E:D Black Box
Three large hardpoints carry the heaviest AX weapon suite of any popular medium, and the SLF bay adds a decoy to split Thargoid attention. It ranks just behind the Chieftain because it lacks military slots for module hardening — it ends Interceptor fights fast, and that speed of kill is its main survival tool.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Where the Chieftain dodges and endures, the Krait Mk II kills. Its three large hardpoints carry the heaviest AX weapon suite of any popular medium — multiple Gauss cannons or large AX multi-cannons that melt an Interceptor's exposed hearts fast — and its ship-launched fighter adds both extra firepower and a decoy to split Thargoid attention. For burning down Interceptors quickly, few ships match it.
The trade-off is hardening: it has no military slots, so it can't pack the Guardian Module Reinforcement that lets a Chieftain shrug off the module-stripping lightning. It relies more on dodging and raw speed of kill — end the fight before the Thargoid ends you. It's also pricier. For an experienced AX pilot who wants maximum damage and a fighter wingman, the Krait Mk II is a superb, aggressive Xeno hunter; for learning or survivability, the Chieftain is gentler.
High-damage anti-Xeno combat: burning down Thargoid Interceptors fast with heavy Gauss/AX weapons and an SLF decoy, AXCZ damage-dealing, and aggressive Xeno hunting for pilots who've learned the discipline.
Four things make the Krait Mk II a fearsome Xeno hunter:
It has no military slots, so it can't harden its modules against Thargoid lightning the way a Chieftain or Challenger can — it loses modules faster and relies on killing quickly and dodging well. It's pricier too. The Krait Mk II's case is maximum AX damage plus a decoy fighter; for module survivability and learning, the Chieftain is safer.
Three large hardpoints carry the heaviest Gauss suite of any popular medium and a 245 m/s hull dodges well; zero military slots cap module hardening, the one factor holding it below the Chieftain.
The 89/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Hardpoints for Gauss | 24/25 | 3L 2M mounts give the heaviest AX weapon suite of any popular medium — two large Guardian Gauss plus a large Enhanced AX Multi-Cannon. Gauss caps at size 2 so the large slots under-mount, but the three-large layout still out-damages every medium peer (Chieftain 2L 1M, Challenger 1L 3M, Phantom 2L 2M). |
| Heat capacity & management | 17/20 | Gauss volleys run hot and there is no military-slot heat headroom, but a 7A Overcharged+Thermal Spread plant, Charge-Enhanced 7A distributor and a dedicated heat-sink launcher among the 4 utilities manage the load. Heat is a constant discipline rather than a passive strength. |
| Hull tank & reinforcement room | 16/20 | Deep optionals (6·6·5·5·4·3·3·2·1) fit three Guardian HRPs plus module reinforcement, but 0 military slots is the hard limiter — it cannot pack the dedicated Guardian Module Reinforcement hardening a Chieftain or Challenger carries, so it sheds modules to Thargoid lightning faster. This is its weakest role factor. |
| Agility | 23/25 | 245 m/s top / 337 m/s boost on a medium hull with Dirty Drive thrusters gives the agility to dodge between Interceptor damage windows — its primary survival tool. Sharper than the large AX hulls, a step behind the more nimble Chieftain. |
| Caustic handling & support slots | 9/10 | 4 utility mounts and deep optionals cover the AX support kit: Xeno Scanner, caustic-sink launcher, decontamination limpet controller, Guardian HRP caustic resistance, plus a 6D Fighter Hangar whose SLF decoy splits Thargoid fire. Ample slots; only the missing military bay constrains the layout. |
| Weighted total | 89/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for anti-Xeno combat specifically. The role column is the hardpoint loadout — the basis for an AX weapon suite. Evasion, hardening and heat management matter as much as raw mounts.
| Ship | Class | Hardpoints | Pros & cons vs Krait Mk II | Rating |
|---|---|---|---|---|
| Alliance Chieftain | Medium | 2L 1M 3S | More agile; 3 military slots for hardeningLower DPS; no fighter | 90 |
| Krait Mk II this | Medium | 3L 2M | — this hull (baseline) | 89 |
| Alliance Challenger | Medium | 1L 3M 3S | Tankier; 3 military slotsLower large-mount DPS; no fighter | 88 |
| Corsair | Medium | 3L 3M | Six mounts; modernNo military slots; weaker shields | 84 |
| Python | Medium | 3L 2M | Tough; high DPSLess agile; no military slots | 80 |
| Krait Phantom | Medium | 2L 2M | Fast; great range to reach sitesLess firepower; no military slots | 84 |
The Krait Mk II is the damage-and-decoy pick of the medium AX fighters. The Chieftain and Challenger harden against module damage with their military slots; the Krait kills faster and brings a fighter instead. For aggressive, experienced AX pilots, it's the high-DPS choice.
| Ship | Class | Hardpoints | Pros & cons vs Krait Mk II | Rating |
|---|---|---|---|---|
| Alliance Chieftain | Medium | 2L 1M 3S | Agile; module hardeningLower DPS | 90 |
| Imperial Cutter | Large | 1H 2L 4M | Apex shields; huge firepowerImperial rank; far less agile | 90 |
| Anaconda | Large | 1H 3L 2M 2S | Many mounts; tankyPonderous; can't dodge | 88 |
| Federal Corvette | Large | 2H 2L 2M | Massive firepower and tankFederal rank; poor agility | 86 |
| Python Mk II | Medium | 3L 2M | Tanky; strong combatNo military slots; no fighter | 84 |
The large AX ships out-tank and out-gun the Krait but can't dodge Thargoid attacks — and in AX, evasion saves you where armour can't. The Krait Mk II's niche is medium-agility with maximum damage and a decoy fighter; it ends fights fast, which is its own kind of survival.
At ~44.2M Cr the Krait Mk II is pricier than the Chieftain, with no rank gate. An AX fit with heavy Guardian/AX weapons, a fighter and Guardian hull reinforcement brings the all-in figure to around 75M Cr — again, much of it Guardian-tech unlocks.
It's the choice for a committed AX pilot who already knows the discipline and wants to kill Interceptors faster. For learning, the cheaper, more forgiving Chieftain is wiser; the Krait rewards skill with speed of kill.
Around 75M Cr (plus Guardian unlocks) for the highest-DPS popular AX medium with a decoy fighter — an experienced pilot's aggressive Xeno hunter.
A high-damage anti-Xeno fit: heavy Gauss/AX weapons on the large mounts, a fighter for decoy and extra guns, and Guardian hull reinforcement (no military slots, so hardening goes in optionals). Initial is buy-only; AX-fitted adds the kit; Engineered hardens mobility and survival.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | — | 2B Guardian Gauss Cannon (Fixed) | (No blueprint available) | Fixed Guardian Gauss — the premium AX heart-killer; size 2 is the largest Gauss made, so it under-mounts this large slot but out-damages anything that fills it. |
| Large 2 | — | 2B Guardian Gauss Cannon (Fixed) | (No blueprint available) | Second fixed Gauss for the alpha that melts an Interceptor's exposed hearts fastest; Guardian weapons take no engineering. |
| Large 3 | — | 3B Enhanced AX Multi-Cannon (Fixed) | (No blueprint available) | Enhanced AX Multi-Cannon fills the large mount with sustained anti-Thargoid DPS between Gauss charges. |
| Medium 1 | — | 2D Enhanced AX Multi-Cannon (Fixed) | (No blueprint available) | Enhanced AX Multi-Cannon adds continuous AX fire to keep pressure on hearts and swarm. |
| Medium 2 | — | 2A Guardian Shard Cannon (Fixed) | (No blueprint available) | Fixed Guardian Shard Cannon shreds exposed hearts at close range; Guardian tech, no blueprint. |
| Utility Mounts | ||||
| Utility 1 | — | 0C Xeno Scanner | (No blueprint available) | Xeno Scanner reveals Interceptor heart count and cycle — essential targeting data; scanners carry no blueprint. |
| Utility 2 | — | 0I Caustic Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights. |
| Utility 3 | — | 0F Shutdown Field Neutraliser | (No blueprint available) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Shield Booster | G5 Thermal Resistant + Super Capacitors | Single shield booster; Thermal Resistant hardens the bi-weave against Thargoid thermal damage. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Overcharged + Thermal Spread | A-rate first — Gauss and AX weapons are power-hungry; Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives buy the agility to dodge between Thargoid damage windows — the Krait's main survival tool. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range to reach distant AX sites and Maelstroms; Mass Manager stretches the jump further. |
| Life Support | 4E Life Support | 4A Life Support | G5 Lightweight (no experimental effect) | A-rated for long oxygen reserve through a canopy breach; Lightweight trims mass; no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate + Charge Enhanced so the WEP capacitor sustains Gauss volleys; Super Conduits speeds the recharge. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — AX needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | — | 6D Fighter Hangar | (No blueprint available) | Fighter Hangar — the SLF is a decoy that splits Thargoid attacks and adds a second gun; hangars are not engineerable. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Thermal Resistant + Fast Charge | Bi-Weave regenerates fast under fire; Thermal Resistant counters Thargoid thermal and Fast Charge speeds the rebuild. |
| Size 5 | — | 5D Guardian Hull Reinforcement | (No blueprint available) | Guardian Hull Reinforcement adds armour AND caustic resistance — the AX-specific hardening; Guardian tech, no blueprint. |
| Size 5 | — | 5D Guardian Module Reinforcement | (No blueprint available) | Guardian Module Reinforcement protects internals from the lightning the Krait can't harden with military slots; not engineerable. |
| Size 4 | — | 4D Guardian Hull Reinforcement | (No blueprint available) | Decontamination Limpet Controller scrubs caustic damage; comes only in sizes 1/3/5/7, so a size-3 under-fills this size-4 slot. |
| Size 3 | — | 3D Guardian Hull Reinforcement | (No blueprint available) | Second Guardian HRP stacks more armour and caustic resistance where the slot allows. |
| Size 3 | — | 3D Guardian Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across the cores; not engineerable. |
| Size 2 | — | 1E Decontamination Limpet Controller | (No blueprint available) | Third Guardian HRP for more effective armour and caustic resistance in the small slot. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster extends jump range to reach far AX sites; Guardian tech, not engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
With no military slots, the Krait puts Guardian module/hull reinforcement in its optionals — less than a Chieftain can carry, so it leans on ending the fight quickly. The SLF is a key tool: deploy it to split Thargoid attacks while your three large guns melt the hearts. Manage heat hard.
The buy-only state is just the hull, its stock Lightweight Alloy bulkheads and stock core internals — 7E Power Plant, 6E Thrusters, 5E Frame Shift Drive, 4E Life Support, 7E Power Distributor, 6E Sensors and a 5C Fuel Tank.
Every hardpoint, utility and optional slot stays empty (—): the AX/Guardian weapons, Xeno Scanner, caustic sink, Shutdown Field Neutraliser, shield booster, fighter bay and Guardian hull/module reinforcement all need Guardian and AX unlocks first.
That gear arrives in the AX-fit pass once the unlocks are done. Out of the box the Krait can fly and jump, but it can't yet fight Thargoids.
AX-fitting priority:
Without military slots, the Krait survives by ending fights fast — prioritise the heaviest AX weapons and use the SLF decoy to buy the seconds you need.
AX engineering hardens mobility, heat and survival; AX/Guardian weapons have limited engineering. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (7) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Distributor (7) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Bi-Weave Shield (6) | Thermal Resistant (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Thermal Resistant (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Moderate ship engineering plus heavy Guardian-tech unlocks for weapons and reinforcement — the Guardian grind is the real cost. Ship blueprints are standard. Ask for exact per-blueprint or unlock counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| AX firepower | high | high | highest (popular) |
| Effective armour | stock (Lightweight Alloy) | Military Grade | Heavy Duty + Guardian HRP |
| Shutdown protection | none | SFN fitted | SFN fitted |
| Has a decoy fighter | no | yes | yes |
| Module hardening | none | Guardian MRP ×2 | Guardian MRP ×2 |
| Agility (dodge) | good | good | good |
| Speed of kill | fast | fast | fastest (popular) |
Engineered and Guardian-armed, the Krait Mk II melts Interceptor hearts faster than any popular medium, with an SLF to split Thargoid fire and a Shutdown Field Neutraliser to break the EMP. Heavy Duty Military Grade bulkheads and stacked Guardian hull/module reinforcement push its effective armour as far as a slot-starved medium can go, but it still hardens less than a Chieftain — so it survives by killing fast and dodging. An aggressive, expert's Xeno hunter.
Wherever Thargoids are fought — Interceptor hunts, AXCZ, Maelstrom and Titan ops. The Krait Mk II is the high-damage spearhead for pilots who've mastered AX.
The Krait Mk II is the high-damage Xeno hunter: three large hardpoints for the heaviest AX weapon suite of any popular medium, plus a fighter bay for decoy and extra guns. Lacking military slots, it hardens less than a Chieftain and survives by killing fast — an aggressive, expert's anti-Xeno ship that ends Interceptor fights before they end you.
Figures on this page are verified against the sources below.