E:D Black Box
An excellent medium trading ship: it carries more than the large Type-7 while docking at most stations, and it's tougher than the old freighters. It ranks just below the large super-haulers on raw tonnage, but for medium-pad capacity it's unmatched — and at ~35M Cr, no rank required.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-8 Transporter is Lakon's modern medium freighter, and it quietly rewrote the rules: it carries over 400 tonnes — more than the larger, large-pad-only Type-7 — while fitting on a medium pad that lands at the vast majority of stations. For a trader who values flexible docking, that combination is transformative.
It's also tougher and faster than the old freighters, with enough optional space to keep a real shield alongside its big hold. It can't match the large super-haulers' raw tonnage, and at ~35M Cr it's pricier than the budget mediums — but as the most cargo you can land on a medium pad, on a modern, durable hull, the Type-8 has become the default medium trader for good reason.
Flexible high-capacity trading: medium-pad commodity runs to stations large freighters can't reach, mission cargo hauling, and any trade operation where landing flexibility matters alongside serious capacity.
Four things make the Type-8 the best medium hauler:
It carries far less than the large super-haulers — roughly half a Type-9 or Cutter — so for pure maximum tonnage it can't compete. At ~35M Cr it's also a real step up in price from budget mediums like the Type-6. The Type-8's case is the best medium-pad capacity; if you only ever use large pads, a big freighter hauls far more.
Lands the most cargo of any medium-pad hull — ~406t behind a real shield, no rank gate — but carries only about half a Type-9 or Cutter, capping its trading ceiling.
The 76/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 26/35 | ~406t engineered tops every medium-pad trader by a wide margin — more than the large Type-7's ~310t and over 2x a Type-6's ~110t — but roughly half the ~790-1048t of large super-haulers (Type-9, Cutter, Panther Clipper), so it trails the field's tonnage leaders. |
| Pad class & market reach | 18/20 | Medium pad docks at the vast majority of stations and most outposts, opening routes and markets locked to large-pad freighters; combining that reach with the highest medium-pad capacity in the game makes it role-leading on market access. |
| Laden jump range | 9/15 | ~32 LY laden engineered (G5 Increased Range + Mass Manager on the class-5 FSD) is workable for route efficiency but unremarkable — a 400t hull on a class-5 drive sits mid-field, well short of lighter or larger-FSD haulers. |
| Survivability | 15/20 | Good for a hauler: 4 utility mounts, a class-6 bi-weave with G5 Reinforced, two Heavy-Duty boosters, and a 340 m/s boost (~380 engineered) make it far harder to rob than a stripped Type-9, though still a soft target versus combat hulls. |
| Speed & cost | 8/10 | 200/340 m/s (boost) is quick for a freighter, helping it escape interdictions the big haulers can't; ~34.8M Cr hull (~52M all-in) is mid-priced with no rank or permit gate — cheaper than large freighters, pricier than budget mediums. |
| Weighted total | 76/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-8 Transporter | Rating |
|---|---|---|---|---|
| Type-8 Transporter this | Medium | ~406 | — this hull (baseline) | 76 |
| Python | Medium | ~294 | More defensible; versatile; combat-capableLess cargo | 72 |
| Type-6 Transporter | Medium | ~110 | Far cheaperFar less cargo | 65 |
| Krait Mk II | Medium | ~190 | Versatile; SLF; combat-capableFar less cargo | 64 |
| Krait Phantom | Medium | ~220 | Versatile; great rangeLess cargo | 62 |
| Keelback | Medium | ~98 | Cheap; can carry a fighterFar less cargo | 52 |
The Type-8 tops the medium-pad traders on cargo by a wide margin — it carries more than twice a budget Type-6 and far more than the versatile Pythons and Kraits. For a dedicated medium hauler, nothing else comes close on capacity.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-8 Transporter | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | Vastly more cargoLarge pad; hugely pricier | 98 |
| Imperial Cutter | Large | ~794 | Far more cargo; shields; fastLarge pad; Imperial rank; pricier | 95 |
| Type-9 Heavy | Large | ~790 | Far more cargo; cheap-ishLarge pad; flimsy; slow | 94 |
| Type-7 Transporter | Large | ~310 | Cheaper hullLarge pad; less cargo than the Type-8 | 78 |
| Anaconda | Large | ~470 | More cargo; versatileLarge pad; far pricier | 76 |
The large freighters out-haul the Type-8 by two to three times, but all need a large pad. Notably, the Type-8 carries more than the large-pad Type-7 while landing far more flexibly — making it the smarter mid-tier buy unless you specifically need a large hold.
At ~34.8M Cr the Type-8 is mid-priced — pricier than budget mediums but far cheaper than the big freighters — with no rank gate. A trade fit keeps the all-in cost around 52M Cr.
It's the sensible default medium trader: more capacity than anything else its size, flexible docking, and a durable modern hull, all for a fraction of a large freighter's cost. For most traders who value pad flexibility, it's the smart pick.
Around 52M Cr all-in for the most cargo on a medium pad — more than the large Type-7, landing where big freighters can't. The default modern medium hauler.
A high-capacity medium-pad trade fit that keeps a shield. Initial is buy-only; A-rated is the trade baseline; Engineered maximises protected cargo and laden range.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ to protect the hold. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength for a hauler. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | 5A covers shield, cells and modules; Low Emissions runs cold and quiet, Thermal Spread bleeds the extra heat. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the speed to escape the interdictions the big haulers can't. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range + Mass Manager for laden jump range across trade routes. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Engine Focused + Cluster Capacitors | The Type-8's weak class-4 distributor; A-rate and Engine Focused so it sustains the boosts that escape trouble. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock class-5 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | A class-6 bi-weave trades 64t of cargo for a fast-regenerating shield over the hold; Reinforced maxes its MJ, Fast Charge speeds recovery. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Type-8's depth lets it carry more than 330 tonnes while keeping a class-6 bi-weave and a booster suite — far more defensible than a stripped Type-9. Run it shielded; the medium pad means you can reach safer high-margin stations anyway.
Buy the hull and fill the three biggest optionals with cargo racks — a 7E and two 6E — with a 6E shield generator over the hold (a plain class-6 generator buy-only, not yet a bi-weave).
The hull keeps its stock Lightweight Alloy bulkheads — on a trader you never want heavier armour eating jump range and cargo mass, so this slot stays as-bought through every state.
Core internals stay buy-only and E-rated: the class-5 plant, thrusters and FSD, the class-4 distributor.
One 0E shield booster goes on the first utility; the other three utility mounts and the smaller optionals (sizes 5, 5, 4, 2, 1) stay empty until the A-rated pass.
A-rating priority for a medium hauler:
The Type-8's good speed lets it escape interdictions the big haulers can't — A-rate thrusters and keep a shield, and it's a genuinely survivable trader. The bulkheads stay Lightweight Alloy throughout: armour mass would cost range and cargo, and the bi-weave plus shield cell is the real defence.
The trading engineering pattern: range, mobility and defence. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (4) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~280 | ~370 | ~406 |
| Laden jump (LY) | ~16 | ~24 | ~36 |
| Defensibility | good | good | good |
| Speed (boost) | 340 m/s | 340 m/s | ~380 m/s |
| Pad access | medium | medium | medium |
Engineered, the Type-8 hauls ~406t on a medium pad behind a real bi-weave, quick enough to escape trouble — the most flexible high-capacity trader in the game. The Lightweight-engineered hull adds integrity at almost no mass cost, the 2A cell (Thermo Block) keeps the shield up through an interdiction without cooking the ship, and a 1H Guardian FSD Booster lifts laden range to ~36 LY. It carries half a super-hauler's load, but lands almost anywhere and survives far better than a Type-9.
Any high-capacity loop, especially ones touching medium-pad stations, suits it. From your home base it's the flexible workhorse for serious medium-pad trading.
The Type-8 Transporter is the modern medium hauler: over 400 tonnes — more than the larger Type-7 — on a flexible medium pad, behind a real shield, on a tough fast hull. It can't match the large super-haulers' tonnage, but for the most cargo you can land almost anywhere, on a durable modern freighter, it's become the default medium trader, and rightly so.
Figures on this page are verified against the sources below.