E:D Black Box
The Python is the strongest all-rounder on a medium pad and a perennial favourite. Three large hardpoints and a strong shield make it a serious warship; deep internals handle ~294 t of cargo, a full mining suite or exploration gear. It ranks just below the Anaconda overall and leads the versatile mediums for sheer balanced capability — accessible at most stations, no rank required.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Python is the medium-pad answer to 'one ship for everything.' Its three large hardpoints and strong shields make it a serious warship; its deep internals and ~294-tonne hold make it a defensible trader; it mines valuable cores while fighting off pirates; and it explores respectably. All of that on a medium pad that lands at the vast majority of stations — flexibility the capital all-rounders can't match.
It's slower than the Kraits and carries less than the dedicated freighters, but it does more things well than almost anything its size, and it's tough enough to survive whatever it's doing. For a single medium hull that fights, hauls, mines and explores — switchable by swapping modules — the Python has been a beloved benchmark for years. The medium fleet-in-one-ship.
Doing everything on a medium pad: switching between combat, defensible trading, core mining and exploration as needed, and any commander who wants maximum medium-pad versatility from one tough hull.
Four things make the Python the ultimate medium all-rounder:
It's slow, its jump range is modest (~45 LY), and specialists beat it everywhere — a Type-8 hauls more, a Mandalay explores far better, an FdL out-fights it. At ~55M Cr it's not cheap either. The Python's case is doing all of those things well in one tough medium hull; it's the best medium generalist, not a specialist.
Best-armed, deepest-holding medium generalist — three large hardpoints, ~294 t and ~1,100 MJ shields on a no-rank medium pad — held off the top only by a modest ~45 LY range.
The 86/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 29/30 | Ten optional internals (6·6·6·5·5·4·3·3·2·1) swallow any role's full kit — ~294 t cargo, a complete mining suite, or exploration gear — the deepest internal bay of any versatile medium; only the large all-rounders carry more. |
| Firepower | 18/20 | 3L + 2M hardpoints plus 4 utility mounts make it a genuine warship, not a token-armed trader — the heaviest hardpoint loadout among versatile mediums, outgunning the ~318 t Corsair and the lighter-armed Phantom. |
| Jump range | 13/20 | ~45 LY engineered as an explorer is its clear weakness — the Krait Phantom and Mandalay jump far further, and even laden the Python sits well below the medium field's range leaders. The factor that caps the score. |
| Flexibility & re-fit cost | 13/15 | Medium pad lands at most stations, no rank or permit, ~55.3M Cr hull; one engineered hull (~90M Cr) re-roles between warship, trader, miner and explorer by swapping stored module sets — capital-like versatility for far less than an Anaconda. |
| Survivability & handling | 13/15 | Strong ~294 MJ base shield rising to ~1,100+ MJ engineered, stackable HRPs and a 5A cell bank make it tough across every job; handling is the trade-off — it is slow and ponderous next to the faster Kraits. |
| Weighted total | 86/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.
| Ship | Class | Max cargo (t) | Pros & cons vs Python | Rating |
|---|---|---|---|---|
| Python this | Medium | ~294 | — this hull (baseline) | 86 |
| Krait Mk II | Medium | ~230 | Faster; SLF bay; great combatLess cargo and shield | 84 |
| Krait Phantom | Medium | ~190 | Faster; far better rangeLess cargo and firepower | 84 |
| Corsair | Medium | ~318 | More cargo; modern; roundedLess shield and firepower | 82 |
| Asp Explorer | Medium | ~128 | Cheaper; great range and viewFar weaker combat | 80 |
| Mandalay | Medium | ~154 | Far better range; modernWeaker combat and cargo | 78 |
Among versatile mediums the Python is the toughest and best-armed all-rounder with the biggest hold. The Kraits are faster and the Mandalay jumps far better, but none matches the Python's blend of firepower, capacity and durability. The medium do-everything benchmark.
| Ship | Class | Max cargo (t) | Pros & cons vs Python | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 | Capital-scale at everything; ~78 LYLarge pad; pricier; ponderous | 88 |
| Imperial Cutter | Large | ~794 | Far more cargo and shieldsLarge pad; Imperial rank | 82 |
| Cobra Mk V | Small | ~110 | Cheaper; lands anywhere; fastFar less capability | 80 |
| Asp Explorer | Medium | ~128 | Cheaper; better rangeFar weaker combat | 80 |
| Cobra Mk III | Small | ~64 | Far cheaper; lands anywhereMuch less of everything | 72 |
The Anaconda does everything at capital scale but needs a large pad and more money; the small all-rounders are cheaper and land anywhere but far less capable. The Python sits in the sweet spot: capital-like versatility and toughness on a flexible, affordable-ish medium pad.
At ~55.3M Cr the Python is a solid investment, with no rank gate. Its versatility spreads the cost: one engineered hull is your warship, trader, miner and explorer, swappable by changing modules.
Outfitting it well across roles and keeping module sets to swap brings the practical figure to around 90M Cr — cheaper than buying and engineering several medium specialists, and far cheaper than an Anaconda.
Around 90M Cr makes the Python your warship, trader, miner and explorer — capital-like versatility on a flexible medium pad for far less than an Anaconda.
A balanced multirole fit — real guns, a strong shield, cargo room and decent range, ready to re-tune. Initial is buy-only; A-rated is the multirole baseline; Engineered makes it excellent across the board.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 3C Multi-Cannon (Gimballed) | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Primary large mount; one Corrosive Shell strips armour resistance for the whole battery. |
| Large 2 | 3C Multi-Cannon (Gimballed) | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second large multi-cannon; Auto Loader removes reloads so DPS never pauses. |
| Large 3 | 3C Beam Laser (Gimballed) | 3C Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Large beam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire. |
| Medium 1 | 2F Pulse Laser (Gimballed) | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Medium pulse fill-in; Efficient keeps it cool and power-cheap, Thermal Vent dumps heat. |
| Medium 2 | 2F Pulse Laser (Gimballed) | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Second medium pulse rounds out the battery; same Efficient + Thermal-Vent pattern. |
| Utility Mounts | ||||
| Utility 1 | 0D Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for cheap. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Overcharged + Thermal Spread | Powers guns, shield and cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the Python agile for combat and quick docking. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range with Mass Manager gives the all-rounder respectable jump legs. |
| Life Support | 4E Life Support | 4A Life Support | G5 Lightweight (no experimental effect) | A-rated for long emergency oxygen; Lightweight trims mass; no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate for sustained weapon and boost draw; Charge Enhanced + Super Conduits keep WEP and ENG full. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; multirole needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire; Reinforced maximises MJ and Hi-Cap adds more. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Cargo Rack | 5A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement — the cheapest large multiplier on effective armour. |
| Size 3 | — | 3D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP stacks more effective armour for combat work. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1D Hull Reinforcement | G5 Heavy Duty + Deep Plating | |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
One balanced configuration — the Python's strength is swapping at a station: strip guns and HRPs for a fuel scoop, SRV and cargo to explore; fill with cargo to trade; add a mining suite (lasers, refinery, limpets) to mine. Keep role module sets in storage.
Buy the hull and fit a balanced multirole loadout buy-only: keep the stock Lightweight Alloy bulkhead, hang two 3C Multi-Cannons and a 3C Beam Laser across the large mounts, two 2F Pulse Lasers in the mediums, a single 0D Shield Booster, a 6E Shield Generator, E-rated cores, and a pair of cargo racks (6E + 5E).
Leave the rest empty for now — the Military Grade bulkhead, the extra shield boosters, the chaff and heat-sink launchers, the three hull reinforcements, the shield cell bank and the surface scanner all come in with the A-rate and engineering passes.
A-rate the core internals first — they serve every role — then build role-specific module sets (trader, miner, explorer) in storage to swap in.
A-rating priority for an all-rounder:
The Python's cores power every role — A-rate them first, then build storable module sets to swap between warship, trader, miner and explorer.
The house all-rounder engineering pattern. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (7) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (7) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam & Pulse Lasers | Efficient (G5) | Thermal Vent | Broo Tarquin |
| HRPs / Boosters | Heavy Duty (G5) | Deep Plating (HRP) / Super Capacitors (boosters) | Selene Jean / Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Moderate — engineered across combat, mobility and defence, but each module is done once and reused across roles. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Combat capability | strong | strong | strong |
| Effective armour | ~270 | ~700 | ~2,500 |
| Max cargo (t) | ~200 | ~270 | ~294 |
| Shield (MJ) | ~410 | ~580 | ~1,100+ |
| Max jump (LY) | ~30 | ~38 | ~45 |
| Versatility | excellent | excellent | excellent |
Engineered, the Python fights with three large guns behind a 1,100 MJ shield and a Military Grade hull braced by three reinforcement packages to ~2,500 effective armour, hauls ~294t, mines valuable cores and explores respectably — all on a medium pad. Specialists beat it at the extremes, but nothing its size does more, more toughly. The medium do-everything classic.
Whatever the week demands — bounties, a trade loop, a mining run, a short expedition. From your home base, one Python covers them all on a medium pad.
The Python is the medium do-everything classic: a tough warship, defensible trader, capable miner and decent explorer in one medium-pad hull, switchable by swapping modules. Specialists edge it everywhere, but nothing its size matches its blend of firepower, capacity and toughness. The legendary medium jack-of-all-trades, and still one of the best ships in the game.
Figures on this page are verified against the sources below.