E:D Black Box
The Crusader brings the one stat AX rewards most: three military slots, the most of any medium, all of them taking Guardian Module Reinforcement — the hardening that keeps your modules alive through Thargoid lightning. Add the Alliance tank hull, a fighter-bay decoy and no rank gate, and you have a cheap, durable anti-Xeno platform. It sits a few points behind the Chieftain because it is the slowest Alliance medium, carries the lowest base shield, and has only four utility mounts — a real squeeze once the Xeno scanner, caustic sink and heat sink are fitted.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Take the Alliance trio's tank chassis and count military slots: the Crusader has three — one more than the Challenger, two more than most mediums — and every one of them accepts Guardian Module Reinforcement. In anti-Xeno work that matters more than almost anything: Thargoid lightning strips and disables modules, and a stack of Guardian MRP is what keeps your thrusters, distributor and weapons online when lesser ships are flying home crippled. On top of that the Crusader keeps the tough Alliance hull, adds a ship-launched-fighter bay you can deploy as a decoy to split a swarm, and gates behind no rank at all. Arm the large mount with an AX multi-cannon, the two mediums with Guardian Gauss for heart damage, and you have a cheap, hard-to-kill Xeno hunter.
It rates 79 rather than joining the Chieftain at the top of the medium AX ladder for three honest reasons. It is the slowest Alliance medium with the lowest base shield, so it cannot weave out of a Cyclops' lightning the way a Chieftain can — and in AX, evasion is survival. It carries only four utility mounts, which a Xeno scanner, caustic sink and heat sink fill almost completely, leaving little room for the shield-booster suite. And with a single large hardpoint its raw AX firepower trails the heavier hulls. What it offers in return is module hardening and a fighter decoy no other budget medium matches.
Attritional, hardening-first AX: holding a position in an AX Conflict Zone, surviving the module-stripping lightning of Cyclops and Basilisk hunts, and any sortie where a deployed fighter splitting Thargoid attention buys the time a kill takes.
Four things make the Crusader a credible Xeno hunter:
The Crusader is the slowest Alliance medium with the lowest base shield, so it cannot dodge an Interceptor's lightning like a Chieftain — and AX rewards evasion. Its four utility mounts barely fit the mandatory Xeno scanner, caustic sink and heat sink, leaving almost no room for shield boosters. With one large hardpoint, raw AX firepower also trails the heavier hulls. Its case is module hardening and a decoy, not speed or shields.
Role-leading module hardening — three class-4 military slots of Guardian MRP, the most of any medium — on a tough 540-armour hull; held to 79 by being the slowest Alliance medium with the lowest base shield and only four utilities.
The 79/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Hardpoints for Gauss | 19/25 | 1L 2M 3S gives two medium Guardian Gauss mounts plus a large AX multi-cannon and three Guardian-shard smalls; solid but trails the Challenger (3 medium) and Gunship (4 medium) Gauss capacity, so heart-DPS ceiling is mid-pack. |
| Heat capacity & management | 17/20 | Fixed Gauss runs hot, but the 6A plant with Overcharged + Thermal Spread and a Heat Sink Launcher manage it well; the squeeze is fitting that heat sink within only four utilities alongside scanner and caustic sink. |
| Hull tank & reinforcement room | 19/20 | Three class-4 military slots — the most of any medium — all take Guardian MRP, and the 6·5·3·3·2·2·1 optionals plus 540 base armour leave deep room for Guardian HRP, pushing effective armour past ~2,500; role-leading hardening. |
| Agility | 16/25 | 180/300 m/s makes it the slowest Alliance medium with the lowest base ~126 MJ shield; even Dirty Drive thrusters only reach 'fair' dodge, so it cannot weave out of Interceptor lightning the way the Chieftain can — the clear limiter in a role where evasion is survival. |
| Caustic handling & support slots | 8/10 | Caustic sink plus stacked Guardian HRP give strong caustic resistance, and the SLF bay adds a swarm decoy no other budget medium has; only four utility mounts cap support depth, leaving one slot for a single shield booster after scanner/caustic/heat kit. |
| Weighted total | 79/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for anti-Xeno combat specifically. The role column is the hardpoint loadout — the basis for an AX weapon suite. Evasion, hardening and heat management matter as much as raw mounts.
| Ship | Class | Hardpoints | Pros & cons vs Alliance Crusader | Rating |
|---|---|---|---|---|
| Alliance Chieftain | Medium | 2L 1M 3S | Far more agile; dodges lightning; bigger gunsOne fewer military slot; no SLF bay | 90 |
| Krait Mk II | Medium | 3L 2M | High DPS; SLF bay; agileNo military slots; less module hardening | 89 |
| Alliance Challenger | Medium | 1L 3M 3S | Faster; more Gauss mounts; higher shieldNo SLF bay; same 3 military slots | 88 |
| Federal Gunship | Medium | 1L 4M 2S | Maximum Gauss mounts; SLF bay; toughFederal rank; even slower and clumsier | 82 |
| Python | Medium | 3L 2M | More mounts; roomy internals; SLF-capableNo military slots; less hull hardening | 80 |
| Alliance Crusader this | Medium | 1L 2M 3S | — this hull (baseline) | 79 |
| Federal Assault Ship | Medium | 2L 2M | Fast, agile Federal brawler; dodges wellFederal rank; no military slots; no SLF | 77 |
| Mamba | Medium | 2L 2M | Very fast in a straight linePoor turning for AX; no military slots | 70 |
Among the medium AX hulls the Crusader is the hardening specialist: three military slots and a fighter decoy, but the slowest hull and lowest shield of the family. The Chieftain out-dodges it, the Challenger out-shields and out-guns it with the same military count, and the Krait out-damages it — which is why all three rate higher. Where the Crusader wins is keeping its modules alive and splitting a swarm with an SLF.
| Ship | Class | Hardpoints | Pros & cons vs Alliance Crusader | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | 1H 2L 4M | Vast shield tank; far more firepowerImperial rank; ~200M Cr; large pad; worse dodging | 90 |
| Anaconda | Large | 1H 3L 2M 2S | Eight mounts; vast internals; no rankPonderous; costly; large pad | 88 |
| Federal Corvette | Large | 2H 1L 2M 2S | Battleship tank; eight utilities; two military slotsFed. Rear Admiral; ~188M Cr; large pad | 86 |
| Type-10 Defender | Large | 4L 3M 2S | Huge armour; nine mounts; SLF bayVery slow; feeble shields; large pad | 86 |
The large AX platforms out-tank and out-gun the Crusader outright, but each demands a large pad and most demand a rank grind and ten times the credits. The Crusader is the medium-pad, no-rank, ~22M-Cr way to get serious Guardian module hardening into an AX fight — not the toughest Xeno hull, but the cheapest one that hardens like the big ships do.
At ~22M Cr the Crusader is one of the cheapest hulls that can field a full Guardian-hardened AX fit, and it sits behind no rank or permit — only the Guardian and AX weapon unlocks every Xeno hull needs. A complete AX fit with three Guardian MRP, Gauss and AX multi-cannons, a bi-weave shield and a fighter bay runs to roughly ~45M Cr A-rated, rising past ~65M Cr engineered, with a low ~3M rebuy that makes mistakes cheap to learn from.
That cheap rebuy and the absence of any rank gate make the Crusader a strong first dedicated AX ship: hard enough to survive the learning curve, cheap enough that a death costs little. The real price of admission is the Guardian-tech grind for the weapons and reinforcement — the same toll every AX hull pays.
~65M Cr engineered plus the Guardian unlocks buys three military slots of module hardening on a medium pad with no rank gate — AX survivability the budget Chieftain can't quite match. Factor the Guardian-tech grind, not the credits, as the real cost.
A hardened AX gunboat: an Enhanced AX multi-cannon on the large mount, Guardian Gauss on the mediums for heart damage, Guardian shards on all three smalls, every military slot filled with Guardian Module Reinforcement, and a fighter-bay decoy. Initial is buy-only cores; A-Rated adds the unlocked AX kit; Engineered hardens the shield, hull, heat and mobility. The four utilities are the tight spot — Xeno scanner, caustic sink and heat sink leave one slot for a shield booster.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | — | 3C Enhanced AX Multi-Cannon (Gimballed) | (No blueprint available) | Enhanced AX multi-cannon, gimballed to track scouts and interceptors; AX/Guardian weapons take no engineering blueprint. |
| Medium 1 | — | 2B Guardian Gauss Cannon (Fixed) | (No blueprint available) | Guardian Gauss for raw heart damage — fixed-mount, the Crusader's main interceptor-killer; not engineerable. |
| Medium 2 | — | 2B Guardian Gauss Cannon (Fixed) | (No blueprint available) | Second Gauss doubles heart DPS; pace your fire, Gauss is heavy on heat and the capacitor. |
| Small 1 | — | 1D Guardian Shard Cannon (Fixed) | (No blueprint available) | Guardian Shard Cannon — a hitscan shotgun for scouts and topping hearts; the smalls are too small for any AX multi-cannon. |
| Small 2 | — | 1D Guardian Shard Cannon (Fixed) | (No blueprint available) | Second shard cannon for swarm and scout clearance; cheap on the distributor next to the Gauss. |
| Small 3 | — | 1D Guardian Shard Cannon (Fixed) | (No blueprint available) | Third shard cannon — there is no small AX multi-cannon in game (the smallest AX MC is medium), so the smalls run Guardian weapons. |
| Utility Mounts | ||||
| Utility 1 | — | 0C Xeno Scanner | (No blueprint available) | Enhanced Xeno Scanner reveals interceptor hearts and subsystems; scanners carry no blueprint. |
| Utility 2 | — | 0I Caustic Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Shield Booster | G5 Thermal Resistant + Super Capacitors | The one utility left after the AX kit — a shield booster, Thermal Resistant against Thargoid thermal fire. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Overcharged + Thermal Spread | A-rate first — Gauss, a shield and the cells are power-hungry; Overcharged adds headroom, Thermal Spread bleeds the heat. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives recover what agility the heavy hull allows — the Crusader needs every bit to dodge lightning. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated to move a 500t hull to the fight; Increased Range with Mass Manager keeps jump range usable. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more, and life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate this early — fixed Gauss empties the WEP capacitor fast; Charge Enhanced + Super Conduits keep it firing. |
| Sensors | 4E Sensors | 4D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; AX needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 4D Guardian Module Reinforcement | (No blueprint available) | Guardian Module Reinforcement — the Crusader's whole case; soaks the lightning that disables modules. Not engineerable. |
| Military 2 | — | 4D Guardian Module Reinforcement | (No blueprint available) | Second Guardian MRP; three is the most of any medium hull. |
| Military 3 | — | 4D Guardian Module Reinforcement | (No blueprint available) | Third Guardian MRP fills the last military slot — maximum module hardening. |
| Optional Internals | ||||
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Thermal Resistant + Hi-Cap | Bi-Weave regenerates fast under fire; Thermal Resistant + Hi-Cap counter Thargoid thermal damage. |
| Size 5 | — | 5D Fighter Hangar | (No blueprint available) | Fighter Hangar — deploy an SLF to split a swarm; hangars are not engineerable. |
| Size 3 | — | 3D Guardian Hull Reinforcement | (No blueprint available) | Guardian Hull Reinforcement adds armour and caustic resistance; Guardian reinforcement takes no blueprint. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2D Guardian Hull Reinforcement | (No blueprint available) | More Guardian HRP — armour and caustic resist stack linearly. |
| Size 2 | — | 2D Guardian Hull Reinforcement | (No blueprint available) | Second size-2 Guardian HRP for more effective armour. |
| Size 1 | — | 1D Guardian Hull Reinforcement | (No blueprint available) | Last optional — a size-1 Guardian HRP tops off the caustic-resistant armour. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Crusader's whole AX case is its three military slots — fill all three with Guardian Module Reinforcement so the lightning can't disable you. Put Gauss on the mediums for heart damage, an Enhanced AX multi-cannon on the large mount, and Guardian Hull Reinforcement across the optionals. The four utilities are tight: scanner, caustic and heat kit come first, then one shield booster. Run the SLF as a decoy when a swarm converges.
Buy-only, the Crusader fits just its stock core internals and the hull she ships with: a 6E Power Plant, 6E Thrusters, 5E Frame Shift Drive, 5E Life Support, 6E Power Distributor, 4E Sensors, the 4C Fuel Tank and the stock Lightweight Alloy bulkheads. There is no rank to grind first.
Every hardpoint stays empty — the large AX multi-cannon mount, both Guardian Gauss mediums and the three Guardian-shard smalls all wait on AX and Guardian weapon unlocks that no shipyard sells.
The four utilities, all three military slots, the bi-weave shield, the fighter hangar and the Guardian Hull Reinforcement optionals sit at “—” as well, until the Guardian and AX kit is unlocked. Buy-only, she leaves the pad as a bare Lightweight-Alloy hull on E-rated cores — every part that makes her an AX platform, including the heavier bulkheads, comes later.
AX-fitting priority for the gunboat:
The Crusader earns its rating by surviving the lightning, not dodging it — prioritise the three Guardian MRP, Mil-grade bulkheads and a layered shield/hull tank over chasing DPS its single large mount can't deliver anyway. The 5D Fighter Hangar is a decoy/aggro tool that needs a crewmate; flying solo against interceptors, swap it for a 5D Guardian HRP to deepen the hull-tank instead.
AX engineering hardens shields, hull, heat and mobility; AX/Guardian weapons have limited engineering. Pin blueprints for remote G1→G5 application; visit in person for experimentals.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (6) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Distributor (6) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (6) | Thermal Resistant (G5) | Hi-Cap | Lei Cheung |
| Shield Booster | Thermal Resistant (G5) | Super Capacitors | Didi Vatermann |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Moderate — standard G5s across class-6 cores plus a thermal-resistant defensive suite, on top of the substantial Guardian-tech grind for weapons and reinforcement. The Guardian unlocks are the real cost; ship blueprints are standard. Ask for exact per-blueprint or unlock counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Shield (MJ) | ~126 | ~270 | ~600 |
| Bulkheads | Lightweight | Mil-grade | Mil-grade (HeavyDuty G5) |
| Armour (eff.) | 540 | ~780 (Mil-grade) | ~3,000+ (HeavyDuty + 5 Guardian HRP) |
| Module hardening | none | 3 Guardian MRP | 3 MRP + optionals |
| AX firepower | medium | medium | medium (one large mount) |
| Agility (dodge) | poor | fair | fair (slowest Alliance) |
Engineered, the Crusader is a hard little Xeno gunboat: a usable shield buffer, effective armour into the thousands — Mil-grade bulkheads with a HeavyDuty G5 roll under five Guardian HRP — and, the point, three Guardian MRP soaking the lightning that disables lesser ships. It cannot dodge like a Chieftain, so it leans on hardening and a fighter decoy to outlast the fight rather than out-fly it.
Wherever Thargoids are fought — AXCZ, Interceptor hunts, Maelstrom and Titan ops. The Crusader is the budget hull you bring when the plan is to harden up and outlast the lightning rather than dodge it.
The Alliance Crusader is the budget AX hardening platform: three military slots of Guardian Module Reinforcement — the most of any medium — on a tough hull with a fighter-bay decoy and no rank gate. It scores 79, a few points behind the Chieftain and Challenger, because it is the slowest Alliance medium with the lowest base shield and only four utility mounts, so it can't dodge the lightning the way the role rewards. Buy it when you want serious module hardening cheap, and fight by outlasting the swarm rather than out-flying it.
Figures on this page are verified against the sources below.