E:D Black Box
A big hold and good laden range for under 17M credits, no rank gate required. It mines in quantity and reaches distant, quieter hotspots efficiently — but it can't defend itself, and the medium Type-8 awkwardly out-holds it. Its niche is narrow: a cheap large-pad miner for far-flung, safer rings.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-7 Transporter makes an affordable high-volume miner: ~310 tonnes of capacity for a big ore hold plus a full mining suite, all for under 17M credits. Its good laden jump range — better than most freighter-miners — lets it reach distant, less-crowded hotspots efficiently and haul a full hold home without endless jumps. For a trader-turned-miner on a budget, it's a natural step up in volume.
It's lightly defended and slow, though, and can't fight off the pirates that hunt laden miners — it relies on a shield and escape. Awkwardly, the medium-pad Type-8 actually holds more ore while landing more flexibly. So the Type-7's appeal is narrow: a cheap large-pad miner with good reach, best suited to mining safer, distant hotspots where its range pays off and pirates are scarce.
Affordable distant-hotspot mining: budget high-volume laser mining in quieter, far-flung rings where good laden range matters and pirate traffic is low.
Four things define the Type-7 as a miner:
It can't fight pirates (four small hardpoints, light shields), it's slow, and awkwardly the medium Type-8 holds more ore while landing more flexibly. Its four small hardpoints also limit it to laser/sub-surface work over big core-mining tools. The Type-7's case is a cheap large hold with good range; the Type-8 and Python both beat it in their own ways.
A ~310t hold and ~34 LY engineered laden range for under 17M Cr rank-free lead the case; escape-only defence and a large pad the medium Type-8 out-holds cap it.
The 78/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 29/35 | ~310t max cargo, ~230-260t practical ore once the mining suite and shield are fitted; ten optionals (6·6·6·5·5·5·3·3·2·1) carry a big haul, but capitals (Cutter ~794t, Type-9 ~790t, Anaconda ~470t) and even the medium Type-8 (~406t) out-hold it. |
| Tool & slot fit | 21/25 | 4 small hardpoints fit two mining lasers, abrasion blaster and sub-surface displacement missile; 4 utility mounts run a pulse wave analyser plus boosters; ten optionals leave room for refinery, prospector/collector controllers and ore racks. Small mounts bar large core tools, but mining tools cap small/medium anyway. |
| Survivability | 7/15 | Escape-based only — a 6C bi-weave plus two boosters to tank a pirate while fleeing; slow at 182/304 m/s base, ~340 boost engineered. It cannot fight laden-miner pirates, so it depends on quiet rings and a clean jump out. |
| Pad class & access | 12/15 | Large pad with no rank gate and no permit, so access is open to any commander; but a large pad lands less flexibly than the medium Type-8 or Python, limiting outpost and small-station mining stops. |
| Cost & specialisation | 9/10 | ~16.8M Cr hull, ~22M A-rated, ~30M Cr all-in engineered, with no rank requirement — role-leading affordability for a large-pad volume miner; it gives up nothing in specialisation versus pricier dedicated hulls beyond raw capacity. |
| Weighted total | 78/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-7 Transporter | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II modulesPricier; smaller raw hold | 95 |
| Imperial Cutter | Large | ~794 | Vast hold; shields; fastImperial rank; far pricier | 92 |
| Type-9 Heavy | Large | ~790 | Vast hold; cheap-ishFlimsy; slow | 90 |
| Anaconda | Large | ~470 | Bigger hold; also a warshipFar pricier | 86 |
| Type-7 Transporter this | Large | ~310 | — this hull (baseline) | 78 |
| Imperial Clipper | Large | ~250 | Far fasterSmaller hold; Imperial rank | 70 |
Among large miners the Type-7 is the cheap entry point. The capital ships and the dedicated Type-11 out-haul or out-specialise it, but cost far more. For an affordable large-pad miner with good reach, the Type-7 is the budget choice.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-7 Transporter | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Fights off pirates; medium padPricier; slightly smaller hold | 90 |
| Type-8 Transporter | Medium | ~406 | More ore; medium pad; fasterPricier | 84 |
| Krait Phantom | Medium | ~190 | Great range; versatileSmaller hold | 70 |
| Keelback | Medium | ~98 | Cheap; SLF for defenceFar smaller hold | 68 |
Awkwardly, the medium Type-8 holds more ore than the Type-7 and lands more flexibly, and the Python mines more safely. So the Type-7 makes most sense only as the cheapest large-pad miner, or when you already favour large-pad logistics; for most miners, a Type-8 is the smarter buy.
At ~16.8M Cr the Type-7 is cheap for a large-pad miner, with no rank gate. A mining fit keeps the all-in cost around 30M Cr.
It's an affordable volume-mining pick, best where its good laden range pays off — but weigh it honestly against the medium Type-8, which holds more ore and lands more flexibly for a bit more money.
Around 30M Cr all-in for an affordable large-hold miner with good reach — though the medium Type-8 out-holds it and lands more flexibly.
A cheap volume laser-mining fit with a big ore hold and an escape-grade bi-weave shield. Initial is the cheapest buy-only suite that can actually mine — one laser, refinery, prospector and collector controllers; A-rated is the full mining baseline; Engineered targets the ship's reach and survival — the mining tools are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Small 1 | 1D Mining Laser (Fixed) | 1D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser; the cheap small fixed laser is the only one fitted on day one and mining tools carry no engineering. |
| Small 2 | — | 1D Mining Laser (Fixed) | (No blueprint available) | Second mining laser doubles fragment yield once the hull is paid off; not engineerable. |
| Small 3 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off asteroids for surface mining; not engineerable. |
| Small 4 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile cracks deep-rock deposits; not engineerable. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up the rich rocks in a ring; scanners carry no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy Duty booster lifts the bi-weave's raw MJ so you survive the run to escape; Super Capacitors adds more. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy Duty booster — the cheapest large gain in shield strength for fleeing. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight + Deep Plating | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | Low Emissions keeps the plant cool over long mining sessions; Thermal Spread bleeds heat further. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the burst speed to break interdiction when laden. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | Increased Range first — exploit the good laden reach to work distant, quiet hotspots; Mass Manager extends it. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G3 Engine Focused (no experimental effect) | A-rated for sustained laser and limpet power; Engine Focused feeds the boost that gets you clear. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a miner needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge speeds the recharge for escape. |
| Size 5 | 4A Refinery | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5A Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | 3A Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit lasers, a refinery and collector controllers, then fill the rest with ore racks for a big haul. Its four small hardpoints suit laser and sub-surface mining over heavy core tools. Keep a bi-weave shield — it escapes pirates rather than fighting them.
Buy the hull (~16.8M Cr) and fit the cheapest suite that can still mine: one 1D Mining Laser, the 4A Refinery, a 3A Prospector and a 5A Collector limpet controller, two 6E cargo racks and a 1I Detailed Surface Scanner. Core internals stay stock E, and the hull keeps its free Lightweight Alloy bulkhead — no armour spend on a ship that mines and runs.
Everything else is left empty buy-only — the second mining laser, the Abrasion Blaster and Sub-surface Displacement Missile, all four utility mounts (Pulse Wave Analyser, shield boosters, heat sink) and the bi-weave shield. They come with the A-rated suite.
From there, A-rate the Power Distributor and FSD first for sustained laser power and reach, then fill the remaining optionals with ore racks.
A-rating priority for a budget large miner:
Leave the Lightweight Alloy bulkhead stock — a Military-grade hull adds dead mass and costs you laden jump range for no real survivability gain. This Type-7 runs from pirates, it doesn't trade blows.
The Type-7's good laden range lets it work distant, pirate-light hotspots efficiently — A-rate the FSD and lean into far-flung, safer sites.
Mining engineering is light and targets the ship, not the tools. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (4) | Engine Focused (G3) | — | The Dweller |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | Deep Plating | Selene Jean |
Light — only the ship's mobility and defence blueprints; mining tools stay stock. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~180 | ~230 | ~260 |
| Laden jump (LY) | ~18 | ~26 | ~34 |
| Self-defence | escape | escape | escape |
| Speed (boost) | 304 m/s | 304 m/s | ~340 m/s |
| Cost-efficiency | good | good | good |
Engineered, the Type-7 mines a ~260t hold with good reach, cheaply — best in distant, quiet hotspots its range unlocks. The bulkhead is engineered Lightweight (G5) with Deep Plating: it trims hull mass to feed the ~34 LY laden range and ~340 m/s boost while adding a little raw hardness for the dash back to supercruise. It still can't fight pirates and the medium Type-8 actually out-holds it, so its niche is narrow: an affordable large-pad miner for far-flung, safer rings.
Distant, less-crowded rich rings suit it best, where its range pays and pirates are scarce. From your home base it reaches far-flung hotspots efficiently.
The Type-7 Transporter is the cheap large-hold miner: a big ore hold and good laden range for under 17M credits, best in distant, quiet hotspots its reach unlocks. It can't defend itself and the medium Type-8 oddly out-holds it — so its niche is narrow, but for an affordable large-pad miner with range, it does an honest budget job.
Figures on this page are verified against the sources below.