Elite Dangerous ships with a usable but deliberately limited in-game UI — no trade route planner, no engineering material checklist, no system search by attribute, no neutron highway plotter, no exobiology aid. Almost every meaningful gameplay loop above casual depends on at least one third-party tool, and a handful of foundational ones — Inara, EDSM, EDMC, Spansh, EDSY / Coriolis — are essentially required for serious play. The 2023 shutdown of EDDB reshuffled the deck; CMDRs Toolbox followed in 2024, picked up almost immediately by the Wanderer's Toolbox restoration project. The Powerplay 2.0, Colonisation and Trailblazers gameplay layers added since 2024 have spawned their own tool generations. This dossier is the up-to-date map of the territory.
120+
Tool entries catalogued
5
Truly essential foundations
18
Functional categories
4
Defunct (with replacements named)
01
The Essentials
Install these first
If only five tools could exist, these would be them. Everything else in this dossier orbits around this set — they are the foundation the rest of the ecosystem either plugs into or builds on top of.
The encyclopedic multitool of Elite Dangerous. Systems, stations, markets, modules, engineers, blueprints, materials, missions, squadrons, Thargoid War, Galnet news, community goals, personal logbooks. Post-EDDB, Inara absorbed most of its functions and is now the de facto answer to "where do I find …?".
Community-maintained galaxy database — system coordinates, body data, station info, faction states, flight logs. Powers dozens of other tools through its public API. Submit your journal via EDMC and your travels populate the map.
The pipe that connects you to the ecosystem. Watches your journal and sends data to EDDN, EDSM, Inara, and any plugin you install. Without EDMC, you are invisible to the community web. Plus a thriving plugin marketplace covering exploration, BGS, materials, overlays.
The dominant route-planning ecosystem — Neutron Plotter, Galaxy Exact Plotter, Road to Riches, Trade Planner, Tourist Planner, Fleet Carrier Plotter, Body/System/Station search, Powerplay sub-tools. If a route or search exists, Spansh runs it. Used as a library by half the tools in this dossier.
Ship outfitting. EDSY is the slot-by-slot build planner with the most complete engineering simulation and is what the project's fleet build links use; Coriolis has a layout closer to the in-game outfitting screen and is friendlier for new commanders. Both encode builds in the URL — share a build by sharing a link.
02
Galaxy Reference & Databases
Encyclopedias
When you need to know where something is, what something does, or how a mechanic actually works.
The restoration of CMDRs Toolbox. Curated guides on engineering unlocks, Guardian modules, shield mechanics, pre-engineered FSDs and material farming, plus exploration routes (Stratum Boulevard, Billionaire Boulevard), ship builds, and the Fleet Carrier & Plasma Slug calculators. Clean, focused, modern.
Galaxy-wide heatmaps and exobiology / biome distribution maps rendered from aggregated EDDN data. The site to consult before a long exploration run — find under-explored regions, body-type concentrations, biological hotspots.
Community wiki — strongest on lore, mechanics, ship anatomy, faction history. Weak on real-time market data. The go-to for "how does heat damage scale" or "what is the Far God cult".
Long-form gameplay guides — fleet carrier ownership, mining hotspots, Thargoid combat, BGS doctrine. Often the most thorough single source on a given topic.
Curated reference builds for Exploration, Logistics, Mining, Racing and PvE Combat — opinionated, role-tuned starting points. Thargoid combat builds link out to the AXI wiki.
The essential pipe. Sends journal data to EDDN, EDSM, Inara and any plugin you install. Plugin marketplace covers BGS, materials, overlays, voice integration, screenshot management.
Voice responder — speaks information back on jumps, scans, mission updates, danger alerts. Exposes game-state variables to VoiceAttack for advanced macros.
Virtual ship-AI assistant — ambient cockpit chatter, 30+ panel touch UI, route plotting, market lookups. Originally built for VR; works brilliantly on a second monitor or tablet via SpaceDesk.
Multifunctional in-game HUD overlay covering trading, exploration, BGS, logbook and routes. Heavy but powerful — for commanders who want everything on one overlay.
Real-time session monitoring dashboard for Elite Dangerous on Linux (GTK4 + terminal). Rare native-Linux option for the Penguin commanders.
06
Engineering & Materials
The grind tracker
Ships materials (raw, manufactured, encoded), Odyssey on-foot materials (chemical, manufacturing, data), engineer unlocks and blueprint requirements. Tracking these without a tool is masochism.
Tracks every ship-side material, data fragment and commodity vs every blueprint, suit upgrade, weapon upgrade and engineer unlock. Progress bars and "next-to-collect" highlights.
The Odyssey counterpart — tracks all four material categories (chemical, manufacturing, data, plus ship materials). Suit and handheld blueprints, settlement loot tracking.
Step-by-step unlock procedures for every Guardian module — beacon scan order, blueprint sites, material costs. Required reading before chasing FSD Boosters and Guardian weapons.
Master engineer-by-engineer breakdown — referral chains, materials per grade, blueprint comparisons. The reference for "what does this engineer actually do".
07
Exploration & Exobiology
For the Black
Tools for deep-space exploration, FSS analysis, exobiology scanning, and tracking what you found.
Themed overlay for Colonisation, Exobiology, Human Settlements and Guardian sites. The polished overlay companion for surface gameplay.
08
Mining & Resource Hunting
For the Type-11
Mining is one of the most data-heavy activities in the game — hotspot prices, ring composition, prospector limpet timing, refinery sorting. These tools make it sane.
Mining companion with real-time session tracking and a hotspot finder seeded with 61,000+ pre-loaded locations that grows as the community discovers more in-game.
The accessible trade-route lookup baked into Inara. Less optimal than Trade Dangerous, but covers the daily "where to sell this" question.
10
Fleet Carriers & Colonisation
Capital ops
Once you own a carrier or begin a colonisation build, the logistics curve goes vertical. Colonisation tooling is the freshest category in this dossier — these tools are mostly 2025–2026 builds.
Tracks colonisation build-site progress and fleet carrier logistics automatically from journal. Construction progress, commodities remaining, carrier inventory. The current best colonisation tracker.
Web tool for planning colonised systems, tracking colonisation construction sites, and pre-loading commodities on fleet carriers. Excellent companion to the project's colonisation doctrine.
Journal-based hauling and offloading calculator. Upload your journal to calculate delivered cargo and freight payouts for fleet carriers and colonisation build sites.
Lower-tech hotkey macros (Ctrl+F11 refill from carrier, Ctrl+F9 next jump, Alt+F9 auto-jump remaining route). Quick wins without the autopilot complexity.
11
Powerplay 2.0, BGS & Squadron
Meta-game
Background Simulation and Powerplay 2.0 are the deepest meta-games in Elite. For the Jerome Archer pledge specifically, the Powerplay Assistant below is the single most useful tool in this dossier.
Web tool covering every Powerplay 2.0 task — select your task and Power, it gives full instructions. Finds nearby anarchy systems for illegal tasks; tracks Megaships (auto-update with the tick); rare-goods finder; system finder by Powerplay requirements. Essential for the Jerome Archer pledge.
The all-in-one tracker — BGS, Colonisation, Powerplay merits and Thargoid War activity. Counts every contribution across the journal and generates squadron-ready reports. Most actively maintained meta-game plugin.
Built-in squadron features — member management, contribution tracking, mission boards, internal communications. The low-friction default for most squadrons.
Scans other commanders, fetches Inara background plus Karma / past legal records aggregated by other EDR users. Critical for Powerplay PvP encounters and Open-mode situational awareness.
Commercial voice packs (Astra, Verity, Eli, Orion, more) with theatrical voice actors and Elite-specific scripts. The immersion layer most commanders pair with VoiceAttack.
Talk to your ship computer in real-time. TOS-compliant, reacts to game events, triggers ship actions and searches, vision capabilities, persistent memory, supports local and online STT/TTS/LLMs. The most ambitious AI copilot in the ecosystem right now.
Generates a printable visual reference sheet from your Custom.binds file — keyboard layouts, joystick, HOTAS. Browse other commanders' shared bindings for ideas.
The community-run firehose of anonymised journal events — market prices, scans, faction states, shipyard, outfitting. Every EDMC and EDDiscovery commander contributes; every tool subscribes. The single most important piece of infrastructure in the ecosystem.
Open-source .NET library wrapping journal parsing, in-game state and keybindings. The base under EliteVA, Discord rich presence apps, custom companion tools.
Performance-first galactic coordinate, 2D vector system maps, 3D galactic neighbourhood, closest neutron star, coordinate prediction. Backup for EDSM when its load is high.
Community-collected mapping of FDev internal API identifiers — every ship, module, commodity, suit, weapon by its internal symbol. Required reference for any tool builder.
Authoritative blueprint definitions — material costs per grade for every engineering blueprint. Used by EDEngineer itself plus many other material trackers.
15
Rescue & Player Groups
Community
Player organisations that have real gameplay impact — fuel rescue, hull repair, science research, anti-Thargoid combat.
The search-and-rescue squadron. Stranded out of fuel anywhere in the galaxy → file a request → a Rat is dispatched (typically <15 minutes). Free, 24/7. The Sidewinder insurance fallback's actual backup plan.
The science-and-mystery squadron — Thargoid biology, Guardian sites, anomalies, codex entries. Operates its own megaship (The Gnosis). Pairs with the EDMC-Canonn plugin.
The (in)famous community around hauling cargo to Hutton Orbital (6.7 million light-seconds from the entry star). Has its own EDMC plugin (Hutton Helper), podcast, and lore. Run for the meme, stay for the mug.
Lets you choose which apps and websites to launch when you run Elite — a coordinated launcher for your tool stack.
17
Defunct — with Replacements
Reference graveyard
Older guides and YouTube tutorials still link to these. They no longer work — but their functions have all been picked up elsewhere.
EDDB — Elite Dangerous Database
Defunct
Was the de facto station / system / commodity database for nearly a decade. Replaced by Inara (markets, stations, trade) and EDSM (systems, bodies, prohibited goods). Both absorbed the data dumps.
CMDRs Toolbox
Defunct
Long-running guides and tools site (Shield Tester, Material Finder, multi-waypoint planner). Now actively restored and maintained as Wanderer's Toolbox (wanderer-toolbox.com) — same role in the ecosystem.
Athanasius Route Planner
Deprecated
A* route planner that pre-dated Spansh's Galaxy Plotter. Officially deprecated in favour of Spansh Exact Plotter. Some older Reddit posts still link to it.
EliteOCR / RegulatedNoise
Obsolete
Pre-journal-era OCR tools for scraping market prices from screenshots. Made redundant in 2016 when Frontier added the journal log. Listed here only because some legacy guides still reference them.
18
By Play-Style — Recommended Stacks
Map to the KA- fleet
Mapping tools to the specific roles in the KA- fleet. The five essentials in Section 1 are assumed always-on; this layer is what you stack on top.
For someone just starting their tooling journey: install EDMC. It's the foundation everything else builds on, and even with no other tools it makes you a contributing member of the data ecosystem. Then bookmark Inara, EDSY and Spansh, and add tools from this directory as specific gameplay needs arise — not before. The galaxy doesn't reward over-tooling early; it rewards understanding why each tool earns its slot.