Ship Dossier // Faulcon DeLacy

Krait PhantomMultipurpose

Series Ships Updated 2026-06-25
Briefing

The range-first all-rounder — exploration is its primary edge

Premium jump range (~75 LY engineered), good speed and deep internals make the Phantom excellent for exploration and capable everywhere else. It trades the Krait Mk II's firepower and fighter bay for far greater reach, sitting among the top versatile mediums at a lower hull price than its siblings.

Krait Phantom
Krait Phantom · Faulcon DeLacy
84/100
~75 LY
Max jump (engineered)
~190 t
Max cargo
2L · 2M
Hardpoints
~35.7M Cr
Hull price
Medium
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Phantom is the Krait Mk II's leaner sibling, and where the Mk II leans combat, the Phantom leans range. It drops a large hardpoint and the fighter bay for less mass and far more jump range — ~75 LY as an explorer — while keeping deep internals, good speed and a medium pad. The result is a do-everything medium that's a premier explorer first, and a capable hauler, miner and light combatant besides.

It carries ~190 tonnes, mounts two large guns for self-defence, and mines or explores excellently. It fights less hard than the Mk II or Python and hauls less than a Type-8, but no versatile medium travels as far or as comfortably while still doing everything else. For a commander who explores often but wants one hull that also trades, mines and defends itself, the Phantom is the ideal range-first all-rounder.

Where this hull shines

Range-leaning versatility: long expeditions that double as trade or mining trips, deep-space self-sufficiency, and any commander who wants a fast, far-jumping medium that also hauls, mines and defends itself.

02

Key Stats & What Makes It Versatile

Max cargo
~190 t
Max jump
~75 LY (as explorer)
Hardpoints
2L · 2M
Top speed / boost
256 / 358 m/s
Utility mounts
4
Optional internals
6·5·5·5·3·3·3·2·1
Pad
Medium (most stations)
Crew seats
2
Rank
None
Permit
None

Four things make the Phantom a great range-first all-rounder:

The ceiling, stated honestly

It fights less hard than the Mk II or Python (two large hardpoints, no fighter), hauls less than a Type-8, and carries the least cargo of the top versatile mediums. Its combat is self-defence, not dominance. The Phantom's case is range-first versatility — superb for exploration-led play, second-best for combat-led.

03

Why This Rating

Scorecard

Premium ~75 LY range plus deep internals and a cheap, rank-free medium hull lead; self-defence-only firepower (2L·2M, no fighter bay) is the limiter.

The 84/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals25/30
Deep optional internals (6·5·5·5·3·3·3·2·1) carry a full expedition kit plus cargo or a mining suite, but cap at size 6 and ~190t — the least cargo of the top versatile mediums (Python ~294t, Corsair ~318t).
Firepower14/20
Two large and two medium hardpoints (2L·2M) with four utilities, but no third large mount and no fighter bay — combat is self-defence, not dominance; the Mk II and Python out-gun it.
Jump range19/20
~75 LY engineered is the signature stat — far beyond any other versatile medium and bettered only by the dedicated Mandalay; a premier explorer that anchors its all-round case.
Flexibility & re-fit cost14/15
Cheapest of the top versatile mediums at ~35.7M Cr hull, no rank or permit gate, medium pad lands almost anywhere, and storable role module sets let one hull re-role between explorer, trader and miner.
Survivability & handling12/15
6C bi-weave plus two Heavy-Duty boosters and HRPs give solid survivability across roles, and 256/358 m/s (~400 boost engineered) outruns trouble it can't out-gun — but it is a medium hull, not a combat tank.
Weighted total84/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — versatile mediums

ShipClassMax cargo (t)Pros & cons vs Krait PhantomRating
PythonMedium~294More cargo, shield and firepowerFar shorter range; slower86
Krait Mk IIMedium~230More firepower; SLF bayFar shorter range84
Krait Phantom thisMedium~190— this hull (baseline)84
CorsairMedium~318Modern; well-roundedShorter range82
Asp ExplorerMedium~128Cheaper; great viewShorter range; weaker combat80
MandalayMedium~154Even better range; modernWeaker combat and cargo78

The Phantom is the range-and-exploration pick of the versatile mediums. The Python and Mk II fight harder and carry more, but none travels as far or explores as well. For exploration-led versatility, the Phantom leads — only the dedicated Mandalay out-ranges it, with less all-round capability.

Other classes — the capital and small all-rounders

ShipClassMax cargo (t)Pros & cons vs Krait PhantomRating
AnacondaLarge~470Capital-scale; ~78 LY; does it allLarge pad; pricier; ponderous88
Imperial CutterLarge~794Far more cargo and shieldsLarge pad; Imperial rank; short range82
Cobra Mk VSmall~110Cheaper; lands anywhere; fastFar less range and capability80
Asp ExplorerMedium~128Cheaper; great viewShorter range; weaker all-round80
MandalayMedium~154Best medium rangeWeaker combat and cargo78

The Anaconda does everything at capital scale including ~78 LY, but needs a large pad and more money. Among mediums, the Phantom uniquely combines premium range with real all-round capability — the exploration-led do-everything sweet spot.

05

Cost & Access

Hull
~35.7M Cr
A-rated multirole
~48M Cr
Engineered
~68M Cr
Pad
Medium
Rank
None
Permit
None

At ~35.7M Cr the Phantom is the cheapest of the top versatile mediums, with no rank gate. Its versatility spreads the cost: one engineered hull explores, hauls, mines and defends itself, switchable by swapping modules.

Outfitting it across roles plus module sets brings the practical figure to around 68M Cr — a premier explorer that's also a capable all-rounder, for less than a Python or Mk II.

Range-first, do-everything

Around 68M Cr for a premier explorer that also hauls, mines and defends itself — the cheapest of the top versatile mediums.

06

3-State Loadout

A range-leaning multirole fit — great jump range, two guns for defence, cargo and a strong shield, ready to re-tune. Initial is buy-only; A-rated is the multirole baseline; Engineered makes it a superb explorer and capable all-rounder.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large gun; Overcharged multi-cannon with one Corrosive Shell to strip armour resistance for the battery.
Large 23C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge beam for shield-stripping; Thermal Vent keeps it heat-free under sustained fire.
Medium 12F Pulse Laser (Gimballed)G5 Efficient + Thermal VentGimballed pulse fills the medium mount; Efficient + Thermal Vent runs cool for self-defence.
Medium 22F Pulse Laser (Gimballed)G5 Efficient + Thermal VentSecond gimballed pulse; same Efficient + Thermal Vent tune for low-heat firepower.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ for survivability across all roles.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Heavy Duty + Deep Plating
Power Plant7E Power Plant7A Power PlantG5 Armoured + Thermal SpreadA-rated, then Low Emissions for cool deep-space running; Thermal Spread bleeds heat further.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives for the pace that lets the Phantom outrun trouble it can't out-gun.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate FIRST — range is the Phantom's signature; Increased Range + Mass Manager push it to ~75 LY.
Life Support4E Life Support4A Life SupportG5 Lightweight (no experimental effect)A-rated for endurance on long expeditions; Lightweight trims mass; no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rated, Engine Focused for boost/escape capacity; Super Conduits speeds the recharge.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — a multirole needs no sensor range, so save the mass for jump range.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more — survivability for every role.
Size 55A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement for survivability; Heavy Duty + Deep Plating is the cheapest large armour multiplier.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP fills the size-2 slot with cheap effective armour.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Range first, re-tune the rest

This balanced fit keeps a great jump range and self-defence; the Phantom's strength is swapping at a station — add a fuel scoop, Guardian booster, SRV and AFMU to explore deep; fill with cargo to trade; add a mining suite to mine. Keep role module sets in storage.

07

Initial Loadout — Buy-Only Plan

The Initial column fits the hull and its stock internals only — the free Lightweight Alloy bulkhead, plus E-rated core internals: 7E Power Plant, 6E Thrusters, 5E Frame Shift Drive, 4E Life Support, 7E Power Distributor, 6E Sensors and the fixed 5C Fuel Tank. Every hardpoint, utility mount, the shield generator and all optional internals are left empty (—), filled during the A-rated and role passes.

A-rate the core internals first — they serve every role, especially the FSD. Keep the Lightweight Alloy bulkhead: this is a range-first hull, and added bulkhead mass costs jump range.

Build role-specific module sets (explorer, trader, miner) in storage to swap in.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a range-first all-rounder:

Range leads, capability follows

The Phantom's edge is reach — A-rate the FSD first, then the cores. Keep the bulkhead light and tank through HRPs and the bi-weave, then build storable module sets to swap between explorer, trader and miner.

09

Engineering Plan

The house all-rounder engineering pattern, range-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
Multi-Cannon (3)Overcharged (G5)Corrosive ShellTod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (7)Engine Focused (G5)Super ConduitsThe Dweller
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate — range-weighted all-rounder blueprints; each module done once and reused. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~40~55~75
Combat capabilityself-defenceself-defenceself-defence
Effective armourlight (stock)light + 2 HRPHeavy Duty + Deep Plating + 2 HRP
Max cargo (t)~130~170~190
Speed (boost)358 m/s358 m/s~400 m/s
Versatilityexcellentexcellentexcellent

The bulkhead stays Lightweight Alloy to protect jump range, but Heavy Duty + Deep Plating engineering on it and the two HRPs lift effective armour well above stock without the mass of a Military-grade hull. The plant runs Armoured for integrity and output, and the distributor runs Charge Enhanced to sustain the beam + pulse battery and bi-weave recharge. Engineered, the Phantom jumps ~75 LY, hauls ~190t, mines well and defends itself with two large guns — a premier explorer that's also a capable all-rounder. It fights and carries less than the Python or Mk II, but travels far beyond either. The range-first medium do-everything.

11

Key Activities & Where To Do Them

Getting started
  • Expeditions that double as work. Explore deep, then trade or mine where you arrive.
  • Self-sufficient deep-space play. Premium range plus full kit and self-defence.
  • Versatile medium-pad play. Switch between exploration, trade and mining as needed.
Advanced
  • Exploration-led versatility. The do-everything hull for a commander who explores often.
  • Re-role on demand. Swap module sets to switch jobs without another ship.
  • Carrier companion. A far-jumping medium that docks on carriers for deep-space ops.
Generic example uses

Whatever the week demands, with a range tilt — an expedition, a trade loop, a mining run, some bounties. From your home base, one Phantom covers them all and travels furthest.

12

Field Notes — What Else To Know

Verdict

The Krait Phantom is the explorer's all-rounder: a premier long-range medium that also hauls, mines and defends itself, on a flexible pad. The Python and Krait Mk II fight harder and carry more, but none travels as far or explores as well while staying genuinely versatile. For range-first do-everything play, the Phantom is the ideal medium — and a community favourite for good reason.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/krait_phantom
Elite Dangerous (official)Frontier's official Krait Phantom ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-phantom
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/krait_phantom.json
Inara — Krait PhantomPer-ship page: base stats, price, and outfitting reference for the Krait Phantom.inara.cz/elite/ship/28
Fandom wikiKrait Phantom hull profile, internal layout, hardpoints, and role notes.fandom.com/wiki/Krait_Phantom
YouTube — Obsidian AntRelease-window first impressions of the Krait Phantom, comparing its range-first multirole profile against the Krait Mk II.youtube.com/watch?v=4SGgxNuKlWM
YouTube — Down to Earth AstronomyCompares the Phantom against the DBX and Asp Explorer for exploration, weighing jump range and medium-ship trade-offs.youtube.com/watch?v=Prlvh1gBtIs