Best Ships by Role // Trading

TradingShip Comparison

Series Ships Updated 2026-06-25
Briefing

Trading is a volume game — cargo capacity decides the winner

All 16 cargo-hauling hulls ranked on a single 1–100 scale, grouped by pad class. Capacity is the dominant factor, but pad class determines which markets you can reach — a large freighter locked out of outposts is worth less than its tonnage implies. Jump range and enough shielding to survive an interdiction round out the scoring. Costs cover hull, A-rated fit, and engineering tier.

16
Ships compared
3
Pad classes
98
Ceiling — Panther Clipper
42
Floor — Hauler
1046 t
Max cargo (Panther)
01

The Trading Role

Trading is the act of moving goods for profit — and at scale it is the most reliable income in the game. The ship’s job is simple: carry as much as possible, to the right kind of station, and arrive in one piece.

What makes a trader

Cargo capacity first — profit is tonnage × margin. Then pad class: a large pad locks you out of outposts, so medium haulers reach markets larges can’t. Then jump range for route length, and enough shield to survive the interdiction that will come on a profitable lane.

02

How These Ships Are Scored

The 1–100 trading rating weighs, in order:

The scale is roster-relative. A medium scoring 82 is not “worse” than a large scoring 93 — it carries less but reaches markets the large never can. Compare within a class first, then decide whether you need pad reach or raw bulk.

98
Panther Clipperthe ceiling
95
Imperial Cutterfast + huge
76
Type-8medium-pad king
52
Keelbackdefended budget
42
Haulerthe floor

The three cost figures

The rebuy column

The cost tables also list an approximate rebuy (~5% of insured value) — what you pay each time the ship is destroyed. It is the number that really governs how boldly you can fly.

How the scores are built

This 1–100 rating is a roster-relative, fully-engineered editorial verdict — not a hidden formula. See the shared rating methodology for the full rubric and worked examples.

03

The Full Trading Ladder

All 16 traders on one scale, best to worst, with maximum cargo as the headline figure. Per-class breakdowns and costs follow.

ShipClassMax cargoOne-line verdictRating
Panther Clipper Mk IILarge1046 tThe ultimate hauler — nothing in the game carries more.98
Imperial CutterLarge794 tThe fast luxury freighter — capacity and speed in one hull.95
Type-9 HeavyLarge790 tThe workhorse bulk hauler — the most cargo per credit.94
Type-7 TransporterLarge310 tThe budget large hauler — a stepping stone to the Type-9.78
Type-8 TransporterMedium406 tThe medium-pad cargo champion — outpost trading’s answer.76
AnacondaLarge~470 tThe armed freighter — no rank gate, tanky, but pricier than a Type-9.76
Imperial ClipperLarge250 tThe speed-hauler — quick, but not capacious.74
CorsairMedium~318 tThe fast medium freighter — huge hold for a medium, quick and no rank.74
PythonMedium294 tThe armed trader — less cargo, far more survivable.72
Type-6 TransporterMedium114 tThe classic first trading ship — where most careers begin.65
Krait Mk IIMedium~230 tThe armed multirole hauler — a decent hold and the guns to defend it.64
Krait PhantomMedium~190 tThe long-range medium hauler — fast and far-jumping, lightly armed.62
Asp ExplorerMedium~128 tThe explorer that moonlights as a hauler — cheap, nimble, modest hold.58
KeelbackMedium98 tA defended budget trader — low capacity, hard to pirate.52
Cobra Mk IIISmall~64 tThe nimble small hauler — more cargo and speed than a Hauler manages.48
HaulerSmall26 tThe absolute entry hauler — data and small deliveries only.42

Read it in bands: 90–98 is an end-game bulk freighter; 76–89 is a serious working trader; 58–75 is a budget or starter hauler. The crucial split is pad class — the top three are all large-pad, so if you trade at outposts the Type-8 (76) is effectively your ceiling.

04

Small-Pad Trading

“Small” barely applies to trading — only the Hauler qualifies, and it is a courier, not a freighter. It exists here for completeness and for the earliest game, when even a few tonnes of profit matters and the rebuy is rounding error.

ShipClassMax cargoPros & cons for tradingRating
Cobra Mk IIISmall~64 tMore cargo and far more speed than a HaulerCheap, no rank, lands anywhereStill a small hold — deliveries, not bulk trade48
HaulerSmall26 tNearly free, lands anywhere, and has a great jump rangeA tiny cargo hold — courier work, not bulk trade42

What each small hull costs

ShipHullA-rated fitTo engineer~Rebuy
Cobra Mk III208k~1.5Mmaterials · Moderate~75k
Hauler53k~907kmaterials · Moderate~45k
Small-pad takeaway

The Hauler (42) is the floor — nearly free, great jump, lands anywhere, but a hold so small it only suits data and small delivery missions. Outgrow it the moment you can afford a Type-6.

05

Medium-Pad Trading

Medium pad is where serious trading meets market reach. A medium docks at the outposts that lock out every large freighter, so its slightly smaller hold is often worth more in practice than a Type-9’s bulk you can’t bring to half the galaxy’s stations.

ShipClassMax cargoPros & cons for tradingRating
Type-8 TransporterMedium406 tBest medium-pad cargo (~400 t) — docks where larges can’tCheap hull, simple to fit outSlow and a paper-thin tank76
CorsairMedium~318 t~318 t in a medium — near Type-8 cargo, far fasterNo rank gate; quick enough to dodge interdictionsPricey for a medium, and a thinner tank than the Python74
PythonMedium294 tA combat-capable trader that fights back when interdictedLands on a medium pad; genuinely tankyCarries far less than a dedicated freighter72
Type-6 TransporterMedium114 tCheap, nimble, and jumps well — the classic first traderSmall hold and a paper tank65
Krait Mk IIMedium~230 tArmed multirole that hauls — guns and a real shieldNo rank; doubles as a combat hullCargo drops to ~166 t once a trade shield is fitted64
Krait PhantomMedium~190 tFast, with the longest jump range of the medium haulersNo rank; ideal for rares and long loopsLightly armed and less cargo than the Krait Mk II62
Asp ExplorerMedium~128 tCheap, nimble, jumps a long way — fine for raresModest hold and a thin tank — not a bulk trader58
KeelbackMedium98 tCheap, and can mount a fighter bay for interdiction defenceTiny cargo hold and slow52

What each medium hull costs

ShipHullA-rated fitTo engineer~Rebuy
Type-8 Transporter38M~46Mmaterials · Heavy~2.3M
Corsair77M~90Mmaterials · Heavy~4.5M
Python57M~108Mmaterials · Heavy~5.4M
Type-6 Transporter1.0M~2.9Mmaterials · Heavy~146k
Krait Mk II45M~56Mmaterials · Heavy~2.8M
Krait Phantom36M~46Mmaterials · Heavy~2.3M
Asp Explorer6.1M~10Mmaterials · Heavy~500k
Keelback3.1M~5.2Mmaterials · Heavy~260k
Medium-pad takeaway

The Type-8 Transporter (76) is the medium-pad cargo champion — ~400 t that reaches anywhere. The Python (72) trades capacity for the ability to fight off interdictors. The Type-6 (65) is the beloved first trader, and the Keelback (52) is its defended cousin.

06

Large-Pad Trading

Large pad is pure bulk. These hulls carry the most cargo in the game, but a large pad locks you out of outposts — so you trade at the major stations and accept the lost market access in exchange for moving enormous tonnage per trip.

ShipClassMax cargoPros & cons for tradingRating
Panther Clipper Mk IILarge1046 tThe undisputed cargo king — over 1000 t in one holdSurprisingly tanky for a freighter; built only to haul~287M hull, glacial handling, and a large pad everywhere98
Imperial CutterLarge794 t~700 t of cargo with the speed and shield of a warshipThe elite trader — fast enough to shrug off interdictionsImperial Duke rank, ~209M hull, large pad only95
Type-9 HeavyLarge790 tEnormous ~790 t hold for a fraction of the Cutter’s priceCheap to buy and run; the classic bulk workhorseGlacial, near-defenceless, and a large pad94
Type-7 TransporterLarge310 tA cheap large-pad step up in capacity from the mediumsSlow, fragile, and needs a large pad for medium-ish cargo78
AnacondaLarge~470 t~470 t with guns and shields enough to deter piratesNo rank gate, unlike the Cutter~142M hull hauls less than a cheaper Type-9; slow76
Imperial ClipperLarge250 tVery fast and stylish for a large-class haulerLarge pad, only modest cargo, and an Imperial rank gate74

What each large hull costs

ShipHullA-rated fitTo engineer~Rebuy
Panther Clipper Mk II301M~525Mmaterials · Very heavy~26M
Imperial Cutter209M~432Mmaterials · Very heavy~22M
Type-9 Heavy77M~127Mmaterials · Very heavy~6.3M
Type-7 Transporter17M~24Mmaterials · Very heavy~1.2M
Anaconda142M~165Mmaterials · Very heavy~8.3M
Imperial Clipper22M~41Mmaterials · Very heavy~2.0M
Large-pad takeaway

The Panther Clipper Mk II (98) is the cargo king — over 1000 t, but ~287M and glacial. The Imperial Cutter (95) is the smart end-game pick: nearly as much cargo with warship speed and shields. The Type-9 (94) is the value king — vast capacity for a fraction of the price, if you can defend or avoid trouble.

07

Recommendations By Trader

The right trader depends entirely on where you dock and what you can spend. Pick the description that fits you.

Brand-new · first cargo runs
Type-6 Transporter 65 · ~2M all-in

Cheap, nimble and jumps well — enough hold to feel real profit, cheap enough that a lost run never hurts. Every trading career starts here.

Also: the Hauler if you’re truly broke; the Keelback if pirates keep finding you.
Trades at outposts (medium-pad only)
Type-8 Transporter 76 · ~30M all-in

The most cargo you can bring to an outpost — ~400 t that docks where the big freighters can’t. The correct ship if your best markets are medium-pad.

Also: the Python if you want to fight back instead of running.
Maximum profit, money no object
Imperial Cutter 95 · ~520M all-in

Nearly Panther-class cargo with the speed and shields of a warship — it outruns interdictions instead of dying to them. The end-game trader of choice once you hit Duke.

Also: the Panther Clipper for pure tonnage if speed doesn’t matter.
Most cargo per credit
Type-9 Heavy 94 · ~75M all-in

A ~790 t hold for a tiny fraction of the Cutter’s price — unbeatable value if you trade safe lanes or accept the occasional rebuy.

Also: the Type-7 as a cheaper, smaller stepping stone.
Wants to fight pirates, not flee them
Python 72 · ~75M all-in

A true combat hull that also hauls — tanky, medium-pad, and armed enough that interdictors regret it. Less cargo, far more peace of mind.

Also: the Keelback for a budget version with a fighter bay.
The absolute cargo crown
Panther Clipper Mk II 98 · ~430M all-in

Over a thousand tonnes in a single hold — the most cargo any ship can carry. Slow and pricey, but unmatched for fleet-carrier logistics and bulk loops.

Also: the Cutter if you’d trade a little capacity for a lot of speed.
08

Cost & Engineering Reality

A trader’s engineering is light and cheap — you are not min-maxing a weapon platform, just stretching range and shaving a few risks. The tour is short and shared across every hull here.

ModuleBlueprint (G5)ExperimentalEngineer
Frame Shift DriveIncreased RangeMass ManagerFelicity Farseer
Power PlantLow EmissionsThermal SpreadHera Tani
ThrustersDirty Drives (or Clean)Drag DrivesFelicity Farseer
Shield GeneratorReinforced (or Enhanced Low Power)Hi-Cap / Lo-DrawLei Cheung
Power DistributorEngine FocusedStripped DownThe Dweller
Where the credits really go

For a trader the big number is the hull and cargo racks, not engineering. Engineering costs materials, not credits, and a trader’s materials tier is light: just FSD range plus a defensive shield roll. The grind tier scales with hull size only because bigger ships have bigger (more numerous) modules to roll — Moderate for the mediums, Very heavy for a fully-rolled Cutter or Panther, but you rarely need to go that far on a hauler.

Two practical notes

09

Field Notes & Verdict

Verdict

For the most cargo in the game, the Panther Clipper Mk II (98). For the best end-game balance of capacity, speed and safety, the Imperial Cutter (95). For the most profit per credit spent, the Type-9 Heavy (94). And if you trade at outposts, the Type-8 Transporter (76) is your real ceiling — the most cargo that still fits a medium pad.

10

Sources

Figures on this page are verified against the sources below.

EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/
InaraCommodity market database — live buy/sell spreads that turn cargo tonnage into realised credits/hour.inara.cz/elite/commodities
ED Wiki — TraderTrading career mechanics and ship suitability behind the cargo-hauler ranking.elite-dangerous.fandom.com/wiki/Trader
SpanshTrade-route plotting that turns raw cargo tonnage into realised credits/hour.spansh.co.uk/plotter
YouTube — Ricardos GamingRanked countdown of the top cargo hulls, covering medium and large freighters plus the new Panther Clipper.youtube.com/watch?v=pDBy99qZjn8
YouTube — Ricardos GamingHead-to-head of the Imperial Cutter and Type-9 Heavy on cargo capacity, speed, defences and unlock cost.youtube.com/watch?v=zq5NXP7G22s
YouTube — The Buur PitHands-on test of the Type-8 Transporter across hauling, mining and exploration on a medium pad.youtube.com/watch?v=FnidJBETxu0