Ship Dossier // Core Dynamics

Federal Assault ShipCombat

Series Ships Updated 2026-06-25
Briefing

The fastest Federal combat medium — quick, tough, and cheap

Core Dynamics stripped the Dropship's bulk to produce a fast, nimble armour-tank brawler with two large hardpoints and two military reinforcement slots. It sits just below the premium specialists in raw firepower, but its speed-armour-price balance makes it the natural ship to fight in while grinding toward a Federal Corvette.

Federal Assault Ship
Federal Assault Ship · Core Dynamics
84/100
2L 2M
Hardpoints
2
Military slots
357 m/s
Max boost
540
Base armour
~19.1M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Federal Assault Ship is what happens when Core Dynamics takes the slow Federal Dropship and tunes it for aggression. The bulk comes off, the engines wake up, and the result is a fast, agile brawler with two large hardpoints, a heavy armour base and two military slots for reinforcement — a Federal medium built to close, hit hard and stay mobile.

It sits in the same conceptual space as the Alliance Chieftain: an agile, affordable, tough combat medium. The FAS trades a couple of the Chieftain's hardpoints for a slightly more aggressive flight profile and Federal flavour, and asks a Federal Navy rank to buy. For commanders grinding Federal standing toward a Corvette, it's the ship they'll happily fight in along the way.

Where this hull shines

Aggressive conflict-zone and RES combat, pirate massacres, and Federal-rank grinding — anywhere a fast, tough, hard-hitting medium that closes and brawls is wanted.

02

Key Stats & What Makes It Fight

Top speed / boost
214 / 357 m/s
Hardpoints
2 Large · 2 Medium
Utility mounts
4
Hull mass
480 t
Base armour
540 (heavy)
Base shield
~133 MJ
Military slots
2 (class 4)
Optional internals
5·5·4·3·2·2·1
Agility
Excellent
Rank
Federal Chief Petty Officer
Crew seats
2

Four things make the FAS a standout Federal brawler:

The ceiling, stated honestly

Only four hardpoints and shallow optionals cap its firepower and tanking below the premium mediums, and its base shield is low (it's an armour-tank). It also needs a Federal rank to buy. The Alliance Chieftain offers a similar agile-tank profile with more mounts and no rank gate — the FAS's edge is its flight feel and Federal-grind synergy.

03

Why This Rating

Scorecard

Best-in-class speed and agility plus heavy 540 armour carry an 84; only four mounts (2L 2M), shallow optionals and a weak ~133 MJ base shield cap it.

The 84/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints23/30
Two Large plus two Medium mounts (4 total) deliver enough main-battery punch to kill RES/CZ targets, but trail every higher-rated medium peer — Krait Mk II and Python carry 3L 2M, the Corsair six guns, the Gunship seven.
Power distributor10/10
Class-6 power distributor sustains two large guns plus boost; Charge Enhanced WEP draw keeps the kinetic battery firing through a brawl, adequate but not standout for the bracket.
Shield10/15
Base shield is only ~133 MJ — this is an armour-tank, not a shield ship; even with a Reinforced bi-weave plus two Heavy-Duty boosters it tops out near ~520 MJ, well below the dedicated shield-tankers.
Armour & internals13/15
Heavy 540 base armour with two class-4 military slots makes it far tougher than its size suggests (~2,800+ effective engineered), but optionals are shallow (5·5·4·3·2·2·1), limiting reinforcement and module stacking.
Agility20/20
357 m/s boost and excellent turn rate — the fastest-boosting Federal combat medium, pushing past ~440 m/s engineered; closes, holds guns on and disengages at will, a near role-leading flight profile.
Utility & flexibility8/10
Four utility mounts feed boosters, chaff and heat sinks, but a medium pad, shallow internals and a Federal Chief Petty Officer rank gate keep it a focused brawler rather than a flexible multi-role platform.
Weighted total84/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — medium-pad combat ships

ShipClassHardpointsPros & cons vs Federal Assault ShipRating
Fer-de-LanceMedium1H 4MHuge mount; elite agility and alphaFragile internals; pricier; no military slots93
Krait Mk IIMedium3L 2MSLF bay; bigger guns; deeper internalsPricier; less aggressive flight feel90
MambaMedium1H 2L 2SFar faster; bigger alphaPoor agility; pricier89
Alliance ChieftainMedium2L 1M 3SMore mounts; no rank gate; three military slotsSlightly less aggressive flight feel88
Alliance ChallengerMedium1L 3M 3STankier; more mounts; no rank gateSlower; less agile86
CorsairMedium3L 3MSix guns; modern; roomierPricier; no military slots85
Federal Assault Ship thisMedium2L 2M— this hull (baseline)84
PythonMedium3L 2MVersatile; roomy multi-roleLess agile; lower combat focus83
Federal GunshipMedium1L 4M 2SSeven mounts; tougher; three military slotsFar slower and less agile82
Alliance CrusaderMedium1L 2M 3SSLF bay; 3 crew; tankierMuch slower; no rank but lower DPS80

The FAS is the agile-aggressive pick in the mid-tier combat bracket. The Chieftain matches its profile with more mounts and no rank gate, so for many pilots the Chieftain is the rational choice — but the FAS flies with a sharper, more aggressive feel and pairs perfectly with a Federal-rank grind.

Other classes — the larger leagues

ShipClassHardpointsPros & cons vs Federal Assault ShipRating
Federal CorvetteLarge2H 1L 2M 2SThe Federal combat apex — the FAS grind's rewardRear Admiral rank; ~187M Cr; large pad98
Imperial CutterLarge1H 2L 4MVast shields and firepowerImperial rank; poor agility; large pad91
AnacondaLarge1H 3L 2M 2SEight hardpoints; vast internalsPonderous; costly; large pad88
Kestrel Mk IISmall3L 2SSmall-pad firepower; agile; no rankLess internal room than the FAS85
VultureSmall2LSmall-pad agility; cheap; no rankTwo guns; power-starved; less tank80

The FAS is a waypoint on the road to the Federal Corvette — the agile medium you fight in while grinding the rank that unlocks the apex large warship. Until then it delivers most of a premium medium's aggression at a fraction of the price.

05

Cost & Access

Hull
~19.1M Cr
Retail (A-rated)
~30M Cr
Engineered
~48M+ Cr
Pad
Medium
Rank
Fed. CPO
Permit
None

At ~19.1M Cr the FAS is cheap for its combat capability, but it carries a Federal Navy rank gate — Chief Petty Officer — so you earn the right to buy it. The engineering bill is modest thanks to its shallow internals.

Conveniently, the missions that raise Federal rank (and the combat that pays for them) are exactly what the FAS is good at — so grinding toward a Corvette and fielding the FAS reinforce each other.

Rank-grind synergy

The FAS is both a reward for Federal rank and a tool to earn more of it — fly it in Federal-aligned conflict zones and the combat doubles as standing progress.

06

3-State Loadout

An aggressive armour-tank brawler that uses both military slots and the optional internals for reinforcement, with a bi-weave shield run purely as a regenerating buffer. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern weighted to speed and hull.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary huge-of-its-class mount; the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so it never stops firing.
Medium 12F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentBuy a cheap pulse, swap to a gimballed beam once A-rated; Thermal Vent runs it cold for shield-stripping.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium multi-cannon adds sustained kinetic DPS; Auto Loader keeps it topped up.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ buffer.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength on this hull.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadPowers two large guns, a shield, cells and utilities; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rate + Dirty Drives first — speed and agility are the FAS's whole identity.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to reach fights and Federal-rank turn-ins; only G3 range — a brawler doesn't need a jump monster.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate early — two large guns plus boost drain the class-6 distributor fast; Charge Enhanced restores WEP.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 14E Hull Reinforcement4D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement in the first military slot is the cheapest large multiplier on effective armour.
Military 24D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Optional Internals
Size 55E Shield Generator5C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises its MJ and Fast Charge speeds the buffer's recovery.
Size 55E Cargo Rack5A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull where the size-4 slot allows — armour stacks linearly.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Module Reinforcement(No blueprint available)Module Reinforcement protects the cores that keep you flying; not engineerable.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull in the size-2 slot for the armour tank.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Armour-tank with a bi-weave buffer

The FAS's low base shield means it tanks on armour — fill both military slots and the optionals with Heavy-Duty reinforcement, and run a bi-weave shield purely as a regenerating buffer. Speed and toughness are the strategy: close fast, brawl, disengage.

07

Initial Loadout — Buy-Only Plan

Earn the rank, buy the hull (~19.1M Cr), fit a 5E Shield Generator with a 0A Shield Booster, and reinforce the first military slot with a 4E Hull Reinforcement.

Arm the hardpoints buy-only with gimballed weapons — a 3E Pulse Laser and a 3C Multi-Cannon on the two large mounts, a 2F Pulse Laser and a 2F Multi-Cannon on the mediums. Leave the second military slot, the spare utility mounts and the optional internals (beyond a stock cargo rack) empty until the A-rated pass — the beam laser and the second reinforcement wait until then.

Bulkheads stay stock Lightweight Alloy at this stage; the Military Grade Composite swap is an A-rated job. Even on the lighter shell, the speed and armour make it a strong RES and CZ brawler immediately.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for an aggressive armour-tank:

Speed is the strategy

The FAS wins by closing fast, hitting hard and disengaging — A-rate and engineer thrusters before anything else to keep that aggressive edge, then bank the Military Grade hull and reinforcement behind it.

09

Engineering Plan

The house combat pattern weighted to speed and hull. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Bi-Weave Shield (5)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Moderate — standard combat G5s plus Heavy-Duty reinforcements. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)357 m/s357 m/s~440 m/s
Agilityexcellentexcellentelite
Armour (eff.)540~1,500~2,800+
Shield (MJ)~190~270~520
Sustained DPShighhighhigh

The Military Grade Composite bulkhead and stacked reinforcement lift effective armour well past a thousand by the A-rated pass; engineering — Heavy Duty bulkheads, Heavy Duty hull packages and Deep Plating throughout — then pushes it into the thousands while boost clears 440 m/s. A fast, aggressive brawler that closes in an instant and absorbs the return fire. DPS is solid; speed and toughness are the story.

11

Key Activities & Where To Do Them

Getting started
  • Federal conflict zones. Fight for the Federation to earn combat bonds and Federal Navy rank toward a Corvette.
  • Hazardous RES. Close fast on high-value targets and brawl them down.
  • Pirate massacre stacks. Stack missions and clear them in aggressive RES or CZ sessions.
Advanced
  • High-intensity CZ aggression. Engineered, the FAS thrives at the front of a conflict zone, picking off priority targets fast.
  • Federal-rank grinding. Its combat strength makes the long Federal rank climb genuinely fun rather than a chore.
  • Power-play combat. Eliminate enemy assets quickly during fortification and undermining.
Generic example systems

Any Federal-aligned CZ or Haz RES suits it; favour Federation-controlled systems so combat bonds also raise Federal rank. Around your home region, Federal CZs feed both credits and the Corvette grind.

12

Field Notes — What Else To Know

Verdict

The Federal Assault Ship is the Federation's agile striker: fast, tough, hard-hitting and cheap, in the spirit of a Federal Fer-de-Lance-lite. It asks a rank to fly, but that rank grind and the FAS's combat strengths feed each other — making it the natural ship to brawl in on the road to a Federal Corvette.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/federal_assault_ship
Elite Dangerous (official)Frontier's official Federal Assault Ship ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../federal-assault-ship
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/federal_assault_ship.json
Inara — Federal Assault ShipShip overview: stats, internals layout, hardpoints, price, and Federal rank requirement.inara.cz/elite/ship/51
Elite Dangerous WikiFederal Assault Ship lore, Core Dynamics manufacturer, combat profile, and design notes.elite-dangerous.fandom.com/wiki/Federal_Assault_Ship