-6 bi-weave (Reinforced + Fast Charge) plus two Heavy-Duty boosters covers routine interdiction (~550 MJ), but at 130/200 m/s it is the slowest ship in the game and cannot flee — safety is the shield alone, with no speed to escape. |
| Pad class & cost | 6/10 | ~72M Cr hull / ~110M all-in with a light rebuy and no rank or permit gate, but large-pad-only locks it out of the outpost tourist beacons mediums and smalls service, and it costs four times the Type-7 for the same berth tier. |
| Weighted total | 56/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~370 t | Higher-rated; cabins; comfortRange | 95 |
| Imperial Cutter | Large | ~794 t | Higher-rated; cabins; shieldComfort | 89 |
| Orca | Large | ~194 t | Higher-rated; comfort; pad/costRange | 88 |
| Anaconda | Large | ~470 t | Higher-rated; range; cabinsComfort | 82 |
| Imperial Clipper | Large | ~250 t | Higher-rated; shield; rangeComfort | 64 |
| Caspian Explorer | Large | ~434 t | Higher-rated; cabins; rangePad/cost | 60 |
| Type-7 Transporter | Large | ~310 t | Cabins; pad/costComfort | 56 |
| Type-9 Heavy this | Large | ~790 t | — this hull (baseline) | 56 |
| Panther Clipper Mk II | Large | ~662 t | Cabins; shieldLower-rated; pad/cost | 48 |
9 large-pad passenger hulls carry a rating, led by Beluga Liner (95). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | — | Higher-rated; comfort; pad/costShield | 90 |
| Python | Medium | ~294 t | Higher-rated; shield; pad/costComfort | 70 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; pad/costComfort | 64 |
| Asp Explorer | Medium | ~130 t | Higher-rated; pad/cost; rangeComfort | 60 |
| Mandalay | Medium | ~154 t | Pad/cost; rangeLower-rated; comfort | 54 |
| Corsair | Medium | ~318 t | Cabins; shieldLower-rated; comfort | 50 |
| Krait Mk II | Medium | ~230 t | Cabins; rangeLower-rated; pad/cost | 46 |
| Type-8 Transporter | Medium | ~406 t | Cabins; pad/costLower-rated; comfort | 46 |
The medium-pad passenger field (8 rated), led by Lynx Highliner (90) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Dolphin | Small | ~88 t | Higher-rated; comfort; pad/costCabins | 80 |
| Imperial Courier | Small | ~34 t | Pad/cost; shieldLower-rated; cabins | 52 |
The small-pad passenger field (2 rated), led by Dolphin (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
The hull is around 72M Cr with no rank or permit gate. A passenger fit is cheap to complete — economy cabins, a bi-weave and A-rated cores, with no weapons to buy — so the all-in A-rated cost of roughly ~110M Cr is dominated by the hull itself. The rebuy is light for a large ship because the modules are inexpensive.
That price is the awkward part: the far smaller Type-7 Transporter stacks the same economy seat tier for a quarter of the hull cost, so the Type-9 only makes sense on cost grounds if you already own one for trading and are re-roling it rather than buying fresh. Its cabins swap back to cargo racks at any station, so the outlay isn't locked to passenger work.
If you already fly a Type-9 as a trader, add a cabin set and it works passenger boards for the price of the cabins alone. Buying one new purely for tourists is poor value against the Type-7 or a medium liner.
A bulk-volume sightseeing barge: the deepest cheap economy-cabin stack in the field on an 850t Lakon hull, behind a fast-charging bi-weave and point defence. Initial is buy-only (two economy cabins to start earning); A-Rated is the tourist baseline; Engineered trades mass for range and firms up the shield. Cabins cap at size 6, so the two size-8 and the size-7 slots under-fill with size-6 berths. No liner comfort bonus and the slowest hull in the game — this is a headcount ship, not a luxury one.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's MJ to keep passengers safe. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster; stacking is the bulk of a soft barge's shield strength. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and cooler cruises. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | 6A powers cabins, shield and modules; Low Emissions runs cool and quiet, Thermal Spread bleeds the rest of the heat. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | 7A + Dirty Drives claw back what little agility an 850t barge has — it will still never outrun trouble. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate FIRST — G5 Increased Range plus Mass Manager is the build's identity, dragging a heavy laden hull between boards. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to shed mass for range; Lightweight trims more — life support only needs to outlast an emergency with fares aboard. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused biases the capacitor to ENG so the heavy hull can keep boosting; Super Conduits speeds the recharge. |
| Sensors | 4E Sensors | 4D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a tourist run needs no sensor range, so save the mass for jump range. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock 6C tank; fuel capacity is fixed and cannot be engineered. Pair with a fuel scoop for long sightseeing legs. |
| Optional Internals | ||||
| Size 8 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 6 — 32 seats; a size-8 slot under-filled, because passenger cabins cap at size 6. |
| Size 8 | 6E Economy Passenger Cabin | 6B Luxury Passenger Cabin | (No blueprint available) | Luxury Cabin 6 for the top VIP fares — the single premium suite that lifts gross above pure economy. |
| Size 7 | — | 6C First Passenger Cabin | (No blueprint available) | First Class Cabin 6 for higher-paying fares; cabins are never engineered. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-Weave 6 (its mass limit covers the 850t hull); Reinforced maxes MJ, Fast Charge restores the bi-weave's quick regen. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 5 — bulk headcount; swap class to suit the board. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 4 — more economy volume; swap to first-class (size-4 minimum) for a premium berth. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 4 — bulk seats; pull for a fuel scoop on remote tours. |
| Size 3 | — | 3E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 3 — flexible economy volume; size-3 slots can't take first/luxury. |
| Size 3 | — | 3E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 3 — more economy headcount. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 2 — a size-2 slot takes only an economy cabin; a couple of extra seats. |
| Size 1 | — | 1E Supercruise Assist | (No blueprint available) | Supercruise Assist for hands-off approaches on long tourist cruises; not engineered. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Type-9's only passenger edge is raw seats for the credit: fill economy cabins for volume tourist boards and lean on the deep optionals. There is no Saud Kruger comfort bonus, so premium fares pay less here than on a real liner — and at 130/200 m/s it cannot outrun an interdiction, so keep the bi-weave up and the point defence loaded. Swap cabins back to cargo racks the moment the week turns to hauling.
Buy the hull and fit two economy cabins in the class-8 slots for immediate bulk fares — the mixed first/luxury cabins and the rest of the board come with the A-rated pass, not the buy-only start.
Keep the stock Lightweight Alloy bulkhead and don't trade up — on a slow, unarmed barge the lightest plate is the keeper plate, and what safety it has comes from the shield, not armour. The G5 pass that shaves its mass waits for engineering.
Leave the utilities, the shield and the smaller optionals empty for now, and A-rate the cheap cores as budget allows. The FSD and thrusters come first — the Type-9 has no speed or range to spare, so every point counts.
A-rating priority for a bulk passenger barge:
The Type-9 earns on headcount and stays alive on its shield, not its speed — fill the cabin board, then the bi-weave and boosters, before chasing range. Add point defence and a heat sink in the spare utilities, and a Supercruise Assist in the size-1 slot for hands-off approaches.
The passenger engineering pattern, weighted to range and shield. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application. Cabins are never engineered.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (6) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
Engineered, the Type-9 carries roughly ~138 economy berths behind a ~550 MJ bi-weave and jumps ~26 LY laden — workable numbers for safe, near-bubble tourist loops, and no more. The bulkhead stays Lightweight Alloy to protect what range there is; safety is the shield and two boosters, because the hull's 130/200 m/s crawl — barely moved by Dirty Drives — means it can never simply leave. It earns less per seat than any dedicated liner and cannot chase distant beacons like the Anaconda. A cheap bulk board, honestly rated.
Short, safe economy loops close to inhabited space suit it best — the shorter and lower-threat the run, the less its crawl, thin shield and modest range cost you. Keep well clear of routes where interdiction is likely.
The Type-9 Heavy is a bulk cargo barge doing passenger work on the side: a deep, cheap economy board with none of the polish the role rewards. The cabin size-6 cap throws away its one great strength, it earns no comfort bonus, its shields are soft, and at 130/200 m/s it is the slowest hull in the game with no way to escape trouble. It is worth flying only when a large, inexpensive economy board on a safe near-bubble loop is exactly what you need — and even then, the smaller, cheaper Type-7 is usually the better buy. A mid-field 56.
Figures on this page are verified against the sources below.