Ship Dossier // Lakon Spaceways

Type-10 DefenderAX Combat

Series Ships Updated 2026-06-25
Briefing

The scout-killing fortress — an AX gun platform that out-lasts the Thargoid threat

Nine hardpoints and the highest armour in the game make the Type-10 a natural anti-Xeno tank: it anchors in an AX conflict zone, saturates scouts and swarms with turreted AX fire, and simply absorbs the interceptor attacks lighter ships must dodge. It ranks just behind the agile mediums because it is painfully slow and is outmatched one-on-one against a manoeuvring Interceptor — its case is endurance and mount count, not finesse.

Type-10 Defender
Type-10 Defender · Lakon Spaceways
86/100
4L 3M 2S
Hardpoints
2
Military slots
179 m/s
Top speed
~125M
Hull price (Cr)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Where an AX Chieftain dodges and a Krait kills fast, the Type-10 Defender simply endures. Lakon's bulk-freighter chassis reborn as a warship carries nine hardpoints (four large, three medium, two small), two military slots, eight utilities and the single highest armour base of any ship (1,044) — everything you need to stand in Thargoid airspace and not die. It is the premier anti-Xeno fortress: load the mounts with turreted Enhanced AX multi-cannons and a pair of Guardian Gauss, anchor it, and let armour and saturation do the work.

Its niche is the AX conflict zone and the scout swarm, not the solo Interceptor duel. The Type-10 is glacially slow, turns terribly and has feeble shields for its size, so it cannot reposition to dodge a Thargoid's heart phase or follow an interceptor's exhaust manoeuvre — it tanks the lightning and the caustic instead. With deep Guardian module and hull reinforcement it shrugs off the module-stripping shock that breaks lighter hulls, and its eight utilities feed a relentless heat-sink and caustic-sink supply. For AXCZ work, spire support and swarm-clearing, nothing out-lasts it.

Where this hull shines

Sustained anti-Xeno combat: AX conflict zones, scout-swarm clearing, spire and ground-installation support, and wing tanking — any fight where being nearly indestructible and out-gunning everything around you beats moving.

02

Key Stats & What Makes It Fight Thargoids

Hardpoints
4L · 3M · 2S (nine mounts)
Military slots
2 (class 5 — Guardian hardening)
Base armour
1,044 (highest in game)
Top speed / boost
179 / 219 m/s (very slow)
Utility mounts
8
Optional internals
8·7·6·5·4·4·3·3·2·1
Pad
Large
Crew seats
4 (+ SLF)
Rank
None
Permit
None

Four things make the Type-10 the ultimate AX tank:

The ceiling, stated honestly

It is brutally slow, turns dreadfully and has feeble shields, so it cannot dodge a heart phase or chase a fleeing interceptor — it tanks everything on armour. One-on-one against an agile Cyclops or Medusa it kills slowly and takes the full punishment. Its strength is the swarm and the conflict zone, where mount count and endurance beat mobility; for fast solo Interceptor hunts a Chieftain or Krait is better.

03

Why This Rating

Scorecard

Highest armour in the game (1,044 base, ~6,000+ engineered), nine mounts and eight utilities make it the AX endurance fortress; a 179 m/s, dreadful-turning hull caps it below the agile mediums.

The 86/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints for Gauss24/25
Nine mounts (4L 3M 2S) is the most in the AX field, but Guardian Gauss only fits class-1/2 so the four large mounts run AX multi-cannons/Shard while just the 3M + 2S host Gauss/Shard hearts. Abundant mount count, oversized large hardpoints wasted for pure Gauss.
Heat capacity & management19/20
Eight utilities allow a deep heat-sink bank and the G5 Overcharged plant carries Thermal Spread, but a 1,200t hull running nine mounts plus eight utilities runs warm and isn't a thermally efficient platform; managed, not naturally cool.
Hull tank & reinforcement room20/20
Role-leading: 1,044 base armour (highest of any ship), ~6,000+ effective engineered, two class-5 military slots plus the deep 8·7·6·5·4·4·3·3·2·1 optional stack give unmatched room for Guardian hull and module reinforcement.
Agility13/25
The clear limiter: 179 m/s top, 219 boost, and dreadful turn on a 1,200t hull. It cannot dodge a heart phase or chase a fleeing interceptor and tanks attacks lighter AX hulls evade; worst agility in the role field.
Caustic handling & support slots10/10
Eight utility mounts feed caustic sinks, heat sinks, xeno scanner and point defence at once, and spare optionals hold a Decontamination Limpet Controller plus an SLF decoy hangar. Best-in-field caustic handling and support breadth.
Weighted total86/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for anti-Xeno combat specifically. The role column is the hardpoint loadout — the basis for an AX weapon suite. Evasion, hardening and heat management matter as much as raw mounts.

Same class — large-pad AX ships

ShipClassHardpointsPros & cons vs Type-10 DefenderRating
Imperial CutterLarge1H 2L 4MBest shields; far faster; immense tankImperial Duke rank; fewer mounts; less armour90
AnacondaLarge1H 3L 2M 2SEight mounts; vast internals; faster; no rankLess raw armour; lower mount count88
Federal CorvetteLarge2H 1L 2M 2STwo huge mounts; agile-for-a-large; warship hullFederal Rear Admiral rank; fewer mounts86
Type-10 Defender thisLarge4L 3M 2S— this hull (baseline)86

The Type-10 is the armour-and-saturation specialist of the large AX class. The Cutter out-shields it and the Corvette out-guns it, both far faster — but neither matches its 1,044 armour or its nine mounts, and neither sits on a swarm as long. It ties the Corvette on rating while needing no rank gate, which makes it the most accessible large AX tank.

Other classes — the agile AX mediums

ShipClassHardpointsPros & cons vs Type-10 DefenderRating
Alliance ChieftainMedium2L 1M 3SAgile; dodges heart phases; cheap; no rankFar less tank and fewer mounts90
Krait Mk IIMedium3L 2MHighest-DPS popular medium; SLF; fast killsFar less tank for sustained AXCZ89
Alliance ChallengerMedium1L 3M 3STough; agile; 3 military slots; no rankFar less armour and mounts88
Krait PhantomMedium2L 2MFast skirmisher; great reach to MaelstromsFewer mounts; no military slots; little tank84
Federal GunshipMedium1L 4M 2SThe medium gun barge; cheaper; tough Federal hullLess armour and mounts; Federal rank82

For AX specifically the agile mediums dodge the Thargoid attacks the Type-10 must simply tank, and many pilots rate them higher for that reason. But for a stationary, near-indestructible AX gun platform that out-lasts everything — clearing swarms and holding an AXCZ for an entire instance — the Type-10 is unrivalled. It is the choice when endurance and mount count beat mobility.

05

Cost & Access

Hull
~125M Cr
AX-fitted
~346M Cr
Engineered
~360M+ Cr
Pad
Large
Rank
None
Permit
None

At ~125M Cr the Type-10 is a major purchase but carries no rank gate — the cheapest route to the toughest hull in the game. A full AX fit with nine AX/Guardian weapons, Guardian module/hull reinforcement and class-8 cores brings the all-in figure to around 346M Cr, with a rebuy near 17M; much of that is Guardian-tech unlocks rather than raw credits.

It is most worth the cost for committed AX pilots who fly conflict zones and swarms and want a platform that never needs to retreat. For fast solo Interceptor hunting the cheaper, more agile Chieftain or Krait is better value; the Type-10 is bought for what it uniquely does — survive and saturate.

No rank, all armour

Around 346M Cr all-in (much of it Guardian unlocks) for the most accessible heavy AX tank — no rank, no permit, just credits and the Guardian grind. Buy it to anchor a conflict zone, not to chase interceptors.

06

ARX Pre-Built Option

Lakon offers a Type-10 'AX Combat' themed pre-built in some storefronts, aligned directly to its anti-Thargoid strength. The standard pre-built rules apply: stock modules sell for 0 Cr and cannot be stored or transferred, but engineering the stock cores in place preserves the free rebuy. Add AX/Guardian weapons and Guardian reinforcement to open slots and engineer the cores in situ — never strip the stock modules out.

07

3-State Loadout

A turret-saturation AX fortress: turreted Enhanced AX multi-cannons for no-aim swarm coverage, Guardian Shard and Gauss cannons for interceptor hearts, Guardian module and hull reinforcement in the military slots and optionals, and a deep caustic and heat utility suite. Initial is buy-only (AX and Guardian weapons are unlocks, so they appear at the A-rated state); A-rated is the combat-ready baseline; Engineered hardens the cores, mobility, heat and shield buffer — AX and Guardian weapons take no engineering.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13D Enhanced AX Multi-Cannon (Turreted)(No blueprint available)Enhanced AX Multi-Cannon turret — turreted so the sluggish hull saturates the scout swarm without aiming; AX weapons take no engineering.
Large 23D Enhanced AX Multi-Cannon (Turreted)(No blueprint available)Second large AX turret doubles the no-aim swarm fire that defines the build.
Large 33C Guardian Shard Cannon (Fixed)(No blueprint available)Guardian Shard Cannon (fixed) on a big mount for interceptor-heart damage; Guardian weapons can't be engineered.
Large 43C Guardian Shard Cannon (Fixed)(No blueprint available)Second large fixed Shard Cannon for the hearts when you can line them up.
Medium 12E Enhanced AX Multi-Cannon (Turreted)(No blueprint available)Enhanced AX MC turret — more no-aim swarm coverage across the mid mounts.
Medium 22E Enhanced AX Multi-Cannon (Turreted)(No blueprint available)Second medium AX turret keeps scout pressure constant.
Medium 32A Guardian Shard Cannon (Fixed)(No blueprint available)Guardian Shard Cannon adds Guardian anti-heart punch from a medium mount.
Small 11D Guardian Gauss Cannon (Fixed)(No blueprint available)Guardian Gauss Cannon — the hardest-hitting anti-heart gun that fits a small mount.
Small 21D Guardian Gauss Cannon (Fixed)(No blueprint available)Second small Gauss completes the Guardian heart battery.
Utility Mounts
Utility 10E Xeno Scanner(No blueprint available)Xeno Scanner IDs the Thargoid and exposes heart timing; scanners aren't engineerable.
Utility 20I Caustic Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 50A Shield BoosterG5 Thermal Resistant + Thermo BlockShield Booster — Thermal Resistant hardens the bi-weave against Thargoid thermal damage.
Utility 60A Shield BoosterG5 Thermal Resistant + Thermo BlockSecond Thermal-Resistant booster; Thermo Block stacks more thermal resist on the buffer.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 80I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Overcharged + Thermal SpreadA-rate to feed nine weapons, the SLF and the utilities; Overcharged adds headroom, Thermal Spread bleeds the heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives claw back the little mobility a 1,200t hull allows.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range so the heavy hull can still relocate between systems.
Life Support5E Life Support5A Life SupportG5 Lightweight (no experimental effect)A-rated for the longest canopy-breach oxygen timer; Lightweight trims mass and has no experimental.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this early — sustained fire and boost drain the class-7 distributor; Charge Enhanced + Super Conduits keep the guns up.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — combat needs no sensor range, so save the mass.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock C tank; capacity is fixed and cannot be engineered.
Military Slots
Military 15D Guardian Module Reinforcement(No blueprint available)Guardian Module Reinforcement spreads penetrating-hit damage across internals and resists Thargoid lightning; Guardian modules aren't engineerable.
Military 25D Guardian Hull Reinforcement(No blueprint available)Guardian Hull Reinforcement adds armour plus caustic/thermal resist — the core of the AX tank.
Optional Internals
Size 88C Bi-Weave Shield GeneratorG5 Thermal Resistant + Fast ChargeBi-Weave 8 regenerates fast under fire; Thermal Resistant + Fast Charge suit Thargoid thermal — it is a buffer, not the tank.
Size 77D Fighter Hangar(No blueprint available)Fighter Hangar launches an SLF decoy to split Thargoid fire; hangars aren't engineerable.
Size 65D Guardian Hull Reinforcement(No blueprint available)Guardian HRP caps at size 5, so a 5D under-fills this size-6 slot — still the biggest armour multiplier available.
Size 55D Guardian Hull Reinforcement(No blueprint available)Second size-5 Guardian HRP; Guardian armour stacks linearly with caustic and thermal resist.
Size 43E Decontamination Limpet Controller(No blueprint available)Decontamination Limpet Controller strips caustic off the hull between passes; limpet controllers carry no blueprint.
Size 44D Guardian Module Reinforcement(No blueprint available)Guardian Module Reinforcement protects the cores against lightning; not engineerable.
Size 33D Guardian Hull Reinforcement(No blueprint available)More Guardian hull where the slot allows.
Size 33D Module Reinforcement(No blueprint available)Standard Module Reinforcement fills the last internal-protection slot; regular MRP isn't engineerable.
Size 22D Guardian Hull Reinforcement(No blueprint available)Small Guardian HRP squeezes a little more armour and resist from a size-2 slot.
Size 11E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Turrets for the swarm, Guardian guns for the hearts

The Type-10 can't aim fixed guns at agile targets, so the bulk of its mounts go to turreted AX multi-cannons that saturate a whole scout swarm while you manage position. Reserve the two large fixed Shard Cannons and the small Gauss for interceptor hearts. Tank on armour and Guardian reinforcement — the feeble bi-weave is a buffer, not the tank — and feed the eight utilities a constant caustic-sink and heat-sink supply.

08

Initial Loadout — Buy-Only Plan

The buy-only state is just the hull and its stock cores: at purchase you fit the E-rated Power Plant, Thrusters, Frame Shift Drive, Life Support, Power Distributor and Sensors, plus the stock 6C Fuel Tank. The hull keeps its free Lightweight Alloy bulkheads — 1,044 armour — until you can afford the Military Grade swap. A-rate the cores later.

Every hardpoint, utility, military slot and optional is left empty (—) at this stage. The turreted AX multi-cannons, Guardian Shard and Gauss cannons, Guardian module and hull reinforcement and the bi-weave shield all depend on Guardian-ruin and Tech-Broker unlocks, so they only arrive at the A-rated state.

Unlock Guardian and AX weapons at the relevant ruins and Tech Brokers in parallel — once they are available the empty slots fill out and even unengineered the Type-10 anchors a conflict zone.

09

A-Rated Loadout — Upgrade Plan

AX-fitting priority for the fortress:

Endurance is the build

The Type-10 survives by out-lasting the fight, not ending it fast — prioritise Military Grade plate, Guardian reinforcement and a full utility suite over chasing more DPS. Hull reinforcement tops out at size 5, so the size-6 optional runs a 5D Guardian HRP — the caustic resistance is worth more here than the spare rank. Once it can tank the lightning and saturate the swarm, it never has to leave the zone.

10

Engineering Plan

AX engineering hardens armour, mobility, heat and survival; AX/Guardian weapons have limited engineering. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (8)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (8)Thermal Resistant (G5)Fast ChargeLei Cheung
Shield BoostersThermal Resistant (G5)Thermo BlockDidi Vatermann
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Heavy — nine weapons plus deep Guardian reinforcement and class-8 cores, on top of the Guardian-tech grind for weapons and modules. Ship blueprints are standard; the real cost is the Guardian unlocks. Ask for exact per-blueprint or unlock counts if needed.

11

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
BulkheadsLightweightMilitary GradeMil-Grade Heavy Duty
Effective armour1,044~4,050~6,000+
AX mount countnoneninenine (most in AX)
Module hardeningnoneGuardian MRPdeep Guardian
Has a decoy fighternoyesyes
Agility (dodge)very poorvery poorvery poor

Engineered and Guardian-armed, the Type-10 is the toughest AX platform in the game — effective armour past 6,000 behind Heavy Duty Military Grade plate, nine mounts saturating a whole swarm, and deep module hardening against the lightning. It never becomes fast or nimble; it doesn't try. As an immovable, near-indestructible AX gun platform, nothing out-lasts it.

12

Key Activities & Where To Do Them

Getting started
  • AX conflict zones. Anchor the Type-10 and let nine turreted AX mounts grind scouts and interceptors while its armour soaks the return.
  • Scout swarm clearing. Turret saturation makes short work of scout packs others have to chase down one by one.
  • Decoy tactics. Deploy the SLF to split Thargoid attacks while you stay anchored and on target.
Advanced
  • Wing tanking. As an immovable fortress it holds aggro and saturates the field while agile wingmates strike the hearts.
  • Spire and ground-installation support. Its endurance suits prolonged AX operations around Thargoid sites.
  • Maelstrom and Titan operations. Where the fight is long and the airspace deadly, the Type-10 out-lasts what lighter hulls cannot.
Generic example operations

Wherever Thargoids are fought in numbers — AXCZ, scout swarms, spire support, Maelstrom and Titan ops. The Type-10 is the anchor for pilots who fight long and refuse to retreat.

13

Field Notes — What Else To Know

Verdict

The Type-10 Defender is the scout-killing AX fortress: the highest armour in the game, nine hardpoints and deep Guardian hardening on a hull with no rank gate. It's far too slow and graceless to duel an interceptor one-on-one, but as a stationary, near-indestructible AX gun platform — clearing swarms and holding a conflict zone for an entire instance — nothing out-lasts it. A specialist's fortress, and the best at what it does.

14

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship — used to lay out the AX turret-tank fit.coriolis.io/outfit/type_10_defender
Elite Dangerous (official)Frontier's official Type-10 Defender ship page — manufacturer specs, anti-Thargoid feature notes, and the ship render used on this page.elitedangerous.com/.../type-10-defender
EDCD coriolis-dataShip slot layout, hardpoint/military-slot counts, and engineering blueprint data behind the AX build.coriolis-data/ships/type_10_defender.json
Inara — Type-10 DefenderShip-specific stats, hardpoint & internal layout, and shipyard pricing for the AX-fitted figures.inara.cz/elite/ship/66
Fandom — Type-10 DefenderLakon hull profile, armour rating, and the ship's established anti-Thargoid combat role.fandom.com/wiki/Type-10_Defender