E:D Black Box
An excellent medium trading ship: it carries more than the large Type-7 while docking at most stations, and it's tougher than the old freighters. It ranks just below the large super-haulers on raw tonnage, but for medium-pad capacity it's unmatched — and at ~35M Cr, no rank required.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-8 Transporter is Lakon's modern medium freighter, and it quietly rewrote the rules: it carries over 400 tonnes — more than the larger, large-pad-only Type-7 — while fitting on a medium pad that lands at the vast majority of stations. For a trader who values flexible docking, that combination is transformative.
It's also tougher and faster than the old freighters, with enough optional space to keep a real shield alongside its big hold. It can't match the large super-haulers' raw tonnage, and at ~35M Cr it's pricier than the budget mediums — but as the most cargo you can land on a medium pad, on a modern, durable hull, the Type-8 has become the default medium trader for good reason.
Flexible high-capacity trading: medium-pad commodity runs to stations large freighters can't reach, mission cargo hauling, and any trade operation where landing flexibility matters alongside serious capacity.
Four things make the Type-8 the best medium hauler:
It carries far less than the large super-haulers — roughly half a Type-9 or Cutter — so for pure maximum tonnage it can't compete. At ~35M Cr it's also a real step up in price from budget mediums like the Type-6. The Type-8's case is the best medium-pad capacity; if you only ever use large pads, a big freighter hauls far more.
Lands the most cargo of any medium-pad hull — ~406t behind a real shield, no rank gate — but carries only about half a Type-9 or Cutter, capping its trading ceiling.
The 76/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 26/35 | ~406t engineered tops every medium-pad trader by a wide margin — more than the large Type-7's ~310t and over 2x a Type-6's ~110t — but roughly half the ~790-1048t of large super-haulers (Type-9, Cutter, Panther Clipper), so it trails the field's tonnage leaders. |
| Pad class & market reach | 18/20 | Medium pad docks at the vast majority of stations and most outposts, opening routes and markets locked to large-pad freighters; combining that reach with the highest medium-pad capacity in the game makes it role-leading on market access. |
| Laden jump range | 9/15 | ~32 LY laden engineered (G5 Increased Range + Mass Manager on the class-5 FSD) is workable for route efficiency but unremarkable — a 400t hull on a class-5 drive sits mid-field, well short of lighter or larger-FSD haulers. |
| Survivability | 15/20 | Good for a hauler: 4 utility mounts, a class-6 bi-weave with G5 Reinforced, two Heavy-Duty boosters, and a 340 m/s boost (~380 engineered) make it far harder to rob than a stripped Type-9, though still a soft target versus combat hulls. |
| Speed & cost | 8/10 | 200/340 m/s (boost) is quick for a freighter, helping it escape interdictions the big haulers can't; ~34.8M Cr hull (~52M all-in) is mid-priced with no rank or permit gate — cheaper than large freighters, pricier than budget mediums. |
| Weighted total | 76/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter this | Medium | ~406 t | — this hull (baseline) | 76 |
| Corsair | Medium | ~318 t | Reach; speed/valueLower-rated; laden range | 74 |
| Python | Medium | ~294 t | Reach; survivabilityLower-rated; speed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Reach; speed/valueLower-rated; survivability | 65 |
| Krait Mk II | Medium | ~230 t | Survivability; reachLower-rated; laden range | 64 |
| Krait Phantom | Medium | ~190 t | Laden range; reachLower-rated; survivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Reach; survivabilityLower-rated; speed/value | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachLower-rated; survivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
9 medium-pad trading hulls carry a rating, led by Type-8 Transporter (76). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper | Large | ~250 t | Speed/value; survivabilityLower-rated; cargo | 74 |
| Federal Corvette | Large | ~618 t | Survivability; cargoLower-rated; speed/value | 70 |
| Type-10 Defender | Large | ~534 t | Survivability; reachLower-rated; laden range | 68 |
| Caspian Explorer | Large | ~434 t | Reach; survivabilityLower-rated; laden range | 66 |
| Beluga Liner | Large | ~370 t | Reach; survivabilityLower-rated; laden range | 58 |
The large-pad trading field (10 rated), led by Panther Clipper Mk II (98) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~34.8M Cr the Type-8 is mid-priced — pricier than budget mediums but far cheaper than the big freighters — with no rank gate. A trade fit keeps the all-in cost around 52M Cr.
It's the sensible default medium trader: more capacity than anything else its size, flexible docking, and a durable modern hull, all for a fraction of a large freighter's cost. For most traders who value pad flexibility, it's the smart pick.
Around 52M Cr all-in for the most cargo on a medium pad — more than the large Type-7, landing where big freighters can't. The default modern medium hauler.
A high-capacity medium-pad trade fit that keeps a shield. Initial is buy-only; A-rated is the trade baseline; Engineered maximises protected cargo and laden range.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ to protect the hold. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength for a hauler. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | 5A covers shield, cells and modules; Low Emissions runs cold and quiet, Thermal Spread bleeds the extra heat. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the speed to escape the interdictions the big haulers can't. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range + Mass Manager for laden jump range across trade routes. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Engine Focused + Cluster Capacitors | The Type-8's weak class-4 distributor; A-rate and Engine Focused so it sustains the boosts that escape trouble. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-5 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | A class-6 bi-weave trades 64t of cargo for a fast-regenerating shield over the hold; Reinforced maxes its MJ, Fast Charge speeds recovery. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | — | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Type-8's depth lets it carry more than 330 tonnes while keeping a class-6 bi-weave and a booster suite — far more defensible than a stripped Type-9. Run it shielded; the medium pad means you can reach safer high-margin stations anyway.
Buy the hull and fill the three biggest optionals with cargo racks — a 7E and two 6E — with a 6E shield generator over the hold (a plain class-6 generator buy-only, not yet a bi-weave).
The hull keeps its stock Lightweight Alloy bulkheads — on a trader you never want heavier armour eating jump range and cargo mass, so this slot stays as-bought through every state.
Core internals stay buy-only and E-rated: the class-5 plant, thrusters and FSD, the class-4 distributor.
One 0E shield booster goes on the first utility; the other three utility mounts and the smaller optionals (sizes 5, 5, 4, 2, 1) stay empty until the A-rated pass.
A-rating priority for a medium hauler:
The Type-8's good speed lets it escape interdictions the big haulers can't — A-rate thrusters and keep a shield, and it's a genuinely survivable trader. The bulkheads stay Lightweight Alloy throughout: armour mass would cost range and cargo, and the bi-weave plus shield cell is the real defence.
The trading engineering pattern: range, mobility and defence. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (4) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~280 | ~370 | ~406 |
| Laden jump (LY) | ~16 | ~24 | ~36 |
| Defensibility | good | good | good |
| Speed (boost) | 340 m/s | 340 m/s | ~380 m/s |
| Pad access | medium | medium | medium |
Engineered, the Type-8 hauls ~406t on a medium pad behind a real bi-weave, quick enough to escape trouble — the most flexible high-capacity trader in the game. The Lightweight-engineered hull adds integrity at almost no mass cost, the 2A cell (Thermo Block) keeps the shield up through an interdiction without cooking the ship, and a 1H Guardian FSD Booster lifts laden range to ~36 LY. It carries half a super-hauler's load, but lands almost anywhere and survives far better than a Type-9.
Any high-capacity loop, especially ones touching medium-pad stations, suits it. From your home base it's the flexible workhorse for serious medium-pad trading.
The Type-8 Transporter is the modern medium hauler: over 400 tonnes — more than the larger Type-7 — on a flexible medium pad, behind a real shield, on a tough fast hull. It can't match the large super-haulers' tonnage, but for the most cargo you can land almost anywhere, on a durable modern freighter, it's become the default medium trader, and rightly so.
Figures on this page are verified against the sources below.