E:D Black Box
The Type-11 Prospector makes a capable generalist out of what it was built to be: a mining hull. Deep internals, an oversized class-7 power distributor, a limpet bay and a fighter bay let one medium-pad ship haul, mine, run limpets and carry a wingman. But four of its eight hardpoints are mining-only, so its combat half is self-defence, not dominance, and a size-5 FSD under a 320 t frame keeps jump range modest. It flexes wide; it just doesn't fight or jump like the medium all-rounders.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-11 Prospector is a mining ship pressed into generalist duty, and it makes a surprisingly broad one. Its internal bay is enormous for a medium — three size-6 slots, four size-5 (one a dedicated limpet bay, one a fighter bay), then a 4·3·2·1·1 tail — and the class-7 power distributor is oversized for anything but mining. That combination hauls a big load, runs a full limpet fleet, still mines properly, and carries a ship-launched fighter for backup — all on a medium pad that docks almost everywhere.
What it can't do is fight or explore like the medium benchmarks. Only one medium and three small hardpoints accept weapons; the other four mounts take mining tools only, so there is no large gun and no genuine warship battery. The size-5 FSD dragging a heavy hull keeps engineered range around the high-30s, well short of a Krait Phantom or Asp Explorer. It is a do-most-things flex hauler, not a do-everything all-rounder — and that is exactly why it lands at 64.
One medium hull that hauls a heavy load, mines when you want it to, runs limpets and fields a fighter for defence — re-tuned at a station between jobs. Best for a commander who mines and hauls and wants light self-defence, not a combat or exploration specialist.
What carries the versatility — and what caps it:
The Type-11 does more jobs than most mediums, but it tops out below the multirole benchmarks on the two axes that matter most to the role: it can't out-fight a Python or Krait Mk II (no large guns, half its mounts mining-locked), and it can't out-jump a Krait Phantom. It flexes wide but shallow — a great flex hauler, a mediocre warship, a poor explorer.
A deep-internals flex hauler with a limpet bay, fighter bay and genuine mining on a medium pad — but held to 64 by mining-locked hardpoints that cap firepower to self-defence and a size-5 FSD that caps jump range; it flexes wide but shallow, out-fought and out-jumped by every medium all-rounder.
The 64/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 26/30 | Three size-6 plus four size-5 slots (one a dedicated limpet bay, one a fighter bay) and a 4·3·2·1·1 tail carry ~288 t of cargo, a mining suite, a fighter and defensive kit at once — very deep for a medium, capped only at size-6 and below the large all-rounders. |
| Firepower | 6/20 | Four of eight hardpoints are mining-only, so weapons fit just one Medium and three Small mounts — no large gun, no warship battery. A ship-launched fighter adds some depth, but firepower is self-defence, the role's biggest weakness for this hull. |
| Jump range | 9/20 | A size-5 FSD dragging a 320 t frame holds engineered laden range in the high-30s LY — usable for travel but well short of the Krait Phantom (~75) and Asp Explorer (~62); a clear multipurpose limiter. |
| Flexibility & re-fit cost | 11/15 | No rank or permit, medium pad docking widely, and module-swap re-tuning between hauling, mining and limpet work; offset by a premium ~66M Cr hull and mining-locked mounts that stop it ever becoming a true warship or explorer. |
| Survivability & handling | 12/15 | ~275 MJ base shield rising to ~700 MJ engineered behind a size-6 bi-weave, 350 armour and four utilities give solid open-play toughness; 272/367 m/s (~410 boost engineered) is adequate but ponderous for a heavy hull. |
| Weighted total | 64/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 t | Higher-rated; internals; firepowerRange | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; firepower; internalsRange | 84 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; flexibilityFirepower | 84 |
| Corsair | Medium | ~318 t | Higher-rated; firepower; internalsRange | 82 |
| Asp Explorer | Medium | ~130 t | Higher-rated; flexibility; rangeFirepower | 80 |
| Type-11 Prospector this | Medium | ~288 t | — this hull (baseline) | 64 |
| Type-8 Transporter | Medium | ~406 t | Internals; flexibilityLower-rated; firepower | 58 |
| Type-6 Transporter | Medium | ~114 t | Range; internalsLower-rated; firepower | 44 |
8 medium-pad multipurpose hulls carry a rating, led by Python (86). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; internals; firepowerSurvivability | 88 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; internalsRange | 82 |
| Federal Corvette | Large | ~618 t | Higher-rated; firepower; internalsRange | 78 |
| Imperial Clipper | Large | ~250 t | Higher-rated; flexibility; internalsFirepower | 73 |
| Caspian Explorer | Large | ~434 t | Higher-rated; internals; rangeFirepower | 66 |
| Beluga Liner | Large | ~370 t | Internals; survivabilityLower-rated; range | 44 |
| Panther Clipper Mk II | Large | ~662 t | Internals; firepowerLower-rated; flexibility | 44 |
| Type-10 Defender | Large | ~534 t | Firepower; internalsLower-rated; range | 44 |
| Type-7 Transporter | Large | ~310 t | Internals; flexibilityLower-rated; firepower | 44 |
| Type-9 Heavy | Large | ~790 t | Internals; flexibilityLower-rated; survivability | 44 |
The large-pad multipurpose field (10 rated), led by Anaconda (88) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Higher-rated; flexibility; internalsSurvivability | 80 |
| Cobra Mk III | Small | ~64 t | Higher-rated; flexibility; rangeFirepower | 72 |
| Imperial Courier | Small | ~34 t | Higher-rated; flexibility; survivabilityInternals | 66 |
| Dolphin | Small | ~88 t | Flexibility; internalsLower-rated; firepower | 44 |
The small-pad multipurpose field (4 rated), led by Cobra Mk V (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~66M Cr the Type-11 is a premium medium with no rank or permit gate — just credits. As a multipurpose hull that price is harder to justify than as a miner: a Krait Mk II (~45M) or Python (~55M) hull fights and hauls better for less, and an Asp Explorer does the flexible-explorer job for a fraction of the cost.
Where the money makes sense is the specific combination it buys: a big hold, a dedicated limpet bay, a fighter bay and genuine mining, all re-tunable at a station. If you already own it for mining, the multipurpose fit is just a module-swap away — and that is the cheapest path to this ship's flexibility.
Pound for pound the medium all-rounders undercut it. The Type-11 earns its keep only if you actually use the hold, limpets, fighter and mining together — otherwise a cheaper medium does the multirole job better.
A flexible-hauler multirole fit that leans on the Type-11's real strengths — deep internals, a class-7 distributor and a limpet bay — while accepting its capped firepower. Initial is a buy-only starter; A-Rated is the do-everything baseline; Engineered tightens the shield, cores and self-defence guns. Four of the eight hardpoints are mining-only, so the combat half stays self-defence, not dominance.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 3C Mining Volley Repeater (Fixed) | 3C Mining Volley Repeater (Fixed) | (No blueprint available) | The Type-11's signature large mining tool — the one mount that keeps the 'Prospector' honest; mining tools carry no engineering. |
| Medium 3 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | The only unrestricted medium mount — a gimballed multi-cannon; one Corrosive Shell strips armour resistance for the whole battery. |
| Small 2 | 1G Multi-Cannon (Gimballed) | 1G Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Unrestricted small mount; gimballed multi-cannon with Auto Loader so its DPS never pauses. |
| Small 3 | — | 1G Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second unrestricted small multi-cannon; same Overcharged + Auto Loader pattern. |
| Small 4 | — | 1E Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Unrestricted small beam for shield-stripping; Thermal Vent keeps it cold under sustained fire. |
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for cheap. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Reinforced Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Overcharged + Thermal Spread | Powers guns, shield, cells, fighter bay and the mining tool; Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives claw back some agility on a heavy, slow hull. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range with Mass Manager stretches a modest size-5 drive as far as it will go — jump range is the ship's weak axis. |
| Life Support | 3E Life Support | 3A Life Support | G5 Lightweight (no experimental effect) | A-rated for long emergency oxygen; Lightweight trims mass; no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Charge Enhanced + Super Conduits | The class-7 heart — A-rate it so guns, boost and the mining tool never throttle; Charge Enhanced refills the reservoir faster. |
| Sensors | 3E Sensors | 3A Sensors | G5 Lightweight (no experimental effect) | A-rated then Lightweight to trim mass; multirole needs no sensor range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Size-6 bi-weave regenerates fast under fire; Reinforced maximises MJ and Hi-Cap adds more. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — cargo space; the backbone of the hauler config. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — more cargo; strip for a mining or exploration suite when you re-tune. Cargo racks aren't engineerable. |
| Size 5 | — | 5A Fuel Scoop | (No blueprint available) | Fuel scoop for long travel and exploration legs; scoops aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — cargo space; swap for a passenger cabin or a second collector controller. Cargo racks aren't engineerable. |
| Size 5 | 3E Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Limpet-only bay — a collection controller for cargo scooping and mining; Lightweight trims its mass. |
| Size 5 | — | 5D Fighter Hangar | (No blueprint available) | Fighter-only bay — an SLF adds the combat platform the mining-locked hardpoints can't; hangars aren't engineerable. |
| Size 4 | — | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement — the cheapest large multiplier on effective armour. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP stacks more effective armour for combat work. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Third Heavy-Duty HRP fills the last size-1 slot with effective armour. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
This hull earns its keep by re-tuning at a station: swap cargo for a mining suite in the limpet and free mounts, or strip guns and HRPs for a longer-legged trade run. The signature large mining tool stays fitted; the four free mounts carry guns to survive, not to win RES fights.
Buy the hull and fit for a working flex-hauler from session one: keep the signature large mining tool on the Large mount, drop a gimballed multi-cannon on the one unrestricted Medium mount, and add a size-0 shield booster to a utility.
Round out the buy-only kit: two 6E Cargo Racks in the big slots, a stock size-6 shield generator, a 3E Collector Limpet Controller in the limpet bay, and a Detailed Surface Scanner for exploration data. The hull ships with stock Lightweight Alloy bulkheads — no armour purchase needed yet.
The three small unrestricted mounts, the fuel scoop, the fighter bay, the extra cargo, the hull reinforcement and the second utilities all stay empty until the A-rating pass — the buy-only fit hauls, mines a little and defends itself, nothing more.
A-rating priority for a flex hauler — move, power the load, then survive:
Only one Medium and three Small hardpoints take guns — A-rate a gimballed multi-cannon pair and a small beam across them. There is no large gun to buy; don't try to make this a warship.
With the core A-rated, finish the fit: two small multi-cannons and a small beam laser on the unrestricted Smalls, a size-5 fuel scoop and a size-5 fighter bay in the general and fighter slots, a 5A Collector Limpet Controller in the limpet bay, plus a hull reinforcement, a shield cell bank and a second shield booster. Keep the signature large mining tool for the days you want to mine.
Multipurpose engineering on the Type-11 is about transit, power and survivability. The mining tool isn't engineered; the cores, shield and self-defence guns are. Pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (6) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (7) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam Laser | Efficient (G5) | Thermal Vent | Broo Tarquin |
| HRPs / Boosters | Heavy Duty (G5) | Deep Plating (HRP) / Super Capacitors (boosters) | Selene Jean / Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Engineering lifts boost past 400 m/s, roughly doubles shields and stretches laden range toward the high-30s — while the class-7 distributor keeps guns, boost and the mining tool running without throttling. Weapon count stays capped at four (one Medium, three Smalls); that ceiling is structural, not a matter of credits, and it is the main reason the multipurpose fit never becomes a warship. Strip the fighter and fuel scoop for cargo and the hold climbs toward ~288 t.
Any well-trafficked trade or mining region with medium-pad markets suits it; its shields and fighter let it work busier systems than a fragile barge. Sell at the nearest high-price station — medium-pad access usually means a market within a jump or two.
The Type-11 Prospector is a flex hauler, not a do-everything all-rounder. Deep internals, a limpet bay, a fighter bay and real mining make one medium hull unusually broad, but mining-locked hardpoints cap its firepower and a small FSD caps its range. It scores 64 because it does many jobs adequately and none of the role's headline jobs — combat and exploration — well. Buy it for the specific hauler-miner-limpet niche; buy a Python, Krait or Asp for anything else.
Figures on this page are verified against the sources below.