E:D Black Box
A top-tier laser-mining barge on raw capacity alone. Its enormous internal bay swallows a full limpet fleet, the largest refinery, and hundreds of tonnes of ore — so a single session fills what takes a medium ship four trips. Weak shields and glacial speed make it a sitting duck if pirates find it; it shines in safe rings, solo, or under a wing's protection.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-9 Heavy is Lakon's bulk freighter, and mining is simply bulk hauling with extra steps — which is exactly why it excels at it. Eleven optional internals (topped by two class-8 slots) swallow a maximum-size refinery, several collector and prospector limpet controllers, and still leave hundreds of tonnes of cargo room for the ore.
The trade is survivability. The Type-9 has notoriously weak shields and the agility of a moon — it cannot run from or fight off a determined pirate. As a mining platform that means choosing your ring carefully: mine in solo or a private group, pick low-threat systems, or bring a wingmate to ride shotgun. Get the safety right and it is the most productive laser-mining session in the game.
High-volume laser and surface mining in safe rings — painite, platinum, low-temperature diamonds and tritium hauled by the hundreds of tonnes per session, ideally in solo or under escort.
Four things make the Type-9 a mining powerhouse:
The Imperial Cutter carries even more and survives pirates with its huge shields; the Type-11 Prospector is purpose-built with dedicated mining mounts and far better speed and shields. The Type-9's weak shields and crawling speed are a real liability — it is the volume champion only when you can mine somewhere safe. In a hot ring it is prey.
Lead is unmatched affordable volume — ~512+ t mining fit (~790 t max), second only to the Cutter — held back only by ~110 MJ stock shields and 132/202 m/s crawl.
The 90/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 35/35 | ~512+ t in a mining fit and ~790 t max cargo, beaten only by the rank-gated Imperial Cutter (~794). Two class-8 optionals plus a 7/6 deliver the longest single laser-mining session of any non-Cutter hull. |
| Tool & slot fit | 24/25 | Eleven optional internals (8·8·7·6·5·4·4·3·3·2·1) hold a class-8-slot-capable refinery, multiple collector/prospector controllers and a bi-weave; 3 Medium + 2 Small hardpoints run two lasers plus the full core/surface toolkit, and 4 utility mounts carry the PWA and boosters. Only limit is medium-class mining mounts versus a purpose-built rig. |
| Survivability | 7/15 | Base shield ~110 MJ (weak) on an 850 t hull, 864 armour, and 132/202 m/s top/boost — it cannot flee or fight an interdiction. Even engineered (bi-weave + two Heavy-Duty boosters, ~520 MJ) it stays prey in a hot ring; clear worst factor. |
| Pad class & access | 14/15 | Large pad with no rank and no permit gate — open access to the hold. Large-pad-only docking is the sole access friction, shutting it out of medium/outpost stops. |
| Cost & specialisation | 10/10 | ~72M Cr hull, ~95M A-rated, with no rank or permit gate — the cheapest route to a 500+ t hold, and mining needs no combat engineering. A pure barge with no role flexibility, but a full painite/platinum hold (20–40M Cr) repays it in two or three sessions. |
| Weighted total | 90/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for mining specifically, split by landing-pad class. The Max cargo column is maximum ore-hold tonnage; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 t | Higher-rated; tool fit; survivabilityPad access | 92 |
| Type-9 Heavy this | Large | ~790 t | — this hull (baseline) | 90 |
| Anaconda | Large | ~470 t | Tool fit; survivabilityLower-rated; pad access | 86 |
| Type-7 Transporter | Large | ~310 t | Value; tool fitLower-rated; survivability | 78 |
| Panther Clipper Mk II | Large | ~662 t | Ore hold; tool fitLower-rated; value | 77 |
| Imperial Clipper | Large | ~250 t | Value; survivabilityLower-rated; pad access | 70 |
| Type-10 Defender | Large | ~534 t | Survivability; tool fitLower-rated; value | 70 |
| Federal Corvette | Large | ~618 t | Survivability; ore holdLower-rated; value | 64 |
| Caspian Explorer | Large | ~434 t | Tool fit; survivabilityLower-rated; value | 60 |
9 large-pad mining hulls carry a rating, led by Imperial Cutter (92). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Medium | ~288 t | Higher-rated; tool fit; pad accessValue | 95 |
| Python | Medium | ~294 t | Tool fit; survivabilityOre hold | 90 |
| Krait Mk II | Medium | ~230 t | Survivability; pad accessLower-rated; ore hold | 84 |
| Type-8 Transporter | Medium | ~406 t | Ore hold; tool fitLower-rated; survivability | 84 |
| Krait Phantom | Medium | ~190 t | Pad access; tool fitLower-rated; survivability | 70 |
| Corsair | Medium | ~318 t | Survivability; pad accessLower-rated; value | 68 |
| Keelback | Medium | ~98 t | Survivability; pad accessLower-rated; ore hold | 68 |
| Asp Explorer | Medium | ~130 t | Tool fit; pad accessLower-rated; survivability | 64 |
| Type-6 Transporter | Medium | ~114 t | Value; pad accessLower-rated; survivability | 62 |
The medium-pad mining field (9 rated), led by Type-11 Prospector (95) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Pad access; tool fitLower-rated; ore hold | 58 |
| Cobra Mk III | Small | ~64 t | Pad access; valueLower-rated; survivability | 52 |
| Adder | Small | ~30 t | Pad access; valueLower-rated; survivability | 48 |
The small-pad mining field (3 rated), led by Cobra Mk V (58) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
The hull is around 72M Cr with no rank or permit gate — the cheapest route to a truly enormous cargo hold. A mining fit doesn't need expensive combat engineering, so the all-in cost is dominated by the hull and the limpet/refinery kit rather than weapons.
Because a full hold of high-value ore can be worth tens of millions, a well-run Type-9 pays for itself in a handful of sessions. The ARX Jumpstart variant (below) gets you started even faster.
A single full hold of painite or platinum can be worth 20–40M Cr at a good market. Two or three safe sessions cover the hull; everything after is profit.
Lakon offers the Type-9 as an ARX pre-built — the same hull you may already own via the Jumpstart trading package. The pre-built rules apply: stock modules sell for 0 Cr and cannot be stored or transferred, but engineering the stock cores in place keeps the free rebuy.
To convert a trading Jumpstart Type-9 to mining, add mining tools, limpet controllers and a refinery to open slots — never strip stock modules — and swap cargo racks as needed.
| Package | Type-9 Heavy (ARX Jumpstart / pre-built) |
|---|---|
| Includes | Pre-fitted hull, ship kit, paint job |
If your Type-9 came from the trading Jumpstart, build the mining kit into empty optionals and engineer the stock cores in situ. Don't sell the stock modules — they return 0 Cr and void nothing only if left in place.
A high-volume laser-mining barge that also carries the core- and surface-mining toolkit. Initial is a buy-only starter; A-rated is the productive baseline; Engineered focuses on the cores that matter for a barge — thrusters and FSD for transit, a survivable shield, and mass-managed range. Mining tools themselves cannot be engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser — a sustained beam fractures asteroids into fragments for the collectors. |
| Medium 2 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Second mining laser doubles cutting rate; mining lasers carry no blueprint, so they stay stock. |
| Medium 3 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic Charge Launcher cracks deep-core motherlodes; it is a size-2 tool, so it must sit on a medium mount. |
| Small 1 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off rocks; it is a size-1 tool and only fits a small mount. |
| Small 2 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile extracts sub-surface deposits; the small variant frees the mediums for lasers. |
| Utility Mounts | ||||
| Utility 1 | 0A Pulse Wave Analyser | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up core- and surface-deposit rocks across the ring; not engineerable. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy-Duty shield booster multiplies the bi-weave's raw MJ against pirate interdictions. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength for a soft barge. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | A-rated for the limpet-fleet load; Low Emissions keeps heat & signature down and Thermal Spread bleeds the rest. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives claw back what agility an 850t barge can have in the ring. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range and Mass Manager to get laden cargo to market in fewer jumps. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G3 Charge Enhanced + Super Conduits | A-rated so the lasers & limpets never starve; Charge Enhanced G3 is enough for mining draw. |
| Sensors | 4E Sensors | 4D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — mining needs no sensor range, so save the mass. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 7 | — | 7E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | — | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | 5E Collector Limpet Controller | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | — | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge keeps it recovering between hits. |
| Size 3 | 3E Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 3 | 1E Refinery | 3A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 2 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit several collector controllers (each runs multiple limpets) so the ore flows in while you keep cutting, and one or two prospector controllers to boost yield per rock. The class-8 slots are pure cargo — never waste them on anything else.
Buy or re-role the hull and fit two mining lasers, a refinery, one prospector and one collector controller, and as much cargo as fits.
Add a Pulse Wave Analyser in a utility slot to spot mineable rocks at a glance.
Leave the stock Lightweight Alloy bulkheads on — a barge survives by running, not tanking, so never pay the mass penalty of military armour.
Mine a known painite or platinum hotspot in solo until the hold is full, then sell — even this basic fit is hugely profitable.
A-rating priority for a barge — transit and survival, since mining tools aren't rated:
Bulkheads stay Lightweight Alloy — military grade adds tonnes the barge can't spare and won't out-tank a pirate wing anyway. Keep the mass for cargo and jump range; survival comes from the shield, not the hull.
The Type-9's stock shields are dangerously thin. A bi-weave plus a couple of boosters won't make it a fighter, but it buys the seconds you need to high-wake away from a pirate.
Mining engineering is about transit, range and a survivable shield — not weapons. Mining tools cannot be engineered. Pin core blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (6) | Charge Enhanced (G3) | Super Conduits | The Dweller |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — only core and shield blueprints, no weapon grind. Thruster and FSD G5 are the demanding ones; the rest are light. With a complete material inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 202 m/s | 202 m/s | ~250 m/s |
| Jump range (laden) | ~12 LY | ~18 LY | ~28 LY |
| Shield (MJ) | ~110 | ~280 | ~520 |
| Hull armour | 864 | 864 | ~864 |
| Cargo (mining fit) | ~256 t | ~448 t | ~512+ t |
| Survivability | very low | low-moderate | moderate |
Engineering won't make the Type-9 nimble, but it roughly quadruples shields, adds meaningful jump range for market runs, and lifts the hold past 500 tonnes. The Lightweight-engineered bulkheads hold stock armour while shedding mass — feeding range and cargo rather than a tank a barge will never win with — turning a fragile hauler into a productive, survivable mining operation.
Any ringed planet with a mineral hotspot works; metallic and icy rings hold the highest-value ores. Mine in solo or a private group near a station that buys your ore, ideally within a couple of jumps to keep market runs short.
The Type-9 Heavy is the volume champion of laser mining: the biggest affordable hold in the game, room for a full limpet fleet and the largest refinery, and no rank gate. Its fatal flaw is fragility — mine it somewhere safe and it is wildly productive; take it into a hot ring in open play and it is a target. For patient, protected bulk mining, nothing fills a hold faster for the money.
Figures on this page are verified against the sources below.