Ship Dossier // Lakon Spaceways

Type-7 TransporterMining

Series Ships Updated 2026-06-25
Briefing

The affordable large-pad volume miner with reach

A big hold and good laden range for under 17M credits, no rank gate required. It mines in quantity and reaches distant, quieter hotspots efficiently — but it can't defend itself, and the medium Type-8 awkwardly out-holds it. Its niche is narrow: a cheap large-pad miner for far-flung, safer rings.

Type-7 Transporter
Type-7 Transporter · Lakon Spaceways
78/100
~310 t
Max cargo
4S
Hardpoints
4
Utility mounts
~16.8M Cr
Hull price
Large
Pad required
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-7 Transporter makes an affordable high-volume miner: ~310 tonnes of capacity for a big ore hold plus a full mining suite, all for under 17M credits. Its good laden jump range — better than most freighter-miners — lets it reach distant, less-crowded hotspots efficiently and haul a full hold home without endless jumps. For a trader-turned-miner on a budget, it's a natural step up in volume.

It's lightly defended and slow, though, and can't fight off the pirates that hunt laden miners — it relies on a shield and escape. Awkwardly, the medium-pad Type-8 actually holds more ore while landing more flexibly. So the Type-7's appeal is narrow: a cheap large-pad miner with good reach, best suited to mining safer, distant hotspots where its range pays off and pirates are scarce.

Where this hull shines

Affordable distant-hotspot mining: budget high-volume laser mining in quieter, far-flung rings where good laden range matters and pirate traffic is low.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~230–260 t
Max cargo
~310 t
Top speed / boost
182 / 304 m/s
Utility mounts
4
Laden jump
Good (for a freighter)
Optional internals
6·6·6·5·5·5·3·3·2·1
Hardpoints
4S (tools)
Pad
Large
Self-defence
Modest (escape-based)
Rank
None

Four things define the Type-7 as a miner:

The ceiling, stated honestly

It can't fight pirates (four small hardpoints, light shields), it's slow, and awkwardly the medium Type-8 holds more ore while landing more flexibly. Its four small hardpoints also limit it to laser/sub-surface work over big core-mining tools. The Type-7's case is a cheap large hold with good range; the Type-8 and Python both beat it in their own ways.

03

Why This Rating

Scorecard

A ~310t hold and ~34 LY engineered laden range for under 17M Cr rank-free lead the case; escape-only defence and a large pad the medium Type-8 out-holds cap it.

The 78/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity29/35
~310t max cargo, ~230-260t practical ore once the mining suite and shield are fitted; ten optionals (6·6·6·5·5·5·3·3·2·1) carry a big haul, but capitals (Cutter ~794t, Type-9 ~790t, Anaconda ~470t) and even the medium Type-8 (~406t) out-hold it.
Tool & slot fit21/25
4 small hardpoints fit two mining lasers, abrasion blaster and sub-surface displacement missile; 4 utility mounts run a pulse wave analyser plus boosters; ten optionals leave room for refinery, prospector/collector controllers and ore racks. Small mounts bar large core tools, but mining tools cap small/medium anyway.
Survivability7/15
Escape-based only — a 6C bi-weave plus two boosters to tank a pirate while fleeing; slow at 182/304 m/s base, ~340 boost engineered. It cannot fight laden-miner pirates, so it depends on quiet rings and a clean jump out.
Pad class & access12/15
Large pad with no rank gate and no permit, so access is open to any commander; but a large pad lands less flexibly than the medium Type-8 or Python, limiting outpost and small-station mining stops.
Cost & specialisation9/10
~16.8M Cr hull, ~22M A-rated, ~30M Cr all-in engineered, with no rank requirement — role-leading affordability for a large-pad volume miner; it gives up nothing in specialisation versus pricier dedicated hulls beyond raw capacity.
Weighted total78/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite is fitted.

Same class — large-pad miners

ShipClassMax cargo (t)Pros & cons vs Type-7 TransporterRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II modulesPricier; smaller raw hold95
Imperial CutterLarge~794Vast hold; shields; fastImperial rank; far pricier92
Type-9 HeavyLarge~790Vast hold; cheap-ishFlimsy; slow90
AnacondaLarge~470Bigger hold; also a warshipFar pricier86
Type-7 Transporter thisLarge~310— this hull (baseline)78
Imperial ClipperLarge~250Far fasterSmaller hold; Imperial rank70

Among large miners the Type-7 is the cheap entry point. The capital ships and the dedicated Type-11 out-haul or out-specialise it, but cost far more. For an affordable large-pad miner with good reach, the Type-7 is the budget choice.

Other classes — the medium alternatives

ShipClassMax cargo (t)Pros & cons vs Type-7 TransporterRating
PythonMedium~294Fights off pirates; medium padPricier; slightly smaller hold90
Type-8 TransporterMedium~406More ore; medium pad; fasterPricier84
Krait PhantomMedium~190Great range; versatileSmaller hold70
KeelbackMedium~98Cheap; SLF for defenceFar smaller hold68

Awkwardly, the medium Type-8 holds more ore than the Type-7 and lands more flexibly, and the Python mines more safely. So the Type-7 makes most sense only as the cheapest large-pad miner, or when you already favour large-pad logistics; for most miners, a Type-8 is the smarter buy.

05

Cost & Access

Hull
~16.8M Cr
A-rated miner
~22M Cr
Engineered
~30M Cr
Pad
Large
Rank
None
Permit
None

At ~16.8M Cr the Type-7 is cheap for a large-pad miner, with no rank gate. A mining fit keeps the all-in cost around 30M Cr.

It's an affordable volume-mining pick, best where its good laden range pays off — but weigh it honestly against the medium Type-8, which holds more ore and lands more flexibly for a bit more money.

Cheap large-pad miner

Around 30M Cr all-in for an affordable large-hold miner with good reach — though the medium Type-8 out-holds it and lands more flexibly.

06

3-State Loadout

A cheap volume laser-mining fit with a big ore hold and an escape-grade bi-weave shield. Initial is the cheapest buy-only suite that can actually mine — one laser, refinery, prospector and collector controllers; A-rated is the full mining baseline; Engineered targets the ship's reach and survival — the mining tools are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Small 11D Mining Laser (Fixed)1D Mining Laser (Fixed)(No blueprint available)Primary mining laser; the cheap small fixed laser is the only one fitted on day one and mining tools carry no engineering.
Small 21D Mining Laser (Fixed)(No blueprint available)Second mining laser doubles fragment yield once the hull is paid off; not engineerable.
Small 31D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster knocks surface deposits off asteroids for surface mining; not engineerable.
Small 41B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile cracks deep-rock deposits; not engineerable.
Utility Mounts
Utility 10A Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up the rich rocks in a ring; scanners carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsHeavy Duty booster lifts the bi-weave's raw MJ so you survive the run to escape; Super Capacitors adds more.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy Duty booster — the cheapest large gain in shield strength for fleeing.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep Plating
Power Plant5E Power Plant5A Power PlantG5 Low Emissions + Thermal SpreadLow Emissions keeps the plant cool over long mining sessions; Thermal Spread bleeds heat further.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives give the burst speed to break interdiction when laden.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerIncreased Range first — exploit the good laden reach to work distant, quiet hotspots; Mass Manager extends it.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG3 Engine Focused (no experimental effect)A-rated for sustained laser and limpet power; Engine Focused feeds the boost that gets you clear.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a miner needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge speeds the recharge for escape.
Size 54A Refinery4A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55A Collector Limpet Controller5A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A Prospector Limpet Controller3A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 11I Detailed Surface Scanner1I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Big hold, cheap suite

Fit lasers, a refinery and collector controllers, then fill the rest with ore racks for a big haul. Its four small hardpoints suit laser and sub-surface mining over heavy core tools. Keep a bi-weave shield — it escapes pirates rather than fighting them.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~16.8M Cr) and fit the cheapest suite that can still mine: one 1D Mining Laser, the 4A Refinery, a 3A Prospector and a 5A Collector limpet controller, two 6E cargo racks and a 1I Detailed Surface Scanner. Core internals stay stock E, and the hull keeps its free Lightweight Alloy bulkhead — no armour spend on a ship that mines and runs.

Everything else is left empty buy-only — the second mining laser, the Abrasion Blaster and Sub-surface Displacement Missile, all four utility mounts (Pulse Wave Analyser, shield boosters, heat sink) and the bi-weave shield. They come with the A-rated suite.

From there, A-rate the Power Distributor and FSD first for sustained laser power and reach, then fill the remaining optionals with ore racks.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget large miner:

Leave the Lightweight Alloy bulkhead stock — a Military-grade hull adds dead mass and costs you laden jump range for no real survivability gain. This Type-7 runs from pirates, it doesn't trade blows.

Range reaches the quiet rings

The Type-7's good laden range lets it work distant, pirate-light hotspots efficiently — A-rate the FSD and lean into far-flung, safer sites.

09

Engineering Plan

Mining engineering is light and targets the ship, not the tools. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (4)Engine Focused (G3)The Dweller
Power Plant (5)Low Emissions (G5)Thermal SpreadHera Tani
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Light — only the ship's mobility and defence blueprints; mining tools stay stock. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~180~230~260
Laden jump (LY)~18~26~34
Self-defenceescapeescapeescape
Speed (boost)304 m/s304 m/s~340 m/s
Cost-efficiencygoodgoodgood

Engineered, the Type-7 mines a ~260t hold with good reach, cheaply — best in distant, quiet hotspots its range unlocks. The bulkhead is engineered Lightweight (G5) with Deep Plating: it trims hull mass to feed the ~34 LY laden range and ~340 m/s boost while adding a little raw hardness for the dash back to supercruise. It still can't fight pirates and the medium Type-8 actually out-holds it, so its niche is narrow: an affordable large-pad miner for far-flung, safer rings.

11

Key Activities & Where To Do Them

Getting started
  • Distant-hotspot laser mining. Use the good range to work quiet, far-flung rich rings.
  • Budget volume mining. A big ore haul per trip for low cost.
  • Bulk ore supply. Mine in quantity for markets or a carrier, affordably.
Advanced
  • Far-ring expeditions. Its range reaches pirate-light hotspots where escape-based defence is enough.
  • Re-role to trading. The same hull is a budget large freighter — it has a trading manual too.
  • Tritium for carriers. Affordable bulk fuel mining at distant sites.
Generic example sites

Distant, less-crowded rich rings suit it best, where its range pays and pirates are scarce. From your home base it reaches far-flung hotspots efficiently.

12

Field Notes — What Else To Know

Verdict

The Type-7 Transporter is the cheap large-hold miner: a big ore hold and good laden range for under 17M credits, best in distant, quiet hotspots its reach unlocks. It can't defend itself and the medium Type-8 oddly out-holds it — so its niche is narrow, but for an affordable large-pad miner with range, it does an honest budget job.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_7_transporter
Elite Dangerous (official)Frontier's official Type-7 Transporter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-7-transporter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/type_7_transport.json
Inara — Type-7 TransporterShip specification, base stats, and shipyard pricing for this hull.inara.cz/elite/ship/40
ED Wiki — Type-7 TransporterHull role, manufacturer background, and hardpoint / internal layout.elite-dangerous.fandom.com/wiki/Type-7_Transporter