E:D Black Box
A strong passenger hull without the dedicated-liner polish. Big cabin capacity and the longest jump range of any passenger ship let it run far-flung sightseeing tours other liners can't reach in one hop — and the same airframe doubles as your explorer, hauler and warship. No rank gate, no liner comfort bonus: it earns on reach and flexibility, not on luxury pay-per-seat.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Anaconda carries passengers the way it does everything else — competently, at scale, and over enormous distances. Twelve optional internals fit a deep cabin suite for ~170 economy berths, and its class-leading jump range means it reaches distant scenic destinations in fewer hops than any dedicated liner. For long-range sightseeing tours that wander far off the bubble's edge, that reach is the whole case: where a Beluga or Orca needs a string of jumps, the Anaconda often gets there in one.
Its great virtues are reach and double duty: no rank gate, no permit, and the same hull you already own as an explorer or hauler. The costs are real, though — it has no liner comfort bonus, so passengers pay standard rates rather than the premiums a dedicated liner commands; it's a large pad; and the rebuy is heavy. As a passenger ship it's the generalist that goes furthest, not the luxury specialist that earns most per seat.
Long-range sightseeing tours to distant, scattered beacons where jump range beats cabin polish; mixed VIP-and-economy runs that need depth of berths; and any commander who wants one hull that flies passengers this week and explores or hauls the next.
Four things make the Anaconda a capable passenger hull:
It has no liner comfort bonus, so its passengers pay standard rates — a Beluga, Orca or Lynx earns more per seat in equal cabins, and the Imperial Cutter both out-shields it and out-berths it. It's a large pad and the rebuy is heavy. The Anaconda's case is reach and flexibility, not luxury pay; for maximum earnings-per-seat the dedicated liners win.
Class-leading jump range and a deep ~170-berth suite across 12 optionals carry it; the absent liner comfort bonus, large pad and ~18M rebuy cap it short of the dedicated liners.
The 82/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 32/35 | Twelve optional internals (7·6·6·6·5·5·5·4·4·4·2·1) fit ~170 economy berths or a mixed economy/first/luxury suite; third-deepest in the field behind the Cutter (~340) and Beluga (~184), and the size-7 holding the shield frees every size-6 for fares. |
| Comfort | 11/20 | Faulcon DeLacy hull carries no liner comfort bonus, so passengers pay standard rates — a Beluga, Orca, Lynx or Dolphin earns more per seat in equal cabins. The named ceiling on the role and the score's main limiter. |
| Jump range & tank | 20/20 | Longest jump range of any passenger ship — ~60 LY loaded engineered, ~78 LY light fit — reaching scattered scenic beacons in fewer hops than any dedicated liner. Role-leading on reach with a G5 Increased Range FSD. |
| Shield & safety | 13/15 | Engineered bi-weave plus a six-strong Heavy Duty booster stack across eight utility mounts pushes ~1,200+ MJ, with a class-5 military hull reinforcement; strong for passenger safety, though the Imperial Cutter's warship shields out-tank it. |
| Pad class & cost | 6/10 | Large pad locks it out of medium and outpost berths the Lynx and Dolphin use, and the bill is heavy: ~147M Cr hull, ~366M all-in A-rated, ~18M rebuy. Offset by no rank or permit gate and cabins that swap to cargo or exploration. |
| Weighted total | 82/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for passenger work specifically. The role column is the maximum economy passenger capacity — but note that dedicated liners earn comfort bonuses (more profit per seat) the Anaconda does not, while its jump range reaches distant boards no liner can.
| Ship | Class | Max passengers | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Most cabins; liner comfort bonusFar shorter range; slower; pricier to fill | 95 |
| Imperial Cutter | Large | ~340 | Most berths; warship shields; fasterImperial Duke rank; shorter range; costlier | 89 |
| Orca | Large | ~96 | Liner comfort bonus; fastest largeFewer cabins; shorter range | 88 |
| Anaconda this | Large | ~170 | — this hull (baseline) | 82 |
Every large liner above out-earns the Anaconda per seat — the Beluga and Orca through the comfort bonus, the Cutter through raw berths and shields. The Anaconda's distinction is range: it carries a deep cabin suite to scenic destinations the dedicated liners can't reach in one hop, and it does so without a rank gate. The reach pick, not the luxury pick.
| Ship | Class | Max passengers | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | ~100 | Medium pad; dedicated liner; Robigo-readyFewer cabins; shorter range | 90 |
| Dolphin | Small | ~42 | Cheap; lands anywhere; comfort bonusFar fewer cabins; far less range | 80 |
The Lynx and Dolphin carry their comfort bonus and land on medium and outpost pads the Anaconda can't use. The Anaconda's edge over both is depth of berths and reach — the more your tours wander to distant, scattered beacons, the more its jump range justifies the large pad and the missing liner bonus.
At ~147M Cr the hull is a major purchase, and a passenger fit drives the bill higher than it looks — first-class and luxury cabins are expensive, so an A-rated suite with shields and a long-range FSD runs to around ~366M Cr all-in. Budget a ~18M rebuy.
The saving grace is that it isn't a single-role outlay: the cabins swap out for cargo racks or an explorer suite at a station, so the same engineered hull pays its way across passenger work, hauling and exploration. For a commander who already owns an Anaconda, adding a cabin set is far cheaper than buying a dedicated liner.
Around ~366M Cr all-in for the passenger fit — no rank gate, and the cabins swap for cargo or an explorer suite, so the spend isn't locked to one job.
A long-range passenger fit — a deep cabin suite, a protective shield and a high-range FSD, with hardpoints left clean. Initial is buy-only; A-rated is the passenger baseline; Engineered maximises range and keeps the cabins safe. The size-7 optional holds the shield (passenger cabins cap at size 6), freeing every size-6 slot for fares.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First of the shield-booster stack; Heavy Duty multiplies the bi-weave's raw MJ to keep VIPs safe. |
| Utility 2 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster; diminishing returns begin but it still pays on a fare run. |
| Utility 4 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster once credits allow. |
| Utility 7 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fifth booster continues to firm up the shield for safer passenger routes. |
| Utility 8 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Sixth booster in the last utility; drop a couple if you want the lightest possible hull for range. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Overcharged + Thermal Spread | An unarmed hull needs little power, so Low Emissions trims heat and mass; Thermal Spread bleeds the rest for cool, long cruises. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the heavy loaded hull manoeuvrable in and out of stations. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate FIRST — G5 Increased Range plus Mass Manager is the build's identity, reaching boards no liner can. |
| Life Support | 5E Life Support | 5A Life Support | G5 Lightweight (no experimental effect) | A-rate for emergency-oxygen duration with passengers aboard; Lightweight trims mass and has no experimental effect. |
| Power Distributor | 8E Power Distributor | 8A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused shifts capacity to ENG so the heavy hull can keep boosting; Super Conduits speeds the recharge. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; passenger runs need no sensor range, so save the mass for jump range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock 5C tank; fuel capacity is fixed and cannot be engineered. Pair with a fuel scoop for long sightseeing legs. |
| Military Slots | ||||
| Military 1 | — | 5D Hull Reinforcement | G5 Lightweight (no experimental effect) | Lightweight hull reinforcement adds a little armour and resistance without the mass penalty of Heavy Duty — range stays intact. |
| Optional Internals | ||||
| Size 7 | 7E Shield Generator | 7C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield in the size-7 slot (no cabin fits here); Reinforced maximises MJ and Fast Charge restores the bi-weave's quick recovery. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy cabin for bulk sightseeing fares; swap class to suit the board. |
| Size 6 | 6E Economy Passenger Cabin | 6C First Passenger Cabin | (No blueprint available) | First-class cabin for higher-paying fares; cabins are never engineered. |
| Size 6 | — | 6B Luxury Passenger Cabin | (No blueprint available) | Luxury cabin for VIP boards — the freed size-6 slot that the relocated shield opened up. |
| Size 5 | 5E Economy Passenger Cabin | 5E Economy Passenger Cabin | (No blueprint available) | Economy cabin — bulk capacity. |
| Size 5 | — | 5C First Passenger Cabin | (No blueprint available) | First-class cabin for the mid-tier fares. |
| Size 5 | — | 5A Fuel Scoop | (No blueprint available) | Economy cabin; swap to business or cargo when the week turns to hauling. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy cabin filling a smaller slot. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy cabin; pull for a fuel scoop or repair limpet on remote tours. |
| Size 4 | — | 4A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Size-2 slot takes only an economy cabin (business/first/luxury start at size 3+); a couple of extra seats. |
| Size 1 | — | 1E Supercruise Assist | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
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| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit the cabin mix the board demands — economy for bulk sightseeing, first & luxury for VIP fares — and lean on the Anaconda's reach to take boards that target distant beacons. Keep a real shield and point defence for threatened routes. With no liner bonus to lean on, range and capacity are what set the Anaconda apart; swap cabins for cargo racks when the week turns to hauling.
Buy the hull and fit three economy cabins for bulk fares — first and luxury cabins come with the A-rated suite, not the buy-only pass.
Keep the stock Lightweight Alloy bulkhead and don't trade up — on a range hull the lightest plate is the keeper plate, and survivability here comes from shields, not armour. The G5 reinforcement that shaves its mass waits for the engineering pass.
Keep a base shield generator and stack three shield boosters in the utilities; point defence, heat sinks and the rest of the booster stack wait for the A-rated upgrade.
Leave the military slot, the smaller optionals, the fuel scoop, the supercruise assist and the spare utilities empty for now — A-rate the FSD and thrusters first to protect the long-range reach that defines the build.
A-rating priority for a long-range passenger hull:
The Anaconda earns on reach, not on a comfort bonus — A-rate the FSD before anything so it takes the distant boards, then build out the cabin suite and shield. Fit the 5A scoop so it refuels between scenic beacons without docking, and drop a Supercruise Assist in the size-1 slot for the long hands-off cruises. Add a Guardian FSD booster to stretch the range further.
The passenger engineering pattern, range-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Shield Generator (7) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (8) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
| Hull Reinforcement (5) | Lightweight (G5) | — | Selene Jean |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
Light-to-moderate for the passenger role — FSD, thruster, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Passenger berths | ~80 | ~92 | ~92 |
| Max jump (loaded, LY) | ~30 | ~45 | ~60 |
| Shield (MJ) | ~500 | ~800 | ~1,200+ |
| Onboard fuel scoop | no | 5A | 5A |
| Liner comfort bonus | no | no | no |
Engineered, the Anaconda carries ~92 mixed-class berths and jumps further between systems than any rival liner, reaching scattered scenic beacons in fewer hops — and with the onboard scoop it refuels itself between them, so the far-flung tours never strand it for fuel. The bulkhead stays Lightweight Alloy to protect that reach; the tank is the Bi-Weave, six boosters and the cell bank, not the plate. It earns less per seat than the dedicated liners — no comfort bonus — but on distant routes its reach and endurance let it take boards they simply can't service. The passenger ship that goes furthest.
Distant, scattered sightseeing destinations suit it best, where its jump range reaches beacons dedicated liners can't service in one hop. From your home base, the Anaconda takes the boards that wander furthest.
The Anaconda is the long-range passenger generalist: a deep cabin suite and the best jump range in the role, reaching scenic destinations no dedicated liner can service in one hop. It earns less per seat — it has no comfort bonus, a large pad and a heavy rebuy — but on far-flung tours its reach takes boards the liners can't, and the same hull doubles as your explorer and hauler. Not the luxury pick; the one that goes furthest.
Figures on this page are verified against the sources below.