E:D Black Box
The Type-7 is a no-nonsense mid-tier dedicated trader: decent cargo, a good laden range, and a low hull price make it the natural step up from medium haulers before the expensive super-haulers. It ranks mid-pack because its modest defences and large-pad-only footprint limit it against the premium freighters — but for the money, it earns well.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-7 Transporter is Lakon's mid-sized freighter: a cheap, no-nonsense large-pad hauler that carries ~310 tonnes and jumps well laden, for under 17M credits. It's the sensible bridge between medium traders like the Type-6 and the expensive big freighters — enough capacity to earn serious money, at a price a growing trader can actually afford.
Its good laden jump range is a real plus, making longer, more profitable routes efficient. But it's lightly defended, slow, and — oddly for its size — large-pad-only despite carrying less than some medium ships, so it can't use outposts. The Type-7 is a workhorse, not a thoroughbred: buy it to scale up your trading income affordably, then graduate to a Type-9, Cutter or Panther when the credits allow.
Affordable scaling-up trading: medium-to-large commodity runs, longer profitable routes (thanks to good laden range), and the natural next freighter for a trader outgrowing medium haulers.
Four things make the Type-7 a sensible mid-tier trader:
It's lightly defended, slow, and large-pad-only despite carrying less than some medium ships — an awkward combination that blocks outpost trading. The Type-8 (medium pad) carries more and lands more flexibly. The Type-7's case is a cheap large hold with good range; the premium haulers and the medium Type-8 each beat it in their own way.
A cheap, rank-free ~310 t large-pad hold with strong ~34 LY laden range carries the score; light defences and large-pad-only docking are the limiters.
The 78/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 29/35 | Carries ~310 t across 10 optionals (6·6·6·5·5·5·3·3·2·1), a clear step above mediums like the Python (~294 t) and Type-6 (~110 t), but well under the large super-haulers (Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t). |
| Pad class & market reach | 15/20 | Large pad reaches every major station hold, but the hull is large-pad-only despite carrying less than the medium Type-8 (~406 t), so it is locked out of outpost markets that mediums can work. |
| Laden jump range | 13/15 | Good laden jump for a freighter — ~34 LY engineered with G5 Increased Range + Mass Manager on the class-5 FSD, making long high-margin routes efficient and beating most dedicated haulers on range. |
| Survivability | 13/20 | Lightly built on a class-6 power plant; survival rests on a single class-6 bi-weave plus stacked Heavy Duty boosters across its 4 utilities. Defensibility stays modest in all three states — the weakest trait. |
| Speed & cost | 8/10 | Slow at 182 m/s (304 boost, ~340 engineered), but very cheap: ~16.8M Cr hull, no rank or permit gate, ~30M Cr all-in engineered — strong cost-efficiency offsets the low pace. |
| Weighted total | 78/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter this | Large | ~310 t | — this hull (baseline) | 78 |
| Anaconda | Large | ~470 t | Laden range; survivabilityLower-rated; speed/value | 76 |
| Imperial Clipper | Large | ~250 t | Speed/value; survivabilityLower-rated; cargo | 74 |
| Federal Corvette | Large | ~618 t | Survivability; cargoLower-rated; speed/value | 70 |
| Type-10 Defender | Large | ~534 t | Survivability; reachLower-rated; laden range | 68 |
| Caspian Explorer | Large | ~434 t | Reach; survivabilityLower-rated; laden range | 66 |
| Beluga Liner | Large | ~370 t | Reach; survivabilityLower-rated; laden range | 58 |
10 large-pad trading hulls carry a rating, led by Panther Clipper Mk II (98). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Reach; speed/valueLower-rated; laden range | 76 |
| Corsair | Medium | ~318 t | Reach; speed/valueLower-rated; laden range | 74 |
| Python | Medium | ~294 t | Reach; survivabilityLower-rated; speed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Reach; speed/valueLower-rated; survivability | 65 |
| Krait Mk II | Medium | ~230 t | Survivability; reachLower-rated; laden range | 64 |
| Krait Phantom | Medium | ~190 t | Laden range; reachLower-rated; survivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Reach; survivabilityLower-rated; speed/value | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachLower-rated; survivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
The medium-pad trading field (9 rated), led by Type-8 Transporter (76) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~16.8M Cr the Type-7 is cheap for a large-pad freighter, with no rank gate. A trade fit needs little engineering beyond thrusters, FSD and a shield, keeping the all-in cost around 30M Cr.
It's an affordable scaling-up pick: buy it to grow your trading income before committing to a Type-9, Cutter or Panther. Just weigh it honestly against the medium Type-8, which often makes more sense.
An affordable large-pad freighter for around 30M Cr all-in — though the medium Type-8 carries more and lands more flexibly for not much more.
A cheap bulk-trade fit that keeps a defensive shield. Initial is buy-only; A-rated is the trade baseline; Engineered maximises laden range and survivability.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the cheapest survivability gain. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — stacked strength to ride out an interdiction. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | A-rated class-5 plant; Low Emissions runs cool and quiet on a light, weaponless trade fit. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives so the laden hull can break an interdiction and dock briskly. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate this FIRST — Increased Range with Mass Manager is what makes the Type-7's laden range pay. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Engine Focused + Cluster Capacitors | A-rated; Engine Focused with Cluster Capacitors stretches the engine cap for repeated escape boosts. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a trader needs no sensor range, so bank the mass for jump range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-5 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Trade one big rack for a bi-weave shield — Reinforced for strength, Fast Charge to keep its quick regen. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | 2E Cargo Rack | 2E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fill the optionals with cargo racks but keep one class-6 slot for a bi-weave shield — the Type-7 is lightly built, so a shield and boosters meaningfully improve its survival against interdiction.
Buy the hull (~16.8M Cr) on the stock E-rated frame — the standard 5E Power Plant, 5E Thrusters and 5E Frame Shift Drive stay as bought. The hull ships with Lightweight Alloy bulkheads; leave them — a freighter wants mass low, not armour high. Fill the optionals with E-rated cargo racks and drop a basic 6E Shield Generator into one class-6 slot.
Mount a single 0E Shield Booster on the first utility for a little extra protection.
Leave the other three utility mounts, the size-3 shield cell bank slot and the size-1 scanner slot empty — those fill in on the A-rated pass.
A-rating priority for a mid-tier hauler:
Round out the defensive kit: a second 0A Shield Booster on the spare utility, a point-defence turret and a heat-sink launcher on the last two, a 3A Shield Cell Bank in the size-3 bay for emergency heals, and a 1I Detailed Surface Scanner in the size-1 for route scouting. Keep the Lightweight Alloy bulkheads — Military Grade adds armour, but the mass tax bleeds the laden jump range a hauler can't spare.
The Type-7's good laden jump range makes long, profitable routes efficient — A-rate and engineer the FSD (Long Range + Mass Manager) to exploit it. Engineer the power plant for Low Emissions, not Stealth: cool, efficient running with no integrity penalty.
The trading engineering pattern: range, mobility and defence. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (4) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~200 | ~280 | ~310 |
| Laden jump (LY) | ~18 | ~26 | ~34 |
| Defensibility | modest | modest | modest |
| Speed (boost) | 304 m/s | 304 m/s | ~340 m/s |
| Cost-efficiency | good | good | good |
Engineered, the Type-7 hauls ~310t with a strong laden jump range, for modest money — a sensible affordable freighter. Lightweight-engineered bulkheads and the bi-weave/twin-booster/shield-cell kit lift survivability above stock without taxing range, and a Low Emissions power plant runs cool and efficient. The hull is still soft; keep the shield up, fly carefully, and graduate to a tougher hauler when the credits allow.
Any medium-to-large commodity loop suits it, especially longer routes that reward its laden range. From your home base it's an affordable way to scale trading income.
The Type-7 Transporter is the mid-tier workhorse: a cheap large-pad freighter with solid cargo and a good laden range, the sensible bridge from medium haulers to the big freighters. Its light defences and odd large-pad-only footprint (carrying less than some mediums) hold it back — but for affordably scaling up trading income, it does an honest job.
Figures on this page are verified against the sources below.