E:D Black Box
A big hold and good laden range for under 17M credits, no rank gate required. It mines in quantity and reaches distant, quieter hotspots efficiently — but it can't defend itself, and the medium Type-8 awkwardly out-holds it. Its niche is narrow: a cheap large-pad miner for far-flung, safer rings.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-7 Transporter makes an affordable high-volume miner: ~310 tonnes of capacity for a big ore hold plus a full mining suite, all for under 17M credits. Its good laden jump range — better than most freighter-miners — lets it reach distant, less-crowded hotspots efficiently and haul a full hold home without endless jumps. For a trader-turned-miner on a budget, it's a natural step up in volume.
It's lightly defended and slow, though, and can't fight off the pirates that hunt laden miners — it relies on a shield and escape. Awkwardly, the medium-pad Type-8 actually holds more ore while landing more flexibly. So the Type-7's appeal is narrow: a cheap large-pad miner with good reach, best suited to mining safer, distant hotspots where its range pays off and pirates are scarce.
Affordable distant-hotspot mining: budget high-volume laser mining in quieter, far-flung rings where good laden range matters and pirate traffic is low.
Four things define the Type-7 as a miner:
It can't fight pirates (four small hardpoints, light shields), it's slow, and awkwardly the medium Type-8 holds more ore while landing more flexibly. Its four small hardpoints also limit it to laser/sub-surface work over big core-mining tools. The Type-7's case is a cheap large hold with good range; the Type-8 and Python both beat it in their own ways.
A ~310t hold and ~34 LY engineered laden range for under 17M Cr rank-free lead the case; escape-only defence and a large pad the medium Type-8 out-holds cap it.
The 78/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 29/35 | ~310t max cargo, ~230-260t practical ore once the mining suite and shield are fitted; ten optionals (6·6·6·5·5·5·3·3·2·1) carry a big haul, but capitals (Cutter ~794t, Type-9 ~790t, Anaconda ~470t) and even the medium Type-8 (~406t) out-hold it. |
| Tool & slot fit | 21/25 | 4 small hardpoints fit two mining lasers, abrasion blaster and sub-surface displacement missile; 4 utility mounts run a pulse wave analyser plus boosters; ten optionals leave room for refinery, prospector/collector controllers and ore racks. Small mounts bar large core tools, but mining tools cap small/medium anyway. |
| Survivability | 7/15 | Escape-based only — a 6C bi-weave plus two boosters to tank a pirate while fleeing; slow at 182/304 m/s base, ~340 boost engineered. It cannot fight laden-miner pirates, so it depends on quiet rings and a clean jump out. |
| Pad class & access | 12/15 | Large pad with no rank gate and no permit, so access is open to any commander; but a large pad lands less flexibly than the medium Type-8 or Python, limiting outpost and small-station mining stops. |
| Cost & specialisation | 9/10 | ~16.8M Cr hull, ~22M A-rated, ~30M Cr all-in engineered, with no rank requirement — role-leading affordability for a large-pad volume miner; it gives up nothing in specialisation versus pricier dedicated hulls beyond raw capacity. |
| Weighted total | 78/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for mining specifically, split by landing-pad class. The Max cargo column is maximum ore-hold tonnage; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 t | Higher-rated; tool fit; survivabilityPad access | 92 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; ore hold; valueSurvivability | 90 |
| Anaconda | Large | ~470 t | Higher-rated; tool fit; survivabilityPad access | 86 |
| Type-7 Transporter this | Large | ~310 t | — this hull (baseline) | 78 |
| Panther Clipper Mk II | Large | ~662 t | Ore hold; tool fitLower-rated; value | 77 |
| Imperial Clipper | Large | ~250 t | Value; survivabilityLower-rated; pad access | 70 |
| Type-10 Defender | Large | ~534 t | Survivability; tool fitLower-rated; value | 70 |
| Federal Corvette | Large | ~618 t | Survivability; ore holdLower-rated; value | 64 |
| Caspian Explorer | Large | ~434 t | Tool fit; survivabilityLower-rated; value | 60 |
9 large-pad mining hulls carry a rating, led by Imperial Cutter (92). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Medium | ~288 t | Higher-rated; tool fit; pad accessValue | 95 |
| Python | Medium | ~294 t | Higher-rated; tool fit; survivabilityOre hold | 90 |
| Krait Mk II | Medium | ~230 t | Higher-rated; survivability; pad accessOre hold | 84 |
| Type-8 Transporter | Medium | ~406 t | Higher-rated; ore hold; tool fitSurvivability | 84 |
| Krait Phantom | Medium | ~190 t | Pad access; tool fitLower-rated; survivability | 70 |
| Corsair | Medium | ~318 t | Survivability; pad accessLower-rated; value | 68 |
| Keelback | Medium | ~98 t | Survivability; pad accessLower-rated; ore hold | 68 |
| Asp Explorer | Medium | ~130 t | Tool fit; pad accessLower-rated; survivability | 64 |
| Type-6 Transporter | Medium | ~114 t | Value; pad accessLower-rated; survivability | 62 |
The medium-pad mining field (9 rated), led by Type-11 Prospector (95) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Pad access; tool fitLower-rated; ore hold | 58 |
| Cobra Mk III | Small | ~64 t | Pad access; valueLower-rated; survivability | 52 |
| Adder | Small | ~30 t | Pad access; valueLower-rated; survivability | 48 |
The small-pad mining field (3 rated), led by Cobra Mk V (58) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~16.8M Cr the Type-7 is cheap for a large-pad miner, with no rank gate. A mining fit keeps the all-in cost around 30M Cr.
It's an affordable volume-mining pick, best where its good laden range pays off — but weigh it honestly against the medium Type-8, which holds more ore and lands more flexibly for a bit more money.
Around 30M Cr all-in for an affordable large-hold miner with good reach — though the medium Type-8 out-holds it and lands more flexibly.
A cheap volume laser-mining fit with a big ore hold and an escape-grade bi-weave shield. Initial is the cheapest buy-only suite that can actually mine — one laser, refinery, prospector and collector controllers; A-rated is the full mining baseline; Engineered targets the ship's reach and survival — the mining tools are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Small 1 | 1D Mining Laser (Fixed) | 1D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser; the cheap small fixed laser is the only one fitted on day one and mining tools carry no engineering. |
| Small 2 | — | 1D Mining Laser (Fixed) | (No blueprint available) | Second mining laser doubles fragment yield once the hull is paid off; not engineerable. |
| Small 3 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off asteroids for surface mining; not engineerable. |
| Small 4 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile cracks deep-rock deposits; not engineerable. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up the rich rocks in a ring; scanners carry no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy Duty booster lifts the bi-weave's raw MJ so you survive the run to escape; Super Capacitors adds more. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy Duty booster — the cheapest large gain in shield strength for fleeing. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight + Deep Plating | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | Low Emissions keeps the plant cool over long mining sessions; Thermal Spread bleeds heat further. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the burst speed to break interdiction when laden. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | Increased Range first — exploit the good laden reach to work distant, quiet hotspots; Mass Manager extends it. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G3 Engine Focused (no experimental effect) | A-rated for sustained laser and limpet power; Engine Focused feeds the boost that gets you clear. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a miner needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge speeds the recharge for escape. |
| Size 5 | 4A Refinery | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | 5A Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | 3A Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit lasers, a refinery and collector controllers, then fill the rest with ore racks for a big haul. Its four small hardpoints suit laser and sub-surface mining over heavy core tools. Keep a bi-weave shield — it escapes pirates rather than fighting them.
Buy the hull (~16.8M Cr) and fit the cheapest suite that can still mine: one 1D Mining Laser, the 4A Refinery, a 3A Prospector and a 5A Collector limpet controller, two 6E cargo racks and a 1I Detailed Surface Scanner. Core internals stay stock E, and the hull keeps its free Lightweight Alloy bulkhead — no armour spend on a ship that mines and runs.
Everything else is left empty buy-only — the second mining laser, the Abrasion Blaster and Sub-surface Displacement Missile, all four utility mounts (Pulse Wave Analyser, shield boosters, heat sink) and the bi-weave shield. They come with the A-rated suite.
From there, A-rate the Power Distributor and FSD first for sustained laser power and reach, then fill the remaining optionals with ore racks.
A-rating priority for a budget large miner:
Leave the Lightweight Alloy bulkhead stock — a Military-grade hull adds dead mass and costs you laden jump range for no real survivability gain. This Type-7 runs from pirates, it doesn't trade blows.
The Type-7's good laden range lets it work distant, pirate-light hotspots efficiently — A-rate the FSD and lean into far-flung, safer sites.
Mining engineering is light and targets the ship, not the tools. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (4) | Engine Focused (G3) | — | The Dweller |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | Deep Plating | Selene Jean |
Light — only the ship's mobility and defence blueprints; mining tools stay stock. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~180 | ~230 | ~260 |
| Laden jump (LY) | ~18 | ~26 | ~34 |
| Self-defence | escape | escape | escape |
| Speed (boost) | 304 m/s | 304 m/s | ~340 m/s |
| Cost-efficiency | good | good | good |
Engineered, the Type-7 mines a ~260t hold with good reach, cheaply — best in distant, quiet hotspots its range unlocks. The bulkhead is engineered Lightweight (G5) with Deep Plating: it trims hull mass to feed the ~34 LY laden range and ~340 m/s boost while adding a little raw hardness for the dash back to supercruise. It still can't fight pirates and the medium Type-8 actually out-holds it, so its niche is narrow: an affordable large-pad miner for far-flung, safer rings.
Distant, less-crowded rich rings suit it best, where its range pays and pirates are scarce. From your home base it reaches far-flung hotspots efficiently.
The Type-7 Transporter is the cheap large-hold miner: a big ore hold and good laden range for under 17M credits, best in distant, quiet hotspots its reach unlocks. It can't defend itself and the medium Type-8 oddly out-holds it — so its niche is narrow, but for an affordable large-pad miner with range, it does an honest budget job.
Figures on this page are verified against the sources below.