Ship Dossier // Faulcon DeLacy

Krait Mk IIPassenger

Series Ships Updated 2026-07-01
Briefing

A combat medium pressed into tourist work

The Krait Mk II carries a deep cabin board — ~114 economy seats stripped, ~82 behind a real shield — but it was never built for passengers. There is no Faulcon DeLacy comfort bonus, the 320t combat airframe jumps short of the field's long-legged tourers, and its ~44M-Cr price buys a fighter bay and three large hardpoints that are dead weight for fares. Its own lighter sibling, the Krait Phantom, flies the same medium-pad routes with more range for less money. Fit it for passengers only if it is the medium you already own.

Krait Mk II
Krait Mk II · Faulcon DeLacy
46/100
~114
Max passengers (econ)
4
Utility mounts
9
Optional internals
~44M
Hull price (Cr)
No
Comfort bonus
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Mk II is a combat and multipurpose medium first, and a passenger hull only by accident of having nine optional internals. Fill those with cabins and it will carry a respectable board — deeper in raw economy seats than its Phantom sibling — but nothing about the hull earns more per fare, and much of what you pay for is combat capability the role never uses.

Its real problem is that it is a strictly-worse-value tourer than ships it sits beside. The Krait Phantom is the same manufacturer's lighter airframe: cheaper, longer-legged and just as medium-pad-flexible. The dedicated liners earn a comfort bonus the Krait Mk II cannot. It lands a mid-to-low pick that only makes sense as a re-role of a hull you already own for fighting or hauling.

Where this hull earns its keep

Short medium-pad sightseeing loops and bulk-economy transport boards when the Krait Mk II is already in your hangar — swap cabins back to a fighter bay, scoop or cargo the moment the week turns to combat or trade.

02

Key Stats & What Makes It a Liner

Max passengers (econ)
~114 (all-cabin, no shield)
Max jump (loaded)
~32 LY (engineered)
Top speed / boost
240 / 330 m/s
Hardpoints
3 Large · 2 Medium (left clean)
Utility mounts
4
Optional internals
6·6·5·5·4·3·3·2·1
Military slots
0
Liner comfort bonus
No (Faulcon DeLacy)
Hull mass
320 t
Pad
Medium
Rank
None
Permit
None

Three things make the Krait Mk II a workable — if unremarkable — passenger hull:

The ceiling, stated honestly

It is not a liner. No comfort bonus means every seat earns standard rates. The optionals cap at class 6, so it fits only a single large luxury suite for premium fares, and — lacking a size-7 slot — the shield has to eat one of the two size-6 bays that would otherwise hold cabins. A heavy 320t airframe jumps short, and its ~44M-Cr price pays for a fighter bay and three large hardpoints a tourist never fires. The Krait Mk II carries seats; it does not carry them well.

03

Why This Rating

Scorecard

A converted combat medium with deep economy seating but no passenger edge — no comfort bonus, a heavy 320t airframe that jumps short, and the worst value in the role beside its cheaper, longer-legged Krait Phantom sibling.

The 46/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Cabin capacity & class fit23/35
Its one real strength: nine optionals (6·6·5·5·4·3·3·2·1) stack ~114 economy berths stripped (~82 shielded), deeper than the Phantom and second only to the Python among mediums — but the class-6 ceiling caps premium fit at a single luxury suite, the shield must eat a size-6 bay (no size-7 to relocate it), and the size-1 slot takes no cabin.
Comfort5/20
A Faulcon DeLacy hull carries no Saud Kruger liner comfort bonus, so every seat pays standard rates — a Beluga, Orca, Lynx or Dolphin earns far more per equal cabin. Structural weakness shared with the Phantom and the Lakon haulers.
Jump range & tank10/20
~32 LY laden engineered (G5 Increased Range + Mass Manager on a size-5 FSD) is ahead of the Type-7/9 but well short of the lightweight Phantom (~42 LY) and the long-legged Anaconda — the 320t combat airframe and its dead-weight fighter bay/hardpoints are the drag.
Shield & safety6/15
A 6C bi-weave (Reinforced + Fast Charge) plus two Heavy-Duty boosters reaches ~600 MJ across 4 utility mounts, but zero military slots and combat internals that add nothing to passenger survivability keep it unremarkable for the role.
Pad class & cost2/10
Medium pad reaches outposts the large liners can't, but ~44M Cr for a heavy combat hull whose fighter bay and three large hardpoints are dead weight in passenger service is the worst value in the field — the cheaper, lighter, longer-legged Phantom dominates it outright.
Weighted total46/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium passenger ships

Other classes — the liners

Other classes — the shuttle-class

05

Cost & Access

Hull
~44M Cr
A-rated passenger
~70M Cr
Engineered
~85M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~44M Cr the hull is mid-priced for a medium, with no rank or permit gate — but it is ~8M more than the Krait Phantom, which does the identical medium-pad tourist job lighter and with more range. A first/luxury cabin mix and a real shield push the A-rated bill to ~70M Cr; engineering the FSD, thrusters and shield lifts it past ~85M.

The value case is simply weak. Everything that makes the Krait Mk II cost what it does — the fighter bay, the three large hardpoints, the tough combat internals — is money a passenger never uses. If you are buying a hull for tourist work, the Phantom or a dedicated liner is the better spend.

Buy it for something else first

The Krait Mk II only makes sense as a passenger ship when you already own one for combat, mining or trade. As a dedicated tourist purchase it is out-classed on every axis the role rewards.

06

3-State Loadout

A converted-combat-medium passenger fit: a mixed economy/first/luxury board behind a real bi-weave shield, with the FSD and thrusters engineered to claw back range from a heavy airframe. Initial is buy-only; A-rated is the tourist baseline; Engineered maximises what range this hull can reach. With no size-7 slot, the shield eats a size-6 bay, and the class-6 ceiling caps premium fit at a single luxury suite.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ for cheap passenger safety.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7A Power PlantG5 Low Emissions + Thermal SpreadAn unarmed liner needs little power, so Low Emissions trims heat and mass; Thermal Spread bleeds the rest for cool, quiet cruises.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep the heavy loaded hull manoeuvrable in and out of stations and away from interdictions.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate FIRST — G5 Increased Range plus Mass Manager is the only way to lift this heavy airframe's laden jump to a usable figure.
Life Support4E Life Support4A Life SupportG5 Lightweight (no experimental effect)A-rate for emergency-oxygen duration with passengers aboard; Lightweight trims mass and has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Cluster CapacitorsEngine Focused biases the class-7 distributor toward boosting away from danger; Cluster Capacitors deepens the reservoir.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — a liner needs no sensor range, so save the mass for jump range.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 5C tank; fuel capacity is fixed and cannot be engineered. Pair with a scoop for long scenic legs.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave shield in a size-6 bay (no size-7 slot to relocate it); Reinforced maximises MJ and Fast Charge restores the quick recovery.
Size 66E Economy Passenger Cabin6B Luxury Passenger Cabin(No blueprint available)Luxury Cabin 6 is the premium VIP suite — the largest cabin grade this class-6 ceiling accepts; swap to economy for bulk headcount.
Size 55E Economy Passenger Cabin5E Economy Passenger Cabin(No blueprint available)Economy Cabin 5 carries the volume; swap class to suit the board.
Size 55E Economy Passenger Cabin5C First Passenger Cabin(No blueprint available)First-Class Cabin 5 for higher-paying fares; cabins are never engineered.
Size 44E Economy Passenger Cabin4E Economy Passenger Cabin(No blueprint available)Economy Cabin 4 — bulk economy capacity for group transport fares.
Size 33E Economy Passenger Cabin(No blueprint available)Economy Cabin 3 tops up headcount; swap to Business here for a mid-tier premium fare.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22E Economy Passenger Cabin(No blueprint available)Size-2 slot takes only an economy cabin (business/first/luxury start at size 3+); a couple of extra seats.
Size 11E Supercruise Assist(No blueprint available)Optional — Supercruise Assist eases the long sightseeing hops; the size-1 slot takes no passenger cabin (economy cabins start at size 2). Not engineerable.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
A combat hull doing a liner's job

Nothing about the Krait Mk II is built for tourists — the fighter bay, the three large hardpoints and the 320t airframe are dead weight in passenger service, and its lighter Phantom sibling flies the same medium-pad routes with more range for less money. Fit it for passengers only if it is the medium you already own; otherwise the Phantom or a dedicated liner earns more per run. Strip cabins for a scoop or cargo the moment the week turns.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit a stock 6E Shield Generator in the first class-6 bay for passenger safety, then fill the remaining large slots with cheap economy passenger cabins — a 6E, two 5E and a 4E carry an immediate bulk-economy board. Core internals all go in at base E-rating and the weapon hardpoints stay empty.

Leave the smaller optionals empty for now: the class-3, class-2 and class-1 slots, the extra utilities and the shield cell bank all wait for the A-rated pass. This is a low-cost first circuit to earn toward the real fit.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a medium passenger hull:

Range and shield first

Unlike a combat fit, a passenger hull spends on the FSD, thrusters and shield before anything else — you are protecting fares and reaching boards, not winning fights.

09

Engineering Plan

Range first, then safety: Increased-Range FSD and Dirty thrusters to lift a heavy laden hull, a Reinforced bi-weave for passenger safety, and Lightweight cores to save mass. Cabins are never engineered.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Power Distributor (7)Engine Focused (G5)Cluster CapacitorsThe Dweller
Life Support / SensorsLightweight (G5)(none)Etienne Dorn
Shield Boosters (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Engineering the FSD and thrusters is what turns a short-legged combat airframe into a usable tourer — but even engineered, ~32 LY laden trails the lighter Phantom by around 10 LY. The shield and premium cabins arrive on the A-rated pass; the engineered figures buy range and a firmer defensive layer, not more seats.

11

Key Activities & Where To Do Them

Getting started
  • Bulk sightseeing tours. Deep economy seating fills group sightseeing boards from any medium-pad tourist beacon.
  • Local transport runs. Short in-bubble passenger hops where range matters less and the medium pad reaches outposts.
  • Mixed fare boards. One luxury suite plus a first-class cabin lets you take a premium VIP alongside the economy volume.
Advanced
  • Re-role sightseeing. Run tourists on the hull you already fight or mine in; swap cabins back at a station when the week turns.
  • Scenic circuits near the bubble. The engineered FSD reaches most tourist beacons in a hop or two — keep circuits short to stay ahead of the range deficit.
  • Wing tourism CGs. A cheap, already-owned seat-filler for passenger community goals where headcount, not comfort, is scored.
Generic example systems

Any near-bubble tourist beacon with medium-pad access suits it. For scattered long-haul sightseeing, reach for the longer-legged Phantom or Anaconda instead.

12

Field Notes — What Else To Know

Verdict

The Krait Mk II can carry a deep economy board, but it is a combat hull doing a liner's job. No comfort bonus, a heavy airframe that jumps short, and a price that buys weapons and a fighter bay a tourist never uses leave it the worst value in the passenger field. Its own Phantom sibling does the same run better for less — fit the Mk II for passengers only when it is the medium already in your hangar.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/krait_mkii
EDSYAlternate outfitting planner used to cross-check the passenger loadout, cabin capacity and laden jump range.edsy.org
Elite Dangerous (official)Frontier's official Krait Mk II ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-mk-ii
EDCD coriolis-dataShip slot layout, passenger-cabin sizing, and engineering blueprint data.coriolis-data/ships/krait_mkii.json
Inara — Krait Mk IIPer-ship page: base stats, price, and outfitting reference for the Krait Mk II.inara.cz/elite/ship/27
Fandom wikiKrait Mk II hull profile, internal-slot layout and passenger-cabin notes.fandom.com/wiki/Krait_Mk_II