Ship Dossier // Lakon Spaceways

Diamondback ScoutCombat

Series Ships Updated 2026-06-25
Briefing

The cool-running budget picket — durable and stealthy, not a hard hitter

A cheap, tough-for-its-size small ship with a class-leading low-heat signature. Four utility mounts, solid armour, and a trivial rebuy make it a durable skirmisher — but only two medium and two small guns keep damage modest. Buy it for stealth, survivability, and value while learning combat fundamentals.

Diamondback Scout
Diamondback Scout · Lakon Spaceways
60/100
2M 2S
Hardpoints
4
Utility mounts
384 m/s
Boost speed
~564k Cr
Hull price
Small
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Diamondback Scout is Lakon's compact patrol ship, and its calling card is heat. It runs cooler than almost anything in its class, which makes it hard to detect and lets it deploy weapons and modules without spiking its signature — a genuine asset for stealthy approaches and silent-running tactics. Four utility mounts (generous for a small ship) round out a tough, cheap little hull.

As a fighter it's modest: two medium and two small hardpoints deal limited damage, and its speed and shields are unremarkable. But it's cheap, durable for its size and pleasant to fly, and its low heat gives it a tactical niche. The Scout is a budget picket and a fine stepping-stone — not a giant-killer, but a dependable small fighter that survives more than it should for the money.

Where this hull shines

Budget and stealthy small-pad combat: low-intensity RES, silent-running approaches, and as a cheap, durable first combat ship that teaches the basics without a punishing rebuy.

02

Key Stats & What Makes It Fight

Top speed / boost
283 / 384 m/s
Hardpoints
2 Medium · 2 Small
Utility mounts
4
Hull mass
~170 t
Base shield
~93 MJ
Base armour
216
Heat signature
Very low (class-leading)
Optional internals
3·3·3·2·1·1
Military slots
0
Hull cost
~564k Cr
Pad
Small (docks anywhere)

Four things define the Scout as a combat ship:

The ceiling, stated honestly

Only two medium and two small guns mean low damage, and its shields are weak. It can't out-fight the large-gun small ships or the firepower-focused mediums — it survives and skirmishes rather than killing quickly. The Scout's niche is heat and durability on a budget; for raw combat power, almost every pricier small ship beats it.

03

Why This Rating

Scorecard

Class-leading low heat plus four utilities and tough-for-price armour carry it, but only 2M 2S firepower and a weak ~93 MJ base shield cap it as a durable budget skirmisher, not a killer.

The 60/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints17/30
Two medium and two small mounts (2M 2S) put it mid-pack among small-pad fighters — same raw count as the Viper twins, but out-gunned by the Vulture's 2L, Kestrel's 3L 2S and Cobra Mk V's 3M 2S. Adequate gimballed multi-cannon/pulse battery, but alpha and sustained DPS stay modest.
Power distributor5/10
Class-3 distributor is the smallest core in the fit and caps weapon and boost sustain; engineered Charge Enhanced + Super Conduits makes it workable for a light multi-cannon/pulse load, but it has no headroom for heavy energy weapons.
Shield7/15
Base shield is only ~93 MJ, weak even for the class; A-rated 3C bi-weave reaches ~170 MJ and engineered with two Heavy-Duty boosters ~300 MJ. Usable buffer but well below shield-tank small ships like the Imperial Courier.
Armour & internals10/15
216 base armour on a ~170 t hull is tough for the price, rising to ~900 effective with two Heavy-Duty HRPs. Internals 3·3·3·2·1·1 with zero military slots — decent reinforcement room but no dedicated combat-bulkhead bonus.
Agility13/20
283/384 m/s top/boost and nimble handling let it set range and disengage, but it is not in the elite-agility tier of the Vulture or Eagle. Solid, dictate-the-range mobility rather than a standout turn-fighter.
Utility & flexibility8/10
Four utility mounts (generous for a small hull) carry two shield boosters, chaff and a heat sink at once, and its class-leading very-low heat signature enables silent-running approaches and Thermal-Vent resets — its genuine role-leading edge.
Weighted total60/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — small-pad combat ships

ShipClassHardpointsPros & cons vs Diamondback ScoutRating
Kestrel Mk IISmall3L 2SThree large guns; far more alphaFar pricier; thin armour85
VultureSmall2LTwo large guns; elite agilityPricier; power-starved80
Cobra Mk VSmall3M 2SMore guns, room and speedPricier78
Imperial CourierSmall3MFaster; far stronger shieldsPaper armour; Imperial rank70
Viper Mk IVSmall2M 2STougher; cheap; forgivingHotter; fewer utilities66
Viper Mk IIISmall2M 2SFaster; very cheapFragile; hotter63
Diamondback Scout thisSmall2M 2S— this hull (baseline)60
Cobra Mk IIISmall2M 2SCheap; versatile classicHotter; thinner shields58
Eagle Mk IISmall3SMore agile; cheaperTiny guns; eggshell hull55

The Scout is the cool-running budget pick. The pricier small ships out-gun it comprehensively, but few match its heat signature, utility count and durability per credit. Buy it for stealth, survivability and value — not for firepower.

Other classes — what you graduate to

ShipClassHardpointsPros & cons vs Diamondback ScoutRating
Krait Mk IIMedium3L 2MA proper combat medium with tank and SLFMedium pad; far pricier90
Alliance ChieftainMedium2L 1M 3SAgile tank; military slots; real firepowerMedium pad; far pricier88
VultureSmall2LThe agile small-pad step-up in punchPricier; power-starved80
Cobra Mk VSmall3M 2SThe roomy, harder-hitting small-pad upgradePricier78
Diamondback ExplorerSmall1L 2MThe Scout's bigger sibling; cool-running explorerExplorer-first; pricier65

The Scout is a budget stepping-stone. When its modest firepower frustrates you, the small-pad step up is a Vulture or Cobra Mk V; the real leap is a medium like the Chieftain or Krait Mk II. Until then it's a cheap, durable, stealthy way to learn combat.

05

Cost & Access

Hull
~564k Cr
Retail (A-rated)
~2.5M Cr
Engineered
~8M+ Cr
Pad
Small
Rank
None
Permit
None

At ~564k Cr the Scout is very cheap, with no rank or permit gate and a trivial rebuy. Its small modules keep engineering costs low, so a fully kitted Scout remains one of the most affordable combat ships you can field.

It's a budget pick first and foremost: you buy it for value, stealth and durability while learning, then move to a harder-hitting hull once your skills outgrow its modest guns.

Cheap and durable

Under 600k Cr for a tough, cool-running small fighter with four utilities — one of the best value-for-survivability combat ships for a new pilot.

06

3-State Loadout

A durable, cool-running skirmisher fit that uses the four utilities. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern, leaning on the Scout's low heat and toughness.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary medium multi-cannon; the single Corrosive Shell strips armour resistance for the whole battery.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond medium multi-cannon; Auto Loader removes reloads so it never stops firing.
Small 11G Multi-Cannon (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Thermal VentSmall pulse laser; Efficient + Thermal Vent strips shields and dumps heat on every hit.
Small 21G Pulse Laser (Gimballed)G5 Efficient + Thermal VentSecond Thermal-Vent pulse keeps the Scout running cold — its whole identity under sustained fire.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ on a hull with little base shield.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength on a small hull.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Overcharged + Thermal SpreadA-rate it; Overcharged adds headroom for guns, shields and utilities, Thermal Spread bleeds the extra heat.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep the nimble Scout fast enough to dictate the fight.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to reposition between fights; only G3 range — combat doesn't need a jump monster.
Life Support2E Life Support2D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor3E Power Distributor3A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this FIRST — the class-3 distributor is the smallest core and sets your weapon and boost sustain.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 33E Shield Generator3C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises its MJ, Fast Charge speeds the reform.
Size 33E Cargo Rack3D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP — armour stacks linearly, so every plate counts on a light hull.
Size 11D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across the cores; not engineerable.
Size 11D Hull ReinforcementG5 Heavy Duty (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Lean on heat and toughness

The Scout's edge is low heat and durability, not firepower — run silent on approach, use the four utilities for boosters and a heat sink, and tank with shield plus a couple of reinforcements. Win by surviving and skirmishing, not by out-damaging.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~564k Cr) on stock Lightweight Alloy and fit a stock 3E Shield Generator — cheap and instantly RES-ready. The bulkhead upgrade, the hull reinforcements and the spare internals (the second size-3 starts as a cargo rack) wait for the A-rated pass.

Arm one medium with a gimballed multi-cannon and the other with a gimballed pulse laser, plus one small gimballed multi-cannon; the second small mount stays empty buy-only.

Fit a single shield booster on the first utility mount; the other three utilities — a second booster, chaff and a heat sink — wait for the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget skirmisher:

The internals fill out the defensive kit: a 3A Shield Cell Bank in the size-3, a 3D and 2D Hull Reinforcement, plus a 1D Hull Reinforcement and a 1D Module Reinforcement in the two size-1 slots — the size-1 carries armour and module protection now, not a Detailed Surface Scanner that has no place on a combat hull.

Cheap to A-rate

The Scout's small modules make a full A-rating inexpensive — Military Grade bulkheads and a stack of reinforcements bring it to a competent combat standard for a couple of million credits.

09

Engineering Plan

The house combat pattern on a budget hull. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (4)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-Cannons (2)Overcharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Pulse Lasers (1)Efficient (G5)Thermal VentBroo Tarquin
Power Distributor (3)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (3)Reinforced (G5)Fast ChargeLei Cheung
Shield Boosters (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Light — small-class modules throughout; one of the cheapest combat grinds. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)384 m/s384 m/s~460 m/s
Heat signaturevery lowvery lowvery low
Shield (MJ)~120~170~300
Armour (eff.)216~480~950
Sustained DPSlow-mediummediummedium

Military Grade bulkheads and the reinforcement stack lift A-rated effective armour past 480; engineered — HeavyDuty G5 + Deep Plating on the bulkhead and every hull reinforcement — it clears ~950. The Scout becomes a cheap, durable, cool-running skirmisher with a usable shield, 460 m/s of boost and a class-leading heat signature. Its damage stays modest; it wins by surviving, staying stealthy and skirmishing, not by hitting hard.

11

Key Activities & Where To Do Them

Getting started
  • Low-intensity RES. Pick off lower-value bounties safely while you learn combat fundamentals cheaply.
  • Silent-running approaches. Exploit the low heat to close on targets undetected before deploying weapons.
  • Bounty turn-ins. Cash vouchers toward the Tod McQuinn unlock in an affordable hull.
Advanced
  • Stealthy skirmishing. Engineered, the Scout's heat and toughness let it pick fights and disengage at will.
  • Budget learning platform. Its trivial rebuy makes it a low-risk ship to learn combat in before investing in a hard-hitter.
  • Cool-running specialist tasks. Its heat profile suits any activity where a low signature is an advantage.
Generic example systems

Any low or medium RES near an outpost suits it. Around your home base it's a cheap, durable way to grind early bounties and learn the ropes.

12

Field Notes — What Else To Know

Verdict

The Diamondback Scout is the cool-running budget picket: cheap, tough for its size, generously equipped with utilities, and the coolest-running small ship in the game. Its firepower is modest, so it survives and skirmishes rather than killing fast — but for value, stealth and durability while you learn, few small combat ships serve better for the money.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/diamondback_scout
Elite Dangerous (official)Frontier's official Diamondback Scout ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../diamondback-scout
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/diamondback_scout.json
Inara — Diamondback ScoutShip overview: stats, internals layout, hardpoints, price, and shipyard availability.inara.cz/elite/ship/24
Elite Dangerous WikiDiamondback Scout lore, manufacturer, agility/hardpoint profile, and design notes.elite-dangerous.fandom.com/wiki/Diamondback_Scout