Ship Dossier // Lakon Spaceways

Type-11 ProspectorMultipurpose

Series Ships Updated 2026-07-01
Briefing

A flexible hauler that mines and defends itself — not a do-everything warship

The Type-11 Prospector makes a capable generalist out of what it was built to be: a mining hull. Deep internals, an oversized class-7 power distributor, a limpet bay and a fighter bay let one medium-pad ship haul, mine, run limpets and carry a wingman. But four of its eight hardpoints are mining-only, so its combat half is self-defence, not dominance, and a size-5 FSD under a 320 t frame keeps jump range modest. It flexes wide; it just doesn't fight or jump like the medium all-rounders.

Type-11 Prospector
Type-11 Prospector · Lakon Spaceways
64/100
4 of 8
Mounts mining-only
Medium
Pad class
367 m/s
Boost speed
~66M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-11 Prospector is a mining ship pressed into generalist duty, and it makes a surprisingly broad one. Its internal bay is enormous for a medium — three size-6 slots, four size-5 (one a dedicated limpet bay, one a fighter bay), then a 4·3·2·1·1 tail — and the class-7 power distributor is oversized for anything but mining. That combination hauls a big load, runs a full limpet fleet, still mines properly, and carries a ship-launched fighter for backup — all on a medium pad that docks almost everywhere.

What it can't do is fight or explore like the medium benchmarks. Only one medium and three small hardpoints accept weapons; the other four mounts take mining tools only, so there is no large gun and no genuine warship battery. The size-5 FSD dragging a heavy hull keeps engineered range around the high-30s, well short of a Krait Phantom or Asp Explorer. It is a do-most-things flex hauler, not a do-everything all-rounder — and that is exactly why it lands at 64.

Where this hull shines

One medium hull that hauls a heavy load, mines when you want it to, runs limpets and fields a fighter for defence — re-tuned at a station between jobs. Best for a commander who mines and hauls and wants light self-defence, not a combat or exploration specialist.

02

Key Stats & What Makes It Versatile

Top speed / boost
272 / 367 m/s
Class 7 (oversized)
Hardpoints
1L·3M·4S (4 mining-only)
Max cargo
~288 t (hauler fit)
Utility mounts
4
Hull mass
320 t
Base shield
~275 MJ
Base armour
350
Optional internals
6·6·6·5·5·5·5·4·3·2·1·1 (2×size-5 restricted)
Core sizes
PP6 · TH5 · FSD5 · LS3 · PD7 · SS3 · FT5
Pad
Medium (docks widely)
Crew seats
3

What carries the versatility — and what caps it:

The ceiling, stated honestly

The Type-11 does more jobs than most mediums, but it tops out below the multirole benchmarks on the two axes that matter most to the role: it can't out-fight a Python or Krait Mk II (no large guns, half its mounts mining-locked), and it can't out-jump a Krait Phantom. It flexes wide but shallow — a great flex hauler, a mediocre warship, a poor explorer.

03

Why This Rating

Scorecard

A deep-internals flex hauler with a limpet bay, fighter bay and genuine mining on a medium pad — but held to 64 by mining-locked hardpoints that cap firepower to self-defence and a size-5 FSD that caps jump range; it flexes wide but shallow, out-fought and out-jumped by every medium all-rounder.

The 64/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals26/30
Three size-6 plus four size-5 slots (one a dedicated limpet bay, one a fighter bay) and a 4·3·2·1·1 tail carry ~288 t of cargo, a mining suite, a fighter and defensive kit at once — very deep for a medium, capped only at size-6 and below the large all-rounders.
Firepower6/20
Four of eight hardpoints are mining-only, so weapons fit just one Medium and three Small mounts — no large gun, no warship battery. A ship-launched fighter adds some depth, but firepower is self-defence, the role's biggest weakness for this hull.
Jump range9/20
A size-5 FSD dragging a 320 t frame holds engineered laden range in the high-30s LY — usable for travel but well short of the Krait Phantom (~75) and Asp Explorer (~62); a clear multipurpose limiter.
Flexibility & re-fit cost11/15
No rank or permit, medium pad docking widely, and module-swap re-tuning between hauling, mining and limpet work; offset by a premium ~66M Cr hull and mining-locked mounts that stop it ever becoming a true warship or explorer.
Survivability & handling12/15
~275 MJ base shield rising to ~700 MJ engineered behind a size-6 bi-weave, 350 armour and four utilities give solid open-play toughness; 272/367 m/s (~410 boost engineered) is adequate but ponderous for a heavy hull.
Weighted total64/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium multipurpose ships

Other classes — the capital all-rounders

Other classes — the small all-rounders

05

Cost & Access

Hull
~66M Cr
Retail (A-rated)
~90M Cr
Engineered
~120M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~66M Cr the Type-11 is a premium medium with no rank or permit gate — just credits. As a multipurpose hull that price is harder to justify than as a miner: a Krait Mk II (~45M) or Python (~55M) hull fights and hauls better for less, and an Asp Explorer does the flexible-explorer job for a fraction of the cost.

Where the money makes sense is the specific combination it buys: a big hold, a dedicated limpet bay, a fighter bay and genuine mining, all re-tunable at a station. If you already own it for mining, the multipurpose fit is just a module-swap away — and that is the cheapest path to this ship's flexibility.

Buy it for the niche, not the price

Pound for pound the medium all-rounders undercut it. The Type-11 earns its keep only if you actually use the hold, limpets, fighter and mining together — otherwise a cheaper medium does the multirole job better.

06

3-State Loadout

A flexible-hauler multirole fit that leans on the Type-11's real strengths — deep internals, a class-7 distributor and a limpet bay — while accepting its capped firepower. Initial is a buy-only starter; A-Rated is the do-everything baseline; Engineered tightens the shield, cores and self-defence guns. Four of the eight hardpoints are mining-only, so the combat half stays self-defence, not dominance.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Mining Volley Repeater (Fixed)3C Mining Volley Repeater (Fixed)(No blueprint available)The Type-11's signature large mining tool — the one mount that keeps the 'Prospector' honest; mining tools carry no engineering.
Medium 32F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe only unrestricted medium mount — a gimballed multi-cannon; one Corrosive Shell strips armour resistance for the whole battery.
Small 21G Multi-Cannon (Gimballed)1G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderUnrestricted small mount; gimballed multi-cannon with Auto Loader so its DPS never pauses.
Small 31G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond unrestricted small multi-cannon; same Overcharged + Auto Loader pattern.
Small 41E Beam Laser (Gimballed)G5 Efficient + Thermal VentUnrestricted small beam for shield-stripping; Thermal Vent keeps it cold under sustained fire.
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ for cheap.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyReinforced AlloyG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadPowers guns, shield, cells, fighter bay and the mining tool; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives claw back some agility on a heavy, slow hull.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range with Mass Manager stretches a modest size-5 drive as far as it will go — jump range is the ship's weak axis.
Life Support3E Life Support3A Life SupportG5 Lightweight (no experimental effect)A-rated for long emergency oxygen; Lightweight trims mass; no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsThe class-7 heart — A-rate it so guns, boost and the mining tool never throttle; Charge Enhanced refills the reservoir faster.
Sensors3E Sensors3A SensorsG5 Lightweight (no experimental effect)A-rated then Lightweight to trim mass; multirole needs no sensor range.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapSize-6 bi-weave regenerates fast under fire; Reinforced maximises MJ and Hi-Cap adds more.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — cargo space; the backbone of the hauler config. Cargo racks aren't engineerable.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — more cargo; strip for a mining or exploration suite when you re-tune. Cargo racks aren't engineerable.
Size 55A Fuel Scoop(No blueprint available)Fuel scoop for long travel and exploration legs; scoops aren't engineerable.
Size 55E Cargo Rack(No blueprint available)Optional — cargo space; swap for a passenger cabin or a second collector controller. Cargo racks aren't engineerable.
Size 53E Collector Limpet Controller5A Collector Limpet ControllerG5 Lightweight (no experimental effect)Limpet-only bay — a collection controller for cargo scooping and mining; Lightweight trims its mass.
Size 55D Fighter Hangar(No blueprint available)Fighter-only bay — an SLF adds the combat platform the mining-locked hardpoints can't; hangars aren't engineerable.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement — the cheapest large multiplier on effective armour.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP stacks more effective armour for combat work.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingThird Heavy-Duty HRP fills the last size-1 slot with effective armour.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Re-tune, don't out-fight

This hull earns its keep by re-tuning at a station: swap cargo for a mining suite in the limpet and free mounts, or strip guns and HRPs for a longer-legged trade run. The signature large mining tool stays fitted; the four free mounts carry guns to survive, not to win RES fights.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit for a working flex-hauler from session one: keep the signature large mining tool on the Large mount, drop a gimballed multi-cannon on the one unrestricted Medium mount, and add a size-0 shield booster to a utility.

Round out the buy-only kit: two 6E Cargo Racks in the big slots, a stock size-6 shield generator, a 3E Collector Limpet Controller in the limpet bay, and a Detailed Surface Scanner for exploration data. The hull ships with stock Lightweight Alloy bulkheads — no armour purchase needed yet.

The three small unrestricted mounts, the fuel scoop, the fighter bay, the extra cargo, the hull reinforcement and the second utilities all stay empty until the A-rating pass — the buy-only fit hauls, mines a little and defends itself, nothing more.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a flex hauler — move, power the load, then survive:

Fill the weapon-capable mounts

Only one Medium and three Small hardpoints take guns — A-rate a gimballed multi-cannon pair and a small beam across them. There is no large gun to buy; don't try to make this a warship.

With the core A-rated, finish the fit: two small multi-cannons and a small beam laser on the unrestricted Smalls, a size-5 fuel scoop and a size-5 fighter bay in the general and fighter slots, a 5A Collector Limpet Controller in the limpet bay, plus a hull reinforcement, a shield cell bank and a second shield booster. Keep the signature large mining tool for the days you want to mine.

09

Engineering Plan

Multipurpose engineering on the Type-11 is about transit, power and survivability. The mining tool isn't engineered; the cores, shield and self-defence guns are. Pin blueprints for remote G1→G5 application.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
HRPs / BoostersHeavy Duty (G5)Deep Plating (HRP) / Super Capacitors (boosters)Selene Jean / Didi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Engineering lifts boost past 400 m/s, roughly doubles shields and stretches laden range toward the high-30s — while the class-7 distributor keeps guns, boost and the mining tool running without throttling. Weapon count stays capped at four (one Medium, three Smalls); that ceiling is structural, not a matter of credits, and it is the main reason the multipurpose fit never becomes a warship. Strip the fighter and fuel scoop for cargo and the hold climbs toward ~288 t.

11

Key Activities & Where To Do Them

Getting started
  • Bulk trade runs. Fill the size-6 and size-5 slots with cargo and run profitable commodity loops — medium-pad access keeps more markets in reach than a barge.
  • Mining sessions. Swap cargo for a mining suite in the free and limpet slots and mine properly — the hull's original job, one module-swap away.
  • Light bounty and self-defence. The gimballed multi-cannons, beam and a launched fighter clear low-threat pirates and cover a laden run.
Advanced
  • Colonisation and CG supply. Haul construction materials or feed community-goal demand at peak prices, turning around quickly on medium pads.
  • Limpet logistics. Run collector, fuel-transfer or repair limpets from the dedicated bay to support wing operations or salvage.
  • Fighter-screened hauling. Deploy the SLF as a distraction and second gun platform when a laden run is contested — the combat depth the hardpoints can't provide.
Generic example systems

Any well-trafficked trade or mining region with medium-pad markets suits it; its shields and fighter let it work busier systems than a fragile barge. Sell at the nearest high-price station — medium-pad access usually means a market within a jump or two.

12

Field Notes — What Else To Know

Verdict

The Type-11 Prospector is a flex hauler, not a do-everything all-rounder. Deep internals, a limpet bay, a fighter bay and real mining make one medium hull unusually broad, but mining-locked hardpoints cap its firepower and a small FSD caps its range. It scores 64 because it does many jobs adequately and none of the role's headline jobs — combat and exploration — well. Buy it for the specific hauler-miner-limpet niche; buy a Python, Krait or Asp for anything else.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_11_prospector
EDSYAlternate outfitting planner used to cross-check the multipurpose fit, power draw and jump range.edsy.org
Elite Dangerous (official)Frontier's official Type-11 Prospector ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-11-prospector
EDCD coriolis-dataShip slot layout, mining-restricted hardpoints, module variants, and engineering blueprint data.coriolis-data/ships/type_11_prospector.json
Inara — Type-11 ProspectorShip-specific stats, hardpoint eligibility, internal slots and shipyard pricing.inara.cz/elite/ship/68
Fandom — Type-11 ProspectorLakon Spaceways lore, hardpoint layout and the ship's spec reference.fandom.com/wiki/Type-11_Prospector