E:D Black Box
The Type-7 is a no-nonsense mid-tier dedicated trader: decent cargo, a good laden range, and a low hull price make it the natural step up from medium haulers before the expensive super-haulers. It ranks mid-pack because its modest defences and large-pad-only footprint limit it against the premium freighters — but for the money, it earns well.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-7 Transporter is Lakon's mid-sized freighter: a cheap, no-nonsense large-pad hauler that carries ~310 tonnes and jumps well laden, for under 17M credits. It's the sensible bridge between medium traders like the Type-6 and the expensive big freighters — enough capacity to earn serious money, at a price a growing trader can actually afford.
Its good laden jump range is a real plus, making longer, more profitable routes efficient. But it's lightly defended, slow, and — oddly for its size — large-pad-only despite carrying less than some medium ships, so it can't use outposts. The Type-7 is a workhorse, not a thoroughbred: buy it to scale up your trading income affordably, then graduate to a Type-9, Cutter or Panther when the credits allow.
Affordable scaling-up trading: medium-to-large commodity runs, longer profitable routes (thanks to good laden range), and the natural next freighter for a trader outgrowing medium haulers.
Four things make the Type-7 a sensible mid-tier trader:
It's lightly defended, slow, and large-pad-only despite carrying less than some medium ships — an awkward combination that blocks outpost trading. The Type-8 (medium pad) carries more and lands more flexibly. The Type-7's case is a cheap large hold with good range; the premium haulers and the medium Type-8 each beat it in their own way.
A cheap, rank-free ~310 t large-pad hold with strong ~34 LY laden range carries the score; light defences and large-pad-only docking are the limiters.
The 78/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 29/35 | Carries ~310 t across 10 optionals (6·6·6·5·5·5·3·3·2·1), a clear step above mediums like the Python (~294 t) and Type-6 (~110 t), but well under the large super-haulers (Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t). |
| Pad class & market reach | 15/20 | Large pad reaches every major station hold, but the hull is large-pad-only despite carrying less than the medium Type-8 (~406 t), so it is locked out of outpost markets that mediums can work. |
| Laden jump range | 13/15 | Good laden jump for a freighter — ~34 LY engineered with G5 Increased Range + Mass Manager on the class-5 FSD, making long high-margin routes efficient and beating most dedicated haulers on range. |
| Survivability | 13/20 | Lightly built on a class-6 power plant; survival rests on a single class-6 bi-weave plus stacked Heavy Duty boosters across its 4 utilities. Defensibility stays modest in all three states — the weakest trait. |
| Speed & cost | 8/10 | Slow at 182 m/s (304 boost, ~340 engineered), but very cheap: ~16.8M Cr hull, no rank or permit gate, ~30M Cr all-in engineered — strong cost-efficiency offsets the low pace. |
| Weighted total | 78/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-7 Transporter | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | Vastly more cargo; defensibleHugely pricier | 98 |
| Imperial Cutter | Large | ~794 | Far more cargo; shields; fastImperial rank; far pricier | 95 |
| Type-9 Heavy | Large | ~790 | Far more cargo; still cheap-ishFlimsy; slow | 94 |
| Type-7 Transporter this | Large | ~310 | — this hull (baseline) | 78 |
| Imperial Clipper | Large | ~250 | Far fasterLess cargo; Imperial rank | 74 |
Among large traders the Type-7 is the cheap entry point. The big freighters carry two to three times as much, but cost five to fifteen times more. For a trader scaling up affordably, the Type-7 is the sensible first large hold.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-7 Transporter | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 | More cargo; medium pad; fasterPricier | 76 |
| Anaconda | Large | ~470 | More cargo; versatileFar pricier | 76 |
| Python | Medium | ~294 | Medium pad; defensible; versatilePricier; slightly less cargo | 72 |
| Type-6 Transporter | Medium | ~110 | Far cheaper; medium padFar less cargo | 65 |
| Keelback | Medium | ~98 | Cheap; can carry a fighterFar less cargo | 52 |
Awkwardly, the medium-pad Type-8 carries more than the Type-7 and lands more flexibly — so the Type-7 makes most sense only as a cheap large hold, or when you already favour large-pad logistics. For most growing traders, a Type-8 is the smarter mid-tier buy.
At ~16.8M Cr the Type-7 is cheap for a large-pad freighter, with no rank gate. A trade fit needs little engineering beyond thrusters, FSD and a shield, keeping the all-in cost around 30M Cr.
It's an affordable scaling-up pick: buy it to grow your trading income before committing to a Type-9, Cutter or Panther. Just weigh it honestly against the medium Type-8, which often makes more sense.
An affordable large-pad freighter for around 30M Cr all-in — though the medium Type-8 carries more and lands more flexibly for not much more.
A cheap bulk-trade fit that keeps a defensive shield. Initial is buy-only; A-rated is the trade baseline; Engineered maximises laden range and survivability.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the cheapest survivability gain. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — stacked strength to ride out an interdiction. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | A-rated class-5 plant; Low Emissions runs cool and quiet on a light, weaponless trade fit. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives so the laden hull can break an interdiction and dock briskly. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate this FIRST — Increased Range with Mass Manager is what makes the Type-7's laden range pay. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Engine Focused + Cluster Capacitors | A-rated; Engine Focused with Cluster Capacitors stretches the engine cap for repeated escape boosts. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a trader needs no sensor range, so bank the mass for jump range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-5 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Trade one big rack for a bi-weave shield — Reinforced for strength, Fast Charge to keep its quick regen. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | 2E Cargo Rack | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fill the optionals with cargo racks but keep one class-6 slot for a bi-weave shield — the Type-7 is lightly built, so a shield and boosters meaningfully improve its survival against interdiction.
Buy the hull (~16.8M Cr) on the stock E-rated frame — the standard 5E Power Plant, 5E Thrusters and 5E Frame Shift Drive stay as bought. The hull ships with Lightweight Alloy bulkheads; leave them — a freighter wants mass low, not armour high. Fill the optionals with E-rated cargo racks and drop a basic 6E Shield Generator into one class-6 slot.
Mount a single 0E Shield Booster on the first utility for a little extra protection.
Leave the other three utility mounts, the size-3 shield cell bank slot and the size-1 scanner slot empty — those fill in on the A-rated pass.
A-rating priority for a mid-tier hauler:
Round out the defensive kit: a second 0A Shield Booster on the spare utility, a point-defence turret and a heat-sink launcher on the last two, a 3A Shield Cell Bank in the size-3 bay for emergency heals, and a 1I Detailed Surface Scanner in the size-1 for route scouting. Keep the Lightweight Alloy bulkheads — Military Grade adds armour, but the mass tax bleeds the laden jump range a hauler can't spare.
The Type-7's good laden jump range makes long, profitable routes efficient — A-rate and engineer the FSD (Long Range + Mass Manager) to exploit it. Engineer the power plant for Low Emissions, not Stealth: cool, efficient running with no integrity penalty.
The trading engineering pattern: range, mobility and defence. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (4) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~200 | ~280 | ~310 |
| Laden jump (LY) | ~18 | ~26 | ~34 |
| Defensibility | modest | modest | modest |
| Speed (boost) | 304 m/s | 304 m/s | ~340 m/s |
| Cost-efficiency | good | good | good |
Engineered, the Type-7 hauls ~310t with a strong laden jump range, for modest money — a sensible affordable freighter. Lightweight-engineered bulkheads and the bi-weave/twin-booster/shield-cell kit lift survivability above stock without taxing range, and a Low Emissions power plant runs cool and efficient. The hull is still soft; keep the shield up, fly carefully, and graduate to a tougher hauler when the credits allow.
Any medium-to-large commodity loop suits it, especially longer routes that reward its laden range. From your home base it's an affordable way to scale trading income.
The Type-7 Transporter is the mid-tier workhorse: a cheap large-pad freighter with solid cargo and a good laden range, the sensible bridge from medium haulers to the big freighters. Its light defences and odd large-pad-only footprint (carrying less than some mediums) hold it back — but for affordably scaling up trading income, it does an honest job.
Figures on this page are verified against the sources below.