E:D Black Box
A top-tier laser-mining barge on raw capacity alone. Its enormous internal bay swallows a full limpet fleet, the largest refinery, and hundreds of tonnes of ore — so a single session fills what takes a medium ship four trips. Weak shields and glacial speed make it a sitting duck if pirates find it; it shines in safe rings, solo, or under a wing's protection.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-9 Heavy is Lakon's bulk freighter, and mining is simply bulk hauling with extra steps — which is exactly why it excels at it. Eleven optional internals (topped by two class-8 slots) swallow a maximum-size refinery, several collector and prospector limpet controllers, and still leave hundreds of tonnes of cargo room for the ore.
The trade is survivability. The Type-9 has notoriously weak shields and the agility of a moon — it cannot run from or fight off a determined pirate. As a mining platform that means choosing your ring carefully: mine in solo or a private group, pick low-threat systems, or bring a wingmate to ride shotgun. Get the safety right and it is the most productive laser-mining session in the game.
High-volume laser and surface mining in safe rings — painite, platinum, low-temperature diamonds and tritium hauled by the hundreds of tonnes per session, ideally in solo or under escort.
Four things make the Type-9 a mining powerhouse:
The Imperial Cutter carries even more and survives pirates with its huge shields; the Type-11 Prospector is purpose-built with dedicated mining mounts and far better speed and shields. The Type-9's weak shields and crawling speed are a real liability — it is the volume champion only when you can mine somewhere safe. In a hot ring it is prey.
Lead is unmatched affordable volume — ~512+ t mining fit (~790 t max), second only to the Cutter — held back only by ~110 MJ stock shields and 132/202 m/s crawl.
The 90/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 35/35 | ~512+ t in a mining fit and ~790 t max cargo, beaten only by the rank-gated Imperial Cutter (~794). Two class-8 optionals plus a 7/6 deliver the longest single laser-mining session of any non-Cutter hull. |
| Tool & slot fit | 24/25 | Eleven optional internals (8·8·7·6·5·4·4·3·3·2·1) hold a class-8-slot-capable refinery, multiple collector/prospector controllers and a bi-weave; 3 Medium + 2 Small hardpoints run two lasers plus the full core/surface toolkit, and 4 utility mounts carry the PWA and boosters. Only limit is medium-class mining mounts versus a purpose-built rig. |
| Survivability | 7/15 | Base shield ~110 MJ (weak) on an 850 t hull, 864 armour, and 132/202 m/s top/boost — it cannot flee or fight an interdiction. Even engineered (bi-weave + two Heavy-Duty boosters, ~520 MJ) it stays prey in a hot ring; clear worst factor. |
| Pad class & access | 14/15 | Large pad with no rank and no permit gate — open access to the hold. Large-pad-only docking is the sole access friction, shutting it out of medium/outpost stops. |
| Cost & specialisation | 10/10 | ~72M Cr hull, ~95M A-rated, with no rank or permit gate — the cheapest route to a 500+ t hold, and mining needs no combat engineering. A pure barge with no role flexibility, but a full painite/platinum hold (20–40M Cr) repays it in two or three sessions. |
| Weighted total | 90/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for the mining role specifically. The role column is approximate maximum cargo — the ore capacity that decides how long you can mine before a market run.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-9 Heavy | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 | Even more cargo, plus huge shields that survive piratesImperial Duke rank; very expensive; large pad | 92 |
| Type-9 Heavy this | Large | ~790 | — this hull (baseline) | 90 |
| Anaconda | Large | ~470 | Mines and defends itself; flexibleLess cargo; costlier to outfit well | 86 |
| Type-7 Transporter | Large | ~310 | Cheap; medium-ish handling; decent holdFar less cargo; also fragile | 78 |
| Imperial Clipper | Large | ~250 | Fast for a large ship; can flee troubleModest mining cargo; awkward big pad needs | 70 |
| Federal Corvette | Large | ~618 | Can mine and obliterate any pirate that shows upFederal rank; overkill and costly for mining | 64 |
Among large miners the Type-9 is the value volume king — only the rank-gated, far pricier Imperial Cutter beats it, and chiefly on survivability rather than raw capacity. If you can mine safely, the Type-9 delivers Cutter-class hauls without the Imperial grind.
| Ship | Class | Max cargo (t) | Pros & cons vs Type-9 Heavy | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Medium | ~288 | Purpose-built miner; dedicated mounts; fast and well-shieldedLess cargo; far costlier than the Type-9 | 95 |
| Python | Medium | ~294 | Mines, fights and flees; medium-pad accessLess cargo than the Type-9; pricier per tonne | 90 |
| Type-8 Transporter | Medium | ~406 | Big medium hold; cheaper; medium-pad accessStill fragile; less cargo than the Type-9 | 84 |
| Keelback | Medium | ~98 | Cheap entry miner with an SLF for defenceTiny hold; a starter, not a barge | 68 |
Medium miners trade cargo for speed, shields and pad access. The Type-11 is the purpose-built premium choice and the Python the flexible all-rounder, but neither hauls as much per trip as the Type-9. Pick the Type-9 when volume-per-session is the goal and you can keep it safe.
The hull is around 72M Cr with no rank or permit gate — the cheapest route to a truly enormous cargo hold. A mining fit doesn't need expensive combat engineering, so the all-in cost is dominated by the hull and the limpet/refinery kit rather than weapons.
Because a full hold of high-value ore can be worth tens of millions, a well-run Type-9 pays for itself in a handful of sessions. The ARX Jumpstart variant (below) gets you started even faster.
A single full hold of painite or platinum can be worth 20–40M Cr at a good market. Two or three safe sessions cover the hull; everything after is profit.
Lakon offers the Type-9 as an ARX pre-built — the same hull you may already own via the Jumpstart trading package. The pre-built rules apply: stock modules sell for 0 Cr and cannot be stored or transferred, but engineering the stock cores in place keeps the free rebuy.
To convert a trading Jumpstart Type-9 to mining, add mining tools, limpet controllers and a refinery to open slots — never strip stock modules — and swap cargo racks as needed.
| Package | Type-9 Heavy (ARX Jumpstart / pre-built) |
|---|---|
| Includes | Pre-fitted hull, ship kit, paint job |
If your Type-9 came from the trading Jumpstart, build the mining kit into empty optionals and engineer the stock cores in situ. Don't sell the stock modules — they return 0 Cr and void nothing only if left in place.
A high-volume laser-mining barge that also carries the core- and surface-mining toolkit. Initial is a buy-only starter; A-rated is the productive baseline; Engineered focuses on the cores that matter for a barge — thrusters and FSD for transit, a survivable shield, and mass-managed range. Mining tools themselves cannot be engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser — a sustained beam fractures asteroids into fragments for the collectors. |
| Medium 2 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Second mining laser doubles cutting rate; mining lasers carry no blueprint, so they stay stock. |
| Medium 3 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic Charge Launcher cracks deep-core motherlodes; it is a size-2 tool, so it must sit on a medium mount. |
| Small 1 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off rocks; it is a size-1 tool and only fits a small mount. |
| Small 2 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile extracts sub-surface deposits; the small variant frees the mediums for lasers. |
| Utility Mounts | ||||
| Utility 1 | 0A Pulse Wave Analyser | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up core- and surface-deposit rocks across the ring; not engineerable. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy-Duty shield booster multiplies the bi-weave's raw MJ against pirate interdictions. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength for a soft barge. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | A-rated for the limpet-fleet load; Low Emissions keeps heat & signature down and Thermal Spread bleeds the rest. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives claw back what agility an 850t barge can have in the ring. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range and Mass Manager to get laden cargo to market in fewer jumps. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G3 Charge Enhanced + Super Conduits | A-rated so the lasers & limpets never starve; Charge Enhanced G3 is enough for mining draw. |
| Sensors | 4E Sensors | 4D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — mining needs no sensor range, so save the mass. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | — | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | — | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge keeps it recovering between hits. |
| Size 3 | 3E Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 3 | 1E Refinery | 3A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 2 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit several collector controllers (each runs multiple limpets) so the ore flows in while you keep cutting, and one or two prospector controllers to boost yield per rock. The class-8 slots are pure cargo — never waste them on anything else.
Buy or re-role the hull and fit two mining lasers, a refinery, one prospector and one collector controller, and as much cargo as fits.
Add a Pulse Wave Analyser in a utility slot to spot mineable rocks at a glance.
Leave the stock Lightweight Alloy bulkheads on — a barge survives by running, not tanking, so never pay the mass penalty of military armour.
Mine a known painite or platinum hotspot in solo until the hold is full, then sell — even this basic fit is hugely profitable.
A-rating priority for a barge — transit and survival, since mining tools aren't rated:
Bulkheads stay Lightweight Alloy — military grade adds tonnes the barge can't spare and won't out-tank a pirate wing anyway. Keep the mass for cargo and jump range; survival comes from the shield, not the hull.
The Type-9's stock shields are dangerously thin. A bi-weave plus a couple of boosters won't make it a fighter, but it buys the seconds you need to high-wake away from a pirate.
Mining engineering is about transit, range and a survivable shield — not weapons. Mining tools cannot be engineered. Pin core blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (6) | Charge Enhanced (G3) | Super Conduits | The Dweller |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — only core and shield blueprints, no weapon grind. Thruster and FSD G5 are the demanding ones; the rest are light. With a complete material inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 202 m/s | 202 m/s | ~250 m/s |
| Jump range (laden) | ~12 LY | ~18 LY | ~28 LY |
| Shield (MJ) | ~110 | ~280 | ~520 |
| Hull armour | 864 | 864 | ~864 |
| Cargo (mining fit) | ~256 t | ~448 t | ~512+ t |
| Survivability | very low | low-moderate | moderate |
Engineering won't make the Type-9 nimble, but it roughly quadruples shields, adds meaningful jump range for market runs, and lifts the hold past 500 tonnes. The Lightweight-engineered bulkheads hold stock armour while shedding mass — feeding range and cargo rather than a tank a barge will never win with — turning a fragile hauler into a productive, survivable mining operation.
Any ringed planet with a mineral hotspot works; metallic and icy rings hold the highest-value ores. Mine in solo or a private group near a station that buys your ore, ideally within a couple of jumps to keep market runs short.
The Type-9 Heavy is the volume champion of laser mining: the biggest affordable hold in the game, room for a full limpet fleet and the largest refinery, and no rank gate. Its fatal flaw is fragility — mine it somewhere safe and it is wildly productive; take it into a hot ring in open play and it is a target. For patient, protected bulk mining, nothing fills a hold faster for the money.
Figures on this page are verified against the sources below.