Ship Dossier // Gutamaya

Imperial EagleCombat

Series Ships Updated 2026-06-25
Briefing

The Eagle refined — faster, punchier, still a glass dart

Gutamaya's take on the classic dogfighter trades one small hardpoint for a medium and adds speed and a little hull, while preserving the Eagle's signature agility. Still very fragile — it sits at the bottom of the combat bracket alongside its sibling — but it's the more capable of the two budget dogfighters and a stylish Imperial thrill to learn agility in.

Imperial Eagle
Imperial Eagle · Gutamaya
54/100
1M · 2S
Hardpoints
398
Boost m/s
~73k
Hull price Cr
Small
Pad size
1
Utility mount
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Eagle is Gutamaya's elegant reworking of Core Dynamics' dogfighter. It keeps the Eagle's tiny, agile airframe but tunes it for the Empire: faster top speed, a slightly tougher hull, and a hardpoint upgrade that swaps one small mount for a medium — meaningfully more bite. It's the same nimble dart, made quicker, prettier and a little more substantial.

It remains, however, a glass cannon. Its hull and shields are still thin, it has one utility and one small military slot, and its three guns — though now including a medium — still deal modest damage. The Imperial Eagle wins the same way its sibling does: through speed and agility, staying off the enemy's guns. It's the more refined budget dogfighter, but no less unforgiving of mistakes.

Where this hull shines

Fast, agile budget combat: dogfighting practice with a little more punch and speed than the base Eagle, low-stakes RES, and stylish cheap thrills for pilots who fly the Empire.

02

Key Stats & What Makes It Fight

Top speed / boost
299 / 398 m/s (fast)
Hardpoints
1 Medium · 2 Small
Utility mounts
1
Hull mass
50 t
Base shield
~104 MJ
Base armour
108 (thin)
Optional internals
3·2·1·1·1·1
Military slots
1 (class 2)
Agility
Excellent
Pad
Small (docks anywhere)

Four things define the Imperial Eagle as a combat ship:

The ceiling, stated honestly

It's still very fragile — thin hull and shields, one utility, a class-3 plant and only three guns. The medium mount and extra hull help, but it can't tank or out-damage the dedicated small fighters, and it sacrifices a touch of the base Eagle's pure agility for its speed. It's the more refined glass dart, but a glass dart still.

03

Why This Rating

Scorecard

Elite agility and a 480 m/s engineered top end carry it, but 1M·2S firepower on a class-3 plant with a ~104 MJ shield and 108 armour keep it bottom-bracket.

The 54/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints15/30
1 Medium + 2 Small mounts; the medium adds real bite over the base Eagle's 3S, but it trails every priced-up small fighter (Cobra Mk V 3M 2S, Courier 3M, Vulture 2L). Engineered Overcharged Corrosive multi-cannon plus two pulses is only medium sustained DPS.
Power distributor5/10
Only a class-2 power distributor — sustaining three guns plus boost is tight, needing Charge Enhanced + Super Conduits to hold up. Adequate for a three-gun fit but never a strength.
Shield6/15
~104 MJ base shield, ~190 MJ A-rated, only reaching ~360 MJ engineered through a 3C bi-weave and one Heavy-Duty booster. Thin even fully built; it survives by not being hit.
Armour & internals6/15
108 base armour on a 50 t hull, one class-2 military slot and modest internals (3·2·1·1·1·1). Even with Heavy-Duty hull reinforcements it reaches only ~450 effective armour — paper-thin and the hull's weakest trait.
Agility18/20
Excellent base agility rising to elite engineered, with 299/398 m/s stock and ~480 m/s boost after Dirty Drives. Role-leading handling and the entire reason the ship is flyable in combat.
Utility & flexibility4/10
Only one utility mount, forcing the single shield booster to do all defensive work. Offset slightly by small-pad docking anywhere and no rank or permit gate at ~73k Cr, but flexibility is minimal.
Weighted total54/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — small-pad combat ships

ShipClassHardpointsPros & cons vs Imperial EagleRating
VultureSmall2LTwo large guns; elite agility; real tankFar pricier; power-starved80
Cobra Mk VSmall3M 2SFive guns; tough; fastFar pricier78
Imperial CourierSmall3MFar stronger shields; three medium gunsImperial rank; paper armour70
Viper Mk IVSmall2M 2STougher; more utilitiesLess agile; slower66
Viper Mk IIISmall2M 2SMore guns; cheapSlightly slower; thinner63
Diamondback ScoutSmall2M 2SCool-running; four utilities; tougherSlower; less agile60
Cobra Mk IIISmall2M 2SVersatile; cargo; tougherLess agile58
Eagle Mk IISmall3SEven more agile; cheaperSmaller guns; thinner; slower55
Imperial Eagle thisSmall1M 2S— this hull (baseline)54
Sidewinder Mk ISmall2SFree; tougherFar less agile and fast40

The Imperial Eagle and the base Eagle are the two budget dogfighters — the Imperial trades a sliver of agility for more speed, a medium gun and a little hull. It's the more refined of the pair, but both sit at the bottom of the bracket on durability. Buy either to learn agility cheaply; buy a pricier hull to actually win durable fights.

Other classes — the agile step-up

ShipClassHardpointsPros & cons vs Imperial EagleRating
Fer-de-LanceMedium1H 4MAgile duelling king with a huge gunMedium pad; vastly pricier93
VultureSmall2LKeeps the agility, adds two large guns and tankFar pricier; power-starved80
Cobra Mk VSmall3M 2SThe do-everything small upgradeFar pricier78
Imperial CourierSmall3MThe Imperial shield-tank skirmisher step-upImperial rank; paper armour70
Eagle Mk IISmall3SThe slightly more agile, cheaper siblingSmaller guns; slower; thinner55

Like the base Eagle, the Imperial Eagle is a teacher and a stepping-stone. The Vulture keeps the agility while adding firepower and tank; the Imperial Courier is the natural Imperial-flavour step-up. Master the Imperial Eagle and more capable agile ships come easily.

05

Cost & Access

Hull
~73k Cr
Retail (A-rated)
~700k Cr
Engineered
~3.5M+ Cr
Pad
Small
Rank
None
Permit
None

At ~73k Cr the Imperial Eagle is very cheap — pricier than the base Eagle but still trivial — sold at Imperial-aligned stations with no rank gate. Its small modules keep engineering inexpensive.

It's a value-and-style pick: a near-free, stylish Imperial dogfighter to learn agility in, or a cheap thrill to fly for its handling. Few keep one long, but it's a charming budget fighter for Empire pilots.

Cheap, fast, Imperial flavour

Under 75k credits for a fast, agile Imperial dogfighter with a medium gun — the prettier, punchier budget dart, sold at Empire stations.

06

3-State Loadout

A fast, agile dogfighting fit built around the medium gun. Initial is buy-only; A-rated is the combat-ready baseline; Engineered maximises agility, speed and the thin shield.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe ship's main gun — buy a cheap pulse, swap to a gimballed multi-cannon once A-rated; Overcharged + Corrosive Shell makes it the alpha source.
Small 11G Pulse Laser (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Thermal VentSupporting small pulse; Efficient + Thermal Vent keeps it firing cold on the thin power budget.
Small 21G Pulse Laser (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Thermal VentSecond small pulse; Efficient + Thermal Vent for sustained heat-free chip damage.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsThe only utility mount — a shield booster; Heavy Duty multiplies the thin bi-weave's raw MJ.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant3E Power Plant3A Power PlantG5 Overcharged + Thermal SpreadOnly a class-3 plant, so Overcharged buys the headroom for three guns, shield and booster; Thermal Spread bleeds the extra heat.
Thrusters3E Thrusters3A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rate and engineer FIRST — speed and agility are this hull's only real defence; Dirty Drives + Drag Drives maximise both.
Frame Shift Drive3E Frame Shift Drive3A Frame Shift DriveG3 Increased Range (no experimental effect)A-rated to reach RES sites and turn-ins; G3 Increased Range is enough — combat doesn't need a jump monster.
Life Support1E Life Support1D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor2E Power Distributor2A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate early — sustaining three guns plus boost on a class-2 distributor is tight; Charge Enhanced + Super Conduits fix it.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass on a featherweight hull.
Fuel Tank2C Fuel Tank2C Fuel Tank(No blueprint available)Stock tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 12D Hull Reinforcement2D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement in the military slot is the cheapest large multiplier on a paper-thin hull.
Optional Internals
Size 33E Shield Generator3C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave shield generator — the thin shield needs fast regen; Reinforced raises its MJ and Fast Charge speeds the recharge.
Size 22E Cargo Rack2A Shield Cell BankG4 Specialised + Boss CellsOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingSmall hull reinforcement; Heavy Duty for a little more effective armour on the thin hull.
Size 11D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11A Shield Cell BankG4 Specialised + Boss CellsOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Open in planner / Export
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Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Speed and agility carry it

Like the base Eagle, the Imperial version survives by not being hit — engineer thrusters and a bi-weave, lead with the medium gun, and stay on the enemy's blind side. The extra speed helps you disengage; the thin hull still punishes mistakes.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~73k Cr) at an Imperial station and fit a 3E shield generator, the 0A shield booster, and the military-slot 2D hull reinforcement. Leave the stock Lightweight Alloy bulkhead on — the Military Grade Composite upgrade waits for the A-rated stage.

Arm all three hardpoints with cheap gimballed pulse lasers buy-only — a 2F on the medium and a 1G on each small. The multi-cannon comes at the A-rated stage.

Leave the four size-1 optional slots empty for now (—) and carry a cheap cargo rack in the size-2 bay; A-rating fills the internals with shield cells and a second hull reinforcement — no scanner, this is a pure combat fit.

Fly fast and agile — lead with the medium gun, stay on tails, disengage if shields fall.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast dogfighter:

Fill the internals while you're at the yard: 2A and 1A shield cell banks, a second 1D hull reinforcement, and a 1D module reinforcement — the size-1 bay that carried a scanner now takes a third hull reinforcement.

Thrusters first

As with its sibling, agility plus speed is the Imperial Eagle's only real defence — A-rate and engineer thrusters before anything else.

09

Engineering Plan

The house combat pattern bent toward agility and speed. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Thrusters (3)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (3)Overcharged (G5)Thermal SpreadHera Tani
Multi-Cannon (2)Overcharged (G5)Corrosive ShellTod McQuinn
Pulse Lasers (1)Efficient (G5)Thermal VentBroo Tarquin
Power Distributor (2)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (3)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Very light — small modules and few of them; among the cheapest combat grinds. With a complete inventory this is trivial spend. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)398 m/s398 m/s~480 m/s
Agilityexcellentexcellentelite
Shield (MJ)~135~190~360
Armour (eff.)108~215~490
Sustained DPSlow-mediumlow-mediummedium

Military Grade Composite plus three Heavy Duty hull reinforcements lift effective armour from a paper-thin 108 to ~490 — with Boss Cell shield banks topping the bi-weave on demand, the engineered hull soaks far more than the base Eagle. It's still fragile; it wins through speed and agility, and the extra pace, armour and punch make it the more capable of the two budget dogfighters.

11

Key Activities & Where To Do Them

Getting started
  • Fast dogfighting. Lead with the medium gun and use the extra speed to control every engagement.
  • Low-stakes RES. Pick off weaker bounties while practising agility at near-zero risk.
  • Imperial combat. Fight for the Empire to earn early bonds and standing in a stylish budget hull.
Advanced
  • Agility mastery with more bite. The medium gun makes practice more rewarding than the base Eagle while teaching the same skills.
  • Budget aggression. Its trivial rebuy lets you fly recklessly and learn cheaply.
  • Imperial-flavour fun. A fast, pretty dart for Empire pilots who want style on a budget.
Generic example systems

Any low RES near an outpost suits it; favour Imperial-aligned systems so early bonds build Imperial standing. Around your home base it's a cheap, stylish way to practise dogfighting.

12

Field Notes — What Else To Know

Verdict

The Imperial Eagle is the Eagle refined: faster, prettier and a little tougher, with a medium gun for extra bite — while keeping the signature agility. It's still a glass dart that punishes mistakes, but as the more capable of the two budget dogfighters, and a stylish Imperial thrill to learn agility in, it earns its niche.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/imperial_eagle
Elite Dangerous (official)Frontier's official Imperial Eagle ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-eagle
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_eagle.json
Inara — Imperial EaglePer-ship page: base stats, price, and outfitting reference for the Imperial Eagle.inara.cz/elite/ship/6
Fandom wikiImperial Eagle hull profile, hardpoints, manufacturer, and role notes.fandom.com/wiki/Imperial_Eagle