Ship Dossier // Core Dynamics

VultureCombat

Series Ships Updated 2026-06-25
Briefing

The pocket predator that punches up

A legendary small-pad duellist and the value pick for pure combat. Two large hardpoints on a ferociously agile hull let it turn inside almost anything and dismantle ships far larger — it ranks high in the small bracket, held back only by a famously hungry power plant and shallow internals. Few ships are more fun per credit.

Vulture
Vulture · Core Dynamics
80/100
2L
Large hardpoints
4
Utility mounts
Small
Pad class
~4.7M
Hull cost (CR)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Vulture is Core Dynamics' pocket warship: a small, nimble hull built around two large hardpoints — a heavy main battery on a ship that turns like a fighter. Cheap, tough for its size and ferociously agile, it has been a beloved giant-killer for years, dismantling mediums and larger by simply out-turning them and landing two big guns over and over.

Its one enduring flaw is power. The Vulture's class-4 plant struggles to run two large weapons, shields and boost at once, so builds revolve around power priorities and efficient weapon choices. Manage that, and you have one of the most cost-effective combat ships in the game — a tiny predator that punches astonishingly hard from any outpost in the galaxy.

Where this hull shines

Agile small-pad duelling: RES bounty hunting, one-on-one fights against larger NPCs, and budget combat where out-turning the enemy and landing two large guns wins the day.

02

Key Stats & What Makes It Fight

Top speed / boost
215 / 349 m/s
Hardpoints
2 Large
Utility mounts
4
Hull mass
230 t
Base shield
~293 MJ (strong)
Base armour
288
Class 4 (the bottleneck)
Optional internals
5·4·2·1·1·1·1
Military slots
1 (class 5)
Agility
Class-leading
Pad
Small (docks anywhere)

Four things make the Vulture a giant-killer:

The ceiling, stated honestly

The class-4 power plant is a constant constraint — running two large guns, shields and boost together demands careful power priorities and efficient weapons, or things shut off mid-fight. Only two guns and shallow internals also cap sustained damage and tanking. The Vulture rewards skill and discipline; flown carelessly, it stalls.

03

Why This Rating

Scorecard

Two large hardpoints and class-leading agility on a sub-5M small-pad hull make it a giant-killer; only its class-4 power bottleneck and shallow internals cap it.

The 80/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints25/30
Two Large hardpoints deliver heavy alpha on a small hull — class-leading firepower for the bracket — but only two mounts cap sustained DPS, and the class-4 plant forces efficient weapon choices (one beam, one Overcharged multi-cannon).
Power distributor7/10
Class-5 power distributor, A-rated with Charge Enhanced + Super Conduits, sustains two large guns plus boost adequately; sizing is mid-field and the real power constraint is the plant, not the distributor.
Shield13/15
~293 MJ base shield is strong for a small hull; a class-5 military slot, bi-weave generator and two Heavy-Duty boosters push it to ~950 MJ engineered — high durability per ton.
Armour & internals8/15
288 base armour and shallow optional internals (5·4·2·1·1·1·1) with a single class-5 military slot limit reinforcement stacking; the weakest factor and a hard ceiling on tanking.
Agility20/20
Class-leading agility on a 230 t hull — elite turn rate that out-rotates almost anything, holding both guns on a target that can't return fire. The defining role-leading trait.
Utility & flexibility7/10
Four utility mounts give room for boosters, chaff and heat sinks, but the small pad, single-role focus and power scarcity leave no cargo or multi-role flexibility — a dedicated duellist only.
Weighted total80/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — small-pad combat ships

ShipClassHardpointsPros & cons vs VultureRating
Kestrel Mk IISmall3L 2SThree large guns; more alpha; fasterThinner armour; far pricier85
Vulture thisSmall2L— this hull (baseline)80
Cobra Mk VSmall3M 2SMore guns, room and speed; deeper tankMedium guns, not large; less agile78
Imperial CourierSmall3MFaster; superb shields; cheaperMedium guns; paper hull70
Viper Mk IVSmall2M 2STough; cheap; forgivingLess firepower; less agile66
Viper Mk IIISmall2M 2SFaster; very cheapFragile; less firepower63
Diamondback ScoutSmall2M 2SCool-running; four utilitiesFar less firepower60
Eagle Mk IISmall3SEven more agile; dirt cheapTiny guns; eggshell hull55

The Vulture is the value duelling pick of the small class. The Kestrel out-guns it and the Cobra Mk V is more flexible, but neither matches the Vulture's agility-per-credit. Manage its power and it dismantles ships far larger — the classic budget giant-killer.

Other classes — the duelling step-up

ShipClassHardpointsPros & cons vs VultureRating
Fer-de-LanceMedium1H 4MThe medium duelling king; huge mount; no power issuesMedium pad; far pricier93
Krait Mk IIMedium3L 2MBig guns; SLF; deep tankMedium pad; far pricier90
Alliance ChieftainMedium2L 1M 3SAgile tank; military slots; no power woesMedium pad; pricier88
Kestrel Mk IISmall3L 2SThe small-pad firepower step-upThinner armour; pricier85
Cobra Mk VSmall3M 2SMore versatile small-pad all-rounderLess alpha than two large guns78

When the Vulture's power and two-gun ceiling start to limit you, the natural step is the Fer-de-Lance — the medium duelling king with a huge mount and no power woes — or the Kestrel for more small-pad alpha. Until then, nothing duels harder per credit than the Vulture.

05

Cost & Access

Hull
~4.7M Cr
Retail (A-rated)
~10M Cr
Engineered
~20M+ Cr
Pad
Small
Rank
None
Permit
None

At ~4.7M Cr the Vulture is cheap, with no rank or permit gate, and its low rebuy means you can fly it aggressively without fear. Engineering focuses on the power plant and weapons — the keys to overcoming its one real weakness.

It's one of the best value-for-capability combat ships in the game: a few million credits buys a hull that, flown well, out-duels ships costing twenty times as much.

Cheap predator

Under 5M credits for a hull that dismantles larger ships, with a low rebuy that rewards aggression. The Vulture is the classic 'first real combat ship' for pilots who like to duel.

06

3-State Loadout

An agile duelling fit built around two large guns and careful power management. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern with an emphasis on efficient power.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large mount; Overcharged multi-cannon with Corrosive Shell strips armour resistance so both guns hit harder.
Large 23E Pulse Laser (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentSecond large mount; an Efficient beam with Thermal Vent strips shields while bleeding heat and easing the power load.
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster; diminishing returns set in but it still pays on a two-utility hull.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Overcharged + Thermal SpreadThe Vulture's chronic bottleneck — Overcharge it FIRST; Thermal Spread bleeds the extra heat the boost generates.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives + Drag Drives preserve and sharpen the class-leading agility that wins the duel.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to reach RES sites and turn-ins; only G3 range — combat doesn't need a jump monster.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor5E Power Distributor5A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this second; Charge Enhanced + Super Conduits sustain two large guns plus boost without browning out.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank3C Fuel Tank3C Fuel Tank(No blueprint available)Stock C-rated tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15E Hull Reinforcement5D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement in the military slot is the cheapest large multiplier on effective armour.
Optional Internals
Size 55E Shield Generator5C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast for a duellist that re-engages; Reinforced maximises MJ and Fast Charge keeps regen quick.
Size 44E Cargo Rack4A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull reinforcement; armour stacks linearly.
Size 11D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 11A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingLast Heavy-Duty hull reinforcement where the slot allows.
Size 11D Module Reinforcement(No blueprint available)Second Module Reinforcement protects the cores that keep you flying; not engineerable.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Power is the whole problem

The Vulture's class-4 plant can't run two large guns, shields and boost flat-out — Overcharge it, choose efficient weapons (one beam, one efficient multi-cannon), and set sensible power priorities so nothing critical drops mid-fight.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~4.7M Cr); its stock Lightweight Alloy bulkheads stay for now — Military Grade is an A-rated upgrade. Fit a 5E shield generator, one 0E shield booster and the 5E military-slot hull reinforcement. The other three utilities and the spare internal slots stay empty for now.

Arm both large mounts buy-only — two gimballed pulse lasers; they're power-light and forgiving while you learn the ship.

Set power priorities so weapons or shields don't brown out when you deploy hardpoints and boost.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for the Vulture — power first, always:

Plant before everything

On the Vulture, power comes first — an Overcharged class-4 plant is the difference between two large guns that fire continuously and a ship that stalls in combat. Engineer it before weapons; the Military Grade hull and reinforcements come once the guns run.

09

Engineering Plan

The house combat pattern with a hard focus on power. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (4)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonOvercharged (G5)Corrosive ShellTod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (5)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (5)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate — only two weapons plus core and shield G5s; cheap for the capability. The power-plant blueprint is the priority. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)349 m/s349 m/s~430 m/s
Agilityeliteeliteelite
Armour (raw)~650~1,250~1,900
Shield (MJ)~380~520~950
Sustained DPShighhighhigh (power-limited)
Power headroomtighttightmanageable

Initial armour is just stock Lightweight Alloy plus the one military-slot reinforcement (~650 raw). A-rated swaps to Military Grade Composite and stacks D-rated hull reinforcements (~1,250 raw); engineered — Heavy Duty bulkhead and reinforcements with Deep Plating — the Vulture holds ~1,900 raw hull behind a fast-regen bi-weave. Combined with an Overcharged plant it becomes a 430 m/s, 950 MJ predator that out-turns almost anything and lands two large guns at will. Power stays tight, but a good build keeps it manageable, and the agility is simply elite.

11

Key Activities & Where To Do Them

Getting started
  • RES bounty hunting. Out-turn and dismantle high-value targets one at a time — the Vulture's bread and butter.
  • Duelling larger NPCs. Use agility to stay on a bigger ship's blind side and wear it down with two large guns.
  • Bounty turn-ins. Cash vouchers toward the Tod McQuinn unlock while flying the multi-cannon his blueprint serves.
Advanced
  • Giant-killing. A well-flown Vulture takes down mediums and even large NPCs by never letting them bring guns to bear.
  • Aggressive RES farming. Its low rebuy lets you fly fearlessly; agility keeps you alive.
  • Skill-building. Mastering the Vulture's power and agility teaches the fundamentals that make every later combat ship easier.
Generic example systems

Any Haz RES near an outpost suits it. Around your home base, RES and massacre payouts double as Imperial-standing progress — and the small pad reaches outpost-only turn-ins.

12

Field Notes — What Else To Know

Verdict

The Vulture is the budget giant-killer: two large guns and elite agility on a cheap, small-pad hull that out-turns almost anything. Its hungry power plant is a real constraint and the skill ceiling is its own, but flown well it dismantles ships many times its price. A perennial favourite, and one of the most rewarding combat ships in the game.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/vulture
Elite Dangerous (official)Frontier's official Vulture ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../vulture
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/vulture.json
Inara — VultureShip specification, base stats, and shipyard pricing for this hull.inara.cz/elite/ship/34
ED Wiki — VultureHull role, manufacturer background, and hardpoint / internal layout.elite-dangerous.fandom.com/wiki/Vulture
YouTube — TheYamiksOpinionated comedy review of the Vulture, covering its twin large hardpoints, agility, and power-plant-constrained loadouts.youtube.com/watch?v=bxMamiim2ks