Ship Dossier // Saud Kruger

Beluga LinerExploration

Series Ships Updated 2026-06-25
Briefing

A liner pressed into exploration — comfortable, well-stocked, but short-legged

The Beluga can be outfitted for deep space — vast internals hold scoop, scanner, SRV bay, AFMUs and comforts at once — but it carries a heavy, passenger-first hull on a drive that only manages ~40 LY engineered. As a dedicated explorer it's outclassed by every purpose-built ship and most cheap mediums. Its honest niche is a slow, luxurious tourer for an owner who already has one.

Beluga Liner
Beluga Liner · Saud Kruger
58/100
~40
Max jump (LY, engineered)
12
Optional internals
Class 6
~79.7M
Hull price (Cr)
Large
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Beluga Liner is Saud Kruger's flagship passenger ship, and exploration is not its job. But twelve optional internals — four of them class 6 — give it more raw module space than most dedicated explorers, so it can be kitted for deep space: the largest scoop it can mount, a multi-SRV bay, two or three AFMUs, scanners and creature comforts, all carried at once with redundancy to spare. For the explorer who values self-sufficiency and a comfortable cabin over speed, that capacity is real.

The problem is range and bulk. A 950-tonne hull on a class-7 drive tops out around ~40 LY even fully engineered — less than half what a Mandalay or Anaconda manages — so every leg of a deep-space trip takes far more jumps. Add the large pad (no outpost landings) and ponderous handling, and the Beluga becomes a slow, expensive way to do what cheaper, longer-legged ships do better. It rates 58: capable of the job, but rarely the right tool for it.

Where this hull shines

Comfortable, fully-stocked slow touring for an owner who already flies one: leisurely sightseeing close to home, carrier-supported expeditions where range matters less, and trips where carrying capacity and cabin comfort outweigh jump speed.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~40 LY
Top speed / boost
200 / 280 m/s
Up to Class 6
Hull mass
950 t
Optional internals
6·6·6·6·5·5·4·3·3·3·3·1
Utility mounts
6
Class 7
Pad
Large
Crew seats
4
Military slots
None

What the Beluga brings to exploration — and what holds it back:

The ceiling, stated honestly

Range is the whole game in exploration, and the Beluga is short by half. It's also a large pad (no outpost resupply), heavy, and slow to line up jumps. The module space is genuinely good, but a cheap Diamondback Explorer or a medium Krait Phantom out-ranges it for a fraction of the price and lands anywhere. The Beluga only makes sense as an explorer if you already own one and want comfort over speed.

03

Why This Rating

Scorecard

Capital-scale internals and no rank gate keep it afloat, but ~40 LY engineered — half a Mandalay or Anaconda — caps it at 58.

The 58/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range11/35
~40 LY engineered on a 950 t hull driven by a class-7 FSD with Increased Range + Guardian Booster 5 — roughly half what a Mandalay (~85), Anaconda (~78) or Diamondback Explorer (~68) reaches. Even a starter Hauler or Adder matches its legs; this is the decisive limiter.
Heat profile8/15
Class-6 Low Emissions + Thermal Spread power plant plus heat-sink launchers keep scooping heat manageable, but the heavy 950 t hull and large radiating profile give no thermal advantage — strictly mid-field, not a stealth scooper.
Fuel tank & reach8/10
Mounts the largest Class-6 fuel scoop it can take for fast refuels, and the vast internals (6·6·6·6·5·5·4·3·3·3·3·1) easily host extra fuel tanks (7C core plus a 3C) to widen the gap between scoopable stars. Reach between fuel stops is genuinely strong.
Canopy & visibility8/10
The Saud Kruger luxury hull carries an expansive wrap-around canopy with excellent forward and lateral visibility — a clear sightseeing and scanning asset, among the better cockpits in the role.
Internals18/20
Twelve optional internals — four Class 6 — give capital-scale module space, carrying the biggest scoop, a multi-SRV bay, twin AFMUs, repair limpet, bi-weave, scanner and a comfort cabin all at once with redundancy. Role-leading capacity and the single reason it scores this high.
Comfort & cost5/10
Comfortable cabins and no rank or permit gate, but ~79.7M Cr hull and ~115M Cr all-in is poor value for a short-legged explorer; large pad blocks outpost resupply. Justifiable only as a re-roled owned liner.
Weighted total58/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — large-pad ships

ShipClassMax jump (LY)Pros & cons vs Beluga LinerRating
Beluga Liner thisLarge~40— this hull (baseline)58
OrcaLarge~42Far faster; far lighter; cheaperLess module space and redundancy63
Imperial ClipperLarge~45Much faster; longer range; cheaperFewer internals; needs Imperial rank63
AnacondaLarge~78Nearly double the range; same capacity; re-roles to anythingPricier hull94
Caspian ExplorerLarge~78Purpose-built; huge range; explorer comfortsFar pricier94

Even among large pads the Beluga trails. The Orca and Clipper out-run it from lighter, faster, cheaper hulls; the Anaconda matches its capacity and nearly doubles its range. The Beluga's only edge here is cabin comfort — which counts for little on a survey trip.

Other classes — the cheaper, longer-legged rivals

ShipClassMax jump (LY)Pros & cons vs Beluga LinerRating
MandalayMedium~85Double the range; medium pad; far cheaperLess raw capacity96
Diamondback ExplorerSmall~68Far longer range; tiny price; lands anywhereA fraction of the internals88
Type-6 TransporterMedium~52Longer range; cheap; medium padCramped; few utilities68
HaulerSmall~45Longer range; dirt cheap; lands anywhereAlmost no capacity62
AdderSmall~38Cheap starter; lands anywhereTiny; comparable range only60

This is the Beluga's real competition, and it loses on the metric that matters: even a starter Hauler or Adder matches its range, while a cheap Diamondback Explorer jumps far further and lands anywhere. The Beluga keeps a rating in the high 50s only because its sheer module space lets it carry a complete, redundant expedition — just slowly.

05

Cost & Access

Hull
~79.7M Cr
A-rated explorer
~95M Cr
Engineered
~115M Cr
Pad
Large
Rank
None
Permit
None

At ~79.7M Cr the Beluga is a major purchase, and a full exploration fit brings the all-in figure to around 115M Cr. For that money you could buy and fully engineer a Diamondback Explorer many times over — and out-range the Beluga at every step.

The only honest cost case is reuse: if the Beluga is already in your hangar as a passenger liner, swapping cabins for scoop, scanner and AFMUs costs little and gives you a comfortable touring ship. Buying one for exploration is hard to justify.

Buy it for passengers, not parsecs

~115M Cr for a short-legged explorer is poor value — the Beluga earns its keep carrying passengers. Re-role an owned hull for a comfortable tour by all means; don't purchase one to explore.

06

3-State Loadout

An exploration fit that uses the Beluga's vast internals for a complete, redundant expedition. Initial is buy-only; A-rated is the expedition baseline; Engineered squeezes every light-year from a heavy hull while carrying full kit. Hardpoints stay empty and the cabins come out — mass is the enemy here.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsA light shield booster pads the landing shield; Heavy Duty maximises its raw MJ for botched touchdowns.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant6E Power Plant6D Power PlantG5 Low Emissions + Thermal SpreadD-rated to save mass on a 950 t hull; Low Emissions keeps heat low while scooping and Thermal Spread bleeds the rest.
Thrusters7E Thrusters7D ThrustersG5 Clean Drive Tuning + Stripped DownD-rated for mass; Clean Drive Tuning runs cool and Stripped Down sheds weight for range.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated and the heart of the build; Increased Range plus Mass Manager drives the ~40 LY jump out of a heavy liner.
Life Support8E Life Support8D Life SupportG5 Lightweight (no experimental effect)The class-8 life support is the single biggest mass target — D-rate and go Lightweight; it has no experimental effect.
Power Distributor6E Power Distributor6D Power DistributorG3 Engine Focused + Stripped DownD-rated; Engine Focused keeps the engine pip charged for boosting and high-wake escapes.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)D-rated and Lightweight — exploration needs no sensor range, so save the mass.
Fuel Tank7C Fuel Tank7C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Fuel Scoop6A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 65H Guardian FSD Booster(No blueprint available)Guardian FSD Booster size 5 is the largest flat jump-range bonus available — vital on a short-legged hull; it under-fills the size-6 slot and carries no blueprint.
Size 66G Planetary Vehicle Hangar(No blueprint available)Multi-SRV Planetary Vehicle Hangar for surface science and exobiology; hangars carry no blueprint.
Size 66A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 55C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Stripped DownA light bi-weave for landing safety; Enhanced Low Power plus Stripped Down keep its mass and power draw minimal.
Size 55A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 43A Repair Limpet Controller(No blueprint available)Repair Limpet Controller patches hull the AFMU can't touch; the largest variant is size 3, so it under-fills this size-4 slot and carries no blueprint.
Size 33E Economy Passenger Cabin(No blueprint available)Flex slot — a single economy cabin for a sightseeing tour, or swap for science or storage per trip; cabins aren't engineerable.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33C Fuel Tank(No blueprint available)A modest extra fuel tank extends the gap between scoopable stars; fuel tanks aren't engineerable.
Size 33D Guardian Module Reinforcement(No blueprint available)
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Capacity without the range

The Beluga carries a complete, redundant expedition all at once — the largest scoop it takes, a multi-SRV bay, twin AFMUs, a repair-limpet controller, scanner and a comfort cabin. The catch is that even stripped and engineered it still only jumps ~40 LY, so every destination is many more jumps away than on a proper explorer.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the largest scoop it takes (class 6) plus a heat-sink launcher — refuelling first. The core internals stay stock E-rated at this stage, and the hull's default Lightweight Alloy bulkheads are left as bought — they are already the lightest option and cost nothing.

Leave the rest of the bays empty — the Guardian booster, SRV bay, AFMUs, bi-weave shield, repair limpet, Guardian module reinforcement, surface scanner and cabin all wait for the A-rated pass.

Hardpoints stay empty and no cabins go in yet — on this heavy hull, every tonne saved buys range.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for the Beluga as an explorer:

Range first, always

On a hull this heavy the FSD, class-6 scoop and Guardian booster are non-negotiable — squeeze every light-year out of the drive, then fill the generous internals with redundancy. Engineer the stock Lightweight Alloys (Lightweight blueprint) and add Flow Control to the distributor to claw back the last few tonnes. The capacity is the only thing the Beluga does well in this role.

09

Engineering Plan

The standard exploration engineering pattern, aimed squarely at squeezing range from a heavy hull. Felicity Farseer carries the FSD; Professor Palin or Mel Brandon handle the thrusters. Pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (7)Clean Drive Tuning (G5)Stripped DownProfessor Palin / Mel Brandon
Power Plant (6)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (8)Lightweight (G5)Etienne Dorn
Sensors (5)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (6)Engine Focused (G3)The Dweller
Shield Generator (5)Enhanced Low Power (G5)Stripped DownLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Moderate — the standard exploration blueprints; the Guardian FSD Booster needs a Guardian-site run. Mass-reduction matters more here than on most hulls because the Beluga starts so heavy. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~24~32~40
Module capacityvastvastvast
Hull protectionstock alloy+ module reinf.lightweight (eng)
Comforthighhighhigh
Speed (boost)280 m/s280 m/s~330 m/s
Pad accesslargelargelarge

Engineered, the Beluga jumps ~40 LY while carrying a full, redundant expedition in comfort — lightweight-engineered Lightweight Alloys keep the hull mass minimal, and a Guardian module reinforcement in the last size-3 bay guards the internals against rough landings. But ~40 LY is the problem, roughly half what the genre leaders manage. It stays heavy and large-pad-bound. For self-sufficient comfort it works; for getting anywhere quickly, almost any dedicated explorer is the better ship.

11

Key Activities & Where To Do Them

Getting started
  • Comfortable short tours. Leisurely sightseeing to nearby nebulae and scenic systems where range matters less.
  • Carrier-supported trips. Jump the carrier to the region, then potter locally — the Beluga's short legs hurt less.
  • Surface science. The SRV bay and deep stores suit unhurried exobiology around a chosen base.
Advanced
  • Sightseeing liner. Bring paying passengers on the scenic run — the one role where its cabins and range overlap.
  • Re-roled owned hull. Already own a Beluga? Swap cabins for scoop and scanners for a no-extra-ship tour.
  • Self-sufficient base camp. Twin AFMUs and vast stores let it sit out in the black for a long stay near one site.
Generic example destinations

Keep targets within reach — nearby nebulae, scenic clusters, regions a fleet carrier can stage you to. The Beluga rewards a slow, comfortable stay over the long-haul dash a true explorer makes.

12

Field Notes — What Else To Know

Verdict

The Beluga Liner rates 58 for exploration: capable, but rarely the right call. Its vast internals carry a complete, redundant, comfortable expedition — and that capacity, plus its no-rank accessibility, is the only reason it scores this high. But ~40 LY engineered is roughly half what a Mandalay, Anaconda or even a cheap Diamondback Explorer delivers, and the large pad and heavy hull compound the problem. It isn't worse because it's a bad ship — it's a superb passenger liner doing a job it wasn't built for. Buy one to carry people; explore in it only if it's already in your hangar and comfort beats speed.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to model the exploration FSD/scoop/internal fit on this hull.coriolis.io/outfit/beluga_liner
Elite Dangerous (official)Frontier's official Beluga Liner ship page — manufacturer specs, hull mass/speed, and the ship render used on this page.elitedangerous.com/.../beluga-liner
EDCD coriolis-dataCore slot sizes (class-7 FSD, optional internals 6·6·6·6·5·5·4·3·3·3·3·1) and engineering blueprint data behind the loadout.coriolis-data/ships/beluga.json
Inara — Beluga LinerStock hull stats, internal layout, and module sellers cross-checked for the exploration build.inara.cz/elite/ship/57
Fandom — Beluga LinerManufacturer (Saud Kruger), hull role, and lore reference backing the dossier write-up.elite-dangerous.fandom.com/wiki/Beluga_Liner
YouTube — Ricardos GamingDeep-dive review of the Beluga Liner covering its jump range and internal module space — context for its limits as an explorer.youtube.com/watch?v=9ejyrb9lRjU