E:D Black Box
Its cargo is small and its defences minimal, placing it at the bottom of the trading rankings — but it's almost free, lands anywhere, and jumps well for its size. A near-zero-risk first cargo ship: buy low, jump, sell high, and earn your first capital before stepping up to a Type-6.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Hauler is exactly what its name says: the cheapest dedicated cargo ship in the game, a tiny 14-tonne hull built to carry goods for almost nothing. Its hold is modest — around 26 tonnes — but it's near-free, lands at any outpost, and its featherweight mass gives it a surprisingly good laden jump range for shuttling cargo between nearby markets.
It is, of course, a starter and nothing more. Its cargo is tiny next to any real freighter, its defences are minimal, and it's slow. But for a brand-new commander learning to trade with no capital to risk, the Hauler does the job: buy low, jump, sell high, and watch the credits trickle in until you can afford a Type-6 and begin scaling up. The humble first rung of a trading career.
Absolute entry-level trading: a first cargo ship with no capital at risk, learning the buy-low/sell-high rhythm, short courier-style commodity hops, and near-free mission delivery.
Four things define the Hauler as a trader:
Its hold is tiny — a fraction of even the cheap Type-6 — its defences minimal, and it's slow. It earns very little per trip and is helpless against a determined pirate. The Hauler is purely a starter: the ship you trade in for a week to build your first few hundred thousand credits, then never fly again.
Unbeatable cost and small-pad reach make it the pure starter trader, but a ~26 t hold and near-zero defences pin it to the bottom of the trading field.
The 42/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 4/35 | At ~26 t fully fitted (six optionals: two size-3, one size-2, three size-1, minus the shield/scanner slots) it carries the least of any dedicated trader; a Type-6 quadruples it and a Type-9 holds ~790 t. Bottom of the role field on the highest-weight factor. |
| Pad class & market reach | 19/20 | Small pad lands at every outpost and planetary port with zero route restriction, the maximum possible market reach. No rank gate, no permit. Role-leading on access, matched only by other small hulls. |
| Laden jump range | 9/15 | At 14 t hull mass (lightest in game) it jumps well for its size: ~28 LY laden A-rated, ~36 LY with a G5 Increased Range FSD. Genuinely respectable per-tonne, though absolute range trails larger dedicated freighters. |
| Survivability | 3/20 | Minimal defences: a token 1A shield, light armour and only 2 utility mounts on a Class-2 power plant. Helpless against a determined pirate; survival relies on submitting and boosting clear, not on tanking. |
| Speed & cost | 7/10 | Cheapest dedicated cargo ship at ~30k Cr hull with a trivial rebuy, the lowest-risk start in the role. Speed is poor though at 204 m/s cruise, 306 m/s boost; cost leads, pace lags. |
| Weighted total | 42/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Hauler | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~90 | Far more cargo; fast; versatilePricier | 52 |
| Cobra Mk IV | Small | ~110 | Much more cargo; versatilePricier | 52 |
| Cobra Mk III | Small | ~64 | More cargo; faster; versatilePricier | 48 |
| Dolphin | Small | ~30 | Comfortable; cool-runningSimilar cargo; pricier | 46 |
| Hauler this | Small | ~26 | — this hull (baseline) | 42 |
The Hauler carries the least of the small traders, but it's the cheapest by far. Almost any pricier small ship hauls more — the Hauler's sole advantage is costing nothing, making it the pure starter trader and nothing else.
| Ship | Class | Max cargo (t) | Pros & cons vs Hauler | Rating |
|---|---|---|---|---|
| Type-9 Heavy | Large | ~790 | The bulk-hauler dreamLarge pad; far pricier | 94 |
| Type-8 Transporter | Medium | ~406 | Vastly more cargoFar pricier | 76 |
| Type-6 Transporter | Medium | ~110 | Four times the cargo; good rangePricier; medium pad | 65 |
| Cobra Mk III | Small | ~64 | More cargo; faster; versatilePricier | 48 |
The Hauler is rung zero of the trading ladder. The very next step — a Type-6 — quadruples your cargo, and it only goes up from there. Fly the Hauler to earn your first few hundred thousand credits, then upgrade and never look back.
At ~30k Cr the Hauler is almost free, with no rank gate and a trivial rebuy. There's little point heavily engineering a starter, but even A-rated it costs only a few hundred thousand credits.
It's the pure entry pick: a near-zero-risk way to learn trading and earn your first capital. The moment you can afford a Type-6, take it — the Hauler has done its job.
A dedicated cargo ship for ~30k Cr — the lowest-risk way to learn trading. Upgrade to a Type-6 the moment you can.
A minimalist starter trade fit. Initial is buy-only; A-rated is the trade baseline; Engineered is rarely worth it on a starter, but maximises range if you wish.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy Duty multiplies raw shield strength. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 2E Power Plant | 2A Power Plant | G5 Low Emissions + Thermal Spread | A-rate to power the shield and modules; Low Emissions keeps heat and signature down so you draw less attention. |
| Thrusters | 2E Thrusters | 2A Thrusters | G5 Clean Drive Tuning + Double Braced | A-rate the thrusters so a laden hull can boost away from an interdiction; Clean Drive Tuning adds speed without the heat. |
| Frame Shift Drive | 2E Frame Shift Drive | 2A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate first — range is the Hauler's one real strength; Increased Range with Mass Manager stretches every laden jump between markets. |
| Life Support | 1E Life Support | 1D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass and credits; Lightweight trims more, and life support has no experimental effect. |
| Power Distributor | 1E Power Distributor | 1D Power Distributor | G5 Charge Enhanced + Super Conduits | Charge Enhanced raises the weapon, engine and system capacitors. |
| Sensors | 1E Sensors | 1D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; a trader needs no sensor range, so save the mass for jump range. |
| Fuel Tank | 2C Fuel Tank | 2C Fuel Tank | (No blueprint available) | Stock class-2 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1A Shield Generator | G5 Reinforced + Hi-Cap | Reinforced shield for survivability. |
| Size 1 | — | 1E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fill the tiny optionals with cargo racks and a small shield. The Hauler can't really defend itself, so trade in safe systems while you learn — the shield buys seconds to submit-and-flee an interdiction with your goods.
Buy the hull (~30k Cr) and fit the two large optionals with stock 3E cargo racks; the cores ship stock E-rated.
The hull ships with Lightweight Alloy bulkheads as standard — nothing to buy there. A trader never pays for Military Grade; keeping the plating light is exactly what you want.
Leave both utility mounts and the smaller optionals empty for now — the shield, the extra cargo racks and the scanner all arrive with the A-rated pass.
A-rate the FSD so even a full hold jumps well.
Trade in safe systems; submit and boost away from any interdiction.
A-rating priority for a starter trader:
Leave the bulkheads on stock Lightweight Alloy — Military Grade only adds mass and cost a trader doesn't want.
The Hauler is a stepping-stone — A-rate the basics cheaply and trade your way to a Type-6; heavy engineering on a 30k hull isn't worth it.
Light engineering only — the Hauler rarely warrants more. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote application if you bother.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (2) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (2) | Clean Drive Tuning (G5) | Double Braced | Professor Palin / Mel Brandon |
| Power Plant (2) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support / Sensors (1) | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Negligible — tiny modules, and rarely worth engineering at all on a starter. Spend nothing you'd regret; upgrade to a Type-6 instead. Ask for exact per-blueprint counts if you do bother.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~16 | ~24 | ~26 |
| Laden jump (LY) | ~20 | ~28 | ~36 |
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight |
| Defensibility | minimal | minimal | minimal |
| Speed (boost) | 306 m/s | 306 m/s | ~330 m/s |
| Cost-efficiency | starter | starter | starter |
The stock Lightweight Alloy bulkhead carries a G5 Lightweight Armour roll — it shaves ~40% off plating mass (protecting that ~36 LY laden jump) and adds a sliver of resistance, while barely touching raw armour. Defensibility stays minimal by design.
Even at its best the Hauler carries ~26t — a starter's load. It jumps well for its size and costs nothing, which is the whole point: a near-free way to learn trading and earn your first capital before stepping up to a Type-6.
Any short, safe high-margin loop suits it. From your home base it's the near-free way to take your first steps as a trader.
The Hauler is the starter freighter: the cheapest dedicated cargo ship in the game, a tiny near-free hull that carries a modest load and jumps well for its size. Every real freighter dwarfs it — but none gets a trader started with less risk. Fly it to learn the trade and earn your first capital, then step up and never look back. The humble first rung, and an honest one.
Figures on this page are verified against the sources below.